I am, personally, trying to construct a build that utilizes Liliana's Indignation with Inverter of Truth, and it shall be absolutely dreadful and not worth to take to FNM, but I shall because my opponents' reactions outweigh my interest in winning.
To be fair, the only way it affects your draw is by altering the variance a minute amount. If I reveal a land and you choose to bin it, I can still draw a land as my draw per turn.
Also, your opponent isn't filtering your draws at all. They're filtering an extra card that you reveal.
Bauer, if this card revealed the bottom card of your library instead of the top with the same effect, would your thoughts change at all? Statistically speaking, it's the exact same thing (barring deck manipulation, but I think we all are assuming that nonexistent).
If manipulating (mainly, denying in this case) specific top decks wasn't valuable, there wouldn't be an entire (powerful) modern deck built around doing just that. The fact remains that this card defintely gives your opponent the ability to effect your draws. If they had to pick to bin it or give it before it was revealed, that would be different. But as written, it allows that kind of manipulation. If you reveal a Supreme Verdict while I have a board of creatures, I will gladly take the four. If you don't think it matters, you've probably never Mindsculptor locked anyone. Try it some time; it is fun.
Then imagine when Supreme Verdict is the second card from the top of your library?You jsut digged deeper and found the awnser.This is like milling, where your deck is randomized so Sin prodder doesn't effect you in a negative way as you implying
I'll juat try one last time to show you where your error lies when talking about the card. As others have said, this is way too big of a discussion that takes over the thread over something that essentially is facts. I'll spoiler it so we do't get a giant wall of text.
Lantern lets you keep bad cards on top for your opponents drawstep. No matter the coice made with prodder the opponent will always draw the second card from the top. So how are these cards similar?
So I do get to essentially fateseal 1 you, right?
No, you essentially get to mill me. The huge part about fatesealing is that you keep the bad cards on top for the oppoents drawstep. How do you expect to accomplis that with prodder?
If that worked that way, Lantern Control wouldn't be a deck.
How is a card that essentially mills one card similar to lantern, a card that gives yuo the power to mill cards until yo see a bad card that the opponent can draw?
Plus your Mindsculptor sometime and tell me how often it matters.
Lemme ask you this then: If his ability read "+1: put the top card of target opponents library on the bottom of his or her library" would you still claim that the fateseal gives you control over the drawstep?
Not for my betterment, unfortunately.
Then don't make guesses as to what I wrote when you have no idea.
By which you really mean, giving one obviously bad choice, and random damage except when the game is already decided? Sounds like the epitome of punisher cards.
Are you actively tring to warp things to fit your imaginary world? No matter the choice te opponent makes you will have a 3/2 menace with an upside. The body is such a big part of the card.
Assuming that I am not reading the card, assuming and claiming I said it effects the draw step, when I clearly said that it influences draws, etc.
So, you claim that it influences the draw but that it doesn't effect the drawstep? How is that possible considering the draw, that you claim this card effect, is a pretty major part of the draw step?
If I have the option to prevent you from getting a revealed card before you can draw it, or give you that card and a random one, I definitely have some sway over your draw step. In fact, what happens right after I take 0 from binning the land you needed?
You are making false statements regarding how this card works. You claim you get to prevent people from getting a card before they draw it or give them that card and a random one. Again you insinuate that the revealed card has anything to do with what the opponent would draw. The thing is that no matter what you do I would never get to draw that card during my drawstep. It would already be in my hand or graveyard way before the drawstep.
Right, sending a revealed card to the yard by choice does not influence your draw in any way. Lantern Control has never once won a game. Jace doesn't get +'d ever, and Fateseal isn't sitting at 9 on the storm scale right now.[/sarcasm]
This card is in no way similar to lantern or a fateseal. The thing about fatesealing and lantern is that they get to leave the bad cards on top of the library. That might seem like a small change but that is huge. With lantern and jace they get to let you draw the bad cards and bin the god ones. With prodder no matter what the opponent does you will always draw the second, unrevealed, card from the top no matter how good the card sin prodder reveals is.
