lol i love spoiler season for these kind of overreaction threads. this effect has been done in similar ways for a long time, there isn't anything new to see here. furthermore, reality shift won't be used except to exile a creature with more than 2 power 80% of the time. and then there's the possibility of your opponent just getting a creature with the card you manifested that can turn face up when they pay it's mana cost. i'm imagining this being most effective against RG monsters but the likelihood they get another creature manifested is not insignificant. the card just a good tempo card. it seems pretty fair, especially considering how dominant midrange decks are in standard right now.
I've not acted in any such way that makes you believe that it DOESN'T have a drawback. What I've been focusing on (which apparently is incredibly hard for many of you to understand) is the clunkiness that this polymorphing has to utilize the exile-zone.
I really don't like when Blue gets to permanently rid me of one of my creatures in my deck. That I get a "token" compensation is just a drawback for the caster and potentially an inconvenience or the opposite for me.
In my eyes polymorph-effects are always a status-effect that ain't exactly permanent. It's an alteration of another being but it can be undone - hence before the argument about having it as an aura, as disenchants or flicker/blink or bounce can undo the enchanting magic that makes my big fat beast into a mere chicken.
I see no reason why I cannot undo what polymorphic magic is cursing my creatures.
I may have used the term hard removal too loosely. What I meant was that it removes the initial threat for good (you wont see it again), which IMO is hard removing that creature - but apparently the urban definition is to totally remove any trace of a threat at all to call it hard removal.
The drawback is that the controller gets a 2/2 bear with potential to become something else, the added benefit could be that it is the control or combo-deck's non-creature win-con that basically got washed down the toilet while you also just flunked their biggest life total guardian.
And tell me then what the troubles if it had read
"Shuffle target creature into its owner's library. Then that player manifest the top card of their library."
If you're gonna go "but then it could be the exact same creature popping back up again" and I would go "... so? It still transformed it into a 2/2 bear for a while until I would "cast" it again. Or it might as well have been one of the other creatures of that type that I may or may not have in my deck".
Polymorphing is a gamble but it shouldn't utilize the exile-zone.
I really don't like when Blue gets to permanently rid me of one of my creatures in my deck. That I get a "token" compensation is just a drawback for the caster and potentially an inconvenience or the opposite for me.
just because you don't like something doesn't mean it was a mistake or a bad idea. they literally just did this with curse of the swine and hour of need, were you up in arms when those cards got spoiled too?
and my only argument against your shuffling their card into the library instead of exiling it is for flavor reasons. the block is about time travel, so a reality shift would mean that we are in another reality where the creature being targeted never existed.
In what universe is this a 2-for-1? I'm honestly wondering because this seems to be the major misconception about this card.
There are at least two participants in this thread who still operate under the fallacy "If I remove the top card from their library I've deprived them a valuable asset" - these people are counting both the exiled creature, and the (if they're lucky noncreature) card that gets manifested as a double win, because they continue to count a "mill 1" as a win when it is, at best, a push (and in many cases not even that good). They very specifically see "I manifested GoodCard, which means one less copy of GoodCard in their deck so they're less likely to be able to cast GoodCard" - they don't consider the fact that every other card in the deck is now coming one turn sooner and unless some stacking/scrying/peeking happened there is absolutely no assurance that the card manifested is any more relevant than the one promoted to next draw as a result.
Yes I was. Initially I was just excited about the power of the card (later deflated that it was not so good after all - a time where gods in Theros had a pretty solid place) but I tilted toward the mechanical use of the card irked me.
I will just say that unless this gets banned in Modern it will be as expensive as Remand some day, that's all.
- An aggro deck consists of 40-45% "creature cards" and 60%-55% non-creature cards.
- Most other decks have less "creature cards" than aggro decks.
- If you are an aggro deck you have less to worry about this spell, which in addition to removing your creature at instant speed in an irrecurrable way, manipulates your top deck and also possibly:
a) takes away your land drop,
b) shrinks a bigger creature into a 2/2,
c) neutralizes an ETB effect of a creature,
d) neutralizes an instant, sorcery, artifact, enchantment, or planeswalker,
e) grows a 0/1, 1/1, or other weak creature into a 2/2.
Now if you are not an aggro deck the chances of a) and d) happening are higher although it depends on your initial 7 and draws until your creature is exiled with this spell.
I wonder if this really counts as a "genuine polymorph spell" or hard removal with an occasional upside disguised as a polymorph spell.
