Standard constructed playable if hexproof is playable. Possibly playable in a bestow or equipment deck too. Better than witchstalker. Reach isn't as directly relevant as unblockable, but the fact that it's green and has an extra point of power make me feel that this is better than invisible stalker. Good card for certain types of decks.
Playing against Hexproof decks, I've found that what they really needed was one more solid Hexproofer to consistently hit one in the early game. Reach is meh, but a 2/1 for 2 is pretty good for the deck. Given the enchantments you put on it, it doesn't really matter if it'd be a 2/1 or a 2/2. I'd bet it sees play in the deck.
People will just play Drown in Sorrow. That card alone makes the Hexproof deck impossible to be competitive.
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unless
you plan on having all duals and the new land. I mean Witchstalker is fine and it's not even played, so why would a 2-drop suddenly make this deck viable? Might be fun for FNM I guess.
People will just play Drown in Sorrow. That card alone makes the Hexproof deck impossible to be competitive.
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unless
you plan on having all duals and the new land. I mean Witchstalker is fine and it's not even played, so why would a 2-drop suddenly make this deck viable? Might be fun for FNM I guess.
naya hexproof deck is already competitive.... enchantments to put on him are ethereal armor and unflinching courage. witchstalker is a center piece of the current hexproof deck. the hexproof decks only really bad match up was control running Devour Flesh or celestial flare. all the deck needed was another early drop to apply pressure and suit up. also the hexproof deck also got Aegis of the Gods which could theoretically shore up those weaknesses. its putting up decent results
Naya hexproof was making top 8 here and there even with bad mana and a bad hexproof situation. Now the mana is better and the deck has a much better creature as well. Naya hexproof is most likely a solid tier 2 deck now.
It gives a lot of incentive to playing mono or mostly mono-G with Nylea, Eidolon of Blossoms and Dictate of Karametra. No need to get 2-for-1'd by devour flesh when you can jam devotion.
People will just play Drown in Sorrow. That card alone makes the Hexproof deck impossible to be competitive.
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unless
you plan on having all duals and the new land. I mean Witchstalker is fine and it's not even played, so why would a 2-drop suddenly make this deck viable? Might be fun for FNM I guess.
You can't be serious. The Enchantments push the toughness of the creatures past 2 easily, and then Drown rots in your hand while you die. It's edict, Wrath, or bust. Always has been, always will be until they stop printing this mechanic.
On topic this and Mana Confluence are extremely relevant additions to GWr Hexproof. You now get to run 4 Gladecover, 4 this, 4 Witchstalker, which is the same number of Hexproof creatures played in Modern Bogles. The auras in Standard aren't half bad either, and neither is the Mana. The deck has what it takes to a real contender now (and it already made some Top 8s) which is depressing for those who love to play Magic and not Goldfish.
People will just play Drown in Sorrow. That card alone makes the Hexproof deck impossible to be competitive.
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unless
you plan on having all duals and the new land. I mean Witchstalker is fine and it's not even played, so why would a 2-drop suddenly make this deck viable? Might be fun for FNM I guess.
You can't be serious. The Enchantments push the toughness of the creatures past 2 easily, and then Drown rots in your hand while you die. It's edict, Wrath, or bust. Always has been, always will be until they stop printing this mechanic.
On topic this and Mana Confluence are extremely relevant additions to GWr Hexproof. You now get to run 4 Gladecover, 4 this, 4 Witchstalker, which is the same number of Hexproof creatures played in Modern Bogles. The auras in Standard aren't half bad either, and neither is the Mana. The deck has what it takes to a real contender now (and it already made some Top 8s) which is depressing for those who love to play Magic and not Goldfish.
Cause playing creatures that don't instantly get removed is boring and un-Magic. The game should obviously be "whoever draws the best and most removal/two-for-one spells wins". Pesky combat steps, why do we even have attacking/blocking/combat phases?
People will just play Drown in Sorrow. That card alone makes the Hexproof deck impossible to be competitive.
It's clear you haven't been paying attention to the meta as Naya Hexproof is already a competitive deck, both online and in paper.
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unlessyou plan on having all duals and the new land.
