1. Genesis Hydra - solid card.
2. Avarice Amulet - meh. Pretty gimicky, and I don't like the combined LOTR-pacman reference. I understand its a nod to the designer topic, but original content please
3. Aggressive Mining - Interesting design. They should've printed Skyshroud Ranger
4. Shield of the Avatar - This card is just plain garbage. They get the best artist in the biz to do the art but it does nothing.
5. Master of Predicaments - Meh. At least its semi-playable. Shouldve just taken the place of the Mercurial guy.
6. Xathrid Skyblade - pretty neat uncommon.
7. Warden of the Beyond - While a little boring, it is pretty efficient, since white gets so much exile.
8. Spirit Bonds - Pretty fun design.
9. Goblin Kaboomist - I really dislike this card. Why do they keep having to make goblins with dumb random elements?
10. Yisan, the Wanderer Bard - props to this guy for trying to make Birthing Pod a legendary creature.
11. Chasm Skulker - pretty neat card
12. Hot Soup - Zzzzzzzzzzzz
13. Cruel Sadist - Terrible flavor, slow, unreliable card.
14. Ob Nixilis, Unshackled - Pretty much unplayable outside of EDH, but the ability is so trollworthy that I'd probably want to try it out anyway.
I think most are decent-good, a few are great, and a few are terrible. What do you guys think?
And obviously none of these players play Modern because none of them made anything that is playable there. I also don't see why none of them made instants or sorceries.
The lack of instants and sorceries is odd maybe they weren't allowed to... Aggressive mining can get used in older formats, the deck would have ramp so 4 mana isn't the worst in the world. I have heard whisperings of spirit bonds in low tier modern decks.
Most are pretty good in EDH.
Avarice is good for RW equipment decks, say Tarjic for example. Shield of the avatar works with Kemba.
I underestimated Yisan's instant speed, when the card pool is expanded to all of magic just grabbing 1 drops out of your deck like that seems really good.
I like hot soups flavour seems pretty good in limited
Kaboomist seems a little complicated for what it does, but once you have a lord or two and it doesn't die to itself it becomes useful... but not good.
Not every card is good, the important thing for these cards is to be interesting and the majority of the cards are interesting.
I like the general idea, hate the flavour text, and really like Master of Predicaments and wish it had been made good enough to be Constructed-playable (which would mean being 4 mana, the days of 5 mana 4/4 modest upside fliers died years ago).
Aggressive Mining is the most interesting design of the lot. And as much as he is bad, Ob Nix is hilarious for the troll factor. "If you use that fetchland, I'm going to kick you, and kill your dog."
1. Genesis Hydra - Any green based deck will look at it. It will see play.
2. Avarice Amulet - Cute card, might see some niche uses in specific decks, but it's not a great card.
3. Aggressive Mining - Some Johnnys will figure out combos and other strong strategies with this. I'd stockpile up on Claws of Gix for this one.
4. Shield of the Avatar - Meh? I guess it can kinda work in creatureswarms kindasortamaybe?
5. Master of Predicaments - Pretty funny card, can do some nice tricks in various cheaty-based decks. Not a top tier card by any means.
6. Xathrid Skyblade - Glissa 2.0 pointed and laughed. The design is nice, but the card itself is meh.
7. Warden of the Beyond - Interesting design space, but not good in EDH.
8. Spirit Bonds - It will go places, shame it doesn't work in Spirit Tribal.
9. Goblin Kaboomist - Hilarious Goblin and once again it opens up some design options, but it's not a good card for EDH.
10. Yisan, the Wanderer Bard - A build-around card. Decent Green commander, very good for those who want to avoid the tried-and-true Mono-G Generals.
11. Chasm Skulker - Draw-based decks will enjoy this. I myself will toy with this in Zegana.
12. Hot Soup - Seems like it could be a fun way of forcing through some damage. Darksteel Plate + This?
13. Cruel Sadist - Horrible, horrible card. I can't even begin to think of any way the game could run to make this any good.
14. Ob Nixilis, Unshackled - This is gonna piss off a lot of tutor/fetch-addicted folks.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I like the koboomist. All you need is one goblin lord (in the M15 limited, the red paragon) and the randomness is removed from the equation.
Cruel sadist is just horrible. I usually lament about seeing unplayable cards, but usually the cards are just unplayable in the present meta or would at least have some niche in some christmasland deck. This one is just bad from every perspective.
If her first ability would have read "at the beginning of your upkeep, you lose 1 life and put a +1/+1 counter on ~", then she might have had some application. Removing the tapping requirement and allowing the player to sink lots of life and mana into the creature in a single turn also may have found this card a niche. As it stands, I may very well just end up destroying every copy that I ever pull. Something this terrible just shouldn't be in circulation.
Avarice amulet is also terrible. It costs way too much for something so unreliable. IMO, it should have been a nearly free trinket to throw onto the battlefield that the players could have then squabbled over. I get the silly pac-man watch joke, but it would have been better if the cost/benefit ratio was strong enough for people to actually go out of their way to fight over the darn thing.
Honestly, I love them all. some arnt that great, but I think most have possible applications in standard.
