Unless the someone was working for wizards we are still out on an official ruling.
Everyone at my LGS argued over the Obdezat/Whip combo, and look how that turned out. This may be another one of those cases where the ruling fights logic. Of course this is brand new design space so what logic do we have to go on?
Unless the someone was working for wizards we are still out on an official ruling.
Everyone at my LGS argued over the Obdezat/Whip combo, and look how that turned out. This may be another one of those cases where the ruling fights logic. Of course this is brand new design space so what logic do we have to go on?
To be fair, the Obzedat/Whip combo does go back to the CR and how nothing states that Obzedat must be in exile for it to return to the battlefield, since nothing specifies the zone specifically. This combo's answer lay in the art of using the CR rules correctly.
This has to do with interpretation.
@leslak: I have no idea what you're saying there. I'm merely pointing out that the proposed solution wouldn't have worked.
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This thread is gonna be a very interesting re-read when he have the official ruling. Half of us are gonna look like complete idiots.
Why hasn't wotc said something about this? It's not like the magic community has been arguing over this card for like 12 hours straight now. Just tell tabak to log back into tumblr and post 1 thing. Would save us a lot of arguing.
All the judges in the world could be wrong and it wouldn't change what the official Matt Tabak Stamped Ruling is, which sometimes makes tons of/little/no sense. One thing is for sure, I would really hate to be the rules manager.
Tabak says release notes are coming soon, hes in a meeting now. So I assume we will get an answer today.
EDIT: tabak says on twitter he will issue a ruling after he gets out of his current meeting.
This is pretty simple... the ability sets up an exception to the rule, and exceptions always over-rule the rule. so being able to activate the exception should over-rule the rule each time.
Any chance the exception rule allows for it to supersede the time restrictions?
A very, very small one. Loyalty abilities during your opponents turn would allow you to ult some walkers the second turn after playing them. Which is very dangerous developmentwise.
Any chance the exception rule allows for it to supersede the time restrictions?
Assuming R&D didn't mess up the wording, then no. The ability only allows you to override the "I've already activated a loyalty ability of this permanent this turn" restriction, not the "it's my opponent's turn" restriction.
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It seems like you have to take the whole sentence as a whole and not break it apart to understand what it's saying.
"For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn."
The focus is not on the word "once", but on the phrase "once this turn". That sets up a duration and a restriction for the ability. It has to be this turn, and it can only be once this turn. Activating the ability again wouldn't change the duration or restriction already in place.
Scenario:
1. Use Elspeth, Sun's Champion to make three tokens.
2. Activate The Chain Veil
3. Attempt to use Elspeth's +1 loyalty ability again.
4. The game looks at the effect created by the Veil and says, "Ok, yeah, you can do that once this turn."
5. Use Elspeth's +1 to make three tokens.
6. Use Kiora's Follower to untap The Chain Veil
7. Activate The Chain Veil
8. Attempt to use Elspeth's +1 loyalty ability again.
9. The game looks at the effect created by both Veil activations and says, "Nope. You already did that once this turn."
Could be wrong, but that's what makes sense for me.
It seems like you have to take the whole sentence as a whole and not break it apart to understand what it's saying.
"For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn."
The focus is not on the word "once", but on the phrase "once this turn". That sets up a duration and a restriction for the ability. It has to be this turn, and it can only be once this turn. Activating the ability again wouldn't change the duration or restriction already in place.
Scenario:
1. Use Elspeth, Sun's Champion to make three tokens.
2. Activate The Chain Veil
3. Attempt to use Elspeth's +1 loyalty ability again.
4. The game looks at the effect created by the Veil and says, "Ok, yeah, you can do that once this turn."
5. Use Elspeth's +1 to make three tokens.
6. Use Kiora's Follower to untap The Chain Veil
7. Activate The Chain Veil
8. Attempt to use Elspeth's +1 loyalty ability again.
9. The game looks at the effect created by both Veil activations and says, "Nope. You already did that once this turn."
Could be wrong, but that's what makes sense for me.
If you readed at least this page you would see that Rick Hayashi ( level 3 judge ...) that sayed you can't go infinite with the chain veil and untap effect( posted yesterday on tweeter) now posted again saying he was wrong and that yes , you can ( go infinite with untap effects...)
and a couple other things...
