I'm not quite sure how good it is, but I really like the design of this card. It seems pretty unique and will also be easier to abuse for good players.
Think its a bit more interesting than having to pair it with spirit to actually be good; tons and tons of domri rades this can easily be a nuisance esp with courser revealing already.
But No idea where it goes outside of mono U or WU aggro atm...But i do think it will be funny to turn 2 activate make the esper control player draw and discard to handsize just because(going first).
Seems quite strong, but I don't think the interaction with Spirit of the labyrinth is worth it. Just the fact that you can get a card every other turn is strong on a one-drop, and 1 blue is affordable to keep open. A shame it's not a common though, woulda loved this for pauper...
Probably pushed to uncommon because of limited, I can only imagine how annoying this card could be in limited if someone gets their hands on 2-3.
I think it combines well with Spirit of the Labyrinth, but is that an interation that will be worth anything?
Maybe we'll finally see what Notion Thief can do when he gets a chance...
Private Mod Note
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Rollback Post to RevisionRollBack
Cards are game pieces, and should be treated as such, easily replaceable.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
I think it's very nice. You compare both cards and decide which one is better: if yours, then both draw; if your opponent's, then send them to the graveyard. Can be very annoying for a mana-screwed opponent if you just remove the lands he's about to draw.
I like the sigiled starfish over Dakra
0/3 wall tap to scry 1
its quite nearly the same as omen speaker but no power..but in a control deck that cant
find room for thassa, due to devotion issues... it could be good enough if there's a lot of burn/aggro.
still dont see anything that breaks into mono-blue or UW devotion yet.
This card is amazing. I don't know if legacy merfolk can spare the slots, but a deck with Vial can spare the U each turn and that's exactly where this wants to be.
EDIT: And, oh man, imagine you stick this in a deck with Top. You can stack your library so that you have a land or something else you don't mind losing, then activate. You're never going to lose speed but you'll potentially control the opponent's draws. And, in a pinch, it can act like top in getting you that counterspell off the top.
You ever been behind on the board when Jace starts fatesealing you? Well guess what, now you're looking at that situation on TURN 2.
Shodai, I agree with that, but this card doesn't JUST fateseal. It draws, too. Imagine you're in a blue control list of some sort. You get rolling with this in the early game. You make sure to fateseal away threats you cannot deal with, and draw extra cards when you can allow the opponent to draw. If you're getting countermagic or removal and ensuring your opponent's draws are all vulnerable to that, you're going to quickly establish dominance. Then, the fateseal keeps you there.
In other words, this card draws you more control elements AND disrupts those elements you would have trouble dealing with. If it doesn't eat removal immediately, this little guy will take over a game.
This is absolutely not an effect Merfolk wants. Merfolk is a deck with 28 sources of mana (Aether Vial counts) and no Brainstorm playing against decks with 18-20 mana decks which have Brainstorm and Ponder. A symmetrical draw effect like this is always going to provide the opponent with more gas than it provides you.
You're thinking too narrowly. It's not a symmetrical draw effect. You get to see what the topdecks are, and then either deny the draw to your opponent or draw an extra card yourself. Merfolk might not want this card because it's not aggressive enough -- maybe it goes in a more reactive deck -- but I wouldn't dismiss it as a mere howling mine effect, because it's much, much better than that.
This is a super nice blue "kill" ability. Cast Griptide, Voyages End, Azorius Charm, Time Ebb or Totally Lost and then pay a blue = even indestructible gods are dead. Basically gives mono-blue or control access to hard removal, or eats a removal/counter spell itself. Also functions as anti-Scry tech for cheap. Not too shabby for a 1-drop
Only the ability to control your opponent draws and also to speed up yours makes this an awesome card. No matter how you like to play blue in sealed, this girl will sureley get a spot in the deck.
Standard is staring to become a game where the top of the library is much more important than it has in the past. There's going to be a lot of skill in this next format for sure, and I am going to pick up a foil playset of this for sure.
Standard is staring to become a game where the top of the library is much more important than it has in the past. There's going to be a lot of skill in this next format for sure, and I am going to pick up a foil playset of this for sure.
I'm excited to see how this pans out in a U devotion deck. I see Mono U moving towards a control game post RAV (way early I know, but this is a great groundwork staple).
Excited to see if there are any U enchantments of worth in this set. Be a shame if they didn't have a cycle of playable, powerful enchantments that could help with devotion strategies.
I'm absolutely in love with this card. The foil ones probably look amazing because of the contrast too. I'm geeking hard right now just thinking about one.
I don't think this goes in a Merfolk deck. That's what's awesome about this card. It doesn't just automatically go in some deck. We don't know how this card is going to play out AT ALL so don't pretend! This effect is rather unique, especially on a one mana creature that can do it every turn for the low cost of U.