It gives a lot of incentive to playing mono or mostly mono-G with Nylea, Eidolon of Blossoms and Dictate of Karametra. No need to get 2-for-1'd by devour flesh when you can jam devotion.
Drop Caryatid, add in Eidolon of Countless Battles for more Constellation triggers/bestowing action. Personally, i wouldnt keep font either. Ordeal of Nylea would be far better IMO, or just main deck Unflinching Courage. Nyxborn Shieldmate, and Selesnya Charm should also be considerations.
People will just play Drown in Sorrow. That card alone makes the Hexproof deck impossible to be competitive.
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unless
you plan on having all duals and the new land. I mean Witchstalker is fine and it's not even played, so why would a 2-drop suddenly make this deck viable? Might be fun for FNM I guess.
You've got to be kidding me. I'm not going to lie i made this thread already knowing this was going to slot straight into naya hexproof but I didn't expect something like this to be posted in this thread. Do you even magic?
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Would Dark Confidant still be good if he punched you in the face for 5 damage a turn?
The general idea is to crank out damage with Nylea pumps and use as few creature enchants as possible, but definitely agree that Font of Fertility and Caryatid are the weakest links there. Eidolon of countless battles is questionable since it doesn't further the Nylea plan, but I dunno, Nylea might not be the way to go there. Kalonian tuskers and Experiment ones might be better honestly. Mana bloom might be > Font. Ordeal is probably better than Caryatid though.
Not sure how it'd work in practice though, especially since I forgot the Nykthos in the list
People will just play Drown in Sorrow. That card alone makes the Hexproof deck impossible to be competitive.
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unless
you plan on having all duals and the new land. I mean Witchstalker is fine and it's not even played, so why would a 2-drop suddenly make this deck viable? Might be fun for FNM I guess.
You can't be serious. The Enchantments push the toughness of the creatures past 2 easily, and then Drown rots in your hand while you die. It's edict, Wrath, or bust. Always has been, always will be until they stop printing this mechanic.
On topic this and Mana Confluence are extremely relevant additions to GWr Hexproof. You now get to run 4 Gladecover, 4 this, 4 Witchstalker, which is the same number of Hexproof creatures played in Modern Bogles. The auras in Standard aren't half bad either, and neither is the Mana. The deck has what it takes to a real contender now (and it already made some Top 8s) which is depressing for those who love to play Magic and not Goldfish.
Cause playing creatures that don't instantly get removed is boring and un-Magic. The game should obviously be "whoever draws the best and most removal/two-for-one spells wins". Pesky combat steps, why do we even have attacking/blocking/combat phases?
Because playing Hexproof is like playing an actual deck, right? Please. Bogles is a joke from a gameplay standpoint. It's most effective when it's getting free wins, not when it's playing interactive Magic.
Interactive magic - is that the type where you unload your creatures as rapidly as possible and turn them sideways until someone loses?
Maybe it's the type where you durdle until you have enough mana to cast supreme verdict and then play a creature like aetherling which is - much like a suited hexproof creature - nearly impossible to deal with?
Your argument is bad. What you really meant to say is that you resent the fact that you can't build decks that don't have an answer to hexproof. Get over it. I had to get it over it, now you can do the same. It would be awesome for me if I didn't have to live with the threat of a board wipe too - but that's just the way it is. You think I like making a tough decision on whether or not ' should mulligan, then dodging an edict and getting a creature suited up just to see my whole gameplan get shot to hell because the chump across the table from me happened to topdeck supreme verdict at the last second? Please.
Man, ever since Geist of Saint Traft, whenever I see the word Hexproof a voice in my head just screams "DOOOOOOOM!" like Morbo from Futurama. Paranoia, I guess. Now I have a nice spell target for a mono green devotion deck. I've been wanting to play a Hunter's Prowess forever now.
People will just play Drown in Sorrow. That card alone makes the Hexproof deck impossible to be competitive.
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unless
you plan on having all duals and the new land. I mean Witchstalker is fine and it's not even played, so why would a 2-drop suddenly make this deck viable? Might be fun for FNM I guess.