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I'm a little appalled at how quickly people are jumping the shark on this particular card.
As am I.
I usually consider MTGSalvation's community to be quite astute and sound-minded; I don't think I've ever seen such ridiculous debate over a card before. I'm very glad to have you, Rai, Planeswalker420 and others here to be the voice of reason. The whole affair is so extremely silly. It's a fine card, but I doubt it will make waves anywhere but possibly limited, and probably not there.
I fully understand that some people either
a) hate blue regardless
b) don't fully appreciate color pie
c) don't fully appreciate balance
d) don't grok the difference between design and development
e) are simply not great at magic
f) like arguing
But I don't think any of those are excuses for some of the madness being spouted about this card.
Maybe we can start talking about applications instead of misusing the phrase "2 for 1".
I will just say that unless this gets banned in Modern it will be as expensive as Remand some day, that's all.
- An aggro deck consists of 40-45% "creature cards" and 60%-55% non-creature cards.
- Most other decks have less "creature cards" than aggro decks.
- If you are an aggro deck you have less to worry about this spell, which in addition to removing your creature at instant speed in an irrecurrable way, manipulates your top deck and also possibly:
a) takes away your land drop,
b) shrinks a bigger creature into a 2/2,
c) neutralizes an ETB effect of a creature,
d) neutralizes an instant, sorcery, artifact, enchantment, or planeswalker,
e) grows a 0/1, 1/1, or other weak creature into a 2/2.
Now if you are not an aggro deck the chances of a) and d) happening are higher although it depends on your initial 7 and draws until your creature is exiled with this spell.
I wonder if this really counts as a "genuine polymorph spell" or hard removal with an occasional upside disguised as a polymorph spell.
With that logic, Thought Scour has to be the best card ever. Just target your opponent and you get a) and d) twice!
Yeah, Thought Scour doesn't exile, so the comparison is inapt.
This thread has taught me that Bloodbraid Elf is awful because it will exile all my win-conditons and for what, a 3-drop? Less? No thanks.
Someone should inform WOTC so they can unban it from Modern.
I will just say that unless this gets banned in Modern it will be as expensive as Remand some day, that's all.
- An aggro deck consists of 40-45% "creature cards" and 60%-55% non-creature cards.
- Most other decks have less "creature cards" than aggro decks.
- If you are an aggro deck you have less to worry about this spell, which in addition to removing your creature at instant speed in an irrecurrable way, manipulates your top deck and also possibly:
a) takes away your land drop,
b) shrinks a bigger creature into a 2/2,
c) neutralizes an ETB effect of a creature,
d) neutralizes an instant, sorcery, artifact, enchantment, or planeswalker,
e) grows a 0/1, 1/1, or other weak creature into a 2/2.
Now if you are not an aggro deck the chances of a) and d) happening are higher although it depends on your initial 7 and draws until your creature is exiled with this spell.
I wonder if this really counts as a "genuine polymorph spell" or hard removal with an occasional upside disguised as a polymorph spell.
With that logic, Thought Scour has to be the best card ever. Just target your opponent and you get a) and d) twice!
- You can flashback an instant or sorcery with Snapcaster Mage or return it to your hand with effects like Eternal Witness has. This turns them into something which makes it impossible for you to interact with them until they hit the graveyard.
- Thought Scour is a sorcery that does not exile one of your creatures outright and then mill target player for two. If it did that at instant speed, it would be great, too.
- Thought Scour is a usual effect for its color. It is not usual for blue to have efficient removal with a mostly beneficial effect.
I like this card. I like it a lot for its efficiency, combo potential, and for exploring new horizons. But I also think that it will be a chase uncommon. I am possibly wrong and you might have a different prediction that might involve different ways of thinking. I'm just here to say what I think about the card, so let's just wait and see.
Have a nice evening and don't forget to gather your playset.
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Dex: http://deckbox.org/users/Egementium_instructoid
...which is Planar Chaos, and unlike most other Planar Chaos cards (Mesa Enchantress is the only other one.), this undermines a color's fundamental weakness.
This, though, this is arguably better than most removal in other colors. In fact, it is better than Standard-legal removal in other colors. In Modern, all I can think of that's better than this is Path to Exile. It's seriously pushed, and the only downside I can see ("In response, I cast Worldly Tutor to topdeck a Phyrexian Dreadnought.") is very Legacy-specific, and in a hypothetical deck that's already abusing manifest anyway.
So you're saying that this card is broken because it sometimes "takes away" a card?
