@ CMoriarty: Thanks for explaining that. I heard mention of that combo at my LGS, but I didn't understand it. It is worth mentioning that during the brief period of time when your opponent controls Perplexing Chimera, they can cast whatever they like.
Also, in Modern it combos with Venser, the Sojourner, since Venser's +2 targets a permanent you own, not control. So you can steal a spell and blink it once every turn.
Yep, that's a pretty nice combo deck. Now, you just needing something like Birthing Pod to tutor your pieces and you're good to go ;). I would probably run Aurelia's Fury or Garruk, Caller of Beasts over Warleader's Helix. Aurelia's Fury can tap opposing creatures so Spiritbinder doesn't die, or to stop control from responding to Aurelia; Garruk can draw all of the combo pieces.
For anyone who doesn't get why, Aurelia's first attack clause only checks if its the first time she attacked this turn, so making a copy of her when she untaps Spiritbinder, then saccing the attacking Aurelia lets all your other creatures do damage, while giving you an extra combat step. Rinse and repeat for 1R
no. because aurelia is legendary, she would have already attacked. its the same as being able to cloudshift aurelia between the first and second attack phases.
because Arurelia, the Warleader has already attacked once this turn, Aurelia, the Warleader's ability will not trigger a second time.
the chimera/resonator combination is broken. i would hope they would change the ruling on that sometime soon.
the only time you're able to destroy the setup is when there's a destroy target creature spell on the stack with chimera as the only creature in play, or with abrupt decay with resonator as the only legal target. or verdict
One question, at the time the opponent has control of Chimera and you have "control" of their spell, and you trigger the Stroinic Resonator, wouldn't the opponent have the say so if they wish to exchange the Chimera again? Since the Chimera says, "may"...
Well first off, you ACTIVATE the Resonator before you allow any of the triggers from Chimera to resolve. If you let Chimera's ability resolve, it is not on the stack, and cannot be targeted by Resonator.
Once your opponent has control of the Chimera, diddly happens. Not unless you cast a new spell and put it on the stack while the opponent controls Chimera. (P.S. Dont do that)
The triggered ability goes off when an opponent casts a spell. It doesn't do anything at all at any other time. In this case, Chimera may have changed hands, but no new spell was cast and you still control the original triggered ability.
It is worth mentioning that during the brief period of time when your opponent controls Perplexing Chimera, they can cast whatever they like.
Yes also this is true. If your opponent sandbags two spells, and one is an instant, he can get the second one off under his control. You will still get the Chimera back, though, barring any strange abilities like Stifle or Interdict or killing the Chimera.
Since Resonator has to tap to do its thing, though, you can only ever take one spell this way per untap step anyway. Well, two, but the second one would cost you the Chimera.
In some unusual cases, you may not control Perplexing Chimera when its triggered ability resolves (perhaps because the triggered ability triggered again and resolved while the original ability was on the stack). In these cases, you can exchange control of Perplexing Chimera and the spell that causes the ability to trigger, even if you control neither of them. If you do, you’ll be able to change targets of the spell, not the spell’s new controller.
Basically, what this says is you get back chimera and choose new targets for the spell.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard:
Nothing Modern:
Cruel Control, UR Delver, RUG midrange, Akroma's Elfmorial EDH:
Animar, Chainer, Derevi the Stonehewer Mystic, Nekusar
no. because aurelia is legendary, she would have already attacked. its the same as being able to cloudshift aurelia between the first and second attack phases.
because Arurelia, the Warleader has already attacked once this turn, Aurelia, the Warleader's ability will not trigger a second time.
Original Aurelia, the Warleader's ability triggers. Right when the Spiritbinder untaps with the Aurelia trigger, you pay 1R (hopefully with mana dorks), copy Original Aurelia, lose Original Aurelia (so she never connects for combat damage), then do the whole combat phase rigamarole. Once the rigamarole is done, you get another combat phase, swing with Copy Aurelia 1 and the Spiritbinder, and since it's the first time Copy Aurelia 1 has swung this turn...
Great, now I want to build an Aurelia Spiritbinder Standard Naya Midrange deck, and I don't even play Standard.
no. because aurelia is legendary, she would have already attacked. its the same as being able to cloudshift aurelia between the first and second attack phases.
because Arurelia, the Warleader has already attacked once this turn, Aurelia, the Warleader's ability will not trigger a second time.
in modern, add in split second and wraths.
Thanks for you too
But i have to Say:
A ) when a new Arurelia, the Warleader enters the batlefield or when you gain control of a new one and sac the old one; the game don't see the two aurelias as the same ; they are diferent objects soo the new one will trigger when the card(token attacks
B) Split second don't kill the chimera if there is another target for it cause it don't prevent triggered abilities to reach the stack
(Note: Now is an excellent time to target one of your own creatures with Heroic with this spell. If you do, you'll get an extra Heroic trigger on the stack in addition to everything else going on; I think!).
Unfortunately, that doesn't work.