You can't be serious. The Enchantments push the toughness of the creatures past 2 easily, and then Drown rots in your hand while you die. It's edict, Wrath, or bust. Always has been, always will be until they stop printing this mechanic.
On topic this and Mana Confluence are extremely relevant additions to GWr Hexproof. You now get to run 4 Gladecover, 4 this, 4 Witchstalker, which is the same number of Hexproof creatures played in Modern Bogles. The auras in Standard aren't half bad either, and neither is the Mana. The deck has what it takes to a real contender now (and it already made some Top 8s) which is depressing for those who love to play Magic and not Goldfish.
Cause playing creatures that don't instantly get removed is boring and un-Magic. The game should obviously be "whoever draws the best and most removal/two-for-one spells wins". Pesky combat steps, why do we even have attacking/blocking/combat phases?
Because playing Hexproof is like playing an actual deck, right? Please. Bogles is a joke from a gameplay standpoint. It's most effective when it's getting free wins, not when it's playing interactive Magic.
I would agree that Hexproof isnt exactly an interactive mechanic. I see hexproof as a logical/needed result because of the prominence and total domination of targeted removal. Small creatures getting buffed is an idea and concept that has been around since the beginning of Magic, but spells like Doom Blade 100% negate any strategy targeting a creature with a buff as a viable, competitive option. I LOVE hexproof in the sense that enchanting/buffing creatures can actually be a viable competitive thing. It's unfortunate that it has to come to a mechanic like hexproof to make styles of play viable.
Naya Hexproof is already a competitive deck. Now that their mana is fixed and they have another fairly costed hexproof creature, we're going to be seeing a lot of them. Boros Charm, Ghor Clan Rampager, Voice of Resurgence, Madcap Skills, this deck is legit. Could see this taking the place of fleecemane lion. And with voice of resurgence it's very difficult to devour flesh hexproof creatures. Would expect to see celestial flare in control decks later this year. Boros Charm is am excellent answer to supreme verdict.
People will just play Drown in Sorrow. That card alone makes the Hexproof deck impossible to be competitive.
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unless
you plan on having all duals and the new land. I mean Witchstalker is fine and it's not even played, so why would a 2-drop suddenly make this deck viable? Might be fun for FNM I guess.
You can't be serious. The Enchantments push the toughness of the creatures past 2 easily, and then Drown rots in your hand while you die. It's edict, Wrath, or bust. Always has been, always will be until they stop printing this mechanic.
On topic this and Mana Confluence are extremely relevant additions to GWr Hexproof. You now get to run 4 Gladecover, 4 this, 4 Witchstalker, which is the same number of Hexproof creatures played in Modern Bogles. The auras in Standard aren't half bad either, and neither is the Mana. The deck has what it takes to a real contender now (and it already made some Top 8s) which is depressing for those who love to play Magic and not Goldfish.
Cause playing creatures that don't instantly get removed is boring and un-Magic. The game should obviously be "whoever draws the best and most removal/two-for-one spells wins". Pesky combat steps, why do we even have attacking/blocking/combat phases?
Because playing Hexproof is like playing an actual deck, right? Please. Bogles is a joke from a gameplay standpoint. It's most effective when it's getting free wins, not when it's playing interactive Magic.
I would agree that Hexproof isnt exactly an interactive mechanic. I see hexproof as a logical/needed result because of the prominence and total domination of targeted removal. Small creatures getting buffed is an idea and concept that has been around since the beginning of Magic, but spells like Doom Blade 100% negate any strategy targeting a creature with a buff as a viable, competitive option. I LOVE hexproof in the sense that enchanting/buffing creatures can actually be a viable competitive thing. It's unfortunate that it has to come to a mechanic like hexproof to make styles of play viable.
Bestow lets real creatures wear pants while avoiding the Doom Blade problem. I'm also a huge fan of the Heroic archtetype, which uses non-Hexproof creatures but Voltrons them up. You interact with removal through spells like Gods Willing and Ajain's Presence, so while you still protect a huge 10/11 Hoplite or whatever, you play a game of cat and mouse with your opponent ("He has W up...does he have it? And which one?). Being mindful of so many triggers, any possible removal your opponent has, when to use Hidden Strings, etc. is way more intricate than T1 Gladecover T2 Pants T3 Pants T4 Pants.