Manifest Density 1U
Instant
Exile target creature and the top card of its controller's library. That player puts a 2/2 colorless token onto the battlefield.
That would be one final solution to this issue.
(Seriously, you called your hypothetical card Manifest Destiny?)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I will just say that unless this gets banned in Modern it will be as expensive as Remand some day, that's all.
- An aggro deck consists of 40-45% "creature cards" and 60%-55% non-creature cards.
- Most other decks have less "creature cards" than aggro decks.
- If you are an aggro deck you have less to worry about this spell, which in addition to removing your creature at instant speed in an irrecurrable way, manipulates your top deck and also possibly:
a) takes away your land drop,
b) shrinks a bigger creature into a 2/2,
c) neutralizes an ETB effect of a creature,
d) neutralizes an instant, sorcery, artifact, enchantment, or planeswalker,
e) grows a 0/1, 1/1, or other weak creature into a 2/2.
Now if you are not an aggro deck the chances of a) and d) happening are higher although it depends on your initial 7 and draws until your creature is exiled with this spell.
I wonder if this really counts as a "genuine polymorph spell" or hard removal with an occasional upside disguised as a polymorph spell.
With that logic, Thought Scour has to be the best card ever. Just target your opponent and you get a) and d) twice!
- You can flashback an instant or sorcery with Snapcaster Mage or return it to your hand with effects like Eternal Witness has. This turns them into something which makes it impossible for you to interact with them until they hit the graveyard.
- Thought Scour is a sorcery that does not exile one of your creatures outright and then mill target player for two. If it did that at instant speed, it would be great, too.
- Thought Scour is a usual effect for its color. It is not usual for blue to have efficient removal with a mostly beneficial effect.
I like this card. I like it a lot for its efficiency, combo potential, and for exploring new horizons. But I also think that it will be a chase uncommon. I am possibly wrong and you might have a different prediction that might involve different ways of thinking. I'm just here to say what I think about the card, so let's just wait and see.
Have a nice evening and don't forget to gather your playset.
2 things, thought scour is a sorcery? Since when? It totally does it at instant speed?
Also first we nerf Blue's counters, now yall whine when they get something in return. How is blue supposed to flavorfully deal with anything permanently if we're already at a point where it's counters are neutered? It needs EFFECTIVE permanent removal, I'm sorry many of you don't like the way it's being done, but it is flavorful, and well within blue's pie.
As a side note, I am extremely amused by the misconceptions in this thread. Ya'll are either hilarious trolls or really depressingly misinformed. I'll go with the former.
Sorry about that Sheepz. I've just never seen it cast at instant speed : D
Like I said: I like the card. I'm not complaining about anything. It's just that I think blue should get its counterspell like it used to do and other colors should get their cursed scrollz or ashes to ashes or things like that.
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Dex: http://deckbox.org/users/Egementium_instructoid
I really don't see what all the screaming and wailing is about. I mean, as has been said before, blue normally gets polymorph-type effects, so it's not like this breaks the color pie or anything. I'd certainly play this in my blue EDH, but Modern? Not a snowball's chance in Shiv. This actually two-for-ones yourself- you lose one card (Reality Shift), they lose one card (the creature you exiled), and they gain a card (their 2/2). And don't gimme that "It could flip their noncreature card" crap- Is Chronic Flooding good because it might mill away their good cards?
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A mirror, a shield, a promise, a great distance, and a kind word-- five ways to avoid harm.
Sorry about that Sheepz. I've just never seen it cast at instant speed : D
Like I said: I like the card. I'm not complaining about anything. It's just that I think blue should get its counterspell like it used to do and other colors should get their cursed scrollz or ashes to ashes or things like that.
Haha sorry the whining was about the rest of the people, not you! Bad wording on my part. In regards to you I just wanted to point out it's an instant. I actually am excited for this for my temur tempo deck, should make good use of it!
No, I'm equating permanently exiling a creature with hard removal. Your reading of my post is way off-base.
But exiling a creature and giving back a token is within blue's color pie, why it is so hard to understand / accept this ?
Polymorph as a whole is in blue's colour pie, but exiling is only one possible way to implement that and has only recently become WotC's chosen approach. It really shouldn't be hard for you to understand the potential problems here, but to clarify: it's a mechanical issue. A big part of blue's colour identity is being bad at permanently dealing with creatures, and hence giving it easy exiling is a potential problem, even if it comes with a minor drawback. Flavour explanations and previous examples can be found to justify most cards in almost any colour, but it's a concern when a card risks removing one of a colour's core weaknesses.
