Get out your Top 10 lists for all formats! I expect Standard, Modern, Legacy, Vintage, and EDH lists to look vastly different!
Here are my Top 10 New To Modern Cards, to kick things off:
Ally-coloured fetchlands: Is putting 5 cards as #1 cheating? These will definitely see play, they will fix mana bases everywhere (well, nearly), and they will encourage U(w/r) decks to bluff like the dickens. Congratulations, UW Midrange, UR Delver, and Blue Moon look like they're on UR Twin.
Dig Through Time: Fact or Fiction-like card selection at Fact or Fiction-like prices (most of the time). Sure, you never get 3 cards, and you don't self-mill, but you dig deeper, and you get the 2 best cards!
Treasure Cruise: Dig Through Time's not-strictly-worse, probably much financially cheaper cousin. Cantrip-happy, low-curved decks will love it (such as UR Delver). Unbanned Ancestral Vision 2.0, here we come.
Siege Rhino: A nice, solid, Obstinate Baloth-like card. Its life loss upside may be enough to make it maindeckable. Gosh, BGx Midrange and Melira Pod can't race RG Tron that well.
Sultai Charm: If BUG Sultai ever becomes a Modern deck, this is part of the reason. It's a nigh-Maelstrom Pulse that's instant-speed, and it mega-loots when it's otherwise dead!
Good list for modern Lectrys. I'm so glad that Dig Through Time and Treasure Cruise were made, they're easily my favorite cards in the set. Jeskai Charm feels really good in theory for Delver / Young Pyromancer tempo decks, its not just Psionic Blast when it has 2 other really useful modes.
I'm hoping Jeskai Ascendancy can do some cool things in Modern or Standard, it's pretty easy to go off with just a few mana creatures. Unfortuantely it's looking like a turn 5 win deck in standard that often folds to creature removal, so I'll probably have to look toward Modern instead.
1) Fetches, all 5 because they influence all the formats.
2) Clever Impersonator because of all that it can copy. It seems to me that it will see play in Standard, Commander, and Modern. Only legacy/vintage will likely not want it.
3) Surrak Dragonclaw Combat trick on a stick with benefits even after he hits the board. His size is also awesome.
4) Sarkhan, the Dragonspeaker His abilities are all good. His ultimate can happen in 3 turns naturally, less with other cards available in standard.
5) Dig Through Time Potentially devastating card advantage. UU is an insane rate to cast it at, and even if you don't max out delve, getting to pick from the top 7 the two best cards for a situation is amazing. This is a good control card made better by being an instant.
6) Sultai Ascendancy Never underestimate the power of being able to fill the grave, arrange your draws, and filter your deck.
7) Narset, Enlightened Master An ability that can easily be abused when built around properly. Remember, it is when the card attacks, so it happens even before combat damage happens or even blockers are declared, so you can potentially clear blockers with spells before an opponent can even think of defending.
8) Villainous Wealth Shenanigans!!! This pick may be a stretch, but the card is just so cool even if it never is really worth playing.
9) Altar of the Brood Could easily become part of a combo of some sort. Like my 8th pick, this could also be a stretch, but it has the right cost on a potentially powerful ability.
10) Sorin, Solemn Visitor Probably belongs at number 8 and those two shift down 1, but anywhere in the top 10 is a good spot.
The card that almost made my list is See the Unwritten. I expect it will see play and some decks can really abuse it. Those decks happen to be the type of decks I love to play.
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All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Dig Through Time[/card]: Fact or Fiction-like card selection at Fact or Fiction-like prices (most of the time). Sure, you never get 3 cards, and you don't self-mill, but you dig deeper, and you get the 2 best cards!