With lantern: Opponent has an empty board, no cards in hand and you reveal a land. You let them keep it on top, drawing it in their drawphase.
With prodder: Opponent has an empty board, no cards in hand and you reveal a land. You have a choice of letting them have that land and the card below it or only the card below it. No matter what you do they will ALWAYS get the second card from the top in their drawstep.
Don't put words in my mouth.
But that is exactly what you are claiming. No matter if you put the top card in the library or han it is essentially identical to milling in respect to effect on your drawstep. And you are claiming that sin prodder, a card that gives the opponent NO choice in what card you will draw, has a meaningful impact on the drawstep.
I agree.
Then I am confused why yo keep claiming it changes your drawstep.
but it is, there being one less in your library possible for you to draw, a lessened chance of you drawing it.
It seems you are claiming that whether you put the top card of the library into the graveyard or not changes what the second card form the top is. And that is, yet agin, false. Thing is that milling the top card sometimes mill the land you need and more often mills away a nonland making you draw the land you need. These probabilities essentially cancel eachother out making the net change zero.
Because you mentioned it multiple times.
Because you keep insisting things that are wrong are correct. You seem to have some huge misunderstanding of the card and I kinda dislike people throwing out completely false statements.
Really, an appeal to altruist ethos? I almost thought we had a valid debate here until you pulled that one off the high road.
But the fact is that you are wrong. Sing prodder doesn't affect your drawstep in any way and you keep throwing out the enourmous misconception that it does, and others might believe you.
Sorry, I thought you were capable of metaphor and reasoning. I'll spell it out for you: This card most certainly gives your opponent a chance to manipulate your draws. It may not be by a lot, but it is enough to matter.
You keep claiming this but you have yet to tell us how a card that doesn't interact with your draw in any way other than changing it from the first to the second card from the top (no matter what the oppoent does) gives the opponent power over the draw.
It does in the way that it changes what card you'll draw then (by making the top card dependent on the game state and your opponent's awareness of such.)
Yeah, it changes the card you draw from the first from the top to the second from the top. But how does this give the oponent control over your draw?
Considering I mostly play multiplayer EDH my favourite card is easily the toad, gotto get me one of those. I did pull a seasons past during the prerelease that I am looking forward to trying out, I would probably get 3 or 4 cards back with it on average and that is easily worth 6 mana in a deck with an excess of it.
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Play tested Sin Prodder; well, it doesn't effect draws much, really, but it also is a very slow and unreliable card. Guess I was wrong about it ruining draws, but still right about it not being very good.
And Gitfrog is awesome, a friend of mine is building it, and it seems ridiculous.
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Seasons past just seems like pure hot garbage next to card like praetor's counsel. You will never be wanting to run both in Commander, and it certainly isn't a limited or standard card.
Seasons past just seems like pure hot garbage next to card like praetor's counsel. You will never be wanting to run both in Commander, and it certainly isn't a limited or standard card.
I don't know...certainly in Commander it is infinitely worse than Counsel, and the difference in mana isn't that big. In standard though, a deck with Green but not Black or Blue (or with Blue as just a splash for, say, Kiora + Sarkhan) may very well want a card that is effectively 6 mana: Draw 3-4. Really better than draw because you get what you want from the 'yard. Seasons Past seems plausible for some sort of standard RG or Temur or Naya Superfriends list to me, although most likely as a one or two-of. You are right that it is pretty narrow and limited to being good in Gxy controllish or midrange lists, since ramp decks would most likely prefer Nissa's Renewal or Nissa's Revelation (not to mention World Breaker or Conduit of Ruin) at that CMC. In that respect, it is a lot like Creeping Renaissance...a card that is almost good and occasionally sees play in Commander or saw play as a random 1 copy in some standard or block lists but is generally not "Best or Most Notable" of its set.