It seems like you have to take the whole sentence as a whole and not break it apart to understand what it's saying.
"For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn."
The focus is not on the word "once", but on the phrase "once this turn". That sets up a duration and a restriction for the ability. It has to be this turn, and it can only be once this turn. Activating the ability again wouldn't change the duration or restriction already in place.
Scenario:
1. Use Elspeth, Sun's Champion to make three tokens.
2. Activate The Chain Veil
3. Attempt to use Elspeth's +1 loyalty ability again.
4. The game looks at the effect created by the Veil and says, "Ok, yeah, you can do that once this turn."
5. Use Elspeth's +1 to make three tokens.
6. Use Kiora's Follower to untap The Chain Veil
7. Activate The Chain Veil
8. Attempt to use Elspeth's +1 loyalty ability again.
9. The game looks at the effect created by both Veil activations and says, "Nope. You already did that once this turn."
Could be wrong, but that's what makes sense for me.
This is wrong because two activations of Veil create two separate effects. The planeswalker used up one effect (which can be used once, and "this turn" rider signifies that if you won't use it, it's gone once the turn changes), but it didn't use the other effect.
Weren't you the one that was saying you could activate PW abilities at instant speed? Yeah, I think I'll wait for an official ruling. The judge has said two completely different things now, each time someone claiming it was the definitive ruling. Again, I'll wait on official word before admitting I'm wrong.
Edit: "Once this turn" is a restriction that lasts until the end of the turn, not until the effect is used. Otherwise Prophetic Flamespeaker would only allow you to play one card from the two it exiles (double strike), since you would be using the effect by playing the card.
It seems like you have to take the whole sentence as a whole and not break it apart to understand what it's saying.
"For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn."
The focus is not on the word "once", but on the phrase "once this turn". That sets up a duration and a restriction for the ability. It has to be this turn, and it can only be once this turn. Activating the ability again wouldn't change the duration or restriction already in place.
Scenario:
1. Use Elspeth, Sun's Champion to make three tokens.
2. Activate The Chain Veil
3. Attempt to use Elspeth's +1 loyalty ability again.
4. The game looks at the effect created by the Veil and says, "Ok, yeah, you can do that once this turn."
5. Use Elspeth's +1 to make three tokens.
6. Use Kiora's Follower to untap The Chain Veil
7. Activate The Chain Veil
8. Attempt to use Elspeth's +1 loyalty ability again.
9. The game looks at the effect created by both Veil activations and says, "Nope. You already did that once this turn."
Could be wrong, but that's what makes sense for me.
This is wrong because two activations of Veil create two separate effects. The planeswalker used up one effect (which can be used once, and "this turn" rider signifies that if you won't use it, it's gone once the turn changes), but it didn't use the other effect.
it is the same effect, you get the effect again but you already used it, nheirnwording could have been better but it has the weirdnwording of once this turn instead of additional activation to each planeswalker because they wanted to make that clear. A level 3 judge working for wizards confirmed they don't stack
I have it on very good authority that Chain Veil works as follows:
1. Each activation allows for another Loyalty ability for each of your walkers to be used.
So, yes, you can "go infinite" with it.
2. It doesn't matter what order Loyalty Abilities and the Veil's ability are used in.
So you can activate Veil, then use two loyalty abilities of a walker. Or you can use a Loyalty ability, activate veil, and use another one. Either way works.
3. It doesn't matter if the walker is question was on the battlefield when the Veil's ability resolved.
So you can activate veil, use Jace AoT twice, cast another Jace (keeping the new one), and use that Jace twice too.
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I have it on very good authority that Chain Veil works as follows:
3. It doesn't matter if the walker is question was on the battlefield when the Veil's ability resolved.
So you can activate veil, use Jace AoT twice, cast another Jace (keeping the new one), and use that Jace twice too.
I don't think this is true. Otherwise, an effect that says "White creatures you control get [something] until end of turn" would affect a creature that enters the battlefield after the application of that effect, which is clearly not the case.
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The best point that should have put it to rest is that if they wanted it to only work once per turn, they'd simply only let you activate the ability once per turn as they do with every single thing that only works once a turn.
Unfortunately, that still doesn't solve the problem of potentially having multiple activations of the ability in a single turn (through blinking, etc.). The same problem of "ability that states something that's true" versus "ability that creates an 'expendable' usage of aomething" would still arise.
