Fleetwheel Cruiser4
Artifact - Vehicle (R)
Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) [5/3]
This card excites me. It's a Juggernaut with added trample, haste, and a form of evasion. Its colorlessness is a fantastic feature. Artifacts are easy to recur from the graveyard to hand or battlefield. I'm surprised at the lower price of this card.
It's definitely one of the better vehicles and if they are at all viable this will probably be one of the main ones (although Smuggler's Copter feels like more of a sure thing).
4 of these would be okay because it animates itself?
The Copter seems fine to run a few but I'm not a grizzled competitive veteran. I'm more of a Timmy/Johnny than anything and that skews my understanding of what's good competitively.
Fleetwheel Cruiser
Artifact - Vehicle (R)
Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
[5/3]
This card excites me. It's a Juggernaut with added trample, haste, and a form of evasion. Its colorlessness is a fantastic feature. Artifacts are easy to recur from the graveyard to hand or battlefield. I'm surprised at the lower price of this card.
Thoughts?
I mainly play EDH and Modern on Cockatrice
Machius proudly supports R_E's right to Rumour!
4 of these would be okay because it animates itself?
The Copter seems fine to run a few but I'm not a grizzled competitive veteran. I'm more of a Timmy/Johnny than anything and that skews my understanding of what's good competitively.
It is a modern ball lightning that stays on the board
Give irony and sarcasm, when ignorance and stupidity is found.
The whip is kept for special occasions