Disclaimer: we haven't seen half the set yet, but this will be based on the many rares and mythics already spoiled for Khans of Tarkir.
In my opinion, Theros block is one of the worst sets released recently. It came right after Return to Ravnica block, which had its ups (RTR) and downs (DM). But overall RTR gave us many tools and even cards that see play in other formats like Deathrite Shaman and Abrupt Decay. Theros wasn't really interesting for two reasons 1) it wasn't really enchantment matters even with the third set and 2) it wasn't fun to play IMO. Building "tanks" of enchantment creatures just felt ackward and you could see WOTC's shift for the casual players in the set. This is becoming even more true with Khans, thanks to the shift from the 4-mana wrath to a 5-mana one. But that's another debate.
My problem so far with Khans is how no card seem to have any "wow" factor EXCEPT for fetches. Wingmate Roc is not the kind of Mythic that gets a reaction from me, except a negative one. The art is boring. The effect is boring. I understand it is powerful in Limited and *might* see play elsewhere, but where is the awesome feeling of opening a Mythic? A couple years ago, you had stuff like Wurmcoil Engine, which was very cool because its power level made no doubt. And it was given as a pre-release freebie, too. Now I'm watching Khans cards and feel they're all underpowered or just aim to be flavorful. Everything is extremely safe as far as development goes, nothing seems to push the envelope. I'm all for balance, but the set seems way too safe. It feels like Innistrad was 10 years ago.
Maybe I'm spoiled, but I feel Khans is another set that cares too much about flavor over great cards. Of course it's early, but I hope we'll start seeing stuff that will make me say "wow" soon.
I knew I waited too long to be the first to complain about the set. So far, I haven't really seen anything worthy of legacy play other than the reprinted fetches, but there is sooooooooooooooo much more to this set to be released that I expect there will be some chase cards still coming out. This set will sell like hotcakes due to the fetches. I've been playing magic since the beginning and this set isn't all that terrible in my book. I played Homelands. I actually spent money on packs of that. 2 months ago when I was in Italy, I saw a box of it still on a shelf with packs waiting to be sold for 3 euro a piece. I should have offered him 10 euro cents. As long as this set is fun to play people shouldn't be too worried about the power level. In it's environment there will be good cards. Just don't expect them to be high dollar cards after rotation. Even cards that do survive rotation don't always retain their value. Look at Geist of Saint Traft. He was 30 bucks at one point, maybe even more. Now he is what 5 bucks? Poor poor Geist. As long as the set is fun, I won't worry about it's power level. I played Homelands. WHY DID I PLAY HOMELANDS???
Private Mod Note
():
Rollback Post to RevisionRollBack
All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Wingmate Roc - This card will DEFINITELY be good for standard. 6 power across two bodies at 5 mana, plus a solid lifegain ability? It's practically the second coming of Baneslayer Angel. Sarkhan, Dragonspeaker - The latest in a line of highly playable 5 mana hasty Dragons. This one trades Stormbreath's Pro-White and Monstrous for the ability to dodge sorcery speed removal, the ability to burn out basically any relevant creature, and a strong Ult that gives you piles of card advantage. Guaranteed Standard-playable, and I could see it in Modern and Cube as well. See the Unwritten - Also seems like a strong standard plant. Summoning Trap was great, and this trades instant speed and the Trap cost for fueling Dredge and easily getting two creatures instead of one. Anafenza, the Foremost - Strong stats and two relevant abilities means this is a shoe in for standard. Narset, Enlightened Master - This card is hella exciting for EDH, and I could see a copy in Modern UWR Control as well as a strong finisher Sidisi, Brood Tyrant - It's like a mini Grave Titan for a significantly lower cost. Fuels GY shenanigans and spits out a significant army Sorin, Solemn Visitor - Great stats for the cost, multiple relevant abilities including an easily-accessible ultimate. Definite standard playable, possibly Modern playable in WB Tokens. Zurgo Helmsmasher - 5 mana, 7 power, haste, and indestructible when attacking. Fairly certain we'll see this guy in standard, as that's quite the beating. Ugin's Nexus - This is the only Mythic so far that I *don't* think will see standard play, and it's still pretty exciting for EDH as a colorless source of extra turns.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I kinda agree with the OP. There are no cards comparable in power level to DRS spoiled yet. Most of the mythics and rares are dollar bin quality. Then there are the fetches!
