Seems like a pretty dubious donate. It's a challenge to come up with any circumstance where this really favors you. They always get to choose first, so unless you spot remove whatever they get, you are ending up behind. Even then, you traded two for one to get the worse of those two creatures. Bounce is a little better, but not all that much. If you're getting two copies of the same thing, I guess it's at least equal, but you still had to pay the mana for it. I guess if you have Empress Galina out, and all the creatures in your deck are legendary, you can manage to squeeze out a little advantage, but these kinds of combos aren't all that good even in casual.
Outside of multiplay where it can work as group hug or alliance forming this card is just bad.
Best case normal scenario you get 2 evenly powered creatures and give one to your opponent and one to yourself. In this scenario you've still lost because you spent 4 mana for this effect and outside of haste or some sort of end of turn/opponents upkeep effect your opponent will get the advantage from the creature (attacking etc.) 1st.
To actually break this card you need to either be able to reclaim your creature (homeward path, threaten effects, bounce etc.) or to be able to take advantage of your creature in a big way immediately (some sort of combo engine where any of your creatures work find maybe?) and where your opponent won't. It doesn't even work as a donate effect because your opponent doesn't have to take anything.
I don't see any way to break it. You can't force your opponent to take something crap so the only potential good use is either for value or some sort of combo. For value you really need to have some sort of deck where the creatures are way better for you than for your opponent, something where the creatures are highly synergistic, vehicles or whatever. I don't see that working.
Other potential use is finding some sort of combo piece where you win on the spot with it and don't really care your opponent get's something. Sadly it's crap too for that as your opponent will just take away the combo piece.
This card will only be good if there are some very specific creatures that are really good for you but not for your opponent, like a creature that sais "on your upkeep pay GGG or you lose the game". I don't think anything like that is happening anytime soon so this just stinks.
Even then. It's "reveal 10 cards", not "search your deck for" So you might not even get what you want.
Hey, what happens if you're 1 on 1 and your opponent has hexproof? You keep both creature cards right? Do you target the opponent during resolution or before you cast the spell?
Hey, what happens if you're 1 on 1 and your opponent has hexproof? You keep both creature cards right? Do you target the opponent during resolution or before you cast the spell?
You must target while you cast the spell, so if all your opponents cannot be targeted, you can't cast this.
The best we were able to break the card in the Rumor Mill is trying to pass a non-Hexproof, non-Shroud fatty and something like Flickerwisp. Because Flickerwisp flickers, then returns the permanent to its owner (i.e. you), if you get Flickerwisp, you can blink the fatty (such as Emrakul) and get it back. So your opponent will probably take Flickerwisp and blink something else while you get the fatty.
(Eldrazi Displacer, despite being Standard-legal, doesn't work so well because if your opponent has access to C, your fatty isn't profitably swinging for the rest of the game.)
For value you really need to have some sort of deck where the creatures are way better for you than for your opponent, something where the creatures are highly synergistic,
Slivers? Thing is, there are so many cards that slivers would much rather play than this.
weirdly worded. choose ten, exile two, shuffle deck. opponent picks one of the two exiled, put the REST on your field. the rest of the ten? the two? what do I do with the other eight cards?
weirdly worded. choose ten, exile two, shuffle deck. opponent picks one of the two exiled, put the REST on your field. the rest of the ten? the two? what do I do with the other eight cards?
You only look at the top ten cards. Only the two cards you choose even change zones. The reason they have to use "the rest" instead of "the other" is that you could get one or two cards depending on if the opponent refuses to take one or not.
A certain Launch Promo, adept in the practice of mimicry, would make great friends in this deck in a Standard environment. I would use Displacer as well, but this other shady character could really negate the downside of a precombat main Dubious Challenge on T5 or T4 a ramp deck.
Is it possible that Jace, Unraveler of Secrets or Clutch of Currents makes this a playable card? With Clutch it becomes a 5 drop and Jace easily bounces the creature your opponent chose back to your hand. So you could essentially cheat a creature into play while getting another added to your hand. That's really the best I could come up with in a standard environment.
And of course Homeward Path works well in a commander setting.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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I can't tell if this is just a bad card, or if there's some way of using it that I don't see.
I's a "may", so you can't pick something bad for your opponent and force him/her to take control of it.
Thoughts?
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Best case normal scenario you get 2 evenly powered creatures and give one to your opponent and one to yourself. In this scenario you've still lost because you spent 4 mana for this effect and outside of haste or some sort of end of turn/opponents upkeep effect your opponent will get the advantage from the creature (attacking etc.) 1st.
To actually break this card you need to either be able to reclaim your creature (homeward path, threaten effects, bounce etc.) or to be able to take advantage of your creature in a big way immediately (some sort of combo engine where any of your creatures work find maybe?) and where your opponent won't. It doesn't even work as a donate effect because your opponent doesn't have to take anything.
Machius proudly supports R_E's right to Rumour!
Even then. It's "reveal 10 cards", not "search your deck for" So you might not even get what you want.
You must target while you cast the spell, so if all your opponents cannot be targeted, you can't cast this.
The best we were able to break the card in the Rumor Mill is trying to pass a non-Hexproof, non-Shroud fatty and something like Flickerwisp. Because Flickerwisp flickers, then returns the permanent to its owner (i.e. you), if you get Flickerwisp, you can blink the fatty (such as Emrakul) and get it back. So your opponent will probably take Flickerwisp and blink something else while you get the fatty.
(Eldrazi Displacer, despite being Standard-legal, doesn't work so well because if your opponent has access to C, your fatty isn't profitably swinging for the rest of the game.)
Don't take it in draft.
You only look at the top ten cards. Only the two cards you choose even change zones. The reason they have to use "the rest" instead of "the other" is that you could get one or two cards depending on if the opponent refuses to take one or not.
And of course Homeward Path works well in a commander setting.
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the biggest problem isn't the choice....it's the fact that it's a sorcery
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.