Considering her first iteration was UWR... isn't it a leap to go for UBx?
Also she's spoiled and she's UW.
Nevermind, misunderstood what you wrote. But to keep at it, could you clarify what you meant? You mean that UBx walker will be a thing in standard? And that will effectively be UBw if anything.
Her -9 does a lot more than just protect herself and other walkers. It completely shuts down control decks and well shuts down large portions of pretty much any non rdw/gx ramp decks. I mean seriously just imagine telling the control player the only thing he can cast for the rest of the game is his 2 creatures?
Her -9 does a lot more than just protect herself and other walkers. It completely shuts down control decks and well shuts down large portions of pretty much any non rdw/gx ramp decks. I mean seriously just imagine telling the control player the only thing he can cast for the rest of the game is his 2 creatures?
Bah, control is always screwed if they let a planeswalker ultimate. This one is just more evident.
Judging Planeswalkers based on their ultimates is a bit of a trap, though. Yeah, her ultimate is good, but most ultimates win the game outright and hers doesn't against certain decks, and Planeswalkers are lightning rods anyway.
What she DOES do is generate absurd card advantage in two different ways, as well as start with a high enough Loyalty to be nearly impossible to deal with for Red. Opponents will need immediate downfalls or Banishing Lights to deal with her or get buried under card advantage. All that for four mana is quite strong.
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This is a very good planeswalker. I play Legacy and Vintage, and to me, this gal feels just as situationally powerful as Lily and Dack in those formats. Not quite Jace, sure, but easily as good as the original Elspeth. Very much worth the preorder, imnho.
Her -9 does a lot more than just protect herself and other walkers. It completely shuts down control decks and well shuts down large portions of pretty much any non rdw/gx ramp decks. I mean seriously just imagine telling the control player the only thing he can cast for the rest of the game is his 2 creatures?
Bah, control is always screwed if they let a planeswalker ultimate. This one is just more evident.
True heck letting any relevant ultimate thru on any deck is often a loss which is why it often doesn't happen. This one is just more funny and drawn out
Most low creature decks that play U/W are going to want her in it.
I can think of many decks in the developing competitive section that run mostly spells; and would get a lot of use out of her. Best planeswalker I've seen in a while.
Judging Planeswalkers based on their ultimates is a bit of a trap, though. Yeah, her ultimate is good, but most ultimates win the game outright and hers doesn't against certain decks, and Planeswalkers are lightning rods anyway.
I always find this such a nonsensical statement, it is PART of the evaluation process.
You check if the ultimate is of the 'i win variant' like JtmS, Ugin or Bolas, and see how easily its obtained after the planeswalker hits the board, and on which turn.
Ofcourse the highest priority of the evaluation process is through a PW's primary abilities, starting loyalty, and the classic 'can it protect itself'.
Narset scores highly on the first two fronts. Both her primary abilities are VERY strong, and her starting loyalty is the highest of all 4 cmc PW's printed yet.
She can not protect herself however, but due to her colour combination and her high starting loyalty this downside is mostly mitigated.
a very promising walker that makes me wanna build uwr superfriends with her, sarkhan and elspeth. her + effect can find all walkers as well as stuff like lightning strike, jeskai charm and end hostilities. Her minus can be used to kill enemy with burn or treasure cruise/dig for insane value. I'm very eager to test her in such a shell.
Apparently, you can't cast temporal trespass with rebound, since it exiles itself as part of it's own effect first.
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
I think it's funny that we still don't know how to precisely evaluate planeswalkers...
I mean, almost every single one spoiled is pointed as "very good" or "playable on this or that" and then, lots of those just don't see any play.
about Narset, I'm not sure....
the best she has going on her favor is her loyalty.
6 starting loyalty is SERIOUS BUSINESS in a 4 mana walker.
the abilities.... not so much.
+1 will miss a lot, even if UW control is a deck (not a top contender yet, but is a deck in standard) and it has only a single creature and around 25 lands, this ability will draw cards only about 56% of the time... roughly, fails 2 times each 5 activations.
If you just keep +1'ing her, by the time you activate the ultimate, she'd generate a +1 card advantage in average, with a much larger chance to 0 than +2.
