Because this is a modern pro tour? Nobody expected it in modern. Anyway the only place it belongs in standard is mono-blue, or maybe blue-green. Neither of these are hot commodities yet.
Actually, if you read this thread you'll see a lot of people expected it in modern.
I wish blue's offensive non-temporary (temporary being stuff like Turn to Frog) polymorph stuff was somewhat closer mechanically to Darksteel Mutation and Lignify. It would make more sense vorthos style I think. Since the polymorphing effect could then be 'dispelled' by getting rid of the enchantment, returning the creature to it's natural form.
Blue can justify absolutely anything on "flavor" and yet MaRo is still openly salty about Chaos Warp and Song of the Dryads calling them mistakes and color pie violations.
How many of these cards do they have to make before the haters just accept them as normal?
This is, what, the third "good" Polymorph spell in as many blocks
(Rapid Hybridization, Curse of the Swine, this),
and yet you still think it's some kind of mistake?
Get real.
These effects are here to stay- if anything, they will get even bolder.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Next thing we'll see Red burn that ignores indestructible and exiles on death for current turn. If you apply a high enough temperature it simply wont exist as a cohesive being/thing.
I doubt that there are many here who have problems with the polymorphing, but rather the clunky use of exile as a consequence for previous issues with graveyard recursion and/or indestructible.
And an aura would do it best. But oh no, it's wordy... and it's only a common. And one of the major sins for it to be wordy is the polymorphing strip-list.
And because
"Enchant Creature
Flash
Enchanted creature is a creature with base power and toughness 2/2, and it loses all abilities, card types, creature types, colors, and counters. Unattach all equipment and auras from the creature."
which is 34 words and too lengthy compared to other commons we get like Aqueous Form or Armament of Nyx - granted that's accounting rule texts too but that argument can only be made because they haven't made polymorphing into a keyword because it's rare enough.
But it's also accounting that the polymorphing strips everything and includes the new "with base power and toughness".
If it ever was made into a single keyword it would be cheap...
Simplified aura 1U
Enchantment - Aura
Enchant Creature
Flash
Polymorph enchanted creature (It loses all abilities, names, card types, creature types, colors, and counters. Unattach all equipment and other auras from the creature.)
Enchanted creature is a creature with base power and toughness 2/2.
Now if we remove all the rule texts, we have a 17 words aura.
If you're going to effectively neuter counterspells that blue has, you have to give it something else in return in order for it to be a viable color. Blue's creatures are laughable, and its counterspells aren't very good. It has some solid draw spells, but little else to offer.
Besides, Reality shift isn't even that good. I have a mono blue deck I've made and reality shift hasn't even touched it.
If you're going to effectively neuter counterspells that blue has, you have to give it something else in return in order for it to be a viable color. Blue's creatures are laughable, and its counterspells aren't very good. It has some solid draw spells, but little else to offer.
Besides, Reality shift isn't even that good. I have a mono blue deck I've made and reality shift hasn't even touched it.
Yes, blue, arguably THE strongest color in the history of the game has little else besides some card draw to offer. Yeah...
Yes, blue, arguably THE strongest color in the history of the game has little else besides some card draw to offer. Yeah...
That history means nothing to standard/limited/newbies, which is the context for making new cards. With its traditional tools under fire, contemporary blue will need alternatives.
Yes, blue, arguably THE strongest color in the history of the game has little else besides some card draw to offer. Yeah...
That history means nothing to standard/limited/newbies, which is the context for making new cards. With its traditional tools under fire, contemporary blue will need alternatives.
Thats all fine and dandy, but why does blue get efficient removal? This spell (Reality Shift) should have cost 1UU or been "counter target creature spell". A two mana, unconditional removal spell (granted, even with a slight downside) in blue just feels wrong.
It's not that efficient! This costs twice as much as Pongify and Rapid Hybridization, albeit with slightly different outcome (those don't exile, those make a colored 3/3, this makes a colorless 2/2 with mystique). People didn't even use Curse of the Swine much and you suggest that this be costed as the X=1 version of that?
Yes, blue, arguably THE strongest color in the history of the game has little else besides some card draw to offer. Yeah...
That history means nothing to standard/limited/newbies, which is the context for making new cards. With its traditional tools under fire, contemporary blue will need alternatives.
Thats all fine and dandy, but why does blue get efficient removal? This spell (Reality Shift) should have cost 1UU or been "counter target creature spell". A two mana, unconditional removal spell (granted, even with a slight downside) in blue just feels wrong.
