0) Start with Tree of Perdition, Child of Thorns, and Blood Artist on the battlefield
1) Sac Child of Thorns targeting the Tree. Blood Artist's ability will trigger. Put these abilities on the stack so that the Child's ability will resolve first.* (*I believe these abilities will be put on the stack at the same time and thus this works, but I'm not 100% sure.)
2) Let the Child's ability resolve. The Tree is now a 1/14.
3) In response to Blood Artist's ability (which is still on the stack), cast Tragic Slip targeting Tree of Perdition.
4) Let Tragic Slip resolve. Tree of Perdition is now a 0/1. (Technically it's a -12/1, but that's not important right now.)
5) Activate Tree of Perdition's ability (in response to Blood Artist's ability, which is still on the stack) targeting your opponent.
6) Let the Tree's ability resolve. Your opponent's life total is now 1.
7) Let Blood Artist's ability resolve. Your opponent loses 1 life and the game.
So that's it. Since it takes 4 cards to pull off, it's far from being the best combo in the world, but I thought it was nifty.
What kind of shell might this make sense in? Maybe this could provide some redundancy in a deck based around the Tree of Perdition + Triskaidekaphobia combo?
Turn 2 - Tormenting Voice or some other way to get Tree of Perdition into your graveyard
Turn 3 - Soul Separator
Turn 4 - Triskaidekaphobia
Turn 5 - use Soul Separator to get a 1/1 spirit plant that can set your opponent's life to 1, and a 0/13 zombie.
Turn 6 - on upkeep, set your opponent's life to one, then have Triskaidekaphobia make everyone lose 1 life.
Both abilities do not trigger at the same time. One you sac child of thorns, blood artist's ability will trigger first, no matter what. Artist's ability goes on the stack on top of the cost of using child's sac ability, hence they don't happen at the same time and you can't order them however you wish. So, yeah, it doesn't work like that.
Aside from that, what an extremely convoluted combo... you need less cards or more good cards to make this work (like, the melira combo takes 3 pieces, but most of them are good - with anafenza, all pieces are good on their own).
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Tree of Perdition has a very neat little ability what would be bonkers with Necrotic Ooze.
You just need to have the Tree in the graveyards and vuoala, you;'re opponent is at 3 life, ready to be bolted as you please.
Act 3: Some idiot had phyrexian oil on their shoes and suddenly there goes the neighborhood, Emrakul the Compleat triggers his transformed flip side, soulbonds with Nicol Bolas, and annihilinfects the Plane, creating new card frames in the process.
0) Start with Tree of Perdition, Child of Thorns, and Blood Artist on the battlefield
1) Sac Child of Thorns targeting the Tree. Blood Artist's ability will trigger. Put these abilities on the stack so that the Child's ability will resolve first.* (*I believe these abilities will be put on the stack at the same time and thus this works, but I'm not 100% sure.)
2) Let the Child's ability resolve. The Tree is now a 1/14.
3) In response to Blood Artist's ability (which is still on the stack), cast Tragic Slip targeting Tree of Perdition.
4) Let Tragic Slip resolve. Tree of Perdition is now a 0/1. (Technically it's a -12/1, but that's not important right now.)
5) Activate Tree of Perdition's ability (in response to Blood Artist's ability, which is still on the stack) targeting your opponent.
6) Let the Tree's ability resolve. Your opponent's life total is now 1.
7) Let Blood Artist's ability resolve. Your opponent loses 1 life and the game.
So that's it. Since it takes 4 cards to pull off, it's far from being the best combo in the world, but I thought it was nifty.
Apart from the mistake (already pointed by Ashiok) in the first step, you could simply activate Tree of Perdition's ability and answer it with Tragic Slip targeting the Tree (assuming a creature has died this turn). When the ability resolves, the last know information is that the Tree's toughness is zero, and you end up with a very dead opponent - using only two cards.
You pay the cost of the activated ability: Sacrifice the Child. This paying does not use the stack. This places the ability of Child onto the stack. This happens together. Then Blood Artist triggers. Therefore, the ability of Blood Artist resolves first. Conclusion: the combo is invalid.
1.Assault formation + Tree of Perdition + (optional) Behind the Scenes= unblokable 13/13.
2. Soul Seperator + Crypotolithic Fragment (or Triskadeckaphobia)+ Tree of Perdition + (optional) Vessel is Nascency= Make a 1/1 Tree, switch life totals, then ping for 1.