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Seasons past just seems like pure hot garbage next to card like praetor's counsel. You will never be wanting to run both in Commander, and it certainly isn't a limited or standard card.
I don't know...certainly in Commander it is infinitely worse than Counsel, and the difference in mana isn't that big.
The difference between 6 and 8 mana is huge, no matter what format. GG vs GGG also makes it incredibly easier to cast.
It is probably still worse than praetors in decks that want to run either but I can see a bunch of decks that cannot really playu praetors where this is a playable regrowth.
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I love how almost every set modern players complain about not getting anything, and then almost every set they are proven wrong. Origins was all crap until people realized how good Jace was. BFZ I'll admit was weak, but OGW created an entire new archetype so strong people wanted emergency bans.
If anything, Oath should show modern players exactly why they don't want every set to have a huge impact on modern. Yes the broken piece of Eldrazi wasn't in Oath, but all the other pieces were. It is not good for modern to be turned over with every new set. Modern is supposed to get a few new tools in every set that some decks may want, maybe one staple card, and occasionally a card that truly invents or reinvigorates an archetype. It's not good for anyone to have cards on the power level that so many seem to want get printed every set.
There are plenty of cards in SOI that will see play in modern, and I'm willing to bet a good deal that at least one or two modern staples will separate themselves from the pack over time. Just because they aren't necessarily the flashy creatures doesn't mean they won't be good.
But people have been ignorant of what actually makes cards good forever, so I guess I don't expect it to change any time soon.
Seasons past just seems like pure hot garbage next to card like praetor's counsel. You will never be wanting to run both in Commander, and it certainly isn't a limited or standard card.
I don't know...certainly in Commander it is infinitely worse than Counsel, and the difference in mana isn't that big.
The difference between 6 and 8 mana is huge, no matter what format. GG vs GGG also makes it incredibly easier to cast.
It is probably still worse than praetors in decks that want to run either but I can see a bunch of decks that cannot really playu praetors where this is a playable regrowth.
It's not just a difference in mana, Season's past also requires a 'yard filled with cards of a lot of different casting costs. Praetor's counsel doesn't have any such ridiculous restrictions on it.
Different strokes for different folks. Honestly, I'll be replacing Praetors Counsel with Seasons Past in every GX deck I ran Counsel, or be making a cut for it. That GG vs. GGG is enormous, and ecspecially when I can cast it a full 2 turns earlier, it's an easy decision. I can't think of a single deck that wants its entire GY back, except in emergency situations. However, there are tons of times when I'm looking to grab 3+ cards and 8 mana is just unreachable. If you are running Counsel, or really any Regrowth effect, you are running Eternal Witness and that covers the second card of a certain mana cost that Seasons Past misses. Also, while not always being relevant, Seasons Past can be used multiple times, Counsel is exiled. Also, and this is a very corner case scenario, but one I've experienced a handful of times, I would consider the max handsize to be a "downside", as there are cards that I may WANT in my GY, but get returned with Counsel and no efficient way to get them in the grave, ecspecially after spending 8 mana... Just 2 cents.
I played the first pptq of the SOI season and lost in the finals today. Here's what I saw that worked:
BW was everywhere. I played 3 times and beat it 3 times, but none of these lists are fined tuned yet and I can tell it's going to be pretty solid. It's just a matter of figuring out how many of any one card you want to play.
I played a couple decks that played 3 colors and...they all stumbled and...lost. Don't play 3 colors. It's too unstable. That or people haven't really figured out how to capitalize on the 3 color decks yet.
Mono white humans was a real thing. I lost to that in the finals. In game 1, I had played 3 lands and then...died. The removal is actually kind of too slow to really stop the onslaught. I don't think it has longevity as mono white, but it was definitely the right choice for today.
Avacyn was good but not insane. I beat that card almost every single time it came down.
