Emerge #C (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Aside for combos with high-cmc creatures that come into play easy, such as Spire Golem, to me the lack of haste/flash is off-putting. Yes, it makes late-game dudes into something better, but it's still a two-for-one. We'll have to see what perks Emerge cards give.
Also, since they gave Emerge its own cost, to me that indicates that emerge using the card's regular casting cost was too powerful. However, it's possible that like Wretched Gryff, having color in the Emerge cost keeps the card colorless, but is another way they can have effective in-color-pie colorless cards without breaking the game.
I think having Emerge as an alt cost also allows them to put "if you cast ~ for its emerge cost..." on things. In fact, I think it's inevitable :3
Anyway, I'm interested to see what comes of this mechanic - it could either end up interesting, OP or irrelevent, and I can;t forsee any mixture or middle ground...
The whole set seems bent on creating normally bad 2 for 1s. The emerge mechanic, the meld mechanic, both ways that can result in a 2 for 1 if your opponent has a well timed removal spell.
That said, I don't strictly dislike the mechanic. It's a neat thought, and could be really good if there were emerge creatures with flash as an alternate sac outlet. And I need more uses for scornful egotist
for some reason, this mechanic kind of reminds of the "offering" mechanic that the patrons from Betrayers of Kamigawa had, where you sacrificed a creature of x type and paid the difference in mana costs
for some reason, this mechanic kind of reminds of the "offering" mechanic that the patrons from Betrayers of Kamigawa had, where you sacrificed a creature of x type and paid the difference in mana costs
Yeah, that mechanic is the superior version; the creature type restriction is worth it for the flash/color counts.
Let's be real though, it's probably a pain for development to allow for colored cost reduction too.
That would mean you allow for multicolored and hybrid exploitation.
Say, for instance you had a WU deck, and you ran Kitchen Finks - you'd be able to run some possible mono green bomb and ignore the GG if it had emerge.
Crazier yet even monocolored cards can be exploited for manafixing like this.
I could run Bloodghasts in mono red or mono blue and Faithless Looting or Careful Study a pair, return them and have BBBB off a possible emerge bomb with an effect totally outside of red or blue.
I think WOTC would prefer to avoid making more cards like Dismember.
The effortless mana fixing and color pie breaking is worth making the mechanic a little clunkier.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
This is a common, probably from a limited fodder cycle. We can't determine anything until we get a good card with the mechanic assuming it isn't just for this cycle to balance it for limited and the rarer eldrazi have emrakul's affinity.
As a side note, Wretched Gryff's mana cost was probably set so that he interacts with Emrakul's Influence, giving you a total of 3 cards on cast. It shouldn't matter what you actually pay, since Emrakul's Influence cares only about CMC. If "CMC matters" is a bigger thing here (Brisela cares about it too), we can expect more emerge cards with purposefully bloated normal price. Also, such creatures feed well into other emerge creatures...
for some reason, this mechanic kind of reminds of the "offering" mechanic that the patrons from Betrayers of Kamigawa had, where you sacrificed a creature of x type and paid the difference in mana costs
Yeah, that mechanic is the superior version; the creature type restriction is worth it for the flash/color counts.
tbh I completely forgot that the offering mechanic essentially gave flash for sacrificing a creature to it.
how does emerge requiring coloured mana while the normal cost doesn't fit in flavourly though?
It is more about staying true to the color pie and they probably didn't want to reuse the devoid mechanic. I am really hoping that this mechanic is on a few really awesome rares and mythics. This card is almost standard playable at common. Act of treason has been in several of my standard sideboards for a while now. I also hope that there is an artifact that gives all spells in your hand Emerge.
Without emerge Wretched Gryff looks like a worse version of Gold-Forged Sentinel (except for card draw), unplayable in constructed but pretty useful in limited. With emerge it looks better but for blue decks only (and you can sacrifice a token to get a creature for 6 mana).