Which isn't a problem. That's how they all work. Blinking something is supposed to give you value. If you're using PWers, blinks AND this to do something "broken", it's hardly degenerate or game-breaking. If they wanted us to only normally get this effect once a turn, they would quite obviously just say "activate this ability only once each turn", plain and simple. It would be so simple and removes all ambiguity. The fact that they didn't should be the most obvious proof in the world of how they intended it to work and how the ruling will eventually be stated, regardless of whether or not people want to bicker about the wording (which is fine).
I have it on very good authority that Chain Veil works as follows:
3. It doesn't matter if the walker is question was on the battlefield when the Veil's ability resolved.
So you can activate veil, use Jace AoT twice, cast another Jace (keeping the new one), and use that Jace twice too.
I don't think this is true. Otherwise, an effect that says "White creatures you control get [something] until end of turn" would affect a creature that enters the battlefield after the application of that effect, which is clearly not the case.
Nah, that's how Gideon works. If they play a haste guy the next turn, it still has to attack Gideon even though it wasn't on the battlefield (or under your opponent's control) when you activated Gideon.
Weren't you the one that was saying you could activate PW abilities at instant speed? Yeah, I think I'll wait for an official ruling. The judge has said two completely different things now, each time someone claiming it was the definitive ruling. Again, I'll wait on official word before admitting I'm wrong.
Edit: "Once this turn" is a restriction that lasts until the end of the turn, not until the effect is used. Otherwise Prophetic Flamespeaker would only allow you to play one card from the two it exiles (double strike), since you would be using the effect by playing the card.
Um, no. It triggers twice when it deals damage twice and therefore is two different, completely separate effects. Each effect lets you play that card until end of turn. Using up one doesn't use up the other, that'd be idiotic, and it has absolutely nothing to do with this case.
I have it on very good authority that Chain Veil works as follows:
1. Each activation allows for another Loyalty ability for each of your walkers to be used.
So, yes, you can "go infinite" with it.
2. It doesn't matter what order Loyalty Abilities and the Veil's ability are used in.
So you can activate Veil, then use two loyalty abilities of a walker. Or you can use a Loyalty ability, activate veil, and use another one. Either way works.
3. It doesn't matter if the walker is question was on the battlefield when the Veil's ability resolved.
So you can activate veil, use Jace AoT twice, cast another Jace (keeping the new one), and use that Jace twice too.
The fact that it's a continuous effect given to the activating player until the end of the turn should tell you that #2 and #3 are true. The walkers don't gain an ability, the player does. It doesn't matter when the walker came into play or when their loyalty abilities are used.
It's #1 that is still ambiguous. I don't see anywhere in the rules that clearly demonstrates one way or the other. They'll need to add a clause for this card.
It seems like you have to take the whole sentence as a whole and not break it apart to understand what it's saying.
"For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn."
The focus is not on the word "once", but on the phrase "once this turn". That sets up a duration and a restriction for the ability. It has to be this turn, and it can only be once this turn. Activating the ability again wouldn't change the duration or restriction already in place.
Scenario:
1. Use Elspeth, Sun's Champion to make three tokens.
2. Activate The Chain Veil
3. Attempt to use Elspeth's +1 loyalty ability again.
4. The game looks at the effect created by the Veil and says, "Ok, yeah, you can do that once this turn."
5. Use Elspeth's +1 to make three tokens.
6. Use Kiora's Follower to untap The Chain Veil
7. Activate The Chain Veil
8. Attempt to use Elspeth's +1 loyalty ability again.
9. The game looks at the effect created by both Veil activations and says, "Nope. You already did that once this turn."
Could be wrong, but that's what makes sense for me.
This is wrong because two activations of Veil create two separate effects. The planeswalker used up one effect (which can be used once, and "this turn" rider signifies that if you won't use it, it's gone once the turn changes), but it didn't use the other effect.
it is the same effect, you get the effect again but you already used it, nheirnwording could have been better but it has the weirdnwording of once this turn instead of additional activation to each planeswalker because they wanted to make that clear. A level 3 judge working for wizards confirmed they don't stack
Yes, and the same level 3 judge also confirmed the opposite. Why do you think it would create the same effect? Which other card works that way?