As predicted, always watching is nuts. Seriously. That card is bananas.
U/R madness was okay, but not good enough. People are still trying to jam ramp and I still think it's a bad deck. I 2-0'd the deck in the semis. But hey, keep trying to jam it!
Pick the Brain is freaking awesome. That card was a workhorse for me. I had no issues generating delirium (playing U/B reanimator. Which was a great deck to bring this week as no one was ready for it nor had any answers) and being able to exile all of my opponent's hand was great. One round, against B/W, I exiled all of my opponent's Avavacyns, Gideons and Sorins. He had no win condition left. That was awesome.
I don't think TiTi was particularly effective. Or people haven't quite figured out how to use it yet. The various b/w - r/u red versions of eldrazi decks were present but none made an impact. I'm pretty sure those decks are slowly going to fall out of favor. No chandras either at the top tables today.
No Sin prodders, one vampire deck (but everyone knows this is a trap now and it's a terrible deck), no r/g decks (arlin is massively overhyped and does not have a home yet). Company is not a good deck either right now. The creatures are just too low powered. And making it into bant makes the deck worse.
Oh, declaration in stone is good, obviously. Like really good.
I don't think so. The deck is very good in the first 4 turns. But if you survive those, then the creatures they play become incredibly underwhelming. It was a good choice today because no one was quite ready for it. Or those who were, were 3 color decks and they didn't last long due to constantly stumbling (a problem monoW does not face). I do like Hemma Handy's u/w version since there's better staying power. But not by much.
I don't think TiTi was particularly effective. Or people haven't quite figured out how to use it yet. The various b/w - r/u red versions of eldrazi decks were present but none made an impact. I'm pretty sure those decks are slowly going to fall out of favor. No chandras either at the top tables today.
I'm still trying to figure out what you're referring to with "TiTi", I'm usually pretty good with acronyms, but this one has me stumped.
As predicted by me, mono white humans is a deck that's good in the first 4 turns (especially on the play) but easily falls apart after that. Jim Davis has just shown us that. I guess reflector mage is still good. Didn't think bant company would work since the mana is unstable but glad to have been proverb wrong.
As predicted by me, mono white humans is a deck that's good in the first 4 turns (especially on the play) but easily falls apart after that. Jim Davis has just shown us that. I guess reflector mage is still good. Didn't think bant company would work since the mana is unstable but glad to have been proverb wrong.
So far, as far as limited goes (MTGO SOI launch was today), Startled awake has been an absolute menace. It's won me 2 games, that I was behind in already. Skulk has also been a great limited mechanic. I'm happy to say I did pull a foil TiTi(lol). I love the limited envroment. I ran Izzet colors to moderate success, 3-2 in a league play. Sin Prodder is as advertised, that extra card per turn just cruised me to victory a few times. I'm looking forward to playing standard, for the first time since last Innistrad.
Play tested Sin Prodder; well, it doesn't effect draws much, really
I almost lost my mind laughing at this statement after immediately reading your posts on the previous pages, which were repeated "It DOES effect draws! REALLY!" Good on you for admitting it though. You seemed so vindicated in those posts.
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Play tested Sin Prodder; well, it doesn't effect draws much, really
I almost lost my mind laughing at this statement after immediately reading your posts on the previous pages, which were repeated "It DOES effect draws! REALLY!" Good on you for admitting it though. You seemed so vindicated in those posts.
At least I was right that the card blows. It doesn't stifle your draws; its just virtual vanilla.
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I played the first pptq of the SOI season and lost in the finals today. Here's what I saw that worked:
BW was everywhere. I played 3 times and beat it 3 times, but none of these lists are fined tuned yet and I can tell it's going to be pretty solid. It's just a matter of figuring out how many of any one card you want to play.
I played a couple decks that played 3 colors and...they all stumbled and...lost. Don't play 3 colors. It's too unstable. That or people haven't really figured out how to capitalize on the 3 color decks yet.
