I was reserving judgement until the full spoiler was out. Now that it is..
First, I'll say that I don't believe the ingest/processor mechanic is bad. I just feel it was poorly executed.
The machanic ingest, by itself doesn't really do anything. Like mill, it could just as well help your opponents as it could hurt them. Unlike mill, it's always attached to a creature and doesn't really work as an alternate win condition.
My issue with ingest is not what it is, but what they chose to do with it.
1. You have to jump through some hoops to actually use ingest.
2. The result you get out of using a processor is disproportionate to the effort/requirement.
Let's look at 5 of them.
,,,
White doesn't have Eldrazi for some reason. And red doesn't have processors. With the exception of Void attendant. All the processors seem to have a" remove a card in exile" condition that seems pointless. For example, If I pay 4 mana for a blue 3/2, I would not expect to havea drawback or a condition for that card to have bounce attached. A three mana card with one less point of power gives me the same thing for free. Just like requiring my opponent to have 2 cards in exile seems disproportionate to adding an extra toughness to mystic snake.
This is how I feel about all processors except void attendant. It seems the requirement was just added onto creatures that were perfectly balanced without them.
In limited, I don't know that I'll want to take the chance of going that route and having a lot of situational cards, when Allies are just filled with synergy without you having to do anything more than playing with them. Not to mention that most creatures with ingest don't have evasion, in a format where good blockers grow on trees. Another issue is that a lot of processors trigger when you cast them. If I have a 3/3, I really don't want to wait an extra turn to play it just so I can activate ingest and then get a minor bonus in exchange for my lost tempo.
I'm worried about how parasitic the Ingest and Processor mechanics seem to be. Maybe it will play better once we get our hands on the cards, but this feels a lot like Splice and Arcane.
Processor in limited seems to be all about the rares and uncommons getting passed around because there trash in everything else. Expect 1-2 players in any given pod to assemble the pieces to support it. Its almost terrible in sealed. I could be wrong, but I'm not sure its ever correct to play the commons.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
Mainly because Ingest is not the only (or even the primary) method of obtaining Processor fuel.
There is at least cards in Sultai that is removal in some degree and also exiles the target. They all cost 3. Most if not all Processors cost 4 or more.
Blue also has Benthic Infiltrator, probably the best Ingester. It can attack on turn 4, Ingest, and then drop Murk Strider. Seems like a decent Tempo play.
Not saying that this will work, just that I am cautiously optimistic.
Siefer: This is less parasitic than Splice, because Splice only worked with Arcane cards. Ingest and Processor are naturally synergistic, but it's not like colors--particularly White--haven't gotten Exile effects for a while.
Processors naturally prey on certain effects:
1) It works well to 'permanize' O-Ring effects. This is particularly good as it is something under the Processor's player's control. This is 'balanced' by White having no Processors of its own.
2) In current Standard, it preys on Delve cards.
3) It has the ability to penalize 'red draw'.
So it definitely has implications beyond this set.
A better comparison would be to Soulshift and Spiritcraft, where it needs Spirits to work well. Those were fairly rare before Kamigawa, but they started showing up more later. (Ravnica block certainly had more than its fair share of Spirits, likely for interblock synergy.)
Mainly because Ingest is not the only (or even the primary) method of obtaining Processor fuel.
There is at least cards in Sultai that is removal in some degree and also exiles the target. They all cost 3. Most if not all Processors cost 4 or more.
Blue also has Benthic Infiltrator, probably the best Ingester. It can attack on turn 4, Ingest, and then drop Murk Strider. Seems like a decent Tempo play.
Not saying that this will work, just that I am cautiously optimistic.
Siefer: This is less parasitic than Splice, because Splice only worked with Arcane cards. Ingest and Processor are naturally synergistic, but it's not like colors--particularly White--haven't gotten Exile effects for a while.
Processors naturally prey on certain effects:
1) It works well to 'permanize' O-Ring effects. This is particularly good as it is something under the Processor's player's control. This is 'balanced' by White having no Processors of its own.
2) In current Standard, it preys on Delve cards.