I mean, an enchantment that costs 4 mana and simply draws an extra card each turn is pretty good, but not broken by any means.
-2 is just a bad Chandra, the Firebrand -2 in the vastly majority of cases.
In a vacuum, is pretty bad.... but right now, with the Delve spells, it can be quite powerful. Treasure Cruise and Dig Through Time will be insane when rebounded without any doubt.
I mean, it's actually a lot better to draw Narset AND Treasure Cruise than 2 treasure cruises just because you'll probably not be able to actually cast the 2 Treasure cruises easily, and Narset will do the job for 2UW and may very well remain on the table for you to rebound something from the spells you just drawn.
BUT... and this is a big but... if you look to the current most likely deck that'll want to play her, UW control: http://www.mtgdecks.net/archetypes/analysis/1819/all
the only spells you actually can rebound are the draw spells and Last Breath and End Hostilities (and you're not likely to gain much by rebounding end hostilities)
so, in the entire average deck, there are 13 cards you can even think about using with it...
3 of those you'll not use almost never, other 2 are VERY situational... which leaves you with the 8 draw spells.
if you don't have one of those in hand, then your -2 won't do a thing.
Even so.... using with Jace's Ingenuity or Dig Through Time means that you'll have to use those instants at a really bad time...
during your turn... making you tap mana that would otherwise be ready to counter or something.
Right now, this deck is not even using Treasure Cruise, but if Narset becomes part of it, then Treasure Cruise is a auto shoe in... probably in place of Ingenuity.
So, -2 is powerful, can generate lots of card advantage, but it's also risky and forces bad plays so you can get said advantage.
Ultimate is completely dependant on what is your opponent's deck.
in the mirror, the first player to activate it wins hands down.
against a deck with lots of creatures, it simply does nothing for a couple of reasons.
1- It's not likely this deck will be able to protect her until you can activate the ultimate
2- It REALLY does nothing.
Well, I think people will try to play Narset on standard...
it will show up a little.
but I seriously doubt she's the next 40 dollar card.
I don't think she'll be played outside of standard, and It's very unlikely she'll warp standard or even bump UW control to a top contender.
I think it's funny that we still don't know how to precisely evaluate planeswalkers...
I mean, almost every single one spoiled is pointed as "very good" or "playable on this or that" and then, lots of those just don't see any play.
about Narset, I'm not sure....
the best she has going on her favor is her loyalty.
6 starting loyalty is SERIOUS BUSINESS in a 4 mana walker.
the abilities.... not so much.
+1 will miss a lot, even if UW control is a deck (not a top contender yet, but is a deck in standard) and it has only a single creature and around 25 lands, this ability will draw cards only about 56% of the time... roughly, fails 2 times each 5 activations.
If you just keep +1'ing her, by the time you activate the ultimate, she'd generate a +1 card advantage in average, with a much larger chance to 0 than +2.
I mean, an enchantment that costs 4 mana and simply draws an extra card each turn is pretty good, but not broken by any means.
-2 is just a bad Chandra, the Firebrand -2 in the vastly majority of cases.
In a vacuum, is pretty bad.... but right now, with the Delve spells, it can be quite powerful. Treasure Cruise and Dig Through Time will be insane when rebounded without any doubt.
I mean, it's actually a lot better to draw Narset AND Treasure Cruise than 2 treasure cruises just because you'll probably not be able to actually cast the 2 Treasure cruises easily, and Narset will do the job for 2UW and may very well remain on the table for you to rebound something from the spells you just drawn.
BUT... and this is a big but... if you look to the current most likely deck that'll want to play her, UW control: http://www.mtgdecks.net/archetypes/analysis/1819/all
the only spells you actually can rebound are the draw spells and Last Breath and End Hostilities (and you're not likely to gain much by rebounding end hostilities)
so, in the entire average deck, there are 13 cards you can even think about using with it...
3 of those you'll not use almost never, other 2 are VERY situational... which leaves you with the 8 draw spells.
if you don't have one of those in hand, then your -2 won't do a thing.
Even so.... using with Jace's Ingenuity or Dig Through Time means that you'll have to use those instants at a really bad time...
during your turn... making you tap mana that would otherwise be ready to counter or something.
