With the prerelease dead ahead, I wanted to ask everyone what they were playing at the prerelease. What color pair looks strongest and why do you think so? Which cards are the strongest? Any commons or uncommons that seem overpowered or strong in this environment? Discuss!
Limiting to only allied combinations is silly. I fully expect optimal sealed pools to include 2-color enemy pairs. Especially if you consider that non-prerelease sealed will have more packs of Fate Reforged.
Regardless, this format looks fast to me, or at least very tempo-oriented. For draft, I can see white-black being very aggressive between Pacifism and the various common combat tricks.
White/Blue seems to be the worst color combination in my opinion as there doesn't appear to be too much synergy. White/Green is the strongest two color combination, but not really because I think green is particularly strong. White looks like the strongest color in the set and green is better than blue in a vacuum and synergizing with white bolster cards. Black and Red are also strong colors because the removal is actually somewhat cheap compared to sealed in previous sets, so I expect that color combination to be good as well.
So much removal in black/red.
Also, if you get one (or both) of the dash enablers, I don't know how you don't go R/B.
All of this. Finished my midnight release on the back of Warbringer and Dash, Dash, Dash, take 14. All. Night. Long. Also, Dragon Fodder + Exploit: believe the hype. It's the fastest Sealed I've ever seen.
I don't know how all of your prereleases went, but here it was dominated by aggro decks - surprisingly, the Ojutai deck had by far the best results - 1st, 2nd and 3rd place all went to UW decks - with 3 BR following from 3-6 - all those 6 decks were extremely aggressive (we are talking about a 70-80 people prerelease btw - 7 rounds of swiss, no top 8).
Despite the aggro results I still loved the way my UB exploit deck played out, tons of decisions and options - I was even OK playing against aggro decks, because I had 5 deathtouchers in my deck (1 rat and 4 of the 2/1 deathtoucher) and 2 Butcher's glee to regain life (the tournament went OKih for me and I ended 4-3, I definately lost one game to a mistake and another one to a really bad mulligan decision, so I could certainly have done better)
I ended up playing Jeskai colors, got a foil Ojutai (FRF) and a copy of the Blue Regent, 4 other dragons and 4 dragon related cards. Picked up some lockdown type cards, bounce and some draw spells, went 3-2. At my LGS R/B was unplayable. No one got any bomb cards for that combination, most of the R/B players ended up playing other colors. G/W was massively dominating, we had two people got 5-0 with G/W, Only two elder dragons showed up between 40 people.
Blue is definitely the weakest color in this set. It is balanced by blue being the strongest in Fate, but in Dragons blue is just bad. Their cards are too durdly and do nothing against all the agro cards in this format. Even if you get card from chumping with your familiar the tempo you lose against W/X or B/R decks it just too much. Every time I've played blue or against blue its the same thing, they can never stabilize. Also add that blue has the worst rares in the set too.
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Commander: Allies & Adversaries
Silumgar butcher and Vulturous aven and gurmag drowner are also very good exploiters (and all commons)
Though I think this kind of deck will be better in draft than in sealed, because you have more control over getting the right cards.
Regardless, this format looks fast to me, or at least very tempo-oriented. For draft, I can see white-black being very aggressive between Pacifism and the various common combat tricks.
Older Magic as a Board Game: Panglacial Wurm , Mill
Also, if you get one (or both) of the dash enablers, I don't know how you don't go R/B.
All of this. Finished my midnight release on the back of Warbringer and Dash, Dash, Dash, take 14. All. Night. Long. Also, Dragon Fodder + Exploit: believe the hype. It's the fastest Sealed I've ever seen.
Despite the aggro results I still loved the way my UB exploit deck played out, tons of decisions and options - I was even OK playing against aggro decks, because I had 5 deathtouchers in my deck (1 rat and 4 of the 2/1 deathtoucher) and 2 Butcher's glee to regain life (the tournament went OKih for me and I ended 4-3, I definately lost one game to a mistake and another one to a really bad mulligan decision, so I could certainly have done better)
I also like G/W because of the bolster mechanic.