I would agree, but Narset is tenth.
The reason I object is because if you play her in an Ojutai deck, she will pump your many, many spells so freakin much that you can kill them on turn 3 (I've tested it).
I'll assume that's Narset Walker's behaviour in Modern/Legacy/Vintage, as I see no way that I can kill with Turn 3 Narset in Standard. (Turn 1 Elvish Mystic, Turn 2 Sylvan Caryatid + Elvish Mystic, Turn 3 Narset Transcendent into...uh...give me an idea here...
If the kill is in Modern or Legacy (and if it's in Legacy, it doesn't involve Omniscience or Dream Halls), how do you pull it off?
Turn 2: Ancestral Recall Rebounds, Tundra, float mana, Gush, Preordain, they die (Mentor and tokens swing with +3 pump each)
Alright, so turn one you play black lotus and a land. Sacrifice the Lotus and tap the land, play Narset
Turn two- rebound lotus, play two more, play another land, sacrifice one lotus for adoor to nothingness
Turn three, play final lotus, one more land, rebound previous lotus, use door to nothingless's ability, you win. Yay.
So it's not allowed in any format, actually, but no one ever said it had to be. I just used it in a deck builder and tested it and it worked.
I won a pre-release today with an Azorius deck and would like to make my contribution to the limited cards list :
Disclaimer: This list is extremely Azorius biased, as these are the only cards I got to see in action. As I won every game I played, I barely got to see the impact of enemy players' cards and only mentioned ones that were noticable and made me fall behind.
1. Anticipate (This just wins the game if you cast it at the end of your opponents turn 2)
2. Any of the dragonlords. (They're all absolute bombs and rank up well. From playing 2 Ojutais today I can assure you even with very low toughness they're a HUGE threat)
3. Pacifism (Insane with the amount of big creatures [read : dragons] in the format)
4. Negate (Too many combat tricks in the format)
5. The uncommon enemy-hate cycle (Sideboarding 2 of a single hate-card in vs the color combination it hates out is instant game)
6. Great Teacher's Decree (Imagine trumpet blast except its not ***** and wins the game. With only 2 creatues this thing adds 8 dmg's worth of threat to the board, with W/U flyiers or W/R aggro, this is game.)
7. Misthoof Kirin (By far the best common creature in the limited enviroment, it enables white aggro and U/W fliers on its very on.)
8. Youthful Scholar ( I'm sorry, this feels like an uncommon Sphinx's Revelation. Think about it, even if it just chumps the turn you cast it, what did you do? You gained 2 [or more] life, and drew 2 cards for 1 card and 4 mana. To get the same result with a Sphinx's you'd need to pay 5 mana in 2 colors! If it trades, you get a 3 for 1. )
Here ends my contribution as I didn't get to play with or against any other cards that were noticable.
You actually can. Anything that's not a land is a spell.