Right now, this deck is not even using Treasure Cruise, but if Narset becomes part of it, then Treasure Cruise is a auto shoe in... probably in place of Ingenuity.
So, -2 is powerful, can generate lots of card advantage, but it's also risky and forces bad plays so you can get said advantage.
Ultimate is completely dependant on what is your opponent's deck.
in the mirror, the first player to activate it wins hands down.
against a deck with lots of creatures, it simply does nothing for a couple of reasons.
1- It's not likely this deck will be able to protect her until you can activate the ultimate
2- It REALLY does nothing.
Well, I think people will try to play Narset on standard...
it will show up a little.
but I seriously doubt she's the next 40 dollar card.
I don't think she'll be played outside of standard, and It's very unlikely she'll warp standard or even bump UW control to a top contender.
You have to remember that in Legacy, you have access to Top, Brainstorm and other cards that let you manipulate the top of your library. So her +1 can certainly hit very often. Additionally, you have access to FOW,and other cards that can protect her. She is deck specific, but I can see her in formats beyond standard. Even in modern you have the ability to manipulate the top of your library meaning she can +1 for profit quite often. It is just a matter what else will work well with her.
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RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
I think it's funny that we still don't know how to precisely evaluate planeswalkers...
I mean, almost every single one spoiled is pointed as "very good" or "playable on this or that" and then, lots of those just don't see any play.
about Narset, I'm not sure....
the best she has going on her favor is her loyalty.
6 starting loyalty is SERIOUS BUSINESS in a 4 mana walker.
the abilities.... not so much.
+1 will miss a lot, even if UW control is a deck (not a top contender yet, but is a deck in standard) and it has only a single creature and around 25 lands, this ability will draw cards only about 56% of the time... roughly, fails 2 times each 5 activations.
If you just keep +1'ing her, by the time you activate the ultimate, she'd generate a +1 card advantage in average, with a much larger chance to 0 than +2.
I mean, an enchantment that costs 4 mana and simply draws an extra card each turn is pretty good, but not broken by any means.
-2 is just a bad Chandra, the Firebrand -2 in the vastly majority of cases.
In a vacuum, is pretty bad.... but right now, with the Delve spells, it can be quite powerful. Treasure Cruise and Dig Through Time will be insane when rebounded without any doubt.
I mean, it's actually a lot better to draw Narset AND Treasure Cruise than 2 treasure cruises just because you'll probably not be able to actually cast the 2 Treasure cruises easily, and Narset will do the job for 2UW and may very well remain on the table for you to rebound something from the spells you just drawn.
BUT... and this is a big but... if you look to the current most likely deck that'll want to play her, UW control: http://www.mtgdecks.net/archetypes/analysis/1819/all
the only spells you actually can rebound are the draw spells and Last Breath and End Hostilities (and you're not likely to gain much by rebounding end hostilities)
so, in the entire average deck, there are 13 cards you can even think about using with it...
3 of those you'll not use almost never, other 2 are VERY situational... which leaves you with the 8 draw spells.
if you don't have one of those in hand, then your -2 won't do a thing.
Even so.... using with Jace's Ingenuity or Dig Through Time means that you'll have to use those instants at a really bad time...
during your turn... making you tap mana that would otherwise be ready to counter or something.
Right now, this deck is not even using Treasure Cruise, but if Narset becomes part of it, then Treasure Cruise is a auto shoe in... probably in place of Ingenuity.
So, -2 is powerful, can generate lots of card advantage, but it's also risky and forces bad plays so you can get said advantage.
Ultimate is completely dependant on what is your opponent's deck.
in the mirror, the first player to activate it wins hands down.
against a deck with lots of creatures, it simply does nothing for a couple of reasons.
1- It's not likely this deck will be able to protect her until you can activate the ultimate
2- It REALLY does nothing.
Well, I think people will try to play Narset on standard...
it will show up a little.
but I seriously doubt she's the next 40 dollar card.
I don't think she'll be played outside of standard, and It's very unlikely she'll warp standard or even bump UW control to a top contender.
You have to remember that in Legacy, you have access to Top, Brainstorm and other cards that let you manipulate the top of your library. So her +1 can certainly hit very often. Additionally, you have access to FOW,and other cards that can protect her. She is deck specific, but I can see her in formats beyond standard. Even in modern you have the ability to manipulate the top of your library meaning she can +1 for profit quite often. It is just a matter what else will work well with her.
