Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana cost.
Love this card. A complete blowout in limited if you hit even one or two creatures. They're exiled, so your opponent can't get the cards back, or even use them to delve.
If we get a Sultai deck in standard this will likely be a key player as well.
I think I went a little insane when this was first spoiled-
It's like they ripped it from my brain (and I didn't even know it was in there).
I honestly can't remember the last card to make me as giddy as this does...
Probably Panoptic Mirror?
That puts this on the short list for "favorite cards EVER,"
and I haven't even gotten to use it yet.
This was honestly the best present I got for my Birthday!
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
It's a cool card, pretty splashy and fun... but I think that it's constructed playability is tied to certain situations, for me, it's a bit of a trap. You'll have to have in mind that you have to cast it for 9-10 at least for being gamechanging, and even then is not that good vs Control, and average vs aggro. It's really good vs midrange though.
This card does have a "time limit". Any spells exiled by Villainous Wealth that you want to cast must be cast IMMEDIATELY during the resolution of the spell. They do not go to any kind of extra no-cost hand. They aren't in your pocket. You use them or lose them.
Private Mod Note
():
Rollback Post to RevisionRollBack
A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
the wording does seem a bit weird as it does not say something like : you may cast these cards until end of turn or while it's exiled this way like psychic intrusion
but is it possible to play their creature and sorcery speed spells at all? i might be digging to deep though
Yes, it casts any and all spells it hits (of your choice)
that cost X or less as soon as it resolves.
It only whiffs on lands and larger spells.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
We can play anything except land at the moment Villainous Wealth resolve. It's like the miracle ruling back in Avacyn Restored, where you add to choose if you casted it when you drew it or not.
In short... It's like if Villainous Wealth was giving flash to all of the nonland card you exiled with it, while not giving them flash... Understood?
It's the same deal as with Epic Experiment or the cascade ability. You cast the spells as part of the resolution of the ability.
If you cast it for x=6 (which is a 9 mana spell) you get 6 cards. If it's against control your odds of hitting something worth hitting are not great. Against aggro you hit 2 lands a burn spell and 3 small critters. Against midrange you can start getting some value, but they have a lot of lands and dorks as well. The card is a fail for the same reason as many similar spells in the past and why Genesis Wave is good. When you build a deck you cannot build it based on every opponent you will meet. Since you cannot plan on what Wealth might even possibly get you then you might as well cast something wroth casting for 9, like a Garruk or a Rakdos's Return for 7, or Plague Wind.
It's the same deal as with Epic Experiment or the cascade ability. You cast the spells as part of the resolution of the ability.
If you cast it for x=6 (which is a 9 mana spell) you get 6 cards. If it's against control your odds of hitting something worth hitting are not great. Against aggro you hit 2 lands a burn spell and 3 small critters. Against midrange you can start getting some value, but they have a lot of lands and dorks as well. The card is a fail for the same reason as many similar spells in the past and why Genesis Wave is good. When you build a deck you cannot build it based on every opponent you will meet. Since you cannot plan on what Wealth might even possibly get you then you might as well cast something wroth casting for 9, like a Garruk or a Rakdos's Return for 7, or Plague Wind.
Well if your playing this against an opponent and whiff on everything throwing 6-7 mana into it, at least you know their deck is crap and you should win
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
so my initial thougts are correct in thinking you can not cast creatures or other sorcery speed spells? im still confussed how powerfull / or the lack of power this card is/has
You can cast pretty much everything off of it. Stuff that says "cast before something or another" will still prevent you from casting those.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
I want to believe in this card. The variance is annoying. Making this your finisher and whiffing when you reveal a bunch of lands is going to hurt (escpecially because you probably just helped smooth out your opponent's draws in the process).
However, consider just how absolutely insane this card can be when it hits. Against the midrange creature decks (mono green, Jund/Temur, etc.) you're ripping things like Polukranos', Stormbreath Dragons, and Planeswalkers. Against aggro you end up just flooding your board with creatures that will at least chump or trade with what the opponent has. Both of these decks are very creature dense right now, and the only thing I'd really worry about hitting are lands. Hell, even hitting some enchantments wouldn't necessarily be a bad thing (hit some dudes and a Temur Ascendancy, cast Ascendancy and the dudes, huge profit).
Of course, this card sucks in the control mirror. In those cases, you could side it out and put in Empty the Pits. Pits actually looks pretty decent against control if you can get the mana for it. Being instant speed does wonders for its viability.