I don't think this is true. Otherwise, an effect that says "White creatures you control get [something] until end of turn" would affect a creature that enters the battlefield after the application of that effect, which is clearly not the case.
If Chain Veil was granting an ability, you'd be right. But it's actually altering the game rules, so you're not.
It's the same thing as, say, Gideon Jura's ability. It doesn't care which creatures are in play when it's activated, because it's not actually directly affecting them, it's affecting the game rules.
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The fact that it's a continuous ability given to the activating player until the end of the turn should tell you that #2 and #3 are true.
It's a continuous effect that continues to apply until the end of the turn, yes, but it only applies for each planeswalker that was on the battlefield during the resolution of the ability. It does not affect planeswalkers that enter the battlefield after the ability has resolved.
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The fact that it's a continuous effect given to the activating player until the end of the turn should tell you that #2 and #3 are true.
It's a continuous effect that continues to apply until the end of the turn, yes, but it only applies for each planeswalker that was on the battlefield during the resolution of the ability. It does not affect planeswalkers that enter the battlefield after the ability has resolved.
It doesn't affect planeswalkers at all. It affects the player and allows them to circumvent the one activation per turn rule. Do you see anywhere in the rulebook that would say otherwise?
I have it on very good authority that Chain Veil works as follows:
1. Each activation allows for another Loyalty ability for each of your walkers to be used.
So, yes, you can "go infinite" with it.
2. It doesn't matter what order Loyalty Abilities and the Veil's ability are used in.
So you can activate Veil, then use two loyalty abilities of a walker. Or you can use a Loyalty ability, activate veil, and use another one. Either way works.
3. It doesn't matter if the walker is question was on the battlefield when the Veil's ability resolved.
So you can activate veil, use Jace AoT twice, cast another Jace (keeping the new one), and use that Jace twice too.
Nope. You're referring to what I think of as the Mutilate rule. Mutilate and any other spells or abilities that have an effect on permanents in play only affect those permanents on the battlefield at the time the spell resolves, unless the card specifically states otherwise. For example, if you Mutilate and kill Thragtusk, the remaining token from Thragtusk does not get -x/-x, because it does not enter the battlefield until after Mutilate resolves.
Another example would be Brave the Elements. It grants protection from X color to white creatures you control, but only those creatures in play when BtE resolves. You couldn't cast a Savannah Lion after the fact and expect it to receive protection from BtE, because it was not in play to receive the effect.
Who was your very good authority? Just curious as to their reasoning.
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I have it on very good authority that Chain Veil works as follows:
1. Each activation allows for another Loyalty ability for each of your walkers to be used.
So, yes, you can "go infinite" with it.
2. It doesn't matter what order Loyalty Abilities and the Veil's ability are used in.
So you can activate Veil, then use two loyalty abilities of a walker. Or you can use a Loyalty ability, activate veil, and use another one. Either way works.
3. It doesn't matter if the walker is question was on the battlefield when the Veil's ability resolved.
So you can activate veil, use Jace AoT twice, cast another Jace (keeping the new one), and use that Jace twice too.
Nope. You're referring to the old Mutilate rule. Mutilate and any other spells or abilities that have an effect on permanents in play only affect those permanents on the battlefield at the time the spell resolves, unless the card specifically states otherwise. For example, if you Mutilate and kill Thragtusk, the remaining token from Thragtusk does not get -x/-x, because it does not enter the battlefield until after Mutilate resolves.
Another example would be Brave the Elements. It grants protection from X color to white creatures you control, but only those creatures in play when BtE resolves. You couldn't cast a Savannah Lion after the fact and expect it to receive protection from BtE, because it was not in play to receive the effect.
Who was your very good authority? Just curious as to their reasoning.
Except The Chain Veil's ability doesn't affect any permanents in play. It affects the game rules for the controlling player until the end of the turn.
Nah, that's how Gideon works. If they play a haste guy the next turn, it still has to attack Gideon even though it wasn't on the battlefield (or under your opponent's control) when you activated Gideon.
That's because Gideon's ability doesn't trigger until declaring attackers on your opponent's turn. Fundamental difference in timing. You have to look at the time of the ability and when it actually fires.
Think of it with Jace, Architect of Thought. You +1 him on your turn, but the trigger doesn't go on the stack until your opponent declares attackers (and of course it's your trigger to declare as well). He will still affect their haste creatures that were played after his +1 was activated because the ability doesn't fire off until the declare attacker's step.