3) It has the ability to penalize 'red draw'.
So it definitely has implications beyond this set.
A better comparison would be to Soulshift and Spiritcraft, where it needs Spirits to work well. Those were fairly rare before Kamigawa, but they started showing up more later. (Ravnica block certainly had more than its fair share of Spirits, likely for interblock synergy.)
But do you feel that what you get is worth the effort/support?
In Limited, I think it's pretty reasonable, it's the type of little extra game you do in limited to make it different and interesting. Hitting with a little evasive ingester early on deals 'additional damage' in the form of setting up a processor later. A 3/2 bouncer for 4 is better than Separatist Voidmage which was a solid limited card, so I don't think they are going wrong there.
In other formats I think the ingest side is mostly not useful, you will almost always have better ways to exile an opponents cards, and often putting them back into the graveyard to you can re-exile them. Consider a Scavenging Ooze at work, for example, you exile and re-grave the cards back and forth.
Ingest is mostly a limited enabler, just like all the tap enchantments in theros block. You don't generally expect to see them outside of their limited environment.
Things like Radiant Purge and Banishing Light is probably a better idea than seem considerably more efficient than most processors when it comes to enabling things like Wasteland Strangler.
2UB is easier to hit than 1GUU
Flying
+1 Toughness
And in limited, a 2/3 flash flyer for 4 is a decent rate even without the potential upside of countering a spell, while a 2/2 ground-pounder is typically irrelevant by turn 4. Because of all of that upside, Ulamog's Nullifier needs a small hoop, one which is well supported in the set it's in, to not just be flat-out better than Mystic Snake everywhere both are legal. And, let's not forget that MS is a rare, while UN is an uncommon.
What makes murk strider better than man o war? It probably won't be able to drop on on curve to return a creature. Aside from hitting protection from blue, you need to devote cards to exile. Ubless Abazan decided to run murderous cut, they can go without any delve effects. Same goes for mono red (well if that deck even survives).
There is no graveyard mass exile spell in standard either. Exiling will largely depend on if an opponents delve or u ingesting.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
the big issue is they printed no pushed ingest cards. how can we play any of the processors in constructed?
Using any of the many exile effects that already see play, along with the exile removal that was printed in BFZ. The Ingest creatures are largely irrelvant.
(I do think fathom feeder could be playable. Haven't tested it yet though. The ingest is irrelevant on it anyway.)
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
Why bother with ingesters? You already have Anafenza, the Foremost for some of the best combos. All you have to do is kill one creature (which gets exiled) and then you can basically infinitely process that one card. (Every time you process that creature, it immediately goes back to exile.) You can then pump out Eldrazi Scions to your heart's content.
Not one of those is remotely playable in standard alone, and the processor would be marginally playable IF they didn't have the processor drawback. This is a HARD mechanic to enable, you have to connect with one of those abysmal cards and then your pay off is an effect that wouldn't warrant a drawback if it was printed last set. I mean the blue processor is quoted as part of Christmas-land scenarios and in those scenarios it is just a worse mist raven. It actually blows my mind just how bad this mechanic is.
Not one of those is remotely playable in standard alone, and the processor would be marginally playable IF they didn't have the processor drawback. This is a HARD mechanic to enable, you have to connect with one of those abysmal cards and then your pay off is an effect that wouldn't warrant a drawback if it was printed last set. I mean the blue processor is quoted as part of Christmas-land scenarios and in those scenarios it is just a worse mist raven. It actually blows my mind just how bad this mechanic is.
I believe he was talking about limited, not standard. For standard, we can safely ignore all the crap commons. The uncommons and Rares are all pretty well undercosted. Some seem reasonable in constructed, like Blight Herder, Ulamog's nullifier, and Wasteland Strangler.
Private Mod Note
():
Rollback Post to RevisionRollBack
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
Mainly because Ingest is not the only (or even the primary) method of obtaining Processor fuel.
There is at least cards in Sultai that is removal in some degree and also exiles the target. They all cost 3. Most if not all Processors cost 4 or more.