Just look at Ashiok, Nightmare Weaver. Pretty awful in the control matchup, but actually very good against creature decks, escpecially the midrange ones.
eh, I liked Genesis wave better. It got lands, and it encouraged you to build a synergistic deck. This thing is just random... do your opponents have a deck with a lot of good, non-land permanents? I suppose if you're trying to mill them, then this is a way to stay alive until that happens, but most mill decks don't generate enough mana for this to be efficient.
Too slow and unpredictable for competitive play IMO. If you can make the mana needed to make this good, i.e. 8+ in Standard where you really want to hit 5 drops, you probably have stronger and more reliable plays to make with it.
That said, easily my favorite card in the set. This card makes me want to build an EDH deck in those colors just so I can play with it.
Just look at Ashiok, Nightmare Weaver. Pretty awful in the control matchup, but actually very good against creature decks, escpecially the midrange ones.
Surprisingly useful at times against Esper, actually. I understand that it's completely unreliable and random, but if it goes unanswered you'll probably strike win-conditions that they can no longer elixir. They're pretty much screwed.
Tested this today in a BUG Control deck against GR Monsters. Villanous for five flipped over two Stombreath, a Courser, a Rabble, and a land. This card is bonkers.
Private Mod Note
():
Rollback Post to RevisionRollBack
One of these day I have to get myself organizized.
Too slow and unpredictable for competitive play IMO. If you can make the mana needed to make this good, i.e. 8+ in Standard where you really want to hit 5 drops, you probably have stronger and more reliable plays to make with it.
That said, easily my favorite card in the set. This card makes me want to build an EDH deck in those colors just so I can play with it.
I agree that it's probably too unpredictable to be a main win-con in standard. However, I can see its value as a 1-2 of.
Just looking at the decks people are brewing for rotation we see that things are most likely going more midrange. Sweepers are worse/more conditional, the best creatures start to come out on turns 3-5, and we're seeing some seriously pushed fatties (alongside things like Polukranos, Stormbreath Dragon, and Reaper of the Wilds we're seeing things like Butcher of the Horde, Savage Knuckleblade, Sagu Mauler, Siege Rhino, etc.). Even against aggro, assuming you've lived long enough to cast Wealth (you're looking to survive for the long game anyways) you can probably rip a ton of weenies off top and either keep them back as a wall of chump blockers, or just bash away.
We now have 3 'ramp' spells in font, peregrination, and embodiment of spring. Liliana combos with worst fears. Cast both, search for another worst fears, and another and another then you "Nemesis Wave" your opponent for a bunch.
Too slow and unpredictable for competitive play IMO. If you can make the mana needed to make this good, i.e. 8+ in Standard where you really want to hit 5 drops, you probably have stronger and more reliable plays to make with it.
That said, easily my favorite card in the set. This card makes me want to build an EDH deck in those colors just so I can play with it.
I agree that it's probably too unpredictable to be a main win-con in standard. However, I can see its value as a 1-2 of.
Just looking at the decks people are brewing for rotation we see that things are most likely going more midrange. Sweepers are worse/more conditional, the best creatures start to come out on turns 3-5, and we're seeing some seriously pushed fatties (alongside things like Polukranos, Stormbreath Dragon, and Reaper of the Wilds we're seeing things like Butcher of the Horde, Savage Knuckleblade, Sagu Mauler, Siege Rhino, etc.). Even against aggro, assuming you've lived long enough to cast Wealth (you're looking to survive for the long game anyways) you can probably rip a ton of weenies off top and either keep them back as a wall of chump blockers, or just bash away.
That's fair. Maybe as a SB card for those kinds of matchups.
Ran RUG Monsters at FNM. Had 1 villainous Wealth in mainboard. Only black sources were carytid and 2 mana confluences.
Was playing against RG Monsters and top decked Wealth late. Cast it where X=20. Two stormbreaths, Xenagos planeswalker, Xenagod, Polukonos and he scooped before getting to all 20.
Cast it against RW burn for X=5. Got two little burn spells and two spells that were not optimal to play at that time so not that great. If I could of cast reflecting palm the next turn against him?
Really wondering about timing as well. When you look at similiar cards, they are all much more clear.
Chandra clearly states end of turn on her zero. Stolen goods says until end of turn. Genesis Wave changes the zone of cards you do not cast immediately. So does Epic Experiment. psychic intrusion expliciately states you can can them while they are still exiled.
The cards are exiled first. Then it states you may cast those cards but it never says immediately, end of turn, nor in future.
Gathering gives us nothing of use in the rules update.
Ran RUG Monsters at FNM. Had 1 villainous Wealth in mainboard. Only black sources were carytid and 2 mana confluences.
Was playing against RG Monsters and top decked Wealth late. Cast it where X=20. Two stormbreaths, Xenagos planeswalker, Xenagod, Polukonos and he scooped before getting to all 20.