If Chain Veil was granting an ability, you'd be right. But it's actually altering the game rules, so you're not.
It's the same thing as, say, Gideon Jura's ability. It doesn't care which creatures are in play when it's activated, because it's not actually directly affecting them, it's affecting the game rules.
This somewhat makes sense. I'll refrain from judgment until we get an official ruling. Nonetheless, I'm now of the opinion that this thread (and others discussing it) should probably be locked or deleted so as to avoid miscommunication until we have a clarification from Wizards.
Except The Chain Veil's ability doesn't affect any permanents in play. It affects the game rules for the controlling player until the end of the turn.
Possibly. It depends on whether the clause "planeswalkers you control" refers to only those planeswalkers you control at the time of activation. I believe we'll see a clarification either way.
Everyone at my LGS argued over the Obdezat/Whip combo, and look how that turned out. This may be another one of those cases where the ruling fights logic. Of course this is brand new design space so what logic do we have to go on?
To be fair, the Obzedat/Whip combo does go back to the CR and how nothing states that Obzedat must be in exile for it to return to the battlefield, since nothing specifies the zone specifically. This combo's answer lay in the art of using the CR rules correctly.
This has to do with interpretation.
@leslak: I have no idea what you're saying there. I'm merely pointing out that the proposed solution wouldn't have worked.
[c]Lightning Bolt[/c] -> Lightning Bolt
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no he is explicity saying "I was wrong"
in his words;
-Rick Hayashi
|o|
Ps: I m dancing and singing "eye of the Tiger" right now..
:dancing:
Tabak says release notes are coming soon, hes in a meeting now. So I assume we will get an answer today.
EDIT: tabak says on twitter he will issue a ruling after he gets out of his current meeting.
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A very, very small one. Loyalty abilities during your opponents turn would allow you to ult some walkers the second turn after playing them. Which is very dangerous developmentwise.
Assuming R&D didn't mess up the wording, then no. The ability only allows you to override the "I've already activated a loyalty ability of this permanent this turn" restriction, not the "it's my opponent's turn" restriction.
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Vowels-Only Format
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"For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn."
The focus is not on the word "once", but on the phrase "once this turn". That sets up a duration and a restriction for the ability. It has to be this turn, and it can only be once this turn. Activating the ability again wouldn't change the duration or restriction already in place.
Scenario:
1. Use Elspeth, Sun's Champion to make three tokens.
2. Activate The Chain Veil
3. Attempt to use Elspeth's +1 loyalty ability again.
4. The game looks at the effect created by the Veil and says, "Ok, yeah, you can do that once this turn."
5. Use Elspeth's +1 to make three tokens.
6. Use Kiora's Follower to untap The Chain Veil
7. Activate The Chain Veil
8. Attempt to use Elspeth's +1 loyalty ability again.
9. The game looks at the effect created by both Veil activations and says, "Nope. You already did that once this turn."
Could be wrong, but that's what makes sense for me.
If you readed at least this page you would see that
Rick Hayashi ( level 3 judge ...) that sayed you can't go infinite with the chain veil and untap effect( posted yesterday on tweeter) now posted again saying he was wrong and that yes , you can ( go infinite with untap effects...)
and a couple other things...
make once be twice and you will see that too
This is wrong because two activations of Veil create two separate effects. The planeswalker used up one effect (which can be used once, and "this turn" rider signifies that if you won't use it, it's gone once the turn changes), but it didn't use the other effect.
Edit: "Once this turn" is a restriction that lasts until the end of the turn, not until the effect is used. Otherwise Prophetic Flamespeaker would only allow you to play one card from the two it exiles (double strike), since you would be using the effect by playing the card.
1. Each activation allows for another Loyalty ability for each of your walkers to be used.
So, yes, you can "go infinite" with it.
2. It doesn't matter what order Loyalty Abilities and the Veil's ability are used in.
So you can activate Veil, then use two loyalty abilities of a walker. Or you can use a Loyalty ability, activate veil, and use another one. Either way works.
3. It doesn't matter if the walker is question was on the battlefield when the Veil's ability resolved.
So you can activate veil, use Jace AoT twice, cast another Jace (keeping the new one), and use that Jace twice too.