My personal opinion on these cards is that the idea behind them is awesome. I feel like R&D gets stuck in their own little box, and has a hard time coming up with seriously new ideas. This brings some new ideas and thought processes into something that has stayed fairly stagnant (and boring) for the past couple of years. Honestly, I don't think they (R&D) would have made a lot of these cards if left to their own devices.
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1. Genesis Hydra - solid card.
2. Avarice Amulet - meh. Pretty gimicky, and I don't like the combined LOTR-pacman reference. I understand its a nod to the designer topic, but original content please
3. Aggressive Mining - Interesting design. They should've printed Skyshroud Ranger
4. Shield of the Avatar - This card is just plain garbage. They get the best artist in the biz to do the art but it does nothing.
5. Master of Predicaments - Meh. At least its semi-playable. Shouldve just taken the place of the Mercurial guy.
6. Xathrid Skyblade - pretty neat uncommon.
7. Warden of the Beyond - While a little boring, it is pretty efficient, since white gets so much exile.
8. Spirit Bonds - Pretty fun design.
9. Goblin Kaboomist - I really dislike this card. Why do they keep having to make goblins with dumb random elements?
10. Yisan, the Wanderer Bard - props to this guy for trying to make Birthing Pod a legendary creature.
11. Chasm Skulker - pretty neat card
12. Hot Soup - Zzzzzzzzzzzz
13. Cruel Sadist - Terrible flavor, slow, unreliable card.
14. Ob Nixilis, Unshackled - Pretty much unplayable outside of EDH, but the ability is so trollworthy that I'd probably want to try it out anyway.
I think most are decent-good, a few are great, and a few are terrible. What do you guys think?
Storm Crow is strictly worse than Seacoast Drake.
Aggressive mining can get used in older formats, the deck would have ramp so 4 mana isn't the worst in the world. I have heard whisperings of spirit bonds in low tier modern decks.
Most are pretty good in EDH.
Avarice is good for RW equipment decks, say Tarjic for example. Shield of the avatar works with Kemba.
I underestimated Yisan's instant speed, when the card pool is expanded to all of magic just grabbing 1 drops out of your deck like that seems really good.
I like hot soups flavour seems pretty good in limited
Kaboomist seems a little complicated for what it does, but once you have a lord or two and it doesn't die to itself it becomes useful... but not good.
Not every card is good, the important thing for these cards is to be interesting and the majority of the cards are interesting.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Aggressive Mining is the most interesting design of the lot. And as much as he is bad, Ob Nix is hilarious for the troll factor. "If you use that fetchland, I'm going to kick you, and kill your dog."
Give Zaliki a CardI must have all the cats!
1. Genesis Hydra - Any green based deck will look at it. It will see play.
2. Avarice Amulet - Cute card, might see some niche uses in specific decks, but it's not a great card.
3. Aggressive Mining - Some Johnnys will figure out combos and other strong strategies with this. I'd stockpile up on Claws of Gix for this one.
4. Shield of the Avatar - Meh? I guess it can kinda work in creatureswarms kindasortamaybe?
5. Master of Predicaments - Pretty funny card, can do some nice tricks in various cheaty-based decks. Not a top tier card by any means.
6. Xathrid Skyblade - Glissa 2.0 pointed and laughed. The design is nice, but the card itself is meh.
7. Warden of the Beyond - Interesting design space, but not good in EDH.
8. Spirit Bonds - It will go places, shame it doesn't work in Spirit Tribal.
9. Goblin Kaboomist - Hilarious Goblin and once again it opens up some design options, but it's not a good card for EDH.
10. Yisan, the Wanderer Bard - A build-around card. Decent Green commander, very good for those who want to avoid the tried-and-true Mono-G Generals.
11. Chasm Skulker - Draw-based decks will enjoy this. I myself will toy with this in Zegana.
12. Hot Soup - Seems like it could be a fun way of forcing through some damage. Darksteel Plate + This?
13. Cruel Sadist - Horrible, horrible card. I can't even begin to think of any way the game could run to make this any good.
14. Ob Nixilis, Unshackled - This is gonna piss off a lot of tutor/fetch-addicted folks.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Cruel sadist is just horrible. I usually lament about seeing unplayable cards, but usually the cards are just unplayable in the present meta or would at least have some niche in some christmasland deck. This one is just bad from every perspective.
If her first ability would have read "at the beginning of your upkeep, you lose 1 life and put a +1/+1 counter on ~", then she might have had some application. Removing the tapping requirement and allowing the player to sink lots of life and mana into the creature in a single turn also may have found this card a niche. As it stands, I may very well just end up destroying every copy that I ever pull. Something this terrible just shouldn't be in circulation.
Avarice amulet is also terrible. It costs way too much for something so unreliable. IMO, it should have been a nearly free trinket to throw onto the battlefield that the players could have then squabbled over. I get the silly pac-man watch joke, but it would have been better if the cost/benefit ratio was strong enough for people to actually go out of their way to fight over the darn thing.
My personal opinion on these cards is that the idea behind them is awesome. I feel like R&D gets stuck in their own little box, and has a hard time coming up with seriously new ideas. This brings some new ideas and thought processes into something that has stayed fairly stagnant (and boring) for the past couple of years. Honestly, I don't think they (R&D) would have made a lot of these cards if left to their own devices.
About Mindslaver rulings: