I don't think this creature is a bomb, but his back end is going to seriously impact standard and the 1 life gain is not to be ignored.
Think about scrylands with him.
I play the scryland from my hand to put the land on top of my deck on the bottom, or play the scryland on top of my deck to scry away the next land if there happens to be one. Awkward, but good.
Yeah, this is something not many have mentioned. This is also great for *avoiding* land drops you don't want. Holding back scry lands becomes more valuable all of a sudden.
How dies this ensure that you're not missing land drops?
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A bit of an exaggeration, sure, but for the purpose of hitting land drops Kruphix on the battlefield means you're virtually drawing 2 cards a turn.
No. it means you're drawing an extra card around every three turns. You only draw the extra card if you have a land on top, and you can play that land. Assuming a deck of around 40% lands and that you will draw some lands you can't play from the top, you don't really increase the number of cards you draw by that much. The fact that they are lands does help hit land drops somewhat, but overall, the card advantage generated is fairly low.
I don't know why my brain can't wrap around this, but it's probably because I'm a bit sick. I get how this is good with Domri since it filters, and basically guarantees you get a creature after proper filtering, but why exactly is it good with Kiora? All I got from this is that it's a good card to protect Kiora in UG, but other then that isn't it just essentially letting you play 2 lands with Kiora, which she technically does if you have a land in hand anyways?
I don't know why my brain can't wrap around this, but it's probably because I'm a bit sick. I get how this is good with Domri since it filters, and basically guarantees you get a creature after proper filtering, but why exactly is it good with Kiora? All I got from this is that it's a good card to protect Kiora in UG, but other then that isn't it just essentially letting you play 2 lands with Kiora, which she technically does if you have a land in hand anyways?
Because the likelihood of you having a second land to play increases with this.
No. it means you're drawing an extra card around every three turns. You only draw the extra card if you have a land on top, and you can play that land. Assuming a deck of around 40% lands and that you will draw some lands you can't play from the top, you don't really increase the number of cards you draw by that much. The fact that they are lands does help hit land drops somewhat, but overall, the card advantage generated is fairly low.
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So after I play a land with Courser, I can still draw a card? Does the ability kick in before I actually draw my card for turn?
So after I play a land with Courser, I can still draw a card? Does the ability kick in before I actually draw my card for turn?
No, you're still only allowed to play the lands any time you normally could. You can't normally play a land until your first main phase, and that fact holds true even with the new guy on the field.
Of course I've been known to be wrong, but I'm 80% sure of this one...
No, you're still only allowed to play the lands any time you normally could. You can't normally play a land until your first main phase, and that fact holds true even with the new guy on the field.
Of course I've been known to be wrong, but I'm 80% sure of this one...
So would the scenario be like this?
My turn draw for turn, if top card is land, play the land with Courser? If so like I said idk why it couldn't wrap around my brain, this should be basic for me, especially since I have been playing for 8 months now. Now I see why it's so good.
No. it means you're drawing an extra card around every three turns. You only draw the extra card if you have a land on top, and you can play that land. Assuming a deck of around 40% lands and that you will draw some lands you can't play from the top, you don't really increase the number of cards you draw by that much. The fact that they are lands does help hit land drops somewhat, but overall, the card advantage generated is fairly low.
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Look, I'm not saying Kruphix draws you an extra card each turn. It does however let you see an additional card each turn, which you can also play if it is a land card. This way, it virtually doubles your chances of hitting your land drops.
No. it means you're drawing an extra card around every three turns. You only draw the extra card if you have a land on top, and you can play that land. Assuming a deck of around 40% lands and that you will draw some lands you can't play from the top, you don't really increase the number of cards you draw by that much. The fact that they are lands does help hit land drops somewhat, but overall, the card advantage generated is fairly low.
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Look, I'm not saying Kruphix draws you an extra card each turn. It does however let you see an additional card each turn, which you can also play if it is a land card. This way, it virtually doubles your chances of hitting your land drops.
No. Not at all. If all you see is a non land you got nothing, and ~60% of the time you will see a non land. If you see a land, and another land is underneath, you also lose some of Courser's benefit because that is one less card in your deck that you get his benefit. Just seeing cards on top doesn't increase anything. He does in fact draw you cards roughly every 3 turns, so he will increase you land drops. It does not double the odds or ensure land drops. It increases the odds of hitting land drops by the percentage of lands in your deck(ish).