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I don't think this is true. Otherwise, an effect that says "White creatures you control get [something] until end of turn" would affect a creature that enters the battlefield after the application of that effect, which is clearly not the case.
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Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Which isn't a problem. That's how they all work. Blinking something is supposed to give you value. If you're using PWers, blinks AND this to do something "broken", it's hardly degenerate or game-breaking. If they wanted us to only normally get this effect once a turn, they would quite obviously just say "activate this ability only once each turn", plain and simple. It would be so simple and removes all ambiguity. The fact that they didn't should be the most obvious proof in the world of how they intended it to work and how the ruling will eventually be stated, regardless of whether or not people want to bicker about the wording (which is fine).
Nah, that's how Gideon works. If they play a haste guy the next turn, it still has to attack Gideon even though it wasn't on the battlefield (or under your opponent's control) when you activated Gideon.
Um, no. It triggers twice when it deals damage twice and therefore is two different, completely separate effects. Each effect lets you play that card until end of turn. Using up one doesn't use up the other, that'd be idiotic, and it has absolutely nothing to do with this case.
The fact that it's a continuous effect given to the activating player until the end of the turn should tell you that #2 and #3 are true. The walkers don't gain an ability, the player does. It doesn't matter when the walker came into play or when their loyalty abilities are used.
It's #1 that is still ambiguous. I don't see anywhere in the rules that clearly demonstrates one way or the other. They'll need to add a clause for this card.
Yes, and the same level 3 judge also confirmed the opposite. Why do you think it would create the same effect? Which other card works that way?
If Chain Veil was granting an ability, you'd be right. But it's actually altering the game rules, so you're not.
It's the same thing as, say, Gideon Jura's ability. It doesn't care which creatures are in play when it's activated, because it's not actually directly affecting them, it's affecting the game rules.
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It's a continuous effect that continues to apply until the end of the turn, yes, but it only applies for each planeswalker that was on the battlefield during the resolution of the ability. It does not affect planeswalkers that enter the battlefield after the ability has resolved.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
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It doesn't affect planeswalkers at all. It affects the player and allows them to circumvent the one activation per turn rule. Do you see anywhere in the rulebook that would say otherwise?
Nope. You're referring to what I think of as the Mutilate rule. Mutilate and any other spells or abilities that have an effect on permanents in play only affect those permanents on the battlefield at the time the spell resolves, unless the card specifically states otherwise. For example, if you Mutilate and kill Thragtusk, the remaining token from Thragtusk does not get -x/-x, because it does not enter the battlefield until after Mutilate resolves.
Another example would be Brave the Elements. It grants protection from X color to white creatures you control, but only those creatures in play when BtE resolves. You couldn't cast a Savannah Lion after the fact and expect it to receive protection from BtE, because it was not in play to receive the effect.
Who was your very good authority? Just curious as to their reasoning.
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Modern: Pod's dead, Bob's back.
Legacy: Lands, Deathblade, Death and Taxes, Elves, MUD
Retired Legacy: Merfolk, Goblins, Jund, Delver, Reanimator
Except The Chain Veil's ability doesn't affect any permanents in play. It affects the game rules for the controlling player until the end of the turn.
That's because Gideon's ability doesn't trigger until declaring attackers on your opponent's turn. Fundamental difference in timing. You have to look at the time of the ability and when it actually fires.
Think of it with Jace, Architect of Thought. You +1 him on your turn, but the trigger doesn't go on the stack until your opponent declares attackers (and of course it's your trigger to declare as well). He will still affect their haste creatures that were played after his +1 was activated because the ability doesn't fire off until the declare attacker's step.
EDIT:
This somewhat makes sense. I'll refrain from judgment until we get an official ruling. Nonetheless, I'm now of the opinion that this thread (and others discussing it) should probably be locked or deleted so as to avoid miscommunication until we have a clarification from Wizards.
2nd EDIT:
Possibly. It depends on whether the clause "planeswalkers you control" refers to only those planeswalkers you control at the time of activation. I believe we'll see a clarification either way.
Standard: I, for one, welcome our new rhinoceros overlords
Modern: Pod's dead, Bob's back.
Legacy: Lands, Deathblade, Death and Taxes, Elves, MUD
Retired Legacy: Merfolk, Goblins, Jund, Delver, Reanimator