As we all know the commons are the defining feature of limited, its useful to get an idea of how good all of the commons are. Please go through the cards and select the cards that you think will be good in limited. Images are in the spoiler below. A justification for the poll format is found beneath that.
I've made these threads before for previous sets, and someone always comes along and wants to argue about the poll itself. I have no interest in doing so, so I am attempting to head off debate with this passage. The typical argument against this poll format amounts to complaining that 'good' is poorly defined, that it isn't obviously clear what it means to be 'good in limited'. What the argument fails to realize is that the indeterminacy of the definition of 'good' is a feature, not a flaw. Ultimately, this poll asks each person who takes it to separate out the cards into two sets, with cards in the 'good' set being better in limited than the cards belonging to the not 'good' set. Because each person has a different definition of good, we end up with many unique set partitions giving us information on the relative playability of each card individually. If, on the other hand, 'good' was well defined and understood by everyone, or the poll question was rephrased as to remove the indeterminacy, we would all end up making equivalent or virtually identical set partitions giving us little to no information on how the cards within each set compare. In other words, we would all agree that Eldrazi Skyspawner and Clutch of Currents are both good, but would have no idea of whether or not clutch is better than Skyspawner.
Links to the other Limited Ratings threads will/can be found below...
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
I decide to comment since I'm a green player at heart. Well, I did (or tried) do some draft on x-mage (since MTGO is not out yet), green looks good and in draft can make a great deck by itself.
Rabid Bite is premium removal and can be first picked without problem.
Byway courier is the "surprise" card for me and I will put all I get in the deck. 3 power for 3 mana is not bad to offense and it can trade with a lot of creatrues without you fell bad since it gives a clue, that is a amazing card advantage engine in limited.
Naturally it will depend on the uncommons, but green has great support to "humans", "delirium", "werewolves" and "clues". The clue ones is not difficult to get in draft and monogreen makes a fun deck with some suppot
I somehow find it tragic when an attacking Traveling Philosopher gets blocked by another Traveling Philosopher, which normally results in two dead philosophers. Shouldn't they just sit aside and start discussing?
"This is really exciting, so much to find out about, so much to look forward to, I'm quite dizzy with anticipation . . . Or is it the wind? There really is a lot of that now, isn't there? And wow! Hey! What's this thing suddenly coming toward me very fast? Very, very fast. So big and flat and round, it needs a big wide-sounding name like . . . ow . . . ound . . . round . . . ground! That's it! That's a good name- ground! I wonder if it will be friends with me? Hello Ground!"
Curiously enough, the only thing that went through the mind of the Sprouting Phytohydra as it fell was Oh no, not again.
It'S got 9 votes so far. It'S the same as most decent cards and half the votes of the best cards. Seems maccurate to me. It won't always be good. Actually, it may often be bad since it'S pretty underwhelming early game.
It'S got 9 votes so far. It'S the same as most decent cards and half the votes of the best cards. Seems maccurate to me. It won't always be good. Actually, it may often be bad since it'S pretty underwhelming early game.
Reid Duke just called it his favorite combat trick.
You opponent probably won't be on the lookout for Aim High. They won't soon forget it, though, when your 3/3 ooze token takes out their Sigarda who dared to attack because you had no flying creatures.
Confront the Unknown may not work very well very early in the game but clues aren't that difficult to get on the field. Additionally playing the instant to trade with an opposing creature isn't necessarily a bad trade since you get to choose whether to draw a card later.
I've made these threads before for previous sets, and someone always comes along and wants to argue about the poll itself. I have no interest in doing so, so I am attempting to head off debate with this passage. The typical argument against this poll format amounts to complaining that 'good' is poorly defined, that it isn't obviously clear what it means to be 'good in limited'. What the argument fails to realize is that the indeterminacy of the definition of 'good' is a feature, not a flaw. Ultimately, this poll asks each person who takes it to separate out the cards into two sets, with cards in the 'good' set being better in limited than the cards belonging to the not 'good' set. Because each person has a different definition of good, we end up with many unique set partitions giving us information on the relative playability of each card individually. If, on the other hand, 'good' was well defined and understood by everyone, or the poll question was rephrased as to remove the indeterminacy, we would all end up making equivalent or virtually identical set partitions giving us little to no information on how the cards within each set compare. In other words, we would all agree that Eldrazi Skyspawner and Clutch of Currents are both good, but would have no idea of whether or not clutch is better than Skyspawner.
Links to the other Limited Ratings threads will/can be found below...
If you have any comments about or corrections to the poll, please let me know.
- Manite
Hinterland logger, Quilled wolf and Loam dryad are not high picks, but I believe they will always make the cut.
Aim high, Watcher in the web and Solitary Hunter are good filler cards. Stoic builder is not bad, but not good as well, dependent of the deck he may enter as a anti self mill card.
Clip wings is a sideboard card that I see side in in various games and can make the diference, still a sideboard card.
Moldgraf scavenger is really good as a early blocker and later beater. Deliriun is easy to get in green. Both Fork in the road and Vessel of nascency are nice enablers that will always be used.
Rabid Bite is premium removal and can be first picked without problem.
Byway courier is the "surprise" card for me and I will put all I get in the deck. 3 power for 3 mana is not bad to offense and it can trade with a lot of creatrues without you fell bad since it gives a clue, that is a amazing card advantage engine in limited.
Naturally it will depend on the uncommons, but green has great support to "humans", "delirium", "werewolves" and "clues". The clue ones is not difficult to get in draft and monogreen makes a fun deck with some suppot
It'S got 9 votes so far. It'S the same as most decent cards and half the votes of the best cards. Seems maccurate to me. It won't always be good. Actually, it may often be bad since it'S pretty underwhelming early game.
Reid Duke just called it his favorite combat trick.
/never educate fish.
Rabid Bite is even better when your werewolf is using the Ashmouth Blade.
Vessel of Nascency almost guarantees that you attain delirium; I wish that I had managed to get more than one Inexorable Blob.
Watcher in the Web is a great way to catch your breath. Now, if only we could get a Regeneration reprint to go along with it....