No. Not at all. If all you see is a non land you got nothing, and ~60% of the time you will see a non land. If you see a land, and another land is underneath, you also lose some of Courser's benefit because that is one less card in your deck that you get his benefit. Just seeing cards on top doesn't increase anything. He does in fact draw you cards roughly every 3 turns, so he will increase you land drops. It does not double the odds or ensure land drops. It increases the odds of hitting land drops by the percentage of lands in your deck(ish).
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This is true in a vacuum, but most decks are going to have some form of library manipulation. Domri Rade for example, can grab a revealed creature and maybe reveal a land. Card draw, shuffling, and scry can help too.
The scry lands notably won't help you get additional land drops with this card, since you've already played your land and you'll draw whatever you scryed to.
This is true in a vacuum, but most decks are going to have some form of library manipulation. Domri Rade for example, can grab a revealed creature and maybe reveal a land. Card draw, shuffling, and scry can help too.
The scry lands notably won't help you get additional land drops with this card, since you've already played your land and you'll draw whatever you scryed to.
True, but this will tell you up front if you'll want to scry or not. That is actually pretty awesome with 12 scry lands in your deck. Normally it is common sense to get the CIPT lands into play early, but with this down there could actually be some benefit to holding scry lands back for some informed library manipulation.
Im going to throw it into Jund. Junds been dying for a card that provides a ton of value, and more importantly another avenue for life gain. Definately going to see standard play.
My turn draw for turn, if top card is land, play the land with Courser? If so like I said idk why it couldn't wrap around my brain, this should be basic for me, especially since I have been playing for 8 months now. Now I see why it's so good.
Consider this scenario for an example of when this card and Kiora play well together:
You play Courser turn 3. Turn 4, you draw a card, revealing a land. You play that land, revealing another card. You cast Kiora, use her -1. You draw the top card, reveal another land. Because of Kiora, you can now play that land from the top of your deck.
That's the 'best case' example, wherein the cards you draw are nonlands, so you maximize your actual card advantage through the Courser. Now most situations aren't going to actually play out like that, but it goes to show you how solid the sequence can be. Also, having a 4 toughness defender on board to protect your Planeswalker helps a lot.
Now, if we want to get crazy, suppose you have another Kiora in hand. It's now turn 5, you draw, have 5 lands out. There's another land on top, you play it, revealing whatever. You use the Kiora on the table to draw that card, give yourself another land drop, which you then use to reveal the land on top of your deck. Now you're at 7 lands, with another random card on top. You cast Kiora, use her -1, to draw that card, and miraculously reveal another land, which you then play, leaving yourself with 4 untapped lands (or maybe not, as there might be a scryland in there somewhere).
What's ridiculous is that such a scenario, while unlikely, wasn't taking into account other factors, like using the Courser to play scrylands in order to set up your draws to achieve an optimal sequence. If you do that, the described scenario becomes even more plausible. If you are intending to go big like this as a function of your deck, it wouldn't surprising to be running anywhere between 26 to 28 lands, meaning the chances of 1 out of every 2 cards being a land is actually pretty sound. And once you have all those lands, well, you can start churning out 5 card or more Sphinx's Revelations. Oh, and the Courser probably gained you 3-4 life in the process of a few turns, which seriously puts a damper on your opponent's aggro plan.
When the card is sub-optimal, it isn't doing much. You need to think about what your deck is trying to do when playing this card. Much like oracle of Mul Daya, if part of your game plan is "get to 5-6+ mana as fast as I can", then it is in a place to do some serious work.
It does not double the odds or ensure land drops. It increases the odds of hitting land drops by the percentage of lands in your deck(ish).
This makes no sense to me. If it increases the odds of hitting land drops by the percentage of lands in your deck(ish), then it does double the odds, right..?
This makes no sense to me. If it increases the odds of hitting land drops by the percentage of lands in your deck(ish), then it does double the odds, right..?
only if you run 30 land or at that point in the game, half of your deck is land
Well, in this deck it means i can cast ANYTHING (except enchantments) off the top of my deck. So although I may not like Melek, He is neccesary. CASUAL PLAYERS GO GO GO
It doesn't directly affect your odds of hitting land drops, but it does kinda. Every time you have a land on top that you can play, you are effectively drawing a card. Because you are seeing more cards, you are seeing more lands. If you play this on turn 3 and wanted to draw a land on turn 4, you now have two chances to hit the land instead of one.
The effect is definitely powerful. Add in the life gain, the big body, and the low mana cost and you have an all-star.
