I'll be honest, I haven't played standard since the first RTR, so I don't know the format or what's good and what's not.
Anyway, when I first saw Sin Prodder I started thinking of the best way to utilize it. I decided the best way to do it would be to use an agressive midrange strategy. With I higher curve, Sin Prodder will be dealing more damage, or giving you more powerful cards, than a really fast aggro deck, while still dealing enough damage early on to make the damage from sin prodder relevant.
Green is primarily the color I'm interested in, for the ramp and powerful 3+ drop creatures. I haven't looked into Temur or Naya but let me know about ideas you have for it.
Here's the list I put together
I would remove Beastcaller Savant & Undergrowth Champ. They did bad in my experience. You could try the Gitrog monster. Flanewake phoenix is too aggro in this kinda Deck. You have waaay too lil Removal. Also consider Arlinn Kord !
Ugin is going to get really bad once all the fatties are colourless. I sold all mine. Sell sell sell!
He's going to be absolutely rotten. Hangarback walker has already nerfed him quite significantly. I reckon he'll be $3 junk within 2 months of rotation
I still believe I want Kolaghan's Command in the deck but testing say there is a high chance of getting punished if you go the discard route but putting a Goblin Dark-Dweller in your hand is great value. Its a work in progress but this is where I'll be starting from.
Anyway, when I first saw Sin Prodder I started thinking of the best way to utilize it. I decided the best way to do it would be to use an agressive midrange strategy. With I higher curve, Sin Prodder will be dealing more damage, or giving you more powerful cards, than a really fast aggro deck, while still dealing enough damage early on to make the damage from sin prodder relevant.
Green is primarily the color I'm interested in, for the ramp and powerful 3+ drop creatures. I haven't looked into Temur or Naya but let me know about ideas you have for it.
Here's the list I put together
4 Beastcaller Savant
3 Inexorable Blob
2 Deathcap Cultivator
4 Catacomb Sifter
3 Undergrowth Champion
2 Den Protector
2 Transgress the Mind
2 Kolaghan's Command
2 Collected Company
2 Vessel of Nascency
2 Flamewake Phoenix
1 Dragonlord Atarka
1 Dragonlord Kolaghan
1 Greenwarden of Murasa
3 Evolving Wilds
3 Cinder Glade
1 Smoldering Marsh
2 Llanowar Wastes
4 Game Trail
2 Foreboding Ruins
5 Forest
2 Swamp
2 Mountain
Tell me what you think, let me know what changes would be good.
4 Deathcap Cultivator
2 Leaf Gilder
2 Hedron Crawler
4 Sin Prodder
4 World Breaker
1 Dragonlord Atarka
1 Ulamog, the Ceaseless Hunger
4 Oath of Nissa
2 Hedron Archive
Instants and Sorceries: 5
2 Kozilek's Returns
3 Kolaghan's Command
4 Arlinn Kord
2 Chandra, Flamecaller
You really want powerful 4 drops to slam out with all your two-mana mana dorks.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Here is how i imagine a prototype Deck:
3x Mountain
2x Forest
4x smoldering marsh
4x cinder glade
4x foreboding ruins
4x game trail
4x deathcap cultivator
3x Hangarback Walker
4x Sin Prodder
2x Kalitas, Traitor of Ghet
2x goblin dark-dwellers
1x the gitrog monster
1x dragonlord colaghan
1x dragonlord Atarka
2x despise
3x fiery Impulse
3x grasp of darkness
2x colaghans command
1x ruinious path
2x arlinn kord
1x ob nixilis, reignited
1x chandra, flamecaller
Thats my best Take on a versatile Jund-Deck. Ive selected good removal, discard, early creatures & Finishers. i hope you will have succes with it. ^^
1. If we're talking about standard Jund come SoI, then there's already an active thread on that on this link here. http://www.mtgsalvation.com/forums/the-game/standard-type-2/standard-new-card-discussion/678783-jund-midrange-concept
2. Flamewake Phoenix won't be standard legal when SoI is released, as it will rotate out with Khans of Tarkir and Fate Reforged.
3. Undergrowth Champion doesn't fit any shell other than a tribal elemental EDH build just for the sake that its an elemental
TY!
I was confused with the whole rotation thing so now I know. It's just dragons of tarkir that stays?
www.whatsinstandard.com if you're ever in doubt.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
4x Sylvan Advocate
3x Obsessive Skinner
3x Sin Prodder
2x Kalitas, Traitor of Ghet
3x Mindwrack Demon
3x Goblin Dark-Dwellers
Enchantments: 2
2x Sinister Concoction
2x Pulse of Murasa
3x Traverse the Ulvenwald
3x Fiery Impulse
1x Ruinous Path
2x To the Slaughter
2x Exquisite Firecraft
3x Transgress the Mind
2x Smoldering Marsh
3x Foreboding Ruins
1x Cinder Glade
1x Game Trail
4x Llanowar Wastes
4x Hissing Quagmire
5x Mountain
2x Swamp
2x Forest
I still believe I want Kolaghan's Command in the deck but testing say there is a high chance of getting punished if you go the discard route but putting a Goblin Dark-Dweller in your hand is great value. Its a work in progress but this is where I'll be starting from.