Blue always had ways to permanently deal with creatures - it's called counter spells which were better removal then red and black removal from almost all mtg's story. In the moment WotC decided to remove cmc 2 counter spells from the game, they basically removed all form of efficient blue removal, making the color almost as weak as green in that aspect, but without the board presence.
The current color pie is flawed in the sense blue relies too heavily in black and white. The way things are right now, a monoblue deck will never spawn (only on the back of broken cards who have no answers in the meta, like Master of Waves). Don't expect they just tolerate this huge flaw in the balance of standard formats - they will try to solve it and the only way to do this is by changing what blue can get. Exile + Giving token is a part of blue's pie since RTR and they will keep trying new things until they settle on something satisfactory.
So there's no risk of giving blue something to cover a weakness here. Those kind of cards are not even close to make up for the lack of cmc 2 counter spells.
Imo the only criticism this kind of card could receive from a development point of view is the one of color characterization as these kind of effect adds very little to blue strategy (the typical 1UU counter spell is already a good answer to large creatures) while occupying a strategic space normally given to white (being good at dealing with high cmc creatures).
Like I've already said in the other thread, this is way more than another Pongify.
This is a pseudo Removol that could either deny another card (if the manifested one is no creature) or give him an equal, weaker or better creature.
And then there is the option to use this as a pseudo cantrip by using it on your own creature in response to a removal spell (remember this is the first instant we see with this effect).
Or you can upgrade a useless creature to a surprise blocker or vanilla-bear.
Thats way more options than Pongify.
I could not agree more thoroughly with this.
People forget that manifest lets the owner turn it face up for its mana cost, apparently. And that it could be either negative, null or positive.
This isn't "hard" removal. At the absolute least this gives them a 2/2. I don't think Jeskai tokens is going to be THAT upset when you discard a card to turn their seeker into a vanilla 2/2. This card is utterly useless against any deck trying to go wide.
If anything, the added utility of being able to blank a removal spell along with scry/courser shenanigans will make this powerful.
Like I've already said in the other thread, this is way more than another Pongify.
This is a pseudo Removol that could either deny another card (if the manifested one is no creature) or give him an equal, weaker or better creature.
And then there is the option to use this as a pseudo cantrip by using it on your own creature in response to a removal spell (remember this is the first instant we see with this effect).
Or you can upgrade a useless creature to a surprise blocker or vanilla-bear.
Thats way more options than Pongify.
I could not agree more thoroughly with this.
People forget that manifest lets the owner turn it face up for its mana cost, apparently. And that it could be either negative, null or positive.
That indeed more options then Pongify/Rapid Hybridization but all options solidly within blue's color pie and balance.
About the card power. I dunno, I feel like people are reading "Exile target creature. Manifest the top card your library". Because honestly this card is no batter then weak sauce removal such as last breath.
Also, cards in the library are not assets in normal circumstances. Exile the top 5 cards of target player library for U would still be a horrible unplayable card.
About people complying about exile vs. destroy.... All colors in mtg have access to exile in it's own way. If red can shock, it can shock + exile the creature. If green can destroy non-creature permanents, it can exile non-creature permanents. If blue can counter a spell, it can counter + exile that spell. All colors can get rid of cards permanently, it's silly to think otherwise.
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I really don't like when Blue gets to permanently rid me of one of my creatures in my deck. That I get a "token" compensation is just a drawback for the caster and potentially an inconvenience or the opposite for me.
In my eyes polymorph-effects are always a status-effect that ain't exactly permanent. It's an alteration of another being but it can be undone - hence before the argument about having it as an aura, as disenchants or flicker/blink or bounce can undo the enchanting magic that makes my big fat beast into a mere chicken.
I see no reason why I cannot undo what polymorphic magic is cursing my creatures.
I may have used the term hard removal too loosely. What I meant was that it removes the initial threat for good (you wont see it again), which IMO is hard removing that creature - but apparently the urban definition is to totally remove any trace of a threat at all to call it hard removal.
The drawback is that the controller gets a 2/2 bear with potential to become something else, the added benefit could be that it is the control or combo-deck's non-creature win-con that basically got washed down the toilet while you also just flunked their biggest life total guardian.
And tell me then what the troubles if it had read
"Shuffle target creature into its owner's library. Then that player manifest the top card of their library."