I kinda agree with the OP. There are no cards comparable in power level to DRS spoileHid yet. Most of the mythics and rares are dollar bin quality. Then there are the fetches!
I really don't understand how you expected them to print a card on the power level DRS, which is banned.
Also, the fact that the mythics are not immediately format staples is flicken GREAT, for your finances. I'd rather see power on lower rarities.
But I admit I'm getting a vibe of.too much frech vanilla going on, like on theros
Deathrite shaman preordered for what? $3. It took a while for people to realize he was a great card. I preordered a bunch of the things when he was spoiled, as like the last card from RTR. How do people complain about power level every single set... Wizards will not power creep the hell out of magic for you. I actually really liked Theros, and so did a lot of people, I'd be fine with another theros.
The set seems about a billion times more interesting and powerful than the horrible Theros block. I admit I was not a Shards fan either, but enemy colour pairs have always been my favourites. I would rather have mediocre, build around mythics any day instead of stupid cards like geist of saint traft that are obviously pushed tourney staples that a casual player could never afford. Yes, some of the clan abilities are pretty awful, but just ignore those and focus on the gold cards and fixing. Just pretend the clan abilities are only used in Limited, for which they were designed.
Disclaimer: we haven't seen half the set yet, but this will be based on the many rares and mythics already spoiled for Khans of Tarkir.
In my opinion, Theros block is one of the worst sets released recently. It came right after Return to Ravnica block, which had its ups (RTR) and downs (DM). But overall RTR gave us many tools and even cards that see play in other formats like Deathrite Shaman and Abrupt Decay. Theros wasn't really interesting for two reasons 1) it wasn't really enchantment matters even with the third set and 2) it wasn't fun to play IMO. Building "tanks" of enchantment creatures just felt ackward and you could see WOTC's shift for the casual players in the set. This is becoming even more true with Khans, thanks to the shift from the 4-mana wrath to a 5-mana one. But that's another debate.
My problem so far with Khans is how no card seem to have any "wow" factor EXCEPT for fetches. Wingmate Roc is not the kind of Mythic that gets a reaction from me, except a negative one. The art is boring. The effect is boring. I understand it is powerful in Limited and *might* see play elsewhere, but where is the awesome feeling of opening a Mythic? A couple years ago, you had stuff like Wurmcoil Engine, which was very cool because its power level made no doubt. And it was given as a pre-release freebie, too. Now I'm watching Khans cards and feel they're all underpowered or just aim to be flavorful. Everything is extremely safe as far as development goes, nothing seems to push the envelope. I'm all for balance, but the set seems way too safe. It feels like Innistrad was 10 years ago.
Maybe I'm spoiled, but I feel Khans is another set that cares too much about flavor over great cards. Of course it's early, but I hope we'll start seeing stuff that will make me say "wow" soon.
People will continue to bash you, call you spoiled, etc., but you're absolutely right. Power levels continue to circle the drain. We're in the Masques / Kamigawa stage of the cycle. Just settle in and get comfy for a while. This is what Magic looks like now. At least there's always Legacy. As for Modern, Wizards seems content with letting the oldest legal sets define the format, while the new sets are left to be forgotten once their time in Standard is done.
We're getting cheap new fetches, so I can't complain too much.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently playing:
Standard: I, for one, welcome our new rhinoceros overlords
Modern: Pod's dead, Bob's back.
Legacy: Lands, Deathblade, Death and Taxes, Elves, MUD
Retired Legacy: Merfolk, Goblins, Jund, Delver, Reanimator
People will continue to bash you, call you spoiled, etc., but you're absolutely right. Power levels continue to circle the drain. We're in the Masques / Kamigawa stage of the cycle.
I congratulate your ability to judge the power level of an entire block by loooking at less than the 10% of its cards.
People will continue to bash you, call you spoiled, etc., but you're absolutely right. Power levels continue to circle the drain. We're in the Masques / Kamigawa stage of the cycle.
I congratulate your ability to judge the power level of an entire block by loooking at less than the 10% of its cards.
Eh. We're at more then 10%. Not even close to seeing 50% yet though. I don't get why people start passing judgement so early though.