Blue also has Benthic Infiltrator, probably the best Ingester. It can attack on turn 4, Ingest, and then drop Murk Strider. Seems like a decent Tempo play.
Not saying that this will work, just that I am cautiously optimistic.
Siefer: This is less parasitic than Splice, because Splice only worked with Arcane cards. Ingest and Processor are naturally synergistic, but it's not like colors--particularly White--haven't gotten Exile effects for a while.
Processors naturally prey on certain effects:
1) It works well to 'permanize' O-Ring effects. This is particularly good as it is something under the Processor's player's control. This is 'balanced' by White having no Processors of its own.
2) In current Standard, it preys on Delve cards.
3) It has the ability to penalize 'red draw'.
So it definitely has implications beyond this set.
A better comparison would be to Soulshift and Spiritcraft, where it needs Spirits to work well. Those were fairly rare before Kamigawa, but they started showing up more later. (Ravnica block certainly had more than its fair share of Spirits, likely for interblock synergy.)
There are also Sorcery and Instants that also exile the opponent's cards along with their Ingest creatures.
Ingest does hit top deck Spells/Abilities like put that card on top of your deck, if the opponent has no way to draw them quickly.
U can also put the opponent's permanents on top of the deck. Which Ingest can exile.
Processors are ridiculously easy to enable in Standard without Ingest; even in BFZ most Eldrazi removal involves exiling. Ingest is a mostly limited mechanic that has maybe two cards that'll hack it in constructed. I think Fathom Feeder is a deceptively strong card on its own.
This build is a tempo-ish plan with plenty of ways to interact early, requisite number of processor enablers (12 spells and 10 ingesters, with 12 processors). Sludge Crawler is interesting with a Ghostfire Blade on it.
This is a control deck built to feast on creatures, with Quarantine Field pulling massive duty as sweeper, utility, processor enabler, and mana outlet. 4 herder, 4 sower, 2 drowner mean the top end is going to be thick with mana, so Quarantine Fields ought to be getting bigger as the game draws on.
I don't know if Sire of Stagnation has game or not, as both Silumgars have well-established constructed synergies and are generally more flexible. But it can put people in a really tough spot with their mana, especially with so much fetching going on.
All in all, I'm not worried about the Processor's ability to make an impact in constructed, and Ingest might see a few things played here and there. I would keep an eye on Fathom Feeder though.
In Limited, I think it's pretty reasonable, it's the type of little extra game you do in limited to make it different and interesting. Hitting with a little evasive ingester early on deals 'additional damage' in the form of setting up a processor later. A 3/2 bouncer for 4 is better than Separatist Voidmage which was a solid limited card, so I don't think they are going wrong there.
In other formats I think the ingest side is mostly not useful, you will almost always have better ways to exile an opponents cards, and often putting them back into the graveyard to you can re-exile them. Consider a Scavenging Ooze at work, for example, you exile and re-grave the cards back and forth.
Ingest is mostly a limited enabler, just like all the tap enchantments in theros block. You don't generally expect to see them outside of their limited environment.
Oh I'm not limiting it to a format. I mentionned limited because it's the only place where I think players would care about ingest. On your point about the voidmage though. It gets you a bounce if it hits the battlefield, without any requirements whatsoever. If I care about the bounce ability, then I'd rather have voidmage. If I don't care about the bounce, I wouldn't play a 4 mana 3/2 in my deck.(Unless I'm short on playables. But if I am, I'm still going to want the concistency of the voidmage)
2UB is easier to hit than 1GUU
Flying
+1 Toughness
And in limited, a 2/3 flash flyer for 4 is a decent rate even without the potential upside of countering a spell, while a 2/2 ground-pounder is typically irrelevant by turn 4. Because of all of that upside, Ulamog's Nullifier needs a small hoop, one which is well supported in the set it's in, to not just be flat-out better than Mystic Snake everywhere both are legal. And, let's not forget that MS is a rare, while UN is an uncommon.
It can't exactly be argued that M. snake is harder to cast, since if you're playing green, fixing shouldn't be an issue by turn 4. Though I agree about the stats for limited. But I think a single card to de-exile would have been acceptable. Meeting that requirement on turn 4 will be pretty tough.