Quote from Theros Release Notes »
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
Heroic only triggers when a spell that targets something is cast, cast being the keyword there. I think they went out of their way to make sure this mechanic wasn't going to break anything. I bet at first it triggered off of targeting period, but someone almost instantly noticed that infinite triggers could be done off of stuff that targets for free (free equip costs, for example) and that would be bad for eternal formats so they made it very specific how it triggers.
Interesting point, that Aurelia combo everyone seems to be talking about also works for Mono-Red with Godo, Bandit Warlord & Runed Stalactite, which Godo could tutor for anyways.
Private Mod Note
():
Rollback Post to RevisionRollBack
My List of Current Decks: -Modern- WMartyrProcB BBurnR -Commander-
Interesting point, that Aurelia combo everyone seems to be talking about also works for Mono-Red with Godo, Bandit Warlord & Runed Stalactite, which Godo could tutor for anyways.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
For anyone who doesn't get why, Aurelia's first attack clause only checks if its the first time she attacked this turn, so making a copy of her when she untaps Spiritbinder, then saccing the attacking Aurelia lets all your other creatures do damage, while giving you an extra combat step. Rinse and repeat for 1R
no. because aurelia is legendary, she would have already attacked. its the same as being able to cloudshift aurelia between the first and second attack phases.
because Arurelia, the Warleader has already attacked once this turn, Aurelia, the Warleader's ability will not trigger a second time.
Afraid you're wrong there Sonicgundam bud. There are two separate Aurelia's in this case, as you will have to sac the original and keep the token in order to do this trick, which means that that Aurelia comes into play not knowing there ever was an extra combat phase, because the one it gets to attack during is the first one that it will have be there for. This does, however, since the untap trigger happens before combat damage is done, leave you in the awkward situation of never being able to deal damage with your Irelia, because the create a new Warleader and sac the old happens before any combat damage is done. Now, if she was worded similarly to Medomai with the extra turns clause and read "Aurelia can't attack during extra combat phases" then this trick wouldn't work, but as is, it does apply.
If we can combine this somehow with Sage of Hours and Vorel of the Hull Clade, we could get infinite turns/mana. Since the deck would need to put counters on Sage to begin with, it could put counters on any creature, so even without infinite turns, you could get infinitely large critter. Hero of Leina Tower would work well even without Vorel. Those would have to be your only green creatures, though, to get to 6 blue devotion.
Also, in Modern it combos with Venser, the Sojourner, since Venser's +2 targets a permanent you own, not control. So you can steal a spell and blink it once every turn.
Yep, that's a pretty nice combo deck. Now, you just needing something like Birthing Pod to tutor your pieces and you're good to go ;). I would probably run Aurelia's Fury or Garruk, Caller of Beasts over Warleader's Helix. Aurelia's Fury can tap opposing creatures so Spiritbinder doesn't die, or to stop control from responding to Aurelia; Garruk can draw all of the combo pieces.
no. because aurelia is legendary, she would have already attacked. its the same as being able to cloudshift aurelia between the first and second attack phases.
because Arurelia, the Warleader has already attacked once this turn, Aurelia, the Warleader's ability will not trigger a second time.
the chimera/resonator combination is broken. i would hope they would change the ruling on that sometime soon.
the only time you're able to destroy the setup is when there's a destroy target creature spell on the stack with chimera as the only creature in play, or with abrupt decay with resonator as the only legal target. or verdict
in modern, add in split second and wraths.
Nothing
Modern:
Cruel Control, UR Delver, RUG midrange, Akroma's Elfmorial
EDH:
Animar, Chainer, Derevi the Stonehewer Mystic, Nekusar
Well first off, you ACTIVATE the Resonator before you allow any of the triggers from Chimera to resolve. If you let Chimera's ability resolve, it is not on the stack, and cannot be targeted by Resonator.
Once your opponent has control of the Chimera, diddly happens. Not unless you cast a new spell and put it on the stack while the opponent controls Chimera. (P.S. Dont do that)
The triggered ability goes off when an opponent casts a spell. It doesn't do anything at all at any other time. In this case, Chimera may have changed hands, but no new spell was cast and you still control the original triggered ability.
Yes also this is true. If your opponent sandbags two spells, and one is an instant, he can get the second one off under his control. You will still get the Chimera back, though, barring any strange abilities like Stifle or Interdict or killing the Chimera.
Since Resonator has to tap to do its thing, though, you can only ever take one spell this way per untap step anyway. Well, two, but the second one would cost you the Chimera.
Basically, what this says is you get back chimera and choose new targets for the spell.
Nothing
Modern:
Cruel Control, UR Delver, RUG midrange, Akroma's Elfmorial
EDH:
Animar, Chainer, Derevi the Stonehewer Mystic, Nekusar
Original Aurelia, the Warleader's ability triggers. Right when the Spiritbinder untaps with the Aurelia trigger, you pay 1R (hopefully with mana dorks), copy Original Aurelia, lose Original Aurelia (so she never connects for combat damage), then do the whole combat phase rigamarole. Once the rigamarole is done, you get another combat phase, swing with Copy Aurelia 1 and the Spiritbinder, and since it's the first time Copy Aurelia 1 has swung this turn...