Too bad it works with sorcery speed only (and can be countered as well), so you will lose at least 1 creature anyway.
I'm not sure how to feel about it. Need to test it in Limited, of course.
The whole set seems bent on creating normally bad 2 for 1s. The emerge mechanic, the meld mechanic, both ways that can result in a 2 for 1 if your opponent has a well timed removal spell.
That said, I don't strictly dislike the mechanic. It's a neat thought, and could be really good if there were emerge creatures with flash as an alternate sac outlet. And I need more uses for scornful egotist
It's a no brainer that ElM will be a slow limited format with removal at a premium. I'm starting to doubt we'll see a 1 mana burn spell.
I wish they gave us a mechanic that split 1 creature in two. Instead of fusing two in one. Pairing in Avacyn restored left a bad taste in my mouth. (Wich, again, had abysmal removal and slow speed to accomodate the mechanic)
Emerge feels like it is exploit from Dragons of Tarkir, but you're paying for the body instead of the effect. I'm hoping for an emerge creature that on cast creates zombies or eldrazi horror tokens. (something like Rakshasa Gravecaller that I can potentially play for cheaper).
Aside for combos with high-cmc creatures that come into play easy, such as Spire Golem, to me the lack of haste/flash is off-putting. Yes, it makes late-game dudes into something better, but it's still a two-for-one. We'll have to see what perks Emerge cards give.
Also, since they gave Emerge its own cost, to me that indicates that emerge using the card's regular casting cost was too powerful. However, it's possible that like Wretched Gryff, having color in the Emerge cost keeps the card colorless, but is another way they can have effective in-color-pie colorless cards without breaking the game.
Anyway, I'm interested to see what comes of this mechanic - it could either end up interesting, OP or irrelevent, and I can;t forsee any mixture or middle ground...
That said, I don't strictly dislike the mechanic. It's a neat thought, and could be really good if there were emerge creatures with flash as an alternate sac outlet. And I need more uses for scornful egotist
Yeah, that mechanic is the superior version; the creature type restriction is worth it for the flash/color counts.
That would mean you allow for multicolored and hybrid exploitation.
Say, for instance you had a WU deck, and you ran Kitchen Finks - you'd be able to run some possible mono green bomb and ignore the GG if it had emerge.
Crazier yet even monocolored cards can be exploited for manafixing like this.
I could run Bloodghasts in mono red or mono blue and Faithless Looting or Careful Study a pair, return them and have BBBB off a possible emerge bomb with an effect totally outside of red or blue.
I think WOTC would prefer to avoid making more cards like Dismember.
The effortless mana fixing and color pie breaking is worth making the mechanic a little clunkier.
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
tbh I completely forgot that the offering mechanic essentially gave flash for sacrificing a creature to it.
how does emerge requiring coloured mana while the normal cost doesn't fit in flavourly though?
Too bad it works with sorcery speed only (and can be countered as well), so you will lose at least 1 creature anyway.
I'm not sure how to feel about it. Need to test it in Limited, of course.
This aint your girlfriends meta! This is a man's meta! TURBO META.
That "except for card draw" is pretty huge, though. I mean, Baleful Strix is a "worse version" of Tidehollow Strix except for card draw
On topic: As with all cost-reducing abilities, it's going to depend on the particular cards that have it.
It's a no brainer that ElM will be a slow limited format with removal at a premium. I'm starting to doubt we'll see a 1 mana burn spell.
I wish they gave us a mechanic that split 1 creature in two. Instead of fusing two in one. Pairing in Avacyn restored left a bad taste in my mouth. (Wich, again, had abysmal removal and slow speed to accomodate the mechanic)
Galvanic Bombardment would like a word...
Smothering Abomination Ulvenwald Mysteries Catacomb Sifter Liliana, Heretical Healer Skin Invasion Wayward Disciple Zulaport Cutthroat
And there a quite a few "When this creature dies get X" cards in Standard right now too.
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