Why bother with ingesters? You already have Anafenza, the Foremost for some of the best combos. All you have to do is kill one creature (which gets exiled) and then you can basically infinitely process that one card. (Every time you process that creature, it immediately goes back to exile.) You can then pump out Eldrazi Scions to your heart's content.
Yeah. Except if Anafenza remains untouched long enough for that, You won't need any ingest shenenigans to win.
Faeries gave you a lot of power in exchange for weaker enablers. But there's no way I'm playing a 1/1 and a two mana 1/2 flying just for a CHANCE at a -3/-3 on turn 3. Or pretty much any of the processors. I don't know if the format will support a two mana conditional discard spell. We'll see.
Not one of those is remotely playable in standard alone, and the processor would be marginally playable IF they didn't have the processor drawback. This is a HARD mechanic to enable, you have to connect with one of those abysmal cards and then your pay off is an effect that wouldn't warrant a drawback if it was printed last set. I mean the blue processor is quoted as part of Christmas-land scenarios and in those scenarios it is just a worse mist raven. It actually blows my mind just how bad this mechanic is.
I believe he was talking about limited, not standard. For standard, we can safely ignore all the crap commons. The uncommons and Rares are all pretty well undercosted. Some seem reasonable in constructed, like Blight Herder, Ulamog's nullifier, and Wasteland Strangler.
I'm not sure that any deck will want a vanilla 4/5 for the 3 mana accel. If you want to ramp, you have better/cheaper options in green. And you're probably going to want your 5 mana spot for a win condition.
And I'm not in a hurry to enable my opponent's delve cards either.
I'm not sure that any deck will want a vanilla 4/5 for the 3 mana accel. If you want to ramp, you have better/cheaper options in green. And you're probably going to want your 5 mana spot for a win condition.
7 power and 8 toughness over 4 bodies for 5 colorless mana is very strong. The tokens aren't good as mana producers, they are good as bodies. Consider that the etb ability of blight herder is fundamentally a stronger hordeling outburst. They produce the same number of the same size body and both have relevant tribal support in their environment, but the Scions have the additional utility of mana production. Hordeling outburst was fairly costed for standard play at three mana. You can think of blight herder as a 4/5 for 2 stapled to a hordeling outburst (for 3). This is very powerful. If you don't like that comparison, then compare blight herder to cloudgoat ranger. Ranger is a 3/3 that makes 3 strictly worse tokens. Blight Herder is exceptionally strong if it can be cheaply supported.
And I'm not in a hurry to enable my opponent's delve cards either.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
First, I'll say that I don't believe the ingest/processor mechanic is bad. I just feel it was poorly executed.
The machanic ingest, by itself doesn't really do anything. Like mill, it could just as well help your opponents as it could hurt them. Unlike mill, it's always attached to a creature and doesn't really work as an alternate win condition.
My issue with ingest is not what it is, but what they chose to do with it.
1. You have to jump through some hoops to actually use ingest.
2. The result you get out of using a processor is disproportionate to the effort/requirement.
Let's look at 5 of them.
,,,
White doesn't have Eldrazi for some reason. And red doesn't have processors. With the exception of Void attendant. All the processors seem to have a" remove a card in exile" condition that seems pointless. For example, If I pay 4 mana for a blue 3/2, I would not expect to havea drawback or a condition for that card to have bounce attached. A three mana card with one less point of power gives me the same thing for free. Just like requiring my opponent to have 2 cards in exile seems disproportionate to adding an extra toughness to mystic snake.
This is how I feel about all processors except void attendant. It seems the requirement was just added onto creatures that were perfectly balanced without them.
In limited, I don't know that I'll want to take the chance of going that route and having a lot of situational cards, when Allies are just filled with synergy without you having to do anything more than playing with them. Not to mention that most creatures with ingest don't have evasion, in a format where good blockers grow on trees. Another issue is that a lot of processors trigger when you cast them. If I have a 3/3, I really don't want to wait an extra turn to play it just so I can activate ingest and then get a minor bonus in exchange for my lost tempo.