This card also doubles as a pseudo mana-fixer in that you may find the land you want to play on top instead of the land in your hand. Honestly I think this card is very strong and will be a deck staple in Standard soon enough.
GG in his mana cost and 3 CMC instead of 4 makes him a LOT more attractive to cast than Oracle.
This is precisely what I like about Devotion (dominating the std meta aside.) From now on players can be rewarded for heavy color weight! I just wish it worked like chroma on non-permanents.
This card is fantastic in testing, specifically in a G/R Monsters shell. Aggro decks get brickwalled by this and Caryatid in the early game, and let you play your fatties like Polukranos or Stormbreath on time (potentially ahead of time with Caryatid) all while gaining you some life.
Against decks like Mono B or Control, you gain some card advantage by improving draws every so often. Also important to note that Bile Blight and Drown in Sorrow can't kill it, Devour Flesh likely won't because of the nature of your deck, meaning that they'll likely have to Hero's Downfall or Doom Blade (SB) to kill it.
And then there's this guy with Domri Rade... its quite possibly the most busted synergy in Standard. Courser into Domri has a high percentage chance of drawing two cards. In a deck with 28 creatures and 23 lands, Odds are high that you can play a land off Courser and find a creature underneath to add to your hand or vice versa. If you do this, you're likely going to find your haymakers to pressure the opponent while still keeping lots of cards in your hand.
All in all, this card is powerful in a vacuum, but even better with some of the cards you get to play with it.
I haven't tested it, but this seems really fun with Archangel of Thune.
In a world with Thoughtseize instead of Primeval Titan, Courser of Kruphix does seem a lot better than Oracle of Mul Daya. This card may singlehandedly make B worse despite it getting a good removal in this set.
Well, in this deck it means i can cast ANYTHING (except enchantments) off the top of my deck. So although I may not like Melek, He is neccesary. CASUAL PLAYERS GO GO GO
Can we pleeeeease use search the city in that deck? Play stuff from the top, then put another of played card into hand? For the lolz??
I have a question about this card being in play while drawing multiple cards. Say you have the Courser in play, and say an Elvish Mystic is being revealed on the top of the deck when you cast something like Urban Evolution. Would you draw the Mystic, then the next two cards, then reveal the next card that would be on top? Or would you draw the Mystic, then reveal the next card before you draw it, and reveal the third before you draw it since they would technically be the top card of your library briefly?
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Yeah, this is something not many have mentioned. This is also great for *avoiding* land drops you don't want. Holding back scry lands becomes more valuable all of a sudden.
No. it means you're drawing an extra card around every three turns. You only draw the extra card if you have a land on top, and you can play that land. Assuming a deck of around 40% lands and that you will draw some lands you can't play from the top, you don't really increase the number of cards you draw by that much. The fact that they are lands does help hit land drops somewhat, but overall, the card advantage generated is fairly low.
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Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
Because the likelihood of you having a second land to play increases with this.
So after I play a land with Courser, I can still draw a card? Does the ability kick in before I actually draw my card for turn?
No, you're still only allowed to play the lands any time you normally could. You can't normally play a land until your first main phase, and that fact holds true even with the new guy on the field.
Of course I've been known to be wrong, but I'm 80% sure of this one...
Ephara
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Rakdos
Angry Bobby
[card=Selvala, Explorer Returned]Selvala[card]
Karlov
Mazirek
Meren
Ezuri
Kaseto Snakes
Jhoira Eldrazi
Anya
Depala Vehicles
Rubinia Enchantments
Sek' Kuar Wurm Tribal
card=Xira Arien]Xira Mass Discard[/card]
Gahiji Beasts
Hazezon Tokens
Karador Spirits
Sidisi Zombies
Yasova
Ruhan Voltron
Shu Yun P/T Switching
Zurgo
K & T
Yore-Tiller Sphinx Tribal
So would the scenario be like this?
My turn draw for turn, if top card is land, play the land with Courser? If so like I said idk why it couldn't wrap around my brain, this should be basic for me, especially since I have been playing for 8 months now. Now I see why it's so good.
Look, I'm not saying Kruphix draws you an extra card each turn. It does however let you see an additional card each turn, which you can also play if it is a land card. This way, it virtually doubles your chances of hitting your land drops.