Mono white humans was a real thing. I lost to that in the finals. In game 1, I had played 3 lands and then...died. The removal is actually kind of too slow to really stop the onslaught. I don't think it has longevity as mono white, but it was definitely the right choice for today.
Avacyn was good but not insane. I beat that card almost every single time it came down.
As predicted, always watching is nuts. Seriously. That card is bananas.
U/R madness was okay, but not good enough. People are still trying to jam ramp and I still think it's a bad deck. I 2-0'd the deck in the semis. But hey, keep trying to jam it!
Pick the Brain is freaking awesome. That card was a workhorse for me. I had no issues generating delirium (playing U/B reanimator. Which was a great deck to bring this week as no one was ready for it nor had any answers) and being able to exile all of my opponent's hand was great. One round, against B/W, I exiled all of my opponent's Avavacyns, Gideons and Sorins. He had no win condition left. That was awesome.
I don't think TiTi was particularly effective. Or people haven't quite figured out how to use it yet. The various b/w - r/u red versions of eldrazi decks were present but none made an impact. I'm pretty sure those decks are slowly going to fall out of favor. No chandras either at the top tables today.
No Sin prodders, one vampire deck (but everyone knows this is a trap now and it's a terrible deck), no r/g decks (arlin is massively overhyped and does not have a home yet). Company is not a good deck either right now. The creatures are just too low powered. And making it into bant makes the deck worse.
Oh, declaration in stone is good, obviously. Like really good.
I don't get always watching being 'nuts'. It's not like serra's blessing was ever played.
Play tested Sin Prodder; well, it doesn't effect draws much, really
I almost lost my mind laughing at this statement after immediately reading your posts on the previous pages, which were repeated "It DOES effect draws! REALLY!" Good on you for admitting it though. You seemed so vindicated in those posts.
At least I was right that the card blows. It doesn't stifle your draws; its just virtual vanilla.
I wouldn't say it "blows" either. I've both had it on my side, and faced one down, and in all of those occasions, it has been the deciding factor in those games. The card advantage that Sin Prodder can generate is just nuts on a body like that. I did find myself keeping him out of the red-zone more often than not, ecspecially with creatures that could survive the double-block, but it worked as a wonderful deterrence, with that 3 power. I'd give it a solid B+.
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Additionally, I hold particular interest in the following: Call the Bloodline, Sinister Concoction, Ongoing Investigation, Accursed Witch, Stitchwing Skaab, and Prized Amalgam.
Looking forward to seeing Bauer respond to this because this is exactly where he has misunderstood it all from the beginning.
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Then imagine when Supreme Verdict is the second card from the top of your library?You jsut digged deeper and found the awnser.This is like milling, where your deck is randomized so Sin prodder doesn't effect you in a negative way as you implying
Because the revealed card is random.
Lantern lets you keep bad cards on top for your opponents drawstep. No matter the coice made with prodder the opponent will always draw the second card from the top. So how are these cards similar?
No, you essentially get to mill me. The huge part about fatesealing is that you keep the bad cards on top for the oppoents drawstep. How do you expect to accomplis that with prodder?
How is a card that essentially mills one card similar to lantern, a card that gives yuo the power to mill cards until yo see a bad card that the opponent can draw?
Lemme ask you this then: If his ability read "+1: put the top card of target opponents library on the bottom of his or her library" would you still claim that the fateseal gives you control over the drawstep?
Then don't make guesses as to what I wrote when you have no idea.
Are you actively tring to warp things to fit your imaginary world? No matter the choice te opponent makes you will have a 3/2 menace with an upside. The body is such a big part of the card.
So, you claim that it influences the draw but that it doesn't effect the drawstep? How is that possible considering the draw, that you claim this card effect, is a pretty major part of the draw step?