Thoughts.
- Manite
Mainly because Ingest is not the only (or even the primary) method of obtaining Processor fuel.
There is at least cards in Sultai that is removal in some degree and also exiles the target. They all cost 3. Most if not all Processors cost 4 or more.
Blue also has Benthic Infiltrator, probably the best Ingester. It can attack on turn 4, Ingest, and then drop Murk Strider. Seems like a decent Tempo play.
Not saying that this will work, just that I am cautiously optimistic.
Siefer: This is less parasitic than Splice, because Splice only worked with Arcane cards. Ingest and Processor are naturally synergistic, but it's not like colors--particularly White--haven't gotten Exile effects for a while.
Processors naturally prey on certain effects:
1) It works well to 'permanize' O-Ring effects. This is particularly good as it is something under the Processor's player's control. This is 'balanced' by White having no Processors of its own.
2) In current Standard, it preys on Delve cards.
3) It has the ability to penalize 'red draw'.
So it definitely has implications beyond this set.
A better comparison would be to Soulshift and Spiritcraft, where it needs Spirits to work well. Those were fairly rare before Kamigawa, but they started showing up more later. (Ravnica block certainly had more than its fair share of Spirits, likely for interblock synergy.)
But do you feel that what you get is worth the effort/support?
In Limited, I think it's pretty reasonable, it's the type of little extra game you do in limited to make it different and interesting. Hitting with a little evasive ingester early on deals 'additional damage' in the form of setting up a processor later. A 3/2 bouncer for 4 is better than Separatist Voidmage which was a solid limited card, so I don't think they are going wrong there.
In other formats I think the ingest side is mostly not useful, you will almost always have better ways to exile an opponents cards, and often putting them back into the graveyard to you can re-exile them. Consider a Scavenging Ooze at work, for example, you exile and re-grave the cards back and forth.
Ingest is mostly a limited enabler, just like all the tap enchantments in theros block. You don't generally expect to see them outside of their limited environment.
2UB is easier to hit than 1GUU
Flying
+1 Toughness
And in limited, a 2/3 flash flyer for 4 is a decent rate even without the potential upside of countering a spell, while a 2/2 ground-pounder is typically irrelevant by turn 4. Because of all of that upside, Ulamog's Nullifier needs a small hoop, one which is well supported in the set it's in, to not just be flat-out better than Mystic Snake everywhere both are legal. And, let's not forget that MS is a rare, while UN is an uncommon.
Modern - UG Mana Denial GU
. . . . . . .
WBG Melira Pod GBWCommander - BR Olivia Voldaren RB Vampire Tribal
. . . . . . . . . WUB Sharuum the Hegemon BUW Not-Broken Artifact Midrange
. . . . . . . . . WUG Rafiq of the Many GUW Voltron
. . . . . . . . . . .UB Oona, Queen of the Fae BU No-combo Tempo-Mill
. . . . . . . . . WUB Oloro, Ageless Ascetic BUW Pillow Fort
There is no graveyard mass exile spell in standard either. Exiling will largely depend on if an opponents delve or u ingesting.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Using any of the many exile effects that already see play, along with the exile removal that was printed in BFZ. The Ingest creatures are largely irrelvant.
(I do think fathom feeder could be playable. Haven't tested it yet though. The ingest is irrelevant on it anyway.)
- Manite
Not one of those is remotely playable in standard alone, and the processor would be marginally playable IF they didn't have the processor drawback. This is a HARD mechanic to enable, you have to connect with one of those abysmal cards and then your pay off is an effect that wouldn't warrant a drawback if it was printed last set. I mean the blue processor is quoted as part of Christmas-land scenarios and in those scenarios it is just a worse mist raven. It actually blows my mind just how bad this mechanic is.
I believe he was talking about limited, not standard. For standard, we can safely ignore all the crap commons. The uncommons and Rares are all pretty well undercosted. Some seem reasonable in constructed, like Blight Herder, Ulamog's nullifier, and Wasteland Strangler.