If you're gonna go "but then it could be the exact same creature popping back up again" and I would go "... so? It still transformed it into a 2/2 bear for a while until I would "cast" it again. Or it might as well have been one of the other creatures of that type that I may or may not have in my deck".
Polymorphing is a gamble but it shouldn't utilize the exile-zone.
just because you don't like something doesn't mean it was a mistake or a bad idea. they literally just did this with curse of the swine and hour of need, were you up in arms when those cards got spoiled too?
and my only argument against your shuffling their card into the library instead of exiling it is for flavor reasons. the block is about time travel, so a reality shift would mean that we are in another reality where the creature being targeted never existed.
There are at least two participants in this thread who still operate under the fallacy "If I remove the top card from their library I've deprived them a valuable asset" - these people are counting both the exiled creature, and the (if they're lucky noncreature) card that gets manifested as a double win, because they continue to count a "mill 1" as a win when it is, at best, a push (and in many cases not even that good). They very specifically see "I manifested GoodCard, which means one less copy of GoodCard in their deck so they're less likely to be able to cast GoodCard" - they don't consider the fact that every other card in the deck is now coming one turn sooner and unless some stacking/scrying/peeking happened there is absolutely no assurance that the card manifested is any more relevant than the one promoted to next draw as a result.
- An aggro deck consists of 40-45% "creature cards" and 60%-55% non-creature cards.
- Most other decks have less "creature cards" than aggro decks.
- If you are an aggro deck you have less to worry about this spell, which in addition to removing your creature at instant speed in an irrecurrable way, manipulates your top deck and also possibly:
a) takes away your land drop,
b) shrinks a bigger creature into a 2/2,
c) neutralizes an ETB effect of a creature,
d) neutralizes an instant, sorcery, artifact, enchantment, or planeswalker,
e) grows a 0/1, 1/1, or other weak creature into a 2/2.
Now if you are not an aggro deck the chances of a) and d) happening are higher although it depends on your initial 7 and draws until your creature is exiled with this spell.
I wonder if this really counts as a "genuine polymorph spell" or hard removal with an occasional upside disguised as a polymorph spell.
Cult of the Succubi Eating Kitten and Brotherhood of Hamsters - Zombie One/Hulking One - Brotherhood of Hamsters disapproves of Damage on the Stack amputation, the corruption of Mythics,
and the "Major changes to Extended" in July 2010. You aborted our cards., but we approve of the Modern format. Even if it doesn't ha ve Carrion Feeder or Caller of the Claw in it.Dex: http://deckbox.org/users/Egementium_instructoid
I'm a little appalled at how quickly people are jumping the shark on this particular card.
As am I.
I usually consider MTGSalvation's community to be quite astute and sound-minded; I don't think I've ever seen such ridiculous debate over a card before. I'm very glad to have you, Rai, Planeswalker420 and others here to be the voice of reason. The whole affair is so extremely silly. It's a fine card, but I doubt it will make waves anywhere but possibly limited, and probably not there.
a) hate blue regardless
b) don't fully appreciate color pie
c) don't fully appreciate balance
d) don't grok the difference between design and development
e) are simply not great at magic
f) like arguing
But I don't think any of those are excuses for some of the madness being spouted about this card.
Maybe we can start talking about applications instead of misusing the phrase "2 for 1".
The pie needs to be perfect! Do not mess with my pie.
Contrary to that picture, pie is fairly balanced (NO NOT IN ETERNAL FORMATS!!!!!)
Yeah, Thought Scour doesn't exile, so the comparison is inapt.
Someone should inform WOTC so they can unban it from Modern.
- You can flashback an instant or sorcery with Snapcaster Mage or return it to your hand with effects like Eternal Witness has. This turns them into something which makes it impossible for you to interact with them until they hit the graveyard.
- Thought Scour is a sorcery that does not exile one of your creatures outright and then mill target player for two. If it did that at instant speed, it would be great, too.
- Thought Scour is a usual effect for its color. It is not usual for blue to have efficient removal with a mostly beneficial effect.
I like this card. I like it a lot for its efficiency, combo potential, and for exploring new horizons. But I also think that it will be a chase uncommon. I am possibly wrong and you might have a different prediction that might involve different ways of thinking. I'm just here to say what I think about the card, so let's just wait and see.
Have a nice evening and don't forget to gather your playset.
