The most interesting of the 5 first packs, imo, as there is no clear cut bomb pick. For me it's between Twin Bolt, Radiant Purge and Lurking Arynx. The Bolt is probably the safer pick, but for now I'm interested in trying out the Cat Beast. Purge may also turn out to be the correct pick, as it effectively deals with a lot of the bombs in the set, but I suspect it's too narrow.
I went with Ambuscade shaman, looks insane and the fact I can even dash im in the mid-late game is pretty relevant I think. As for the rare, I like removal, but I do not know how problematic multicolored crits in this format are going to be, so it might not be as good as I want it to be.
Twin bolt because it is cheap efficient removal, with the chance to get a two for one or maybe sometimes finish off an oppoennt for the last 2 damage...
It was close between the bolt and the shaman, but I think the shaman isn't really that good outside of a dash deck, while bolt should perform in any deck.
Both Ambuscade Shaman and Impact Tremors are insane build arounds for R/B. Shaman is a litle more vulnerable, and doesn't provide the reach that the enchantment does but is often going to be a bigger threat on its own. If I could garauntee getting both on curve every game I'd go for the enchantment, but it makes a worse top deck in the late game by a pretty wide margin, and there is a better chance that I can pick one up further down the line than the uncommon shaman.
Definitely Ambuscade Shaman for me. Never bad, and can finish a game in extremely short order if he goes unanswered and is paired with hasty/dash guys (of which there are plenty in BR). Twin Bolt is the next best thing IMO, definitely the safer pick, lower risk and lower reward than the Shaman. Personally I like starting drafts with high ceiling build around me cards like the Shaman if I can, but I wouldn't blame anyone for taking the Bolt.
Wow, I'm surprised at the love for Ambuscade Shaman here. It seems pretty "meh" to me.
Just pushes a ton of damage through in the right deck. Your cheap dash guys that would get stone-walled by their 4-5 drops are a lot tougher to handle with the buff.
Radiant Purge without thinking a second. Amazing removal, nothing in this pack is even near to its power.
In this format, this "amazing removal" hits exactly five uncommons, ten rares and five mythics, out of 224 creatures and 38 enchantments in total. That is less than 8%. Amazing removal? Hardly.
For me, Ambuscade Shaman.
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Sight of the Scalelords seems ridiculous and easy to build around. Lots of pretty good cards here and no dragon bombs makes for an interesting pack.
Too situational, IMO. Colossodon Yearling and Aerie Bowmasters are decent enablers, but Gs allied colors are pretty short on decent N/4s. This is a card you pick when you see you have good cards to use it with, but as a first pick? I don't like it.
Wow, I'm surprised at the love for Ambuscade Shaman here. It seems pretty "meh" to me.
DKT is a dash-friendly environment. Each colors have strong common sorcery speed removal which dash is great at working around. Also, 4 toughness seems to be the magic number in DTK limited. Not only can Ambuscale Shaman himself get through that, but also any other buddy he has can do it too.
Same, every pre-release I played with him he did work. Even in this regular limited style he is probably the best first pick. A creature, dash (awesome in limited), and helps kill quicker.
I've been relatively unimpressed with Shaman. It's worse than Sprinting Warbrute in dashed form and so far hasn't felt particularly threatening as a T3 play even in the dash deck. You can get punished a bit for dashing when you normally wouldn't have and getting Shaman killed in response. I think Warbringer is a significantly better enabler.
I choose Twin Bolt instead. Just solid, versatile removal that goes into any Red deck.
This is actually a pretty interesting decision. Reckless Imp and Screamreach Brawler both interact with the first pick really well and even Silumgar Sorcerer (in a weird way). I have a feeling I'm gonna get disagreed with but I'm going with the Sorcerer. UB isn't the obvious color combination to slot Ambuscade Shaman into, but there's no guarantee you end up playing it and I'd rather second pick a card that's just as good in scenarios without Shaman.
Wow, this pack is absolutely loaded with goodies for us. I'd be happy getting the Imp, the Summons, or any of the uncommons here.
Ultimately I think the Imp is the pick, as it fits EXACTLY what we want to be doing (i.e. black/x aggro), plays amazingly well with our first pick, and doesn't commit us to a second color like the blue cards to. I think ideally we are looking to be in black/red here, so although the blue cards are slightly stronger than the Imp it would be a mistake to take one.
First Pick: Ambuscade Shaman
Card Pool
It was close between the bolt and the shaman, but I think the shaman isn't really that good outside of a dash deck, while bolt should perform in any deck.
WUR Control
WB Tokens
Just pushes a ton of damage through in the right deck. Your cheap dash guys that would get stone-walled by their 4-5 drops are a lot tougher to handle with the buff.
3BB
Sorcery
You lose the game.
In this format, this "amazing removal" hits exactly five uncommons, ten rares and five mythics, out of 224 creatures and 38 enchantments in total. That is less than 8%. Amazing removal? Hardly.
For me, Ambuscade Shaman.
Let this great clan rest in peace (2001-2011)
Too situational, IMO. Colossodon Yearling and Aerie Bowmasters are decent enablers, but Gs allied colors are pretty short on decent N/4s. This is a card you pick when you see you have good cards to use it with, but as a first pick? I don't like it.
DKT is a dash-friendly environment. Each colors have strong common sorcery speed removal which dash is great at working around. Also, 4 toughness seems to be the magic number in DTK limited. Not only can Ambuscale Shaman himself get through that, but also any other buddy he has can do it too.
I choose Twin Bolt instead. Just solid, versatile removal that goes into any Red deck.
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Ultimately I think the Imp is the pick, as it fits EXACTLY what we want to be doing (i.e. black/x aggro), plays amazingly well with our first pick, and doesn't commit us to a second color like the blue cards to. I think ideally we are looking to be in black/red here, so although the blue cards are slightly stronger than the Imp it would be a mistake to take one.
Dash.dec go.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Storm Crow is strictly worse than Seacoast Drake.
Storm Crow is strictly worse than Seacoast Drake.