- Manite
There are also Sorcery and Instants that also exile the opponent's cards along with their Ingest creatures.
Ingest does hit top deck Spells/Abilities like put that card on top of your deck, if the opponent has no way to draw them quickly.
U can also put the opponent's permanents on top of the deck. Which Ingest can exile.
4 fathom feeder
4 mist intruder
4 wasteland strangler
4 ulamog's nullifier
4 blight herder
3 horribly awry
1 anticipate
4 transgress the mind
2 complete disregard
1 grave birthing
2 grip of desolation
This build is a tempo-ish plan with plenty of ways to interact early, requisite number of processor enablers (12 spells and 10 ingesters, with 12 processors). Sludge Crawler is interesting with a Ghostfire Blade on it.
4 wasteland strangler
4 ulamog's nullifier
2 blight herder
2 oblivion sower
3 horribly awry
3 anticipate
3 transgress the mind
1 complete disregard
3 kolaghan's command
3 brutal expulsion
2 grip of desolation
This one takes a more controlling approach, but still has a decent amount of ways to get things exiled.
4 wasteland strangler
4 ulamog's nullifier
4 blight herder
4 oblivion sower
1 dragonlord silumgar
2 drowner of hope
1 ulamog, the ceaseless hunger
2 transgress the mind
4 stasis snare
1 ob nixilis reignited
4 quarantine field
This is a control deck built to feast on creatures, with Quarantine Field pulling massive duty as sweeper, utility, processor enabler, and mana outlet. 4 herder, 4 sower, 2 drowner mean the top end is going to be thick with mana, so Quarantine Fields ought to be getting bigger as the game draws on.
I don't know if Sire of Stagnation has game or not, as both Silumgars have well-established constructed synergies and are generally more flexible. But it can put people in a really tough spot with their mana, especially with so much fetching going on.
All in all, I'm not worried about the Processor's ability to make an impact in constructed, and Ingest might see a few things played here and there. I would keep an eye on Fathom Feeder though.
Oh I'm not limiting it to a format. I mentionned limited because it's the only place where I think players would care about ingest. On your point about the voidmage though. It gets you a bounce if it hits the battlefield, without any requirements whatsoever. If I care about the bounce ability, then I'd rather have voidmage. If I don't care about the bounce, I wouldn't play a 4 mana 3/2 in my deck.(Unless I'm short on playables. But if I am, I'm still going to want the concistency of the voidmage)
It can't exactly be argued that M. snake is harder to cast, since if you're playing green, fixing shouldn't be an issue by turn 4. Though I agree about the stats for limited. But I think a single card to de-exile would have been acceptable. Meeting that requirement on turn 4 will be pretty tough.
Yeah. Except if Anafenza remains untouched long enough for that, You won't need any ingest shenenigans to win.
Faeries gave you a lot of power in exchange for weaker enablers. But there's no way I'm playing a 1/1 and a two mana 1/2 flying just for a CHANCE at a -3/-3 on turn 3. Or pretty much any of the processors. I don't know if the format will support a two mana conditional discard spell. We'll see.
I'm not sure that any deck will want a vanilla 4/5 for the 3 mana accel. If you want to ramp, you have better/cheaper options in green. And you're probably going to want your 5 mana spot for a win condition.
And I'm not in a hurry to enable my opponent's delve cards either.
7 power and 8 toughness over 4 bodies for 5 colorless mana is very strong. The tokens aren't good as mana producers, they are good as bodies. Consider that the etb ability of blight herder is fundamentally a stronger hordeling outburst. They produce the same number of the same size body and both have relevant tribal support in their environment, but the Scions have the additional utility of mana production. Hordeling outburst was fairly costed for standard play at three mana. You can think of blight herder as a 4/5 for 2 stapled to a hordeling outburst (for 3). This is very powerful. If you don't like that comparison, then compare blight herder to cloudgoat ranger. Ranger is a 3/3 that makes 3 strictly worse tokens. Blight Herder is exceptionally strong if it can be cheaply supported.
Delve enables your cards too. The matchup between Ulamog's nullifier and dig through time is hilarious.
- Manite