1) Limited or constructed, multicolored is more exciting than "focus on monocolor", period. The only way I could see standard ruined is if Mono Green becomes the new Mono Black
2) I already prefer the flavor of Khans over Theros, which was shockingly supposed to be the focus of the block.
3) Five fetches alone will make more impact in eternal formats, specifically modern, than all of the cards in Theros ever will
4) Block isn't bogged down by guaranteed near-unplayable cycle of mythics which traditionally have an important role in constructed (as sad as that is)
I admit a lot of the cards I've seen are lame, but there have been some neat cards in casual formats. I think a lot of the intro pack cards are more powerful/interesting than any of the ones from Theros. Ankle Shanker looks terrific in EDH, the cat demon is cool too.
I'm an uncommon card guy myself. I want to see some uncommons pushed. Theros block was a nightmare for me because instead of amazing creatures or interesting or powerful uncommon spells I saw a bunch of junky combat tricks, overcosted bestow creatures, inferior enchantment creature versions of popular hate cards and god knows what else all for the sake of the dynamic voltron limited (sarcasm).
Lastly, to echo the sentiments of a friend, I really hope they don't "waste" morph like they did with scry. Poor scry.
This is one of "those threads." This set is already producing more interesting, unique, and potentially playable cards for various formats that Theros and Born combined.
I am currently feeling underwhelmed, but I'm reserving judgment for later. Maybe I'm disappointed so far because I haven't seen anything that makes me want to put it into my cube (besides wedge lands). There was a lot of hope going into spoilers for a wedge set.
"Mythics should be like Wurmcoil Engine"
Yeah, our wallets think differently. But hey, keep ignoring what Mythics SHOULD be. They've hit that mostly right so far.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
1st, fetches are enough. Even if every other card was a vanilla creature, that is STILL enough to make Khans more relevant to eternal formats than the entire Theros block. Nothing enables a deck like a good manabase, and fetchlands are the best mana in the game. Yes, better than the alpha dual lands. After all, a single fetch land can fix four colors for the lowly cost of 1-3 life. The deck thinning is marginal, but the fixing is invaluable. Obviously the price changes are important but Modern will see more benefit than Legacy, Vintage or Commander simply because they've never had access to all the fetchlands before.
2nd, you shouldn't expect playable mythics. Mythics are mythic for flavor and limited purposes, not because they are more competitive. Mythics are aimed more towards Commander decks and casual players. They usually cost too much to be played in eternal formats, where tapping out for four or more needs to win you the game. If they are strong enough to see play regardless, something usually went wrong in the development process. In fact, the truth of the matter is that most of format staples of Modern, Legacy, and Vintage are considered mistakes. In R&D, Time Spiral seemed like a fine card that didn't break anything. When testing Yawgmoth's Will, the secret tech R&D thought of combining it with was Whetstone. With Tinker, they were concerned mainly about the interaction with Mana Vault over, say, Mindslaver. Rofellos was thought to be okay because the only creature they could think to break him with was Fyndhorn Brownie. Skullclamp was thought to be a card that would be used only in a bizarre combo deck. Cranial Plating was thought to have potential in limited, and then they lowered the equip cost and switched from a flat +3/-1 to +1/0 for each artifact. Sensei's Divining Top was considered a "good tempting bad card."
Basically, the eternal formats are filled with cards that are WAY more powerful than they were thought to be in testing. Now R&D has a much longer list of mistakes to learn from and has a much better grasp on how powerful a card is. They don't want to print more Batterskulls. They want to create a fun limited format and deliberately push a few non-broken cards at a time to be constructed playable. In Theros, those cards were limited to Courser of Kruphix, Thassa, Eidolon of the Great Revel, Spirit of the Labyrinth and maybe Brimaz. These cards are designed so that they don't break standard in half but hopefully fulfill a role in eternal decks. Of these, Eidolon of the Great Revel is actually the most successful. He's the 5th most played creature in Modern, and still a top 20 creature in Legacy.
