1-Thassa for obvious reassons
2-Xenagod already explained and my favorite
3-Ephara/Phenax both are pretty powerful, have great synergies and I know that I will be lossing from both of them numerous times in the coming months
From what I have read, my opinion is that people fail to realize that having two colours devotion (instead of one) is a huge advantage when good multicolour cards already exist in their colours. I strongly believe that all five of them will see play (with a small question concerning Karametra).
This statement I agree with, but it remains to be seen that Thassa will stay #1.
EDIT: Sorry for the multiple posts. I should have put them all together in one and will do so next time.
I think they're all really unplayable except for Xenagos. Mogis's clock is way too slow, two damage a turn is nothing in this metagame. All the others are obviously terrible.
Mogis is the only one that doesn't lose everything to a board wipe. Red and black both have board wipes in this block. It has an effect very similar to Desecration Demon, which has proven effective in a standard not dominated by tokens. Xenagos needs other bombs to be effective. You may end up disappointed if you end up top-decking lands and mana dorks instead of things that could win on their own anyway, albeit more slowly.
Phenax is only a disappointment to the people who had a ton of expectation that he would be this all-powerful control god that wouldn't involve deck milling. Personally I think it is a fantastic card that will put control/mill strategies on the map and paired with Duskmantle Guildmage could be a devastating combination in Standard. Both blue and black colors have all the control cards they need and Phenax is the wincon. That is, if you know what you are doing.
10. Nylea, God of the Hunt
Far and away the worst god(dess) in my opinion. Her static ability is fine, but not at 4 mana, and her activated ability is incredibly overcosted. Getting devotion isn't too hard (Kalonian Tusker, Rubblebelt Raiders,) but mono-green will always have problems (most notably with removal.) Also, unplayable outside of standard.
9. Erebos, God of the Dead
Despite seeing tournament play due to the rest of mono-black devotion being so good, he is still second worst in my opinion. His static ability is only sideboard relevant, and his card draw effect has an incredibly steep cost. The fact that mono-black has so many good ways to activate his devotion is the only reason I put him ahead of Nylea. Small bonus: Also playable in EDH.
8. Karametra, God of Harvests
Karametra has some potential to see standard play. In a ramp deck, you can get her out turn 3, and from there she tacks on card advantage, ramp, and deck thinning to all of your creatures. She's also the largest body total (13 combined P/T.) However, she ranks low due to green and white being the least optimal devotion colors currently, and her ability gives you attrition power, but not great attrition power. The reason she ranks higher than Nylea and Erebos is also due to the fact that she is the second best god in commander.
7. Heliod, God of the Sun
Heliod is the god that seems like he should be pretty good at first glance, but in practice just is mediocre to decent. His static ability is actually quite nice, even at 4 mana, and getting a creature every turn (albeit a 2/1 for 2WW) combos nicely with his static, even if it is a bit overcosted. The underlying problem is that this type of card (repeatable token producers) can't be simply good. It can either be bad, mediocre, decent, or broken, and I think this is a case where they made the right choice. He's also fairly good in EDH.
6. Mogis, God of Slaughter
I think this card is overrated. There, I said it. 2 damage each turn is very decent, but at 4 mana in the current standard I feel like it's too little too late in BR, which are two of the best aggro colors currently. Contesting for the finisher slot in aggro is what I believe makes this card only decent, not phenominal. That being said, against control he does severe amounts of work, and I can see his potential in a midrange deck. In EDH, I feel he's a great card in the 99, but not as a commander.
5. Ephara, God of the Polis
Repeatable card draw is NOTHING to scoff at, even at 4 mana, and she's good at repeatable card draw for 4 mana. :P. Getting an extra card each opponent's upkeep is nice, but I think she will help turn GU flash into bant flash, where she will enable getting two extra cards per turn cycle. The only problem with her is that she's mediocre against aggro, but once again, she goes best in bant flash, which is quite good against aggro (or GU flash is, anyways). In EDH, much like Mogis, better in the 99 than as a commander. I know I'll be sleeving one up in my Jenara deck.
4. Phenax, God of Deception
Okay, here's where I've got some 'splainin to do. Despite, like many, many people, being dissapointed that he's a mill effect, the reality is he's Nephalia Drownyard 2.0, or better. He gives you an incredible attrition engine, will be a FANTASTIC card for control mirrors, and will also be decent against midrange; aggro being the only matchup where he's suboptimal. Blue and black have already shown their respective devotion powers, and as such he will be very easy to make active. I can see some unique EDH strategies being built around him as well.
3. Thassa, God of the Sea
Overall, Thassa is the most utility-based god(dess.) Scrying 1 every turn (starting turn 4) is a nice bit of virtual card advantage, and being able to only pay 1U to make any creature unblockable for a turn is incredibly efficient, and makes me wonder why on Nylea's green earth Heliod, Erebos, and Nylea have such steep activated ability costs. Blue has also proven to have very solid devotion enablers, and combined with being the only god(dess) (so far) to have a CMC of 3 puts her at third on the list.
2. Purphoros, God of the Forge Purphoros is the only god who I would consider broken. His interaction with tokens and swarm decks, particularly in EDH, is ridiculous, and even apart from that he gives your creatures extra value in red, a color where extra card value is incredibly useful. His devotion is not difficult to activate, and he is a nice body with an activated ability that benefits himself (sidenote: Why does his activated ability cost 2R, but Nylea's costs 3G?) All around, with having good applications in standard and broken ones in EDH (he is the best commander, IMO), he is the most ridiculously powerful god. Or, so I thought...
1. Xenagos, God of Revels
This. Is. Bonkers. Absolutely insane, particularly in standard. The ability to dump Xenagos out turn 3 in a ramp deck, followed by a turn 4 six-drop creature, who gains haste due to his ability, is simply insane. Even if you play him turn 4 or 5, he will still have a lasting impact every turn of the game. RG is an awkward devotion combo, but I genuinely feel Xenagos is the only one of the ten gods so far that would be fantastic simply as an enchantment, without even the possibility of becoming a creature. The fact that he CAN become a creature is simply icing on the cake for standard (sidenote: I also feel he is the only god so far with heavy tier 1, or 1.5 modern potential). As far as EDH goes, I feel that he would make a very interesting and fun commander, or be a very good card in the 99.
WOW. Dat wall of text tho. If you got through all of that (or even part of it), thank you. If you disagree with me, feel free to reply in a civilized manner.
For what it's worth, the opposite of evergreen is "deciduous" so I suggest we start using that from now on to refer to shroud, banding, islandhome, etc.
heres my list
1: thassa
2: purphoros
3: erebos
4: heliod
5:nylea
6: xenagos//mogis
7:ephara
8: phenax
9: karemetra
( note that this is on a standard point of view. im pretty sure karemetra will be awesome in EDH.) also, these are just the gods compared to all of the other gods. in the right shell, all of these gods can be powehouses.
Phenax could