Make a black/ green deck with a touch of red for haste (Expidite, Hanweir Barracks)
Add Hanweir Garrison to pop out creeps for blockers and attackers for alternate win.
Deathcap Cultivator for mama and deathtouch blocker.
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0) Start with Tree of Perdition, Child of Thorns, and Blood Artist on the battlefield
1) Sac Child of Thorns targeting the Tree. Blood Artist's ability will trigger. Put these abilities on the stack so that the Child's ability will resolve first.* (*I believe these abilities will be put on the stack at the same time and thus this works, but I'm not 100% sure.)
2) Let the Child's ability resolve. The Tree is now a 1/14.
3) In response to Blood Artist's ability (which is still on the stack), cast Tragic Slip targeting Tree of Perdition.
4) Let Tragic Slip resolve. Tree of Perdition is now a 0/1. (Technically it's a -12/1, but that's not important right now.)
5) Activate Tree of Perdition's ability (in response to Blood Artist's ability, which is still on the stack) targeting your opponent.
6) Let the Tree's ability resolve. Your opponent's life total is now 1.
7) Let Blood Artist's ability resolve. Your opponent loses 1 life and the game.
So that's it. Since it takes 4 cards to pull off, it's far from being the best combo in the world, but I thought it was nifty.
What kind of shell might this make sense in? Maybe this could provide some redundancy in a deck based around the Tree of Perdition + Triskaidekaphobia combo?
Turn 2 - Tormenting Voice or some other way to get Tree of Perdition into your graveyard
Turn 3 - Soul Separator
Turn 4 - Triskaidekaphobia
Turn 5 - use Soul Separator to get a 1/1 spirit plant that can set your opponent's life to 1, and a 0/13 zombie.
Turn 6 - on upkeep, set your opponent's life to one, then have Triskaidekaphobia make everyone lose 1 life.
Aside from that, what an extremely convoluted combo... you need less cards or more good cards to make this work (like, the melira combo takes 3 pieces, but most of them are good - with anafenza, all pieces are good on their own).
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
2) While the ability is on the stack, hit it with Turn to Frog.
3) Spell resolves. Ability resolves, dropping your opponent to 1 life.
4) Finish them off with a Collective Brutality or Retreat to Hagra.
Welp.. guess Im playing that in fnm standards.
Selling some cards I don't want.
Generally less than tcg mid.
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#BLM
#DefundThePolice
Commander: Hazezon Tamar (GRW), Arjun, the Shifting Flame (UR), [Waiting on Amonkhet]
Tiny Leader: [Waiting on Amonkhet]
Peasant Dragon: [Waiting on Amonkhet]
Modern: Orzhova Spirits (WB)
Legacy: Burn (R)
Vintage: Bazaar Dredge (B)
The Assault Formation deck does make a comeback, but I haven't seen anything too exciting for it yet.
Selling some cards I don't want.
Generally less than tcg mid.
You just need to have the Tree in the graveyards and vuoala, you;'re opponent is at 3 life, ready to be bolted as you please.
Apart from the mistake (already pointed by Ashiok) in the first step, you could simply activate Tree of Perdition's ability and answer it with Tragic Slip targeting the Tree (assuming a creature has died this turn). When the ability resolves, the last know information is that the Tree's toughness is zero, and you end up with a very dead opponent - using only two cards.
Standard
BWC Eldrazi
UBR Grixis Tutelage
Modern
UR Storm
Legacy
Landless Dredge
Pauper
U Delver
Commander
UR Niv-Mizzet, the Firemind
Ok, I had not read the rules for "exchange". Thank you for correcting me.
Standard
BWC Eldrazi
UBR Grixis Tutelage
Modern
UR Storm
Legacy
Landless Dredge
Pauper
U Delver
Commander
UR Niv-Mizzet, the Firemind
I am confused, when does the tree change zones in this scenario?
2. Soul Seperator + Crypotolithic Fragment (or Triskadeckaphobia)+ Tree of Perdition + (optional) Vessel is Nascency= Make a 1/1 Tree, switch life totals, then ping for 1.
Make a black/ green deck with a touch of red for haste (Expidite, Hanweir Barracks)
Add Hanweir Garrison to pop out creeps for blockers and attackers for alternate win.
Deathcap Cultivator for mama and deathtouch blocker.