Cast it against RW burn for X=5. Got two little burn spells and two spells that were not optimal to play at that time so not that great. If I could of cast reflecting palm the next turn against him?
Really wondering about timing as well. When you look at similiar cards, they are all much more clear.
Chandra clearly states end of turn on her zero. Stolen goods says until end of turn. Genesis Wave changes the zone of cards you do not cast immediately. So does Epic Experiment. psychic intrusion expliciately states you can can them while they are still exiled.
The cards are exiled first. Then it states you may cast those cards but it never says immediately, end of turn, nor in future.
Gathering gives us nothing of use in the rules update.
Gatherer states:
You cast the cards one at a time as Villainous Wealth is resolving, choosing modes, targets, and so on. The last card you cast will be the first one to resolve. Ignore timing restrictions based on the cards’ types. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
Basically, you have to cast them during resolution because Wealth is a sorcery. If a spell or activated/triggered ability lets you cast something, you have to do it while it's resolving unless it says otherwise. To compare your examples:
Chandra, Pyromaster needs the clause on her 0 to function the way they want -- as pseudo-card draw for one turn only. Otherwise you'd have to do it during resolution, like her -7.
Stolen Goods has the until end of turn clause as a conscious decision to make it better. Presumably development decided it would be too weak if you had to cast the single stolen spell during resolution. With Wealth, you're expected to hit multiple cards, so it's okay if some are useless.
I suspect Genesis Wave and Epic Experiment put the leftovers in your graveyard because it's your own deck, and you'd rather have stuff in your graveyard than in exile. In KTK standard, you'd rather not fuel your opponent's delve if you can avoid it, and in general you're happy to leave their stuff exiled. Serves 'em right.
Psychic Intrusion is another power-level one -- they already make you pay 5 mana for Intrusion and then more for the stolen spell. Making you do it immediately would be just too much.
We now have 3 'ramp' spells in font, peregrination, and embodiment of spring. Liliana combos with worst fears. Cast both, search for another worst fears, and another and another then you "Nemesis Wave" your opponent for a bunch.
The only problem here is what do u do against the quick horde.
Sorcery
Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana cost.
Love this card. A complete blowout in limited if you hit even one or two creatures. They're exiled, so your opponent can't get the cards back, or even use them to delve.
If we get a Sultai deck in standard this will likely be a key player as well.
Green devotion can ramp it like nothing else.
4 Elvish Mystic
4 Rakshasa Deathdealer
4 Courser of Kruphix
4 Polukranos, World Eater
4 Genesis Hydra
4 Villainous Wealth
Mana Fix
4 Sylvan Caryatid
Lands
3 Nykthos, Shrine to Nyx
4 Opulent Palace
4 Llanowar Wastes
4 Yavimaya Coast
3 Ashiok, Nightmare Weaver
4 Nissa, Worldwaker
4 Elvish Mystic
4 Kiora's Follower
1 Voyaging Satyr
4 Sylvan Caryatid
4 Courser of Kruphix
3 Polukranos, World Eater
4 Sultai Charm
4 Villainous Wealth
Planeswalkers: 7
3 Nissa, Worldwaker
4 Kiora, the Crashing Wave
Land: 25
3 Nykthos, Shrine to Nyx
4 Opulent Palace
4 Mana Confluence
2 Temple of Mystery
1 Temple of Malady
4 Yavimaya Coast
2 Island
5 Forest
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
It's like they ripped it from my brain (and I didn't even know it was in there).
I honestly can't remember the last card to make me as giddy as this does...
Probably Panoptic Mirror?
That puts this on the short list for "favorite cards EVER,"
and I haven't even gotten to use it yet.
This was honestly the best present I got for my Birthday!
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Yes, it casts any and all spells it hits (of your choice)
that cost X or less as soon as it resolves.
It only whiffs on lands and larger spells.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
In short... It's like if Villainous Wealth was giving flash to all of the nonland card you exiled with it, while not giving them flash... Understood?
- "Oh, yea... and I'll take any nonland card, not just permanents. Muahahah"
If you cast it for x=6 (which is a 9 mana spell) you get 6 cards. If it's against control your odds of hitting something worth hitting are not great. Against aggro you hit 2 lands a burn spell and 3 small critters. Against midrange you can start getting some value, but they have a lot of lands and dorks as well. The card is a fail for the same reason as many similar spells in the past and why Genesis Wave is good. When you build a deck you cannot build it based on every opponent you will meet. Since you cannot plan on what Wealth might even possibly get you then you might as well cast something wroth casting for 9, like a Garruk or a Rakdos's Return for 7, or Plague Wind.
