Neat art, but the card seems pretty bad. Jori wants you to play exactly two spells every turn and that's really hard to do with any kind of consistency.
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Snapcaster Mage would like a word with you. So would Gitaxian Probe... in fact, a deck built with any respect for this beautiful merfolk would make her absolutely amazing. I encourage you to rethink your analysis.
It's alright. I wish it had another ability or prowess or something just to give it that extra oomph. I mean, that new cleric from this set has 3 abilities and is outrageously costed one less, and this seems kind of bland.
This seems hard to break in Standard, due to inefficiently-costed spells, especially on the opponent's turn.
She clearly has more potential in Modern, since any UR-based control deck could easily draw a massive number of spells off of her. Being a 2/3 for 3 is questionable, but perhaps she could slot into Grixis to be bought back with Kolaghan's Command. I'm extremely interested to test her out there. Turning every endstep Snap+Bolt into a cantrip is huge.
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Neat art, but the card seems pretty bad. Jori wants you to play exactly two spells every turn and that's really hard to do with any kind of consistency.
If you trigger it's ability only once, it's a 2-for-1. It's a 3-for-1 if you trigger it's ability and your opponent has removal.
And if you doubt that it's easy to trigger, consider a deck that runs a decent number of 1-mana spells such as lightning bolt, gitaxian probe, serum visions, delver of secrets, forked bolt, grim lavamancer, etc.
There are only a handful of cards that can stop you from drawing your card if you resolve this, and have the capacity to cast another spell that turn., and those cards rarely show up on the competitive scene.
I'm happy we got two legendary merfolk this block. They're not the best, but have a spot in a couple of my edh decks.
Also glad we got a merfolk underwater art, feels like it's been a while since we've had that...
Could absolutely find a place in URx modern deck.
Scenario: During opponents turn, Remand their play and play a Thought Scour. Draw three cards with Jori in play.
During own turn, Play Serum Visions and Tasigur, the Golden Fang. Draw your extra card.
This Jori can help you plow through your deck pretty fast. It dies to pretty much everything, but unanswered it can get out of hand very quickly.
This is an EDH card, but there, she's extremely solid. Nothing broken, but really, no need to be: the added draw is just fuel for stuff the rest of your deck is doing.
Don't know what to think.
If you manage to trigger it once, it's a worse 2/3 cantrip for 1UR which is certainly not great.
if you trigger it twice, it's a slow divination attached to a 2/3 body.
from there, it actually starts to shine as an engine...
It's not realistic to hope you'll be drawing extra cards every turn, specially because it draws 1 card for each 2 cards you spend, at best.
also, even if all spells cost 1 mana then you'll need 2 mana in your turn and 2 mana in your opponent's turn.
all that said...
it's a card that can provide significant card advantage if left unchecked.
it has a pretty bad body for it's cost.
it doesn't really resist to removal.
it's a horrible topdeck because it's just a vanilla 2/3 for 3 if you don´t have 2 or more spells in your hand.
there's just way too many barriers to circumvent to make this card work.
on the flip side... in ideal conditions (i.e. a deck with LOTS of cantrip utilities or flashback/buyback spells), it draws a ton of cards, up to 2 additional cards a turn without any exclusive investment, the effect is powerful, right now I'll guess it's just way too clunky to see any serious play.
She seems really good. The state of standard isn't in the perfect place where this card shines, I agree, but the power level is high. It rewards you for playing Magic, and fuels itself. It dies a lot, but is a must answer, and can replace itself the turn it is played some of the time. It's a bit like Sygg, River Cutthroat, which saw no play, but Jori En, Ruin Diver seems better in my mind. This seems like a card Patrick Chapin might build around.
Does she trigger more than once? It's based on playing a second spell, not every two spells, right?
she'll draw only one card each turn.
for the 2nd spell, not one each 2 spells.