You are making false statements regarding how this card works. You claim you get to prevent people from getting a card before they draw it or give them that card and a random one. Again you insinuate that the revealed card has anything to do with what the opponent would draw. The thing is that no matter what you do I would never get to draw that card during my drawstep. It would already be in my hand or graveyard way before the drawstep.
This card is in no way similar to lantern or a fateseal. The thing about fatesealing and lantern is that they get to leave the bad cards on top of the library. That might seem like a small change but that is huge. With lantern and jace they get to let you draw the bad cards and bin the god ones. With prodder no matter what the opponent does you will always draw the second, unrevealed, card from the top no matter how good the card sin prodder reveals is.
With lantern: Opponent has an empty board, no cards in hand and you reveal a land. You let them keep it on top, drawing it in their drawphase.
With prodder: Opponent has an empty board, no cards in hand and you reveal a land. You have a choice of letting them have that land and the card below it or only the card below it. No matter what you do they will ALWAYS get the second card from the top in their drawstep.
But that is exactly what you are claiming. No matter if you put the top card in the library or han it is essentially identical to milling in respect to effect on your drawstep. And you are claiming that sin prodder, a card that gives the opponent NO choice in what card you will draw, has a meaningful impact on the drawstep.
Then I am confused why yo keep claiming it changes your drawstep.
It seems you are claiming that whether you put the top card of the library into the graveyard or not changes what the second card form the top is. And that is, yet agin, false. Thing is that milling the top card sometimes mill the land you need and more often mills away a nonland making you draw the land you need. These probabilities essentially cancel eachother out making the net change zero.
Because you keep insisting things that are wrong are correct. You seem to have some huge misunderstanding of the card and I kinda dislike people throwing out completely false statements.
But the fact is that you are wrong. Sing prodder doesn't affect your drawstep in any way and you keep throwing out the enourmous misconception that it does, and others might believe you.
You keep claiming this but you have yet to tell us how a card that doesn't interact with your draw in any way other than changing it from the first to the second card from the top (no matter what the oppoent does) gives the opponent power over the draw.
Yeah, it changes the card you draw from the first from the top to the second from the top. But how does this give the oponent control over your draw?
Considering I mostly play multiplayer EDH my favourite card is easily the toad, gotto get me one of those. I did pull a seasons past during the prerelease that I am looking forward to trying out, I would probably get 3 or 4 cards back with it on average and that is easily worth 6 mana in a deck with an excess of it.
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And Gitfrog is awesome, a friend of mine is building it, and it seems ridiculous.
I don't know...certainly in Commander it is infinitely worse than Counsel, and the difference in mana isn't that big. In standard though, a deck with Green but not Black or Blue (or with Blue as just a splash for, say, Kiora + Sarkhan) may very well want a card that is effectively 6 mana: Draw 3-4. Really better than draw because you get what you want from the 'yard. Seasons Past seems plausible for some sort of standard RG or Temur or Naya Superfriends list to me, although most likely as a one or two-of. You are right that it is pretty narrow and limited to being good in Gxy controllish or midrange lists, since ramp decks would most likely prefer Nissa's Renewal or Nissa's Revelation (not to mention World Breaker or Conduit of Ruin) at that CMC. In that respect, it is a lot like Creeping Renaissance...a card that is almost good and occasionally sees play in Commander or saw play as a random 1 copy in some standard or block lists but is generally not "Best or Most Notable" of its set.
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The difference between 6 and 8 mana is huge, no matter what format. GG vs GGG also makes it incredibly easier to cast.
It is probably still worse than praetors in decks that want to run either but I can see a bunch of decks that cannot really playu praetors where this is a playable regrowth.
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If anything, Oath should show modern players exactly why they don't want every set to have a huge impact on modern. Yes the broken piece of Eldrazi wasn't in Oath, but all the other pieces were. It is not good for modern to be turned over with every new set. Modern is supposed to get a few new tools in every set that some decks may want, maybe one staple card, and occasionally a card that truly invents or reinvigorates an archetype. It's not good for anyone to have cards on the power level that so many seem to want get printed every set.