That said, I almost guarantee this set will have more eternal relevance than Theros. The mythics will mostly just be splashy cards, but Anafenza is already a lock to see modern play. The better charms are likely to see play in modern as well, even if they may be too expensive for legacy. But perhaps the most interesting cards will be the Delve cards. They have the potential to be absurdly powerful in eternal formats. For example 7U - Draw 3, Delve is basically Ancestral Recall for any deck that uses a graveyard. 8BB Reanimate becomes the second best reanimation spell ever printed. If a vanilla 5/5 flier for 7B is playable is Legacy, imagine the impact of a stronger creature or a spell. Additionally we'll likely see a rare or uncommon that falls through the cracks.
Disclaimer: we haven't seen half the set yet, but this will be based on the many rares and mythics already spoiled for Khans of Tarkir.
In my opinion, Theros block is one of the worst sets released recently. It came right after Return to Ravnica block, which had its ups (RTR) and downs (DM). But overall RTR gave us many tools and even cards that see play in other formats like Deathrite Shaman and Abrupt Decay. Theros wasn't really interesting for two reasons 1) it wasn't really enchantment matters even with the third set and 2) it wasn't fun to play IMO. Building "tanks" of enchantment creatures just felt ackward and you could see WOTC's shift for the casual players in the set. This is becoming even more true with Khans, thanks to the shift from the 4-mana wrath to a 5-mana one. But that's another debate.
My problem so far with Khans is how no card seem to have any "wow" factor EXCEPT for fetches. Wingmate Roc is not the kind of Mythic that gets a reaction from me, except a negative one. The art is boring. The effect is boring. I understand it is powerful in Limited and *might* see play elsewhere, but where is the awesome feeling of opening a Mythic? A couple years ago, you had stuff like Wurmcoil Engine, which was very cool because its power level made no doubt. And it was given as a pre-release freebie, too. Now I'm watching Khans cards and feel they're all underpowered or just aim to be flavorful. Everything is extremely safe as far as development goes, nothing seems to push the envelope. I'm all for balance, but the set seems way too safe. It feels like Innistrad was 10 years ago.
Maybe I'm spoiled, but I feel Khans is another set that cares too much about flavor over great cards. Of course it's early, but I hope we'll start seeing stuff that will make me say "wow" soon.
Wurmcoil Engine? Are you kidding me? That card is way overpowered compare to most cards in Magic. Your demand is as ridiculous as using Desert Twister as the representative for green color pie.
That's the issue with cards like Wurmcoil Engine. It created a precedent in terms of absurd power level at mythic rarity, that it becomes now difficult for some players to conceive that a mythic rare can just be an "okay" card. Not every mythic has to be an Archangel's Light, but the same applies for overpowered bombs.
I am currently feeling underwhelmed, but I'm reserving judgment for later. Maybe I'm disappointed so far because I haven't seen anything that makes me want to put it into my cube (besides wedge lands). There was a lot of hope going into spoilers for a wedge set.
Same. I haven't seen any cards I want to slot into a Standard deck yet, let alone something for Modern/Legacy. However, the set looks fun to draft, and contains the fetchlands, which means I'm ok with drafting it once or twice a week without much to show for it but some fetchland playsets.
Mythics don't have to be for EDH and don't have to be broken. Keranos and Thassa are good examples. Sphinx's Revelation (in fact, the whole cycle) is another.
1) Fetches alone are going to completely change Modern. This is what everyone who plays modern has been asking for. It will also draw more players to Legacy, since fetches were one of the barriers to entry
In my opinion, Theros block is one of the worst sets released recently. It came right after Return to Ravnica block, which had its ups (RTR) and downs (DM). But overall RTR gave us many tools and even cards that see play in other formats like Deathrite Shaman and Abrupt Decay. Theros wasn't really interesting for two reasons 1) it wasn't really enchantment matters even with the third set and 2) it wasn't fun to play IMO. Building "tanks" of enchantment creatures just felt ackward and you could see WOTC's shift for the casual players in the set. This is becoming even more true with Khans, thanks to the shift from the 4-mana wrath to a 5-mana one. But that's another debate.
My problem so far with Khans is how no card seem to have any "wow" factor EXCEPT for fetches. Wingmate Roc is not the kind of Mythic that gets a reaction from me, except a negative one. The art is boring. The effect is boring. I understand it is powerful in Limited and *might* see play elsewhere, but where is the awesome feeling of opening a Mythic? A couple years ago, you had stuff like Wurmcoil Engine, which was very cool because its power level made no doubt. And it was given as a pre-release freebie, too. Now I'm watching Khans cards and feel they're all underpowered or just aim to be flavorful. Everything is extremely safe as far as development goes, nothing seems to push the envelope. I'm all for balance, but the set seems way too safe. It feels like Innistrad was 10 years ago.