It plays like a "fixed" Hexproof to me, although I admit I'm a bit biased.
Heroic is a "fine" mechanic. The problem isn't with Heroic, it's with the volume and quality of targeted removal. The reason Heroic isn't top tier is because most removal is quite unconditional where as "save my creature" spells are extremely conditional. "I have regenerate! Except I'm getting -3/-3... I have indestructible! But I'm getting exiled... I have hexproof! Except I have to be sacrificed." When highly efficient, instant speed removal or uncounterable removal is readily available in every possible angle of attack, yet the counter instants are so narrow in their abilities, Heroic is left at a severe disadvantage. Give us a two-mana indestructible and hexproof instant, and then we might get somewhere that actually can shake this "removal meta" up.
Heroic is a "fine" mechanic. The problem isn't with Heroic, it's with the volume and quality of targeted removal. The reason Heroic isn't top tier is because most removal is quite unconditional where as "save my creature" spells are extremely conditional. "I have regenerate! Except I'm getting -3/-3... I have indestructible! But I'm getting exiled... I have hexproof! Except I have to be sacrificed." When highly efficient, instant speed removal or uncounterable removal is readily available in every possible angle of attack, yet the counter instants are so narrow in their abilities, Heroic is left at a severe disadvantage. Give us a two-mana indestructible and hexproof instant, and then we might get somewhere that actually can shake this "removal meta" up.
I agree - and while this state of affairs makes me a little sad because I'm still trying to get a semi-competitive Standard Heroic deck off the ground, I think that Heroic was, for the most part, a neccessarily casualty. Without good removal, Devotion would basically be the only playable archetype and that would be horrendous.
Good removal should exist. It's more about the vast number of types and cheap cost. Before Theros, we had Doom Blade, Putrefy, Dreadbore, and Ultimate Price as direct targeted removal. But apparently that's not good enough and we've added Hero's Downfall (completely unconditional instant speed removal), Bile Blight (which includes duplicate targets), and now we are adding Silence the Believers and this doesn't even count the poor man's removal spells (Grisly Spectacle, etc). It's just too much to have a good standard environment.
I like hexproof. Might just be because my local metagame runs a LOT of targeted removal. Though I'm a little curious as to why no one's mentioned that one card they printed that hoses hexproof. For one mana. Colorless, even.
Glaring spotlight is pure sideboard tech, and even at that the meta would need to be pretty slanted toward hexproof before anyone would use that over a more general answer. Also consider that it's not a card that destroys a hexproof creature. You still need an additional removal card to get any value out of it.
I saw hexproof creatures in 3 of 5 matches at FNM tonight. I think with the addition of this card and Mana Confluence, we're just going to be seeing more of it in the next few weeks.
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Moved to New Card Discussion - Wildfire393
Another glaring problem is the lack of good equipment and/or enchantments to put on that guy. Ordeals don't quite cut it. Maybe Godsend, but then that's hard to cast unless
you plan on having all duals and the new land. I mean Witchstalker is fine and it's not even played, so why would a 2-drop suddenly make this deck viable? Might be fun for FNM I guess.
naya hexproof deck is already competitive.... enchantments to put on him are ethereal armor and unflinching courage. witchstalker is a center piece of the current hexproof deck. the hexproof decks only really bad match up was control running Devour Flesh or celestial flare. all the deck needed was another early drop to apply pressure and suit up. also the hexproof deck also got Aegis of the Gods which could theoretically shore up those weaknesses. its putting up decent results
Maybe something like..?
4 Gladecover Scout
4 Bassala Tower Archer
4 Sylvan Caryatid
4 Witchstalker
3 Courser of Kruphix
3 Nylea, God of the Hunt
3 Eidolon of Blossoms
4 Font of Fertility
4 Ethereal Armor
4 Boon Satyr
Lands
4 Temple of Plenty
4 Temple Garden
3 Nykthos, Shrine to Nyx
3 Plains
9 Forest
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
You can't be serious. The Enchantments push the toughness of the creatures past 2 easily, and then Drown rots in your hand while you die. It's edict, Wrath, or bust. Always has been, always will be until they stop printing this mechanic.