...Actually the more I've been thinking about it the more powerful it is.
This will go well with a deck similar to Merfolk: get ahead on the board and then sit back and counter spells, remove creatures or draw cards. This gives you both a creature to apply some pressure with in the early game and a way to draw more action. Better yet is the option to decline the "let's both draw" thing. When you're running the aggro-control or fish kinds of decks, the last thing you want to do is give your opponent more resources when you're trying to close out the game. So this lets you draw something to finish the game for the low price of one mana AND lets you basically Fateseal away an opponent's Stormbreath Dragon (win condition) or Supreme Verdict (answer).
The last time I was this excited about a card it was Young Pyromancer, although that card was more obviously powerful. This one is probably not as good but deceptively powerful methinks. In any case, it's a one-drop that gives you a lot of interesting options so what's not to love??
I like how dakra mystic turns sorcery speed discard into a better late game. This card is incredibly mana intensive and is very reliant on other mana efficient threats, but I like it regardless for flavor, artwork, and skill intensive decision making.
Agreed on the Dakra Mystic. It's gonna see a LOT of play in many formats, and it's gonna be a money uncommon in the future. It's plainly god because it is in the right color, it allows you to play with open mana, it denies resources to your opponent, while can give you extra ones if needed, it can hit and can also chumpblock, it belongs to a very relevant tribe and it has a gorgeous artwork as a bonus track.
I've seen many people saying this should have been common. I would like to tell those people that it could actually have been a rare. Uncommon is just a right spot for such card, avoiding it to be a headache in limited, while also making it pretty affordable once it starts to be demanded as "4 of" in every standard (modern?) U deck.
Perhaps I'm overeacting, but this one seems to be a long-therm star in the set. Let's time do its thing and see.
EDIT: Oh! And I've missed something to comment here: Jace Beleren and Mikokoro, Center of the Sea were and still being good cards. Now their cheap drawing effect can be active a turn earlier, doing its thing in a more flexible way, and it costs one less mana for the first activation and 2 less for the rest of the game while compared to Mikokoro. Just sayin'
I think it combines well with Spirit of the Labyrinth, but is that an interation that will be worth anything?
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But No idea where it goes outside of mono U or WU aggro atm...But i do think it will be funny to turn 2 activate make the esper control player draw and discard to handsize just because(going first).
Probably pushed to uncommon because of limited, I can only imagine how annoying this card could be in limited if someone gets their hands on 2-3.
Feel free to bid on my cards here!
Maybe we'll finally see what Notion Thief can do when he gets a chance...
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
0/3 wall tap to scry 1
its quite nearly the same as omen speaker but no power..but in a control deck that cant
find room for thassa, due to devotion issues... it could be good enough if there's a lot of burn/aggro.
still dont see anything that breaks into mono-blue or UW devotion yet.
EDIT: And, oh man, imagine you stick this in a deck with Top. You can stack your library so that you have a land or something else you don't mind losing, then activate. You're never going to lose speed but you'll potentially control the opponent's draws. And, in a pinch, it can act like top in getting you that counterspell off the top.
You ever been behind on the board when Jace starts fatesealing you? Well guess what, now you're looking at that situation on TURN 2.
Card is bonkers good.
In other words, this card draws you more control elements AND disrupts those elements you would have trouble dealing with. If it doesn't eat removal immediately, this little guy will take over a game.
Terminus and Bonfire of the Damned would like to have a word with you.
Excited to see if there are any U enchantments of worth in this set. Be a shame if they didn't have a cycle of playable, powerful enchantments that could help with devotion strategies.
And he can die to removal... did I mention one mana?
This set already seems head and shoulders over Bored of the Goats.
I don't think this goes in a Merfolk deck. That's what's awesome about this card. It doesn't just automatically go in some deck. We don't know how this card is going to play out AT ALL so don't pretend! This effect is rather unique, especially on a one mana creature that can do it every turn for the low cost of U.
...Actually the more I've been thinking about it the more powerful it is.
This will go well with a deck similar to Merfolk: get ahead on the board and then sit back and counter spells, remove creatures or draw cards. This gives you both a creature to apply some pressure with in the early game and a way to draw more action. Better yet is the option to decline the "let's both draw" thing. When you're running the aggro-control or fish kinds of decks, the last thing you want to do is give your opponent more resources when you're trying to close out the game. So this lets you draw something to finish the game for the low price of one mana AND lets you basically Fateseal away an opponent's Stormbreath Dragon (win condition) or Supreme Verdict (answer).
The last time I was this excited about a card it was Young Pyromancer, although that card was more obviously powerful. This one is probably not as good but deceptively powerful methinks. In any case, it's a one-drop that gives you a lot of interesting options so what's not to love??
So, with Notion Thief out this is tap pay U, draw two cards? I do like that, yeesss.
~DD