Wait... what? Legacy?
She'll not be played in legacy.... not ever.
there's not a single reason in the universe that would make you include her in a deck before you include the 4th Jace, the Mind Sculptor and no one plays 4 Jaces.
in modern, I really don't think it's likely she'll be played, it's slightly more possible than legacy, but still very impossible imo.
You can rebound Temporal Trespass since it exist in the same zone as Rebound(exile).
Negative. If a card exiles itself, then Rebound does not apply.
See the Oracle for Cast Through Time:
If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns' Dawn, and Beacon of Unrest do), rebound won't get a chance to apply.
Or Tabak's tweets:
So yes, you can technically give Temporal Trespass rebound, but it won't work.
i hope people realise that doing nothing on turn 4 is a thing currently in standard. outpost siege is a big card currently, and it does simply nothing the turn it comes down. narset at least may give you a card.
also u/w just got a card called "ojutais command" or however, which is think its really good and will find its place in the deck. would be a card more who is good with rebound.
and the huge differnce between her and chandras -2 is, that chandra has 3 loyality while she has 6. thats a huge difference. after you use her -2 without using her +1 before she is still 4 loyality and does still not die to lightning strike for example.
sure all her abbilties allone may not stand out THAT much, but everythign together and especialy the combination of her high loyalty and her card advantage engine will make her a really good planeswalker at least in standard.
and of course she wont be 40$. but what is? even sarkhan and sorin who both see play in standard and sorin even sees play in modern, are only 10$ cards. so i doubt she can hold a value above 15$ even if she sees good amount of play..
Oh man, Ancestral Recall for days, card's sweet, also rebounding a wrath is actually kinda cool, after you get wrathed as a somewhat aggressive deck what you want to do is get more creatures back on the field ASAP right? gotta maintain that pressure against the control deck, giving them free turns where they're not threatened is the death knell right? >:]
All I want to do, just once is have 5 mana, Jeskai Ascendancy out, play her, loot, -2, Treasure cruise for 1, Loot, draw 3, end turn, next turn, loot, draw 3, and draw for turn. Or Draw 10 cards in one turn from the top of my deck, putting 7 in my hand. Or, in a jeskai build, having your opponent quit.
The nay sayers do not play Vintage or Legacy. This card is playable in those formats, particularly Vintage. Remember, in Vintage a good chunk of your mana base is made up of artifacts, so she hits with her +1 blind much of the time. She also slots right into existing Monastery Mentor decks. Her -2 ability is like having 3 Forks on tap for FREE when you use them. For four mana. When you're rebounding restricted cards, that's utterly absurd.
I have no opinion about standard. But this is an astounding Walker, easily as good as Lilly and Dack in eternal formats.
Rebounding an End Hostilities is akin to a time walk. You give your opponent no chance to add pressure to the board knowing a free End is coming. Seems pretty good. Also, the +1 is better than anything U/W/x has going for it. Speaking of the x, adding Red makes the -2 even more powerful with all the burn available at the moment. It is true she will be super hyped before any real playing has been done. Also, the old evaluations of 'can it protect itself' is all but irrelevant with current walkers. Her ultimate cuts off all spells except for creatures, let me repeat that. All spells except for creatures, this sounds like a legacy time bomb. Three turns after she lands your opponent can't use over half of their deck. Her ultimate will be bad against decks made up with 33% creatures, but the -2 makes those matchups head towards value town when you think of what works well against creature decks. Overall, not worth $40 out the gate, but she will see play and could make control a tier 1 deck again. I'm hoping TC and DTT, in conjunction with Narset, won't be overly oppressive like Sphinx's Revelation was. Finally we have no clue yet what the rest of the set has to offer.
The nay sayers do not play Vintage or Legacy. This card is playable in those formats, particularly Vintage. Remember, in Vintage a good chunk of your mana base is made up of artifacts, so she hits with her +1 blind much of the time. She also slots right into existing Monastery Mentor decks. Her -2 ability is like having 3 Forks on tap for FREE when you use them. For four mana. When you're rebounding restricted cards, that's utterly absurd.