OK, was wondering what your post was getting at and why you said you draw one card for each two cards you play. I guess you just meant over the course of the whole time she's out
I feel like this card is a build around card in legacy. One or two activations with this is back breaking. With backups like force of will, she will come down and create almost immediate value. Then you use that value to protect her more and generate more value. Build around card that can be sided out in certain matchups.
I hadn't thought of it like that, and I like it. I was mostly just happy they put this effect on a legend, I'd hate to see 2 or 3 at a time.
I can see it slotting into existing shells in modern,though a new deck would probably need to be designed to get her into legacy
Izzet is my least favourite color-combination, but she Looks very interesting & fun. Cool that she triggers from ANY type of spell you cast.
Now just gimme my Selesnya Legend kinda like this.
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At the beginning of each of your endsteps, put a 0/1 green Plant creatur token onto the battlefield.
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She clearly has more potential in Modern, since any UR-based control deck could easily draw a massive number of spells off of her. Being a 2/3 for 3 is questionable, but perhaps she could slot into Grixis to be bought back with Kolaghan's Command. I'm extremely interested to test her out there. Turning every endstep Snap+Bolt into a cantrip is huge.
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath
If you trigger it's ability only once, it's a 2-for-1. It's a 3-for-1 if you trigger it's ability and your opponent has removal.
And if you doubt that it's easy to trigger, consider a deck that runs a decent number of 1-mana spells such as lightning bolt, gitaxian probe, serum visions, delver of secrets, forked bolt, grim lavamancer, etc.
There are only a handful of cards that can stop you from drawing your card if you resolve this, and have the capacity to cast another spell that turn., and those cards rarely show up on the competitive scene.
This card looks like it has serious potential.
Your mods are terrified of me.
Modern may find some use for her?
Also glad we got a merfolk underwater art, feels like it's been a while since we've had that...
Can't imagine what she'd do in standard though..
Scenario: During opponents turn, Remand their play and play a Thought Scour. Draw three cards with Jori in play.
During own turn, Play Serum Visions and Tasigur, the Golden Fang. Draw your extra card.
This Jori can help you plow through your deck pretty fast. It dies to pretty much everything, but unanswered it can get out of hand very quickly.
This is an EDH card, but there, she's extremely solid. Nothing broken, but really, no need to be: the added draw is just fuel for stuff the rest of your deck is doing.
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
If you manage to trigger it once, it's a worse 2/3 cantrip for 1UR which is certainly not great.
if you trigger it twice, it's a slow divination attached to a 2/3 body.
from there, it actually starts to shine as an engine...
It's not realistic to hope you'll be drawing extra cards every turn, specially because it draws 1 card for each 2 cards you spend, at best.
also, even if all spells cost 1 mana then you'll need 2 mana in your turn and 2 mana in your opponent's turn.
all that said...
it's a card that can provide significant card advantage if left unchecked.
it has a pretty bad body for it's cost.
it doesn't really resist to removal.
it's a horrible topdeck because it's just a vanilla 2/3 for 3 if you don´t have 2 or more spells in your hand.
there's just way too many barriers to circumvent to make this card work.
on the flip side... in ideal conditions (i.e. a deck with LOTS of cantrip utilities or flashback/buyback spells), it draws a ton of cards, up to 2 additional cards a turn without any exclusive investment, the effect is powerful, right now I'll guess it's just way too clunky to see any serious play.
she'll draw only one card each turn.
for the 2nd spell, not one each 2 spells.
OK, was wondering what your post was getting at and why you said you draw one card for each two cards you play. I guess you just meant over the course of the whole time she's out
The fact that it could be creatures or artifacts or anything really- not just instants/sorcerys makes this really interesting.
It's amusing that excess copies of her can, in fact, cycle.
I can see it slotting into existing shells in modern,though a new deck would probably need to be designed to get her into legacy
Modern: WURG Twin
Standard: Mardu Planeswalkers
http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/661834-mardu-planeswalker?comment=1
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Now just gimme my Selesnya Legend kinda like this.
GW 2/3
Reach
At the beginning of each of your endsteps, put a 0/1 green Plant creatur token onto the battlefield.