Maybe I'm spoiled, but I feel Khans is another set that cares too much about flavor over great cards. Of course it's early, but I hope we'll start seeing stuff that will make me say "wow" soon.
Let this great clan rest in peace (2001-2011)
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Wingmate Roc - This card will DEFINITELY be good for standard. 6 power across two bodies at 5 mana, plus a solid lifegain ability? It's practically the second coming of Baneslayer Angel.
Sarkhan, Dragonspeaker - The latest in a line of highly playable 5 mana hasty Dragons. This one trades Stormbreath's Pro-White and Monstrous for the ability to dodge sorcery speed removal, the ability to burn out basically any relevant creature, and a strong Ult that gives you piles of card advantage. Guaranteed Standard-playable, and I could see it in Modern and Cube as well.
See the Unwritten - Also seems like a strong standard plant. Summoning Trap was great, and this trades instant speed and the Trap cost for fueling Dredge and easily getting two creatures instead of one.
Anafenza, the Foremost - Strong stats and two relevant abilities means this is a shoe in for standard.
Narset, Enlightened Master - This card is hella exciting for EDH, and I could see a copy in Modern UWR Control as well as a strong finisher
Sidisi, Brood Tyrant - It's like a mini Grave Titan for a significantly lower cost. Fuels GY shenanigans and spits out a significant army
Sorin, Solemn Visitor - Great stats for the cost, multiple relevant abilities including an easily-accessible ultimate. Definite standard playable, possibly Modern playable in WB Tokens.
Zurgo Helmsmasher - 5 mana, 7 power, haste, and indestructible when attacking. Fairly certain we'll see this guy in standard, as that's quite the beating.
Ugin's Nexus - This is the only Mythic so far that I *don't* think will see standard play, and it's still pretty exciting for EDH as a colorless source of extra turns.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Also, the fact that the mythics are not immediately format staples is flicken GREAT, for your finances. I'd rather see power on lower rarities.
But I admit I'm getting a vibe of.too much frech vanilla going on, like on theros
Some people are really spoiled...
Also it's funny people complaing about "design"... when all they want are powerful busted cards.
thats my cube
thats my cube
People will continue to bash you, call you spoiled, etc., but you're absolutely right. Power levels continue to circle the drain. We're in the Masques / Kamigawa stage of the cycle. Just settle in and get comfy for a while. This is what Magic looks like now. At least there's always Legacy. As for Modern, Wizards seems content with letting the oldest legal sets define the format, while the new sets are left to be forgotten once their time in Standard is done.
We're getting cheap new fetches, so I can't complain too much.
Standard: I, for one, welcome our new rhinoceros overlords
Modern: Pod's dead, Bob's back.
Legacy: Lands, Deathblade, Death and Taxes, Elves, MUD
Retired Legacy: Merfolk, Goblins, Jund, Delver, Reanimator
And we've only seen a handful of cards.
Yah.
I congratulate your ability to judge the power level of an entire block by loooking at less than the 10% of its cards.
Eh. We're at more then 10%. Not even close to seeing 50% yet though. I don't get why people start passing judgement so early though.
1) Limited or constructed, multicolored is more exciting than "focus on monocolor", period. The only way I could see standard ruined is if Mono Green becomes the new Mono Black
2) I already prefer the flavor of Khans over Theros, which was shockingly supposed to be the focus of the block.
3) Five fetches alone will make more impact in eternal formats, specifically modern, than all of the cards in Theros ever will
4) Block isn't bogged down by guaranteed near-unplayable cycle of mythics which traditionally have an important role in constructed (as sad as that is)
I admit a lot of the cards I've seen are lame, but there have been some neat cards in casual formats. I think a lot of the intro pack cards are more powerful/interesting than any of the ones from Theros. Ankle Shanker looks terrific in EDH, the cat demon is cool too.