No. Not at all. If all you see is a non land you got nothing, and ~60% of the time you will see a non land. If you see a land, and another land is underneath, you also lose some of Courser's benefit because that is one less card in your deck that you get his benefit. Just seeing cards on top doesn't increase anything. He does in fact draw you cards roughly every 3 turns, so he will increase you land drops. It does not double the odds or ensure land drops. It increases the odds of hitting land drops by the percentage of lands in your deck(ish).
Posted from MTGsalvation.com App for Android
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
This is true in a vacuum, but most decks are going to have some form of library manipulation. Domri Rade for example, can grab a revealed creature and maybe reveal a land. Card draw, shuffling, and scry can help too.
The scry lands notably won't help you get additional land drops with this card, since you've already played your land and you'll draw whatever you scryed to.
True, but this will tell you up front if you'll want to scry or not. That is actually pretty awesome with 12 scry lands in your deck. Normally it is common sense to get the CIPT lands into play early, but with this down there could actually be some benefit to holding scry lands back for some informed library manipulation.
This is a complicated card to grok. I like it.
My god, Green is getting a new deck. The PLAY WITH THE TOP CARD OF YOUR DECK REVEALED URG DECK!
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
Consider this scenario for an example of when this card and Kiora play well together:
You play Courser turn 3. Turn 4, you draw a card, revealing a land. You play that land, revealing another card. You cast Kiora, use her -1. You draw the top card, reveal another land. Because of Kiora, you can now play that land from the top of your deck.
That's the 'best case' example, wherein the cards you draw are nonlands, so you maximize your actual card advantage through the Courser. Now most situations aren't going to actually play out like that, but it goes to show you how solid the sequence can be. Also, having a 4 toughness defender on board to protect your Planeswalker helps a lot.
Now, if we want to get crazy, suppose you have another Kiora in hand. It's now turn 5, you draw, have 5 lands out. There's another land on top, you play it, revealing whatever. You use the Kiora on the table to draw that card, give yourself another land drop, which you then use to reveal the land on top of your deck. Now you're at 7 lands, with another random card on top. You cast Kiora, use her -1, to draw that card, and miraculously reveal another land, which you then play, leaving yourself with 4 untapped lands (or maybe not, as there might be a scryland in there somewhere).
What's ridiculous is that such a scenario, while unlikely, wasn't taking into account other factors, like using the Courser to play scrylands in order to set up your draws to achieve an optimal sequence. If you do that, the described scenario becomes even more plausible. If you are intending to go big like this as a function of your deck, it wouldn't surprising to be running anywhere between 26 to 28 lands, meaning the chances of 1 out of every 2 cards being a land is actually pretty sound. And once you have all those lands, well, you can start churning out 5 card or more Sphinx's Revelations. Oh, and the Courser probably gained you 3-4 life in the process of a few turns, which seriously puts a damper on your opponent's aggro plan.
When the card is sub-optimal, it isn't doing much. You need to think about what your deck is trying to do when playing this card. Much like oracle of Mul Daya, if part of your game plan is "get to 5-6+ mana as fast as I can", then it is in a place to do some serious work.
This makes no sense to me. If it increases the odds of hitting land drops by the percentage of lands in your deck(ish), then it does double the odds, right..?
only if you run 30 land or at that point in the game, half of your deck is land
So you're a fan of Melek, Izzet Paragon
Well, in this deck it means i can cast ANYTHING (except enchantments) off the top of my deck. So although I may not like Melek, He is neccesary. CASUAL PLAYERS GO GO GO
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
The effect is definitely powerful. Add in the life gain, the big body, and the low mana cost and you have an all-star.
Against decks like Mono B or Control, you gain some card advantage by improving draws every so often. Also important to note that Bile Blight and Drown in Sorrow can't kill it, Devour Flesh likely won't because of the nature of your deck, meaning that they'll likely have to Hero's Downfall or Doom Blade (SB) to kill it.
And then there's this guy with Domri Rade... its quite possibly the most busted synergy in Standard. Courser into Domri has a high percentage chance of drawing two cards. In a deck with 28 creatures and 23 lands, Odds are high that you can play a land off Courser and find a creature underneath to add to your hand or vice versa. If you do this, you're likely going to find your haymakers to pressure the opponent while still keeping lots of cards in your hand.
All in all, this card is powerful in a vacuum, but even better with some of the cards you get to play with it.
I haven't tested it, but this seems really fun with Archangel of Thune.
Care to explain this statement? lifebane zombie, hero's downfall, doom blade etc. all eat this guy for breakfast.
Can we pleeeeease use search the city in that deck? Play stuff from the top, then put another of played card into hand? For the lolz??