Cult of the Succubi Eating Kitten and Brotherhood of Hamsters - Zombie One/Hulking One - Brotherhood of Hamsters disapproves of Damage on the Stack amputation, the corruption of Mythics,
and the "Major changes to Extended" in July 2010. You aborted our cards., but we approve of the Modern format. Even if it doesn't ha ve Carrion Feeder or Caller of the Claw in it.Dex: http://deckbox.org/users/Egementium_instructoid
...which is Planar Chaos, and unlike most other Planar Chaos cards (Mesa Enchantress is the only other one.), this undermines a color's fundamental weakness.
This, though, this is arguably better than most removal in other colors. In fact, it is better than Standard-legal removal in other colors. In Modern, all I can think of that's better than this is Path to Exile. It's seriously pushed, and the only downside I can see ("In response, I cast Worldly Tutor to topdeck a Phyrexian Dreadnought.") is very Legacy-specific, and in a hypothetical deck that's already abusing manifest anyway.
That would be one final solution to this issue.
(Seriously, you called your hypothetical card Manifest Destiny?)
On phasing:
2 things, thought scour is a sorcery? Since when? It totally does it at instant speed?
Also first we nerf Blue's counters, now yall whine when they get something in return. How is blue supposed to flavorfully deal with anything permanently if we're already at a point where it's counters are neutered? It needs EFFECTIVE permanent removal, I'm sorry many of you don't like the way it's being done, but it is flavorful, and well within blue's pie.
As a side note, I am extremely amused by the misconceptions in this thread. Ya'll are either hilarious trolls or really depressingly misinformed. I'll go with the former.
Like I said: I like the card. I'm not complaining about anything. It's just that I think blue should get its counterspell like it used to do and other colors should get their cursed scrollz or ashes to ashes or things like that.
Cult of the Succubi Eating Kitten and Brotherhood of Hamsters - Zombie One/Hulking One - Brotherhood of Hamsters disapproves of Damage on the Stack amputation, the corruption of Mythics,
and the "Major changes to Extended" in July 2010. You aborted our cards., but we approve of the Modern format. Even if it doesn't ha ve Carrion Feeder or Caller of the Claw in it.Dex: http://deckbox.org/users/Egementium_instructoid
Haha sorry the whining was about the rest of the people, not you! Bad wording on my part. In regards to you I just wanted to point out it's an instant. I actually am excited for this for my temur tempo deck, should make good use of it!
Blue always had ways to permanently deal with creatures - it's called counter spells which were better removal then red and black removal from almost all mtg's story. In the moment WotC decided to remove cmc 2 counter spells from the game, they basically removed all form of efficient blue removal, making the color almost as weak as green in that aspect, but without the board presence.
The current color pie is flawed in the sense blue relies too heavily in black and white. The way things are right now, a monoblue deck will never spawn (only on the back of broken cards who have no answers in the meta, like Master of Waves). Don't expect they just tolerate this huge flaw in the balance of standard formats - they will try to solve it and the only way to do this is by changing what blue can get. Exile + Giving token is a part of blue's pie since RTR and they will keep trying new things until they settle on something satisfactory.
So there's no risk of giving blue something to cover a weakness here. Those kind of cards are not even close to make up for the lack of cmc 2 counter spells.
Imo the only criticism this kind of card could receive from a development point of view is the one of color characterization as these kind of effect adds very little to blue strategy (the typical 1UU counter spell is already a good answer to large creatures) while occupying a strategic space normally given to white (being good at dealing with high cmc creatures).
BGU Control
R Aggro
Standard - For Fun
BG Auras
I could not agree more thoroughly with this.
People forget that manifest lets the owner turn it face up for its mana cost, apparently. And that it could be either negative, null or positive.
If anything, the added utility of being able to blank a removal spell along with scry/courser shenanigans will make this powerful.
That indeed more options then Pongify/Rapid Hybridization but all options solidly within blue's color pie and balance.
About the card power. I dunno, I feel like people are reading "Exile target creature. Manifest the top card your library". Because honestly this card is no batter then weak sauce removal such as last breath.
Also, cards in the library are not assets in normal circumstances. Exile the top 5 cards of target player library for U would still be a horrible unplayable card.
About people complying about exile vs. destroy.... All colors in mtg have access to exile in it's own way. If red can shock, it can shock + exile the creature. If green can destroy non-creature permanents, it can exile non-creature permanents. If blue can counter a spell, it can counter + exile that spell. All colors can get rid of cards permanently, it's silly to think otherwise.
BGU Control
R Aggro
Standard - For Fun
BG Auras