There are plenty of cards in SOI that will see play in modern, and I'm willing to bet a good deal that at least one or two modern staples will separate themselves from the pack over time. Just because they aren't necessarily the flashy creatures doesn't mean they won't be good.
But people have been ignorant of what actually makes cards good forever, so I guess I don't expect it to change any time soon.
It's not just a difference in mana, Season's past also requires a 'yard filled with cards of a lot of different casting costs. Praetor's counsel doesn't have any such ridiculous restrictions on it.
The only place I will not be replacing Praetors Counsel with Seasons Past will be my Damia, Sage of Stone dredge/mill deck that floats mana after Counsel to cast Windfall or Dark Deal to kill the board, and sometimes myself, which is all part of the fun
BW was everywhere. I played 3 times and beat it 3 times, but none of these lists are fined tuned yet and I can tell it's going to be pretty solid. It's just a matter of figuring out how many of any one card you want to play.
I played a couple decks that played 3 colors and...they all stumbled and...lost. Don't play 3 colors. It's too unstable. That or people haven't really figured out how to capitalize on the 3 color decks yet.
Mono white humans was a real thing. I lost to that in the finals. In game 1, I had played 3 lands and then...died. The removal is actually kind of too slow to really stop the onslaught. I don't think it has longevity as mono white, but it was definitely the right choice for today.
Avacyn was good but not insane. I beat that card almost every single time it came down.
As predicted, always watching is nuts. Seriously. That card is bananas.
U/R madness was okay, but not good enough. People are still trying to jam ramp and I still think it's a bad deck. I 2-0'd the deck in the semis. But hey, keep trying to jam it!
Pick the Brain is freaking awesome. That card was a workhorse for me. I had no issues generating delirium (playing U/B reanimator. Which was a great deck to bring this week as no one was ready for it nor had any answers) and being able to exile all of my opponent's hand was great. One round, against B/W, I exiled all of my opponent's Avavacyns, Gideons and Sorins. He had no win condition left. That was awesome.
I don't think TiTi was particularly effective. Or people haven't quite figured out how to use it yet. The various b/w - r/u red versions of eldrazi decks were present but none made an impact. I'm pretty sure those decks are slowly going to fall out of favor. No chandras either at the top tables today.
No Sin prodders, one vampire deck (but everyone knows this is a trap now and it's a terrible deck), no r/g decks (arlin is massively overhyped and does not have a home yet). Company is not a good deck either right now. The creatures are just too low powered. And making it into bant makes the deck worse.
Oh, declaration in stone is good, obviously. Like really good.
I don't think so. The deck is very good in the first 4 turns. But if you survive those, then the creatures they play become incredibly underwhelming. It was a good choice today because no one was quite ready for it. Or those who were, were 3 color decks and they didn't last long due to constantly stumbling (a problem monoW does not face). I do like Hemma Handy's u/w version since there's better staying power. But not by much.
I'm still trying to figure out what you're referring to with "TiTi", I'm usually pretty good with acronyms, but this one has me stumped.
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I almost lost my mind laughing at this statement after immediately reading your posts on the previous pages, which were repeated "It DOES effect draws! REALLY!" Good on you for admitting it though. You seemed so vindicated in those posts.
Feel free to tell me yours!
At least I was right that the card blows. It doesn't stifle your draws; its just virtual vanilla.
I don't get always watching being 'nuts'. It's not like serra's blessing was ever played.
I wouldn't say it "blows" either. I've both had it on my side, and faced one down, and in all of those occasions, it has been the deciding factor in those games. The card advantage that Sin Prodder can generate is just nuts on a body like that. I did find myself keeping him out of the red-zone more often than not, ecspecially with creatures that could survive the double-block, but it worked as a wonderful deterrence, with that 3 power. I'd give it a solid B+.