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Here are my Top 10 New To Modern Cards, to kick things off:
JunkAbzan-coloured decks.BUGSultai ever becomes a Modern deck, this is part of the reason. It's a nigh-Maelstrom Pulse that's instant-speed, and it mega-loots when it's otherwise dead!BWRMardu Twin decks out there), Butcher of the Horde (if Mardu Midrange takes off, he's the reason), Timely Hordemate (reviving dudes in Pod decks seems swell), Bloodsoaked Champion (people always like brewing around guys who revive themselves from the dead), Herald of Anafenza (Ranger of Eos can now search for a really grindy 1-drop), Disdainful Stroke (hoses quite a lot of combo, Tron), Murderous Cut (now all we need is a non-blue, non-Bob black deck), Tormenting Voice (strictly better Wild Guess), See the Unwritten (them Summoning Trap players be brewin'), Savage Knuckleblade (a solidRUGTemur 3-drop), Clever Impersonator (for those times when you want Pod to help copy enchantments and planeswalkers), and Utter End (boot target nearly anything at instant speed--useful somewhere).I'm hoping Jeskai Ascendancy can do some cool things in Modern or Standard, it's pretty easy to go off with just a few mana creatures. Unfortuantely it's looking like a turn 5 win deck in standard that often folds to creature removal, so I'll probably have to look toward Modern instead.
1) Fetches, all 5 because they influence all the formats.
2) Clever Impersonator because of all that it can copy. It seems to me that it will see play in Standard, Commander, and Modern. Only legacy/vintage will likely not want it.
3) Surrak Dragonclaw Combat trick on a stick with benefits even after he hits the board. His size is also awesome.
4) Sarkhan, the Dragonspeaker His abilities are all good. His ultimate can happen in 3 turns naturally, less with other cards available in standard.
5) Dig Through Time Potentially devastating card advantage. UU is an insane rate to cast it at, and even if you don't max out delve, getting to pick from the top 7 the two best cards for a situation is amazing. This is a good control card made better by being an instant.
6) Sultai Ascendancy Never underestimate the power of being able to fill the grave, arrange your draws, and filter your deck.
7) Narset, Enlightened Master An ability that can easily be abused when built around properly. Remember, it is when the card attacks, so it happens even before combat damage happens or even blockers are declared, so you can potentially clear blockers with spells before an opponent can even think of defending.
8) Villainous Wealth Shenanigans!!! This pick may be a stretch, but the card is just so cool even if it never is really worth playing.
9) Altar of the Brood Could easily become part of a combo of some sort. Like my 8th pick, this could also be a stretch, but it has the right cost on a potentially powerful ability.
10) Sorin, Solemn Visitor Probably belongs at number 8 and those two shift down 1, but anywhere in the top 10 is a good spot.
The card that almost made my list is See the Unwritten. I expect it will see play and some decks can really abuse it. Those decks happen to be the type of decks I love to play.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
This seems closer to ancestral memories
1. Temur Ascendancy. I know its weak compared to its brethren, but my inner timmy just loves this card.
2. Ugin's Nexus. Locking out extra turns is always good.
3. See the Unwritten. Mono green fatties rejoice
4. Butcher of the horde. He just has so many options, will break limited.
5. Savage Knuckleblade. He's fun.
6. Sarkhan, the Dragonspeaker. I like that he can become indestructible
7. Murderous Cut. I like that it is removal that doesn't suck.
8. Taigam's Scheming . Great filter in the late game.
9. Sultai Ascendancy . I like that you can rearrange the order of the cards, or just dump them.
10. Trail of Mystery. I love ramp, and it will help ease out some of the crappier morph costs.
Here's my top 10 for Pauper! (In no particular order)
1. Tranquil Cove
2. Scoured Barrens
3. Blossoming Sands
4. Bloodfell Caves
5. Dismal Backwater
6. Jungle Hollow
7. Rugged Highlands
8. Swiftwater Cliffs
9. Thornwood Falls
10. Wind-Scarred Crag
AW YEA WOOOOOO
Honorable mention goes to Treasure Cruise for being an Ancestral Recall in hardcore control/dredge-based decks!
What a waste of time... really.
1. Polluted Delta
2. Flooded Strand
3. Windswept Heath
4. Wooded Foothills
5. Dig Through Time
6. Bloodstained Mire
7. Monastery Swiftspear
8. Sultai Charm
9. Treasure Cruise
10. Jeskai Charm
11. Abzan Charm
12. Sarkhan, the Dragonspeaker
13. Mardu Charm
14. Anafenza, the Foremost
15. Savage Knuckleblade
16. Sorin, Solemn Visitor
17. Murderous Cut
18. Butcher of the Horde
19. Siege Rhino
20. Crackling Doom
21. Utter End
22. Mantis Rider
23. Grim Haruspex
24. Sultai Ascendancy
25. Surrak Dragonclaw
Storm Crow is strictly worse than Seacoast Drake.