I have no opinion about standard. But this is an astounding Walker, easily as good as Lilly and Dack in eternal formats.
You listed Lily and Dack, great eternal PWs. But you forgot the one that is best in both Legacy and Vintage - Jace. Why waste time trying to setup the +1 when you can just Brainstorm?
I've been watching the Super Vintage League every week. Someone is ALWAYS trying to cast Jace, he's still that high of a bar setter.
As someone above said, her -2 (rebound) is basically a copy over two turns. Her +1 is conditional draw. She's okay, I don't know about eternal format warping.
I think it's funny that we still don't know how to precisely evaluate planeswalkers...
I mean, almost every single one spoiled is pointed as "very good" or "playable on this or that" and then, lots of those just don't see any play.
about Narset, I'm not sure....
the best she has going on her favor is her loyalty.
6 starting loyalty is SERIOUS BUSINESS in a 4 mana walker.
the abilities.... not so much.
+1 will miss a lot, even if UW control is a deck (not a top contender yet, but is a deck in standard) and it has only a single creature and around 25 lands, this ability will draw cards only about 56% of the time... roughly, fails 2 times each 5 activations.
If you just keep +1'ing her, by the time you activate the ultimate, she'd generate a +1 card advantage in average, with a much larger chance to 0 than +2.
I mean, an enchantment that costs 4 mana and simply draws an extra card each turn is pretty good, but not broken by any means.
-2 is just a bad Chandra, the Firebrand -2 in the vastly majority of cases.
In a vacuum, is pretty bad.... but right now, with the Delve spells, it can be quite powerful. Treasure Cruise and Dig Through Time will be insane when rebounded without any doubt.
I mean, it's actually a lot better to draw Narset AND Treasure Cruise than 2 treasure cruises just because you'll probably not be able to actually cast the 2 Treasure cruises easily, and Narset will do the job for 2UW and may very well remain on the table for you to rebound something from the spells you just drawn.
BUT... and this is a big but... if you look to the current most likely deck that'll want to play her, UW control: http://www.mtgdecks.net/archetypes/analysis/1819/all
the only spells you actually can rebound are the draw spells and Last Breath and End Hostilities (and you're not likely to gain much by rebounding end hostilities)
so, in the entire average deck, there are 13 cards you can even think about using with it...
3 of those you'll not use almost never, other 2 are VERY situational... which leaves you with the 8 draw spells.
if you don't have one of those in hand, then your -2 won't do a thing.
Even so.... using with Jace's Ingenuity or Dig Through Time means that you'll have to use those instants at a really bad time...
during your turn... making you tap mana that would otherwise be ready to counter or something.
Right now, this deck is not even using Treasure Cruise, but if Narset becomes part of it, then Treasure Cruise is a auto shoe in... probably in place of Ingenuity.
So, -2 is powerful, can generate lots of card advantage, but it's also risky and forces bad plays so you can get said advantage.
Ultimate is completely dependant on what is your opponent's deck.
in the mirror, the first player to activate it wins hands down.
against a deck with lots of creatures, it simply does nothing for a couple of reasons.
1- It's not likely this deck will be able to protect her until you can activate the ultimate
2- It REALLY does nothing.
Well, I think people will try to play Narset on standard...
it will show up a little.
but I seriously doubt she's the next 40 dollar card.
I don't think she'll be played outside of standard, and It's very unlikely she'll warp standard or even bump UW control to a top contender.
Jeskai tokens will appreciate her... as they will be able to protect her, and getting six goblins for 3 mana so you can easily convoke that stoke the flames and loot loot loot through ascendancy is a real thing, further enabling treasure cruise and the "attacking with absurdly large tokens because of all the crap that's been cast this turn" wincon.
is it a bad card? not really, but it's nothing like as good as the present hype is trying to make it out to be. It's a Chandra Pyromaster level PW and no more.
You're so opinionated you're not even sure which opinion you're following.
This card is amazing. It's a control domri rade.
If people much better than you are saying it's going to see play in legacy and modern it absolutely will. American control in modern comes to mind: Lightning helix is a card. Rebound lightning helix is a better one. Searching for your burn and your ajani are also pretty good, I hear. You do not play this card to ult outside of standard. You play this as a very good card advantage engine who threatens to ult.