Great, now I want to build an Aurelia Spiritbinder Standard Naya Midrange deck, and I don't even play Standard.
thanks for all you people
Thanks for you too
But i have to Say:
A ) when a new Arurelia, the Warleader enters the batlefield or when you gain control of a new one and sac the old one; the game don't see the two aurelias as the same ; they are diferent objects soo the new one will trigger when the card(token attacks
B) Split second don't kill the chimera if there is another target for it cause it don't prevent triggered abilities to reach the stack
Unfortunately, that doesn't work.
Heroic only triggers when a spell that targets something is cast, cast being the keyword there. I think they went out of their way to make sure this mechanic wasn't going to break anything. I bet at first it triggered off of targeting period, but someone almost instantly noticed that infinite triggers could be done off of stuff that targets for free (free equip costs, for example) and that would be bad for eternal formats so they made it very specific how it triggers.
All your creatures can attack. All of your opponent's creatures can't Attack or block.
Reach, as little of a thing it is, is still a thing.
On a seperate note if were in magical christmas land :
Phenax, God of Deception
Elite Arcanist with Ready / Willing
Any 3 mana dorks + a creature with at least 1 toughness.
Thirst for Knowledge % to hit artifact
Or the very simple Elite Arcanist+Triton Tactics+Zhur-taa Druid It's 3 colours but also only three cards.
EDIT:
combine Bow of Nylea and Vortex Elemental and you can reuse your goodies.
(4 cards from grave to bottom of lib. vortex shuffles lib)
-Modern-
WMartyrProcB
BBurnR
-Commander-
but anyway you would have to pay 1R
Afraid you're wrong there Sonicgundam bud. There are two separate Aurelia's in this case, as you will have to sac the original and keep the token in order to do this trick, which means that that Aurelia comes into play not knowing there ever was an extra combat phase, because the one it gets to attack during is the first one that it will have be there for. This does, however, since the untap trigger happens before combat damage is done, leave you in the awkward situation of never being able to deal damage with your Irelia, because the create a new Warleader and sac the old happens before any combat damage is done. Now, if she was worded similarly to Medomai with the extra turns clause and read "Aurelia can't attack during extra combat phases" then this trick wouldn't work, but as is, it does apply.
Generates infinite mana.
Modern:
UU TronU
URUR StormUR
RBWBurnRBW
EDH:
RBGProssh,skyraider of kherGBR
RKrenko,Mob BossR
URMelek,Izzet ParagonRU
RDaretti, Scrap savantR
WBTriad of fatesBW
If we can combine this somehow with Sage of Hours and Vorel of the Hull Clade, we could get infinite turns/mana. Since the deck would need to put counters on Sage to begin with, it could put counters on any creature, so even without infinite turns, you could get infinitely large critter. Hero of Leina Tower would work well even without Vorel. Those would have to be your only green creatures, though, to get to 6 blue devotion.
^Zegana, Nylea, Triton Tactics would fit well
Gyre Sage + G/W Ajani = super duper dork
Boros Reckoner + Dictate of the Twin Gods = 4x Multiplier bouncing dmg off Boros
^Fated Conflagaration on Boros would be 20 dmg bounced to a player
^Boros Charm + 1 dmg on boros could be bounced until lethal and then directed at player
Satyr Firedancer + Dictate of the twin gods = dead creatures and players
^Searing blood = 4 dmg on creature, if dead 6 on player, which SF bounces at 12 to another creature
Azorius Charm + Boros Charm + Boros Reckoner = Inifite life
Archangel of thune + Fathom Mage + Horizon Chimera = +1/1 to creatures, draw, +1 life repeated
Strionic Resonator + Fanatic/Gary/Archangel/cloning/kolonian/lifebane/monstrous/lots
9 card, turn 3 probably not happening, but would win
Hand + draws = Kalonian hydra, Stomping Ground, Xenagod, burning-tree emissary x2, nykthos, shrine to nyx, aspect of hydra, elvish mystic, forest
Turn 1 - Shock land + mystic
Turn 2 - BTE x2, Shrine, Kalonian Hydra
Turn 3 - Forest, Xenagod, aspect on kalonian, trigger xena on kalonian =
4/4KH -> 13/13(AofH) -> 26/26(xena) -> 30/30(KH atk) haste/trample
11 cards turn 5 stupidity
Turn 1 - U/G shock + Mystic
Turn 2 - Forest + BTE + Follower(untaps)
Turn 3 - Shrine to Arbor Colossus
Turn 4 - Gyre Sage + Heroes' Bane(+1 bump)
Turn 5 - Shrine twice to 18 mana, play a nylea, bump Bane twice, bioshift 15 to gyre sage, and rebump bane from gyre 3x more times.
Uhh 128/128-ish trample?(plus a tapped 16/16+ sage)