I don't imagine we'll come up with any that are actually good; this is just for fun, to see what people can think up. How many ways are there to take infinite turns in Standard using Sage of Hours?
I've come up with the following, arranged from "kind of janky" to "completely absurd, and not in a good way":
Or I guess you could just add Sage of Hours to the Archangel of Thune + Horizon Chimera + Fathom Mage combo to take infinite* turns in addition to the infinite life and infinite cards you're already getting.
Stronic resonator makes infinate turns work with the sage and with new ajani, simply remove 5 counters and copy the trigger to net two turns an a counter. Technically, that's also infinate life too as with unlimited turns you also can ulti ajani multiple times.
I want to combine it with the Kiora's Follower and Illusionist's Bracers combo. Both those cards give you additional Vorel of the Hull Clade activations. Add in some +1/+1 sources to get it rolling, and you're going infinite one way or another.
Stronic resonator makes infinate turns work with the sage and with new ajani, simply remove 5 counters and copy the trigger to net two turns an a counter. Technically, that's also infinate life too as with unlimited turns you also can ulti ajani multiple times.
Sadly this one doesn't work, because Strionic Resonator can only copy triggered abilities. Strionic Resonator could slot into some of the other possible engines, though.
Illusionist's bracers then? Yea that's it, same stuff I said before , just a different card lol
Sorry, you can't equip a planeswalker.
No, I think this one works (it just takes two turns to get rolling, and goes infinite from there). You get 5 counters on the honest way over the course of 2 turns, then copy the extra turn ability* to get two extra turns, which gives you enough time to repeat ad infinitum.
*I'm not totally sure whether the copy of the activated ability will function properly... does it "see" the counters that were removed to activate the original instance of the ability when figuring out whether to give you an extra turn? It seems like it should, but I'd need to ask a judge or read the relevant section(s) of the comp rules to be 100% sure.
No, I think this one works (it just takes two turns to get rolling, and goes infinite from there). You get 5 counters on the honest way over the course of 2 turns, then copy the extra turn ability* to get two extra turns, which gives you enough time to repeat ad infinitum.
*I'm not totally sure whether the copy of the activated ability will function properly... does it "see" the counters that were removed to activate the original instance of the ability when figuring out whether to give you an extra turn? It seems like it should, but I'd need to ask a judge or read the relevant section(s) of the comp rules to be 100% sure.
I would assume that the second activation (to resolve) removes zero counters and hence gives zero turns. Maybe not though, it could work.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
Realistically he should only be unblockable without equipment
Guard 1: There goes a sword floating down the street!
Guard 2: Well, he's unblockable, so ignore it.
Eat your greens kids, omnath does, and it makes him strong....
hey i posted this in the spoiled card thread but here's what i came up with
I can think of a few.
ephara's enlightenment + heliod, god of the sun + the 12 mana for making 3 cleric tokens and 9 for casting ephara's enlightenment 3 times.
I'm not sure if you can stack the triggers this way, but perhaps with an ajani's chosen, on the battlefield, you may not need heliod, maybe you can just cast ephara's enlightenment 3 times.
sunbond + a way to gain five life per turn, for example if sage is bestowed with chromanticore, and attacking
elite arcanist exiling bioshift + hero of leina tower + 5 mana
Some way to get 3 counters on sage per turn for example the new ajani + illusionist's bracers, which, after 2 turns of setup, nets 2 additional turns to continue the cycle.
EDIT: or for another totally ridiculous one, an unblocked attacker ciphered with a total of 5 copies of hidden strings and trait doctoring. I think this is the first monoblue way suggested so far
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
Can you really use the bracers on the sage like that? I would not assume it works the same way as an X spell. You would need to wait for the release notes to be published to be certain of this. Copying a spell on the stack copies all choices made for the casting of the spell, including the choice for X. In this case, the cost of the ability is to remove all counters and the ability refers to the number of counters removed this way. The copy removed 0 counters, and thus does not create extra turn. That is my interpretation anyway.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
Don't forget Kalonian Hydra in the "doublers" category. I mean, it does require you to attack with it each turn, but I think we're pretty much ignoring plausibility here.
I've come up with the following, arranged from "kind of janky" to "completely absurd, and not in a good way":
Ajani + Kalonian Hydra
Ajani + Vorel of the Hull Clade
Ajani + Corpsejack Menace
Ajani + Krasis Incubation + 7 mana
Krasis Incubation + Primeval Bounty + 7 mana
Krasis Incubation + Corpsejack Menace + 7 mana
Death's Presence + Ooze Flux + Scourge of Skola Vale + something to get Scourge started
Death's Presence + Ooze Flux + any sac outlet + ten +1/+1 counters amongst creatures you control (maybe Evolve is involved)
Krasis Incubation + 2x Oath of the Ancient Wood + 7 mana
Krasis Incubation + 14 mana
---
What else is possible?
Progenitor Mimic plus Biomancer at power 5 plus sage.
Both also work with Zameck Guildmage plus 10 mana in place of Biomancer.
How about Sage + Whip of Erebos + Archangel of Thune + Archetype of Imagination + two more creatures?
Or I guess you could just add Sage of Hours to the Archangel of Thune + Horizon Chimera + Fathom Mage combo to take infinite* turns in addition to the infinite life and infinite cards you're already getting.
*Just make sure you have a way to not get decked.
Sadly this one doesn't work, because Strionic Resonator can only copy triggered abilities. Strionic Resonator could slot into some of the other possible engines, though.
Ajani activiation each turn adds 6 counters to Sage > take an extra turn.
Sorry, you can't equip a planeswalker.
No, I think this one works (it just takes two turns to get rolling, and goes infinite from there). You get 5 counters on the honest way over the course of 2 turns, then copy the extra turn ability* to get two extra turns, which gives you enough time to repeat ad infinitum.
*I'm not totally sure whether the copy of the activated ability will function properly... does it "see" the counters that were removed to activate the original instance of the ability when figuring out whether to give you an extra turn? It seems like it should, but I'd need to ask a judge or read the relevant section(s) of the comp rules to be 100% sure.
Vastwood hydra seems maybe good.
Varolz seems like there might be a bug infinite lots of turns deck, especially given golgari charm for protecting him.
Heck, grisy salvage into deadbridge is an extra turn right? Two if you've got a corpsejack menace out.
The up side is the golgari deck is actually OK on its own, so a tiny blue splash for a hilarious extra turn thing is maybe worth it.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
I would assume that the second activation (to resolve) removes zero counters and hence gives zero turns. Maybe not though, it could work.
Gideon, Champion of Justice begs to differ
Hah, I thought someone might bring up Giggles! I considered mentioning him but I was too lazy.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Come help me make my Pauper cube awsome!
EDIT: or for another totally ridiculous one, an unblocked attacker ciphered with a total of 5 copies of hidden strings and trait doctoring. I think this is the first monoblue way suggested so far
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
(or)
Ajani, Mentor of Heroes + Sage of Hours + Ephara's Enlightenment + Elspeth, Sun's Champion
(or)
(Doesn't work)Ajani, Mentor of Heroes + Sage of Hours + Ephara's Enlightenment + Akroan Horse
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