On topic this and Mana Confluence are extremely relevant additions to GWr Hexproof. You now get to run 4 Gladecover, 4 this, 4 Witchstalker, which is the same number of Hexproof creatures played in Modern Bogles. The auras in Standard aren't half bad either, and neither is the Mana. The deck has what it takes to a real contender now (and it already made some Top 8s) which is depressing for those who love to play Magic and not Goldfish.
Cause playing creatures that don't instantly get removed is boring and un-Magic. The game should obviously be "whoever draws the best and most removal/two-for-one spells wins". Pesky combat steps, why do we even have attacking/blocking/combat phases?
It's clear you haven't been paying attention to the meta as Naya Hexproof is already a competitive deck, both online and in paper.
Unflinching Courage, Madcap Skills, Ethereal Armor.
The difference between 2CMC and 3CMC is gargantuan in a deck like Naya Hexproof.
Drop Caryatid, add in Eidolon of Countless Battles for more Constellation triggers/bestowing action. Personally, i wouldnt keep font either. Ordeal of Nylea would be far better IMO, or just main deck Unflinching Courage. Nyxborn Shieldmate, and Selesnya Charm should also be considerations.
You've got to be kidding me. I'm not going to lie i made this thread already knowing this was going to slot straight into naya hexproof but I didn't expect something like this to be posted in this thread. Do you even magic?
Not sure how it'd work in practice though, especially since I forgot the Nykthos in the list
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Because playing Hexproof is like playing an actual deck, right? Please. Bogles is a joke from a gameplay standpoint. It's most effective when it's getting free wins, not when it's playing interactive Magic.
Maybe it's the type where you durdle until you have enough mana to cast supreme verdict and then play a creature like aetherling which is - much like a suited hexproof creature - nearly impossible to deal with?
Your argument is bad. What you really meant to say is that you resent the fact that you can't build decks that don't have an answer to hexproof. Get over it. I had to get it over it, now you can do the same. It would be awesome for me if I didn't have to live with the threat of a board wipe too - but that's just the way it is. You think I like making a tough decision on whether or not ' should mulligan, then dodging an edict and getting a creature suited up just to see my whole gameplan get shot to hell because the chump across the table from me happened to topdeck supreme verdict at the last second? Please.
Correction: First bestow Boon Satyr and THEN play Hunter's Prowess. Oh yeah.
I would agree that Hexproof isnt exactly an interactive mechanic. I see hexproof as a logical/needed result because of the prominence and total domination of targeted removal. Small creatures getting buffed is an idea and concept that has been around since the beginning of Magic, but spells like Doom Blade 100% negate any strategy targeting a creature with a buff as a viable, competitive option. I LOVE hexproof in the sense that enchanting/buffing creatures can actually be a viable competitive thing. It's unfortunate that it has to come to a mechanic like hexproof to make styles of play viable.
Bestow lets real creatures wear pants while avoiding the Doom Blade problem. I'm also a huge fan of the Heroic archtetype, which uses non-Hexproof creatures but Voltrons them up. You interact with removal through spells like Gods Willing and Ajain's Presence, so while you still protect a huge 10/11 Hoplite or whatever, you play a game of cat and mouse with your opponent ("He has W up...does he have it? And which one?). Being mindful of so many triggers, any possible removal your opponent has, when to use Hidden Strings, etc. is way more intricate than T1 Gladecover T2 Pants T3 Pants T4 Pants.
It plays like a "fixed" Hexproof to me, although I admit I'm a bit biased.
Good removal should exist. It's more about the vast number of types and cheap cost. Before Theros, we had Doom Blade, Putrefy, Dreadbore, and Ultimate Price as direct targeted removal. But apparently that's not good enough and we've added Hero's Downfall (completely unconditional instant speed removal), Bile Blight (which includes duplicate targets), and now we are adding Silence the Believers and this doesn't even count the poor man's removal spells (Grisly Spectacle, etc). It's just too much to have a good standard environment.
EDH DECKS
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