That's the thing, Wizards is hell bent on making countermagic terrible in recent sets, which was blue's main appeal. Wizards still refuses to print worthwhile creatures for blue to have in recent sets (Aetherling is no longer in standard, before you bring him up), so something has to give. Bounce spells are only worthwhile as tempo plays, and aren't any kind of permanent way of dealing with things, and if you're going to insist blue only get bounce then blue is going to suffer as a color without access to reliable countermagic.
Right now, blue is only good as a splash color, and that's purely for its access to Dig Through Time/Treasure Cruise. That's the only reason people use blue at all in standard. If those didn't exist, blue wouldn't be touched period in any competitive decks.
So basically, give blue worthwhile countermagic, or give it reliable removal + playable creatures. If you insist on doing neither, then the color is worthless.
Yes, blue, arguably THE strongest color in the history of the game has little else besides some card draw to offer. Yeah...
That history means nothing to standard/limited/newbies, which is the context for making new cards. With its traditional tools under fire, contemporary blue will need alternatives.
Thats all fine and dandy, but why does blue get efficient removal? This spell (Reality Shift) should have cost 1UU or been "counter target creature spell". A two mana, unconditional removal spell (granted, even with a slight downside) in blue just feels wrong.
That's the thing, Wizards is hell bent on making countermagic terrible in recent sets, which was blue's main appeal. Wizards still refuses to print worthwhile creatures for blue to have in recent sets (Aetherling is no longer in standard, before you bring him up), so something has to give. Bounce spells are only worthwhile as tempo plays, and aren't any kind of permanent way of dealing with things, and if you're going to insist blue only get bounce then blue is going to suffer as a color without access to reliable countermagic.
Right now, blue is only good as a splash color, and that's purely for its access to Dig Through Time/Treasure Cruise. That's the only reason people use blue at all in standard. If those didn't exist, blue wouldn't be touched period in any competitive decks.
So basically, give blue worthwhile countermagic, or give it reliable removal + playable creatures. If you insist on doing neither, then the color is worthless.
Ah, I see... you are, like most Standard players, thinking of only the format you play. So, if blue had efficient removal and creatures, what makes it different from black?
Blue is insane in Vintage/Legacy, yeah. I've played a little bit of those formats (but nowhere near an expert on those). So I know blue is ridiculous in eternal formats.
However, in standard blue is just bad outside of card draw. What would you do to fix this? In standard, its countermagic is laughable, bounce isn't good outside of tempo plays and its creatures are worthless (When Blue's best creature is Pearl Lake Ancient, you've got some problems).
If you insist on this line of thought, you might as well reduce magic from 5 colors to 4, because as it stands, blue really isn't that viable outside of drawing cards.
If we are talking about more than one format you run into "all colors do almost all things." Green land destruction, black land destruction, white land destruction, red land destruction, big red/black/white/green creatures, the list goes on. Other formats aren't about what a color can do, it is how well it can do it. Reality Shift is worse than already existing kill spells, so it really doesn't matter if blue gets it in formats with fetches and duals. Heck Green got a Vindicate not too long ago, and it only sees a little play despite being an answer-all effect because of a similar drawback to Reality Shift.
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Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
If we are talking about more than one format you run into "all colors do almost all things." Green land destruction, black land destruction, white land destruction, red land destruction, big red/black/white/green creatures, the list goes on. Other formats aren't about what a color can do, it is how well it can do it. Reality Shift is worse than already existing kill spells, so it really doesn't matter if blue gets it in formats with fetches and duals. Heck Green got a Vindicate not too long ago, and it only sees a little play despite being an answer-all effect because of a similar drawback to Reality Shift.
Exactly... when Beast Within came out, or more recently Song of the Dryads, people scream foul, that it breaks the color pie, and this is different how? I find it even funnier that I think Song works because of flavor, but Shift is just wrong. Not the ability, but the cost. Hell, I think Song's effect in green is fine, but even that card should have cost more to cast. My issue isn't with blue having removal, but that it rivals black and white in terms of efficiency. I basically see Reality Shift as a Path or Swords for blue.
I basically see Reality Shift as a Path or Swords for blue.
And that is why your viewpoint is incorrect.
Do Path or Swords cost two CMC and give them a creature in exchange for the one you remove?
The opponents of this card seem to be blocking out the fact that it isn't "true" removal,
because you're giving them (a *****tier version of) what you took.
You aren't giving them something that can't block or attack,
as Swords and Path do.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
My issue isn't with blue having removal, but that it rivals black and white in terms of efficiency. I basically see Reality Shift as a Path or Swords for blue.
So, do you think you're smarter than the combined top players of Modern on Pro Tour?