Well if your playing this against an opponent and whiff on everything throwing 6-7 mana into it, at least you know their deck is crap and you should win
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
You can cast pretty much everything off of it. Stuff that says "cast before something or another" will still prevent you from casting those.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
However, consider just how absolutely insane this card can be when it hits. Against the midrange creature decks (mono green, Jund/Temur, etc.) you're ripping things like Polukranos', Stormbreath Dragons, and Planeswalkers. Against aggro you end up just flooding your board with creatures that will at least chump or trade with what the opponent has. Both of these decks are very creature dense right now, and the only thing I'd really worry about hitting are lands. Hell, even hitting some enchantments wouldn't necessarily be a bad thing (hit some dudes and a Temur Ascendancy, cast Ascendancy and the dudes, huge profit).
Of course, this card sucks in the control mirror. In those cases, you could side it out and put in Empty the Pits. Pits actually looks pretty decent against control if you can get the mana for it. Being instant speed does wonders for its viability.
Just look at Ashiok, Nightmare Weaver. Pretty awful in the control matchup, but actually very good against creature decks, escpecially the midrange ones.
U/R Delver
That said, easily my favorite card in the set. This card makes me want to build an EDH deck in those colors just so I can play with it.
Surprisingly useful at times against Esper, actually. I understand that it's completely unreliable and random, but if it goes unanswered you'll probably strike win-conditions that they can no longer elixir. They're pretty much screwed.
I agree that it's probably too unpredictable to be a main win-con in standard. However, I can see its value as a 1-2 of.
Just looking at the decks people are brewing for rotation we see that things are most likely going more midrange. Sweepers are worse/more conditional, the best creatures start to come out on turns 3-5, and we're seeing some seriously pushed fatties (alongside things like Polukranos, Stormbreath Dragon, and Reaper of the Wilds we're seeing things like Butcher of the Horde, Savage Knuckleblade, Sagu Mauler, Siege Rhino, etc.). Even against aggro, assuming you've lived long enough to cast Wealth (you're looking to survive for the long game anyways) you can probably rip a ton of weenies off top and either keep them back as a wall of chump blockers, or just bash away.
U/R Delver
4 Embodiment of Spring
4 Courser of Kruphix
3 Peregrination
3 Kiora, the Crashing Wave
4 Dictate of Karametra
4 Worst Fears
4 Villinous Wealth
2 Empty the Pits
1 In Garruk's Wake
4 Temple of Mystery
4 Temple of Malady
4 Yavamaya Coast
6 Forest
3 Swamp
3 Island
1 Urborg
We now have 3 'ramp' spells in font, peregrination, and embodiment of spring. Liliana combos with worst fears. Cast both, search for another worst fears, and another and another then you "Nemesis Wave" your opponent for a bunch.
That's fair. Maybe as a SB card for those kinds of matchups.
Was playing against RG Monsters and top decked Wealth late. Cast it where X=20. Two stormbreaths, Xenagos planeswalker, Xenagod, Polukonos and he scooped before getting to all 20.
Cast it against RW burn for X=5. Got two little burn spells and two spells that were not optimal to play at that time so not that great. If I could of cast reflecting palm the next turn against him?
Really wondering about timing as well. When you look at similiar cards, they are all much more clear.
Chandra clearly states end of turn on her zero. Stolen goods says until end of turn. Genesis Wave changes the zone of cards you do not cast immediately. So does Epic Experiment. psychic intrusion expliciately states you can can them while they are still exiled.
The cards are exiled first. Then it states you may cast those cards but it never says immediately, end of turn, nor in future.
Gathering gives us nothing of use in the rules update.
Basically, you have to cast them during resolution because Wealth is a sorcery. If a spell or activated/triggered ability lets you cast something, you have to do it while it's resolving unless it says otherwise. To compare your examples:
The only problem here is what do u do against the quick horde.
1x Ashiok, Nightmare Weaver
3x Courser of Kruphix
4x Dig Through Time
4x Embodiment of Spring
4x End Hostilities
2x Extinguish All Hope
3x Font of Fertility
4x Kiora, the Crashing Wave
2x Kruphix, God of Horizons
3x Nissa's Expedition
2x Nissa, Worldwaker
2x Villainous Wealth
4x Flooded Strand
7x Forest
3x Island
1x Urborg, Tomb of Yawgmoth
3x Plains
3x Polluted Delta
2x Swamp
3x Windswept Heath
4x Bile Blight
2x Cranial Archive
4x Disdainful Stroke
4x Drown in Sorrow
1x Icy Blast
I actually managed to beat Abzan and Mardu midrange a few times.
An enigma as vexing as life itself.