Is there a lot of hype over this card? Absolutely. Is it the next Jace the Mind Sculptor? Hell no. But it IS VERY good and VERY playable in MULTIPLE formats.
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Her +1 is equivalent to : Draw a card if it's a non-creature/non-land.
--- You can draw, sorcery, instant, Planeswalker, enchantement ...
Her -2 Give rebound to your next instant or sorcery.
--- Ho.... look what is there -> Temporal TrespassLook like it can't get reboundWell you can also soft lock game with End Hostilities.
Her -9 protect herself and other walker from removal.
Discuss.
--------------------------------
Just to clarify a little... I miss-wrote UBx... I meant UWx.
Considering her first iteration was UWR... isn't it a leap to go for UBx?
Also she's spoiled and she's UW.
Nevermind, misunderstood what you wrote. But to keep at it, could you clarify what you meant? You mean that UBx walker will be a thing in standard? And that will effectively be UBw if anything.
Bah, control is always screwed if they let a planeswalker ultimate. This one is just more evident.
What she DOES do is generate absurd card advantage in two different ways, as well as start with a high enough Loyalty to be nearly impossible to deal with for Red. Opponents will need immediate downfalls or Banishing Lights to deal with her or get buried under card advantage. All that for four mana is quite strong.
Retired: WUEphara, God of the PolisWU blink | WGerrard CapashenW lifegain | WUB Ertai, the CorruptedWUB combo | WAvacyn, Angel of HopeW
mono-white controlangel tribalPauper: UBDimirKittyUB | RBG Deathcycle RBG
Modern: GWUEnchantressGWU | GWUTurbofogGWU
I can think of many decks in the developing competitive section that run mostly spells; and would get a lot of use out of her. Best planeswalker I've seen in a while.
I always find this such a nonsensical statement, it is PART of the evaluation process.
You check if the ultimate is of the 'i win variant' like JtmS, Ugin or Bolas, and see how easily its obtained after the planeswalker hits the board, and on which turn.
Ofcourse the highest priority of the evaluation process is through a PW's primary abilities, starting loyalty, and the classic 'can it protect itself'.
Narset scores highly on the first two fronts. Both her primary abilities are VERY strong, and her starting loyalty is the highest of all 4 cmc PW's printed yet.
She can not protect herself however, but due to her colour combination and her high starting loyalty this downside is mostly mitigated.
Give irony and sarcasm, when ignorance and stupidity is found.
The whip is kept for special occasions
Apparently, you can't cast temporal trespass with rebound, since it exiles itself as part of it's own effect first.
I mean, almost every single one spoiled is pointed as "very good" or "playable on this or that" and then, lots of those just don't see any play.
about Narset, I'm not sure....
the best she has going on her favor is her loyalty.
6 starting loyalty is SERIOUS BUSINESS in a 4 mana walker.
the abilities.... not so much.
+1 will miss a lot, even if UW control is a deck (not a top contender yet, but is a deck in standard) and it has only a single creature and around 25 lands, this ability will draw cards only about 56% of the time... roughly, fails 2 times each 5 activations.
If you just keep +1'ing her, by the time you activate the ultimate, she'd generate a +1 card advantage in average, with a much larger chance to 0 than +2.
I mean, an enchantment that costs 4 mana and simply draws an extra card each turn is pretty good, but not broken by any means.
-2 is just a bad Chandra, the Firebrand -2 in the vastly majority of cases.
In a vacuum, is pretty bad.... but right now, with the Delve spells, it can be quite powerful.
Treasure Cruise and Dig Through Time will be insane when rebounded without any doubt.
I mean, it's actually a lot better to draw Narset AND Treasure Cruise than 2 treasure cruises just because you'll probably not be able to actually cast the 2 Treasure cruises easily, and Narset will do the job for 2UW and may very well remain on the table for you to rebound something from the spells you just drawn.
BUT... and this is a big but... if you look to the current most likely deck that'll want to play her, UW control: http://www.mtgdecks.net/archetypes/analysis/1819/all
the only spells you actually can rebound are the draw spells and Last Breath and End Hostilities (and you're not likely to gain much by rebounding end hostilities)
so, in the entire average deck, there are 13 cards you can even think about using with it...