Because results from last weekend are in. While you seem to think Reality Shift is competitive efficient removal that rivals Path to Exile, they... voted with their decklists, and their decklists favored Path to Exile... by a count of 141 to 0. Path appeared in deck+side of the 6-4-or-better decks 141 times, and Reality Shift appeared 0 times. Now would you like to reframe your argument about Reality Shift being a rival for Path, or are you going to stick to your guns that those poor saps simply haven't seen the light yet, and you're ahead of the curve on predicting how this card will dominate?
My issue isn't with blue having removal, but that it rivals black and white in terms of efficiency. I basically see Reality Shift as a Path or Swords for blue.
So, do you think you're smarter than the combined top players of Modern on Pro Tour?
Because results from last weekend are in. While you seem to think Reality Shift is competitive efficient removal that rivals Path to Exile, they... voted with their decklists, and their decklists favored Path to Exile... by a count of 141 to 0. Path appeared in deck+side of the 6-4-or-better decks 141 times, and Reality Shift appeared 0 times. Now would you like to reframe your argument about Reality Shift being a rival for Path, or are you going to stick to your guns that those poor saps simply haven't seen the light yet, and you're ahead of the curve on predicting how this card will dominate?
So now we have the Modern player talking smack about me. In a format like Modern, yeah, Reality Shift might not get played over Path, but in my Riku EDH, where I CAN'T play Path or Swords, this thing is beastly. And yes, this is like Path or Swords. It is hard removal at an efficient cost for its color with a minor drawback, not giving the opponent life or a basic land, but a 2/2 that may or may not end up being something better. I'm not claiming that this is a replacement for Path in Modern. I am however claiming you are a dick. "Rivals" may be a bit strong of a term describe its power level in relation to Path, but that doesn't change the fact that you are an ********.
My issue isn't with blue having removal, but that it rivals black and white in terms of efficiency. I basically see Reality Shift as a Path or Swords for blue.
So, do you think you're smarter than the combined top players of Modern on Pro Tour?
Because results from last weekend are in. While you seem to think Reality Shift is competitive efficient removal that rivals Path to Exile, they... voted with their decklists, and their decklists favored Path to Exile... by a count of 141 to 0. Path appeared in deck+side of the 6-4-or-better decks 141 times, and Reality Shift appeared 0 times. Now would you like to reframe your argument about Reality Shift being a rival for Path, or are you going to stick to your guns that those poor saps simply haven't seen the light yet, and you're ahead of the curve on predicting how this card will dominate?
So now we have the Modern player talking smack about me. In a format like Modern, yeah, Reality Shift might not get played over Path, but in my Riku EDH, where I CAN'T play Path or Swords, this thing is beastly. And yes, this is like Path or Swords. It is hard removal at an efficient cost for its color with a minor drawback, not giving the opponent life or a basic land, but a 2/2 that may or may not end up being something better. I'm not claiming that this is a replacement for Path in Modern. I am however claiming you are a dick. "Rivals" may be a bit strong of a term describe its power level in relation to Path, but that doesn't change the fact that you are an ********.
Nice.
Even without it being a replacement for Path, the way you worded things you implied that it was the Path type card a blue deck has been pining for and that now that blue has a Path-level removal spell it would be dominant. But there were a lot of people who played blue-and-not-white this past weekend, and none of them - none of the successful ones anyway - even included this card, even when they weren't playing white and thus didn't have access to Path. If it was on-par with Path, some blue players would have run it. The fact that they didn't should be a pretty good indicator that your view that it's playable efficient hard removal for blue, is not widely held.
Or is calling someone who disagrees with you vulgar names your way of conceding an argument? Because it sure isn't a way of winning one.
Public Mod Note
(ktkenshinx):
Warning for trolling -ktkenshinx-
I'm partly kidding, of course, but also partly serious. Speaking from an EDH perspective, I actually don't think it's a bad thing when more colors have access to ubiquitous 1-for-1 answers to problematic cards that could otherwise dominate the game and make it no fun for anyone. Yes, you can count on the White player to have Path to Exile when the Black player drops a Sheoldred, Whispering One, but who do you count on when that same White player drops an Avacyn, Angel of Hope? In a format as broad and diverse as EDH, I have found that strict adherence to traditional color pie roles results in some colors being left entirely at the mercy of certain cards, essentially turning them into spectators and hoping someone else can do something about the board state, and that doesn't lead to a fun play experience.
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Actually, if you read this thread you'll see a lot of people expected it in modern.
This is, what, the third "good" Polymorph spell in as many blocks
(Rapid Hybridization, Curse of the Swine, this),
and yet you still think it's some kind of mistake?
Get real.
These effects are here to stay- if anything, they will get even bolder.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
I doubt that there are many here who have problems with the polymorphing, but rather the clunky use of exile as a consequence for previous issues with graveyard recursion and/or indestructible.