I'm an uncommon card guy myself. I want to see some uncommons pushed. Theros block was a nightmare for me because instead of amazing creatures or interesting or powerful uncommon spells I saw a bunch of junky combat tricks, overcosted bestow creatures, inferior enchantment creature versions of popular hate cards and god knows what else all for the sake of the dynamic voltron limited (sarcasm).
Lastly, to echo the sentiments of a friend, I really hope they don't "waste" morph like they did with scry. Poor scry.
http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/new-card-discussion/570289-lets-get-this-thread-out-of-the-way
Let this great clan rest in peace (2001-2011)
Yeah, our wallets think differently. But hey, keep ignoring what Mythics SHOULD be. They've hit that mostly right so far.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
2nd, you shouldn't expect playable mythics. Mythics are mythic for flavor and limited purposes, not because they are more competitive. Mythics are aimed more towards Commander decks and casual players. They usually cost too much to be played in eternal formats, where tapping out for four or more needs to win you the game. If they are strong enough to see play regardless, something usually went wrong in the development process. In fact, the truth of the matter is that most of format staples of Modern, Legacy, and Vintage are considered mistakes. In R&D, Time Spiral seemed like a fine card that didn't break anything. When testing Yawgmoth's Will, the secret tech R&D thought of combining it with was Whetstone. With Tinker, they were concerned mainly about the interaction with Mana Vault over, say, Mindslaver. Rofellos was thought to be okay because the only creature they could think to break him with was Fyndhorn Brownie. Skullclamp was thought to be a card that would be used only in a bizarre combo deck. Cranial Plating was thought to have potential in limited, and then they lowered the equip cost and switched from a flat +3/-1 to +1/0 for each artifact. Sensei's Divining Top was considered a "good tempting bad card."
Basically, the eternal formats are filled with cards that are WAY more powerful than they were thought to be in testing. Now R&D has a much longer list of mistakes to learn from and has a much better grasp on how powerful a card is. They don't want to print more Batterskulls. They want to create a fun limited format and deliberately push a few non-broken cards at a time to be constructed playable. In Theros, those cards were limited to Courser of Kruphix, Thassa, Eidolon of the Great Revel, Spirit of the Labyrinth and maybe Brimaz. These cards are designed so that they don't break standard in half but hopefully fulfill a role in eternal decks. Of these, Eidolon of the Great Revel is actually the most successful. He's the 5th most played creature in Modern, and still a top 20 creature in Legacy.
That said, I almost guarantee this set will have more eternal relevance than Theros. The mythics will mostly just be splashy cards, but Anafenza is already a lock to see modern play. The better charms are likely to see play in modern as well, even if they may be too expensive for legacy. But perhaps the most interesting cards will be the Delve cards. They have the potential to be absurdly powerful in eternal formats. For example 7U - Draw 3, Delve is basically Ancestral Recall for any deck that uses a graveyard. 8BB Reanimate becomes the second best reanimation spell ever printed. If a vanilla 5/5 flier for 7B is playable is Legacy, imagine the impact of a stronger creature or a spell. Additionally we'll likely see a rare or uncommon that falls through the cracks.
Wurmcoil Engine? Are you kidding me? That card is way overpowered compare to most cards in Magic. Your demand is as ridiculous as using Desert Twister as the representative for green color pie.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Same. I haven't seen any cards I want to slot into a Standard deck yet, let alone something for Modern/Legacy. However, the set looks fun to draft, and contains the fetchlands, which means I'm ok with drafting it once or twice a week without much to show for it but some fetchland playsets.
Mythics don't have to be for EDH and don't have to be broken. Keranos and Thassa are good examples. Sphinx's Revelation (in fact, the whole cycle) is another.
1) Fetches alone are going to completely change Modern. This is what everyone who plays modern has been asking for. It will also draw more players to Legacy, since fetches were one of the barriers to entry
2) So far Rattleclaw Mystic, Anafenza, the Foremost, Sultai Charm, Mardu Ascendancy, and Utter End are all at a high enough power level to see play outside of Standard. I'm not saying they all will, but I expect at least a couple of them to see some play (especially Anafenza and the Charm)
3) All of the best cards spoiled so far are multicolor, which bodes well for standard because it creates an incentive to play multicolored decks.
This is not to mention some of the awesome stuff this set will do in EDH. It's also shaping up to be a very interesting limited environment.