3 of those you'll not use almost never, other 2 are VERY situational... which leaves you with the 8 draw spells.
if you don't have one of those in hand, then your -2 won't do a thing.
Even so.... using with Jace's Ingenuity or Dig Through Time means that you'll have to use those instants at a really bad time...
during your turn... making you tap mana that would otherwise be ready to counter or something.
Right now, this deck is not even using Treasure Cruise, but if Narset becomes part of it, then Treasure Cruise is a auto shoe in... probably in place of Ingenuity.
So, -2 is powerful, can generate lots of card advantage, but it's also risky and forces bad plays so you can get said advantage.
Ultimate is completely dependant on what is your opponent's deck.
in the mirror, the first player to activate it wins hands down.
against a deck with lots of creatures, it simply does nothing for a couple of reasons.
1- It's not likely this deck will be able to protect her until you can activate the ultimate
2- It REALLY does nothing.
Well, I think people will try to play Narset on standard...
it will show up a little.
but I seriously doubt she's the next 40 dollar card.
I don't think she'll be played outside of standard, and It's very unlikely she'll warp standard or even bump UW control to a top contender.
You have to remember that in Legacy, you have access to Top, Brainstorm and other cards that let you manipulate the top of your library. So her +1 can certainly hit very often. Additionally, you have access to FOW,and other cards that can protect her. She is deck specific, but I can see her in formats beyond standard. Even in modern you have the ability to manipulate the top of your library meaning she can +1 for profit quite often. It is just a matter what else will work well with her.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Wait... what? Legacy?
She'll not be played in legacy.... not ever.
there's not a single reason in the universe that would make you include her in a deck before you include the 4th Jace, the Mind Sculptor and no one plays 4 Jaces.
in modern, I really don't think it's likely she'll be played, it's slightly more possible than legacy, but still very impossible imo.
Negative. If a card exiles itself, then Rebound does not apply.
See the Oracle for Cast Through Time:
Or Tabak's tweets:
also u/w just got a card called "ojutais command" or however, which is think its really good and will find its place in the deck. would be a card more who is good with rebound.
and the huge differnce between her and chandras -2 is, that chandra has 3 loyality while she has 6. thats a huge difference. after you use her -2 without using her +1 before she is still 4 loyality and does still not die to lightning strike for example.
sure all her abbilties allone may not stand out THAT much, but everythign together and especialy the combination of her high loyalty and her card advantage engine will make her a really good planeswalker at least in standard.
and of course she wont be 40$. but what is? even sarkhan and sorin who both see play in standard and sorin even sees play in modern, are only 10$ cards. so i doubt she can hold a value above 15$ even if she sees good amount of play..
I have no opinion about standard. But this is an astounding Walker, easily as good as Lilly and Dack in eternal formats.
You listed Lily and Dack, great eternal PWs. But you forgot the one that is best in both Legacy and Vintage - Jace. Why waste time trying to setup the +1 when you can just Brainstorm?
I've been watching the Super Vintage League every week. Someone is ALWAYS trying to cast Jace, he's still that high of a bar setter.
As someone above said, her -2 (rebound) is basically a copy over two turns. Her +1 is conditional draw. She's okay, I don't know about eternal format warping.
Jeskai tokens will appreciate her... as they will be able to protect her, and getting six goblins for 3 mana so you can easily convoke that stoke the flames and loot loot loot through ascendancy is a real thing, further enabling treasure cruise and the "attacking with absurdly large tokens because of all the crap that's been cast this turn" wincon.
Daniel
You're so opinionated you're not even sure which opinion you're following.
This card is amazing. It's a control domri rade.
If people much better than you are saying it's going to see play in legacy and modern it absolutely will. American control in modern comes to mind: Lightning helix is a card. Rebound lightning helix is a better one. Searching for your burn and your ajani are also pretty good, I hear. You do not play this card to ult outside of standard. You play this as a very good card advantage engine who threatens to ult.
Is there a lot of hype over this card? Absolutely. Is it the next Jace the Mind Sculptor? Hell no. But it IS VERY good and VERY playable in MULTIPLE formats.