Also why use Reanimate Thread?
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
And because
"Enchant Creature
Flash
Enchanted creature is a creature with base power and toughness 2/2, and it loses all abilities, card types, creature types, colors, and counters. Unattach all equipment and auras from the creature."
which is 34 words and too lengthy compared to other commons we get like Aqueous Form or Armament of Nyx - granted that's accounting rule texts too but that argument can only be made because they haven't made polymorphing into a keyword because it's rare enough.
But it's also accounting that the polymorphing strips everything and includes the new "with base power and toughness".
If it ever was made into a single keyword it would be cheap...
Enchantment - Aura
Enchant Creature
Flash
Polymorph enchanted creature (It loses all abilities, names, card types, creature types, colors, and counters. Unattach all equipment and other auras from the creature.)
Enchanted creature is a creature with base power and toughness 2/2.
Now if we remove all the rule texts, we have a 17 words aura.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Besides, Reality shift isn't even that good. I have a mono blue deck I've made and reality shift hasn't even touched it.
That history means nothing to standard/limited/newbies, which is the context for making new cards. With its traditional tools under fire, contemporary blue will need alternatives.
It's not Remove Soul because it's not Remove Soul. There are thousands of cards this isn't. Remove Soul is one of them.
That's the thing, Wizards is hell bent on making countermagic terrible in recent sets, which was blue's main appeal. Wizards still refuses to print worthwhile creatures for blue to have in recent sets (Aetherling is no longer in standard, before you bring him up), so something has to give. Bounce spells are only worthwhile as tempo plays, and aren't any kind of permanent way of dealing with things, and if you're going to insist blue only get bounce then blue is going to suffer as a color without access to reliable countermagic.
Right now, blue is only good as a splash color, and that's purely for its access to Dig Through Time/Treasure Cruise. That's the only reason people use blue at all in standard. If those didn't exist, blue wouldn't be touched period in any competitive decks.
So basically, give blue worthwhile countermagic, or give it reliable removal + playable creatures. If you insist on doing neither, then the color is worthless.
However, in standard blue is just bad outside of card draw. What would you do to fix this? In standard, its countermagic is laughable, bounce isn't good outside of tempo plays and its creatures are worthless (When Blue's best creature is Pearl Lake Ancient, you've got some problems).
If you insist on this line of thought, you might as well reduce magic from 5 colors to 4, because as it stands, blue really isn't that viable outside of drawing cards.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
And that is why your viewpoint is incorrect.
Do Path or Swords cost two CMC and give them a creature in exchange for the one you remove?
The opponents of this card seem to be blocking out the fact that it isn't "true" removal,
because you're giving them (a *****tier version of) what you took.
You aren't giving them something that can't block or attack,
as Swords and Path do.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
So, do you think you're smarter than the combined top players of Modern on Pro Tour?
Because results from last weekend are in. While you seem to think Reality Shift is competitive efficient removal that rivals Path to Exile, they... voted with their decklists, and their decklists favored Path to Exile... by a count of 141 to 0. Path appeared in deck+side of the 6-4-or-better decks 141 times, and Reality Shift appeared 0 times. Now would you like to reframe your argument about Reality Shift being a rival for Path, or are you going to stick to your guns that those poor saps simply haven't seen the light yet, and you're ahead of the curve on predicting how this card will dominate?
Nice.
Even without it being a replacement for Path, the way you worded things you implied that it was the Path type card a blue deck has been pining for and that now that blue has a Path-level removal spell it would be dominant. But there were a lot of people who played blue-and-not-white this past weekend, and none of them - none of the successful ones anyway - even included this card, even when they weren't playing white and thus didn't have access to Path. If it was on-par with Path, some blue players would have run it. The fact that they didn't should be a pretty good indicator that your view that it's playable efficient hard removal for blue, is not widely held.
Or is calling someone who disagrees with you vulgar names your way of conceding an argument? Because it sure isn't a way of winning one.
I'm partly kidding, of course, but also partly serious. Speaking from an EDH perspective, I actually don't think it's a bad thing when more colors have access to ubiquitous 1-for-1 answers to problematic cards that could otherwise dominate the game and make it no fun for anyone. Yes, you can count on the White player to have Path to Exile when the Black player drops a Sheoldred, Whispering One, but who do you count on when that same White player drops an Avacyn, Angel of Hope? In a format as broad and diverse as EDH, I have found that strict adherence to traditional color pie roles results in some colors being left entirely at the mercy of certain cards, essentially turning them into spectators and hoping someone else can do something about the board state, and that doesn't lead to a fun play experience.