1R
Instant
Choose target creature. You get EEE (three energy counters), then you may pay any amount of E. Harnessed Lightning deals that much damage to that creature.
interesting card from a game mechaninc perspective, since you chose the amount of energy you pay as part of spell resolution, you can almost always have the upper hand:
- if yoou play on opponents turn, he's forced to waste a pump spell to save the creature, otherwise it's dead. in this case you baited a pump spell and generated energy
- same as previous, but gives indestructible, you baited a card and generated energy
- you can cast it against 1-toughtness creature, and if the opponent does not pump the creature, you can just pay 1 energy and kill the crature
- if opponent pumps, and you have leftover energy, you cann effectively 2-for-1
At its worst, it's a substitute for Draconic Roar and Fiery Impulse. At best, it could be a great removal to control the board during early turns and possibly store some energy for an Aetherworks Marvel deck, which I'm more than sure will be one of the most interesting brews in the following weeks.
Huh.... Here I was thinking you can store up some energy counters to create a pseudo Fireball or Kaervek's Torch to take care of the bigger beatsticks in the late game. It does say you may spend any amount of energy counters for damage. Might not always be the best use of the counters but when you're staring down a big nasty beast with nothing else on the board, I can see this being an answer.
At its worst, it's a substitute for Draconic Roar and Fiery Impulse. At best, it could be a great removal to control the board during early turns and possibly store some energy for an Aetherworks Marvel deck, which I'm more than sure will be one of the most interesting brews in the following weeks.
Huh.... Here I was thinking you can store up some energy counters to create a pseudo Fireball or Kaervek's Torch to take care of the bigger beatsticks in the late game. It does say you may spend any amount of energy counters for damage. Might not always be the best use of the counters but when you're staring down a big nasty beast with nothing else on the board, I can see this being an answer.
You can still add any energy you already have. Or chose not to deal any damage and keep the three energy.
At its worst, it's a substitute for Draconic Roar and Fiery Impulse. At best, it could be a great removal to control the board during early turns and possibly store some energy for an Aetherworks Marvel deck, which I'm more than sure will be one of the most interesting brews in the following weeks.
Huh.... Here I was thinking you can store up some energy counters to create a pseudo Fireball or Kaervek's Torch to take care of the bigger beatsticks in the late game. It does say you may spend any amount of energy counters for damage. Might not always be the best use of the counters but when you're staring down a big nasty beast with nothing else on the board, I can see this being an answer.
You can still add any energy you already have. Or chose not to deal any damage and keep the three energy.
You sure can.
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1R
Instant
Choose target creature. You get EEE (three energy counters), then you may pay any amount of E. Harnessed Lightning deals that much damage to that creature.
interesting card from a game mechaninc perspective, since you chose the amount of energy you pay as part of spell resolution, you can almost always have the upper hand:
- if yoou play on opponents turn, he's forced to waste a pump spell to save the creature, otherwise it's dead. in this case you baited a pump spell and generated energy
- same as previous, but gives indestructible, you baited a card and generated energy
- you can cast it against 1-toughtness creature, and if the opponent does not pump the creature, you can just pay 1 energy and kill the crature
- if opponent pumps, and you have leftover energy, you cann effectively 2-for-1
Huh.... Here I was thinking you can store up some energy counters to create a pseudo Fireball or Kaervek's Torch to take care of the bigger beatsticks in the late game. It does say you may spend any amount of energy counters for damage. Might not always be the best use of the counters but when you're staring down a big nasty beast with nothing else on the board, I can see this being an answer.
You can still add any energy you already have. Or chose not to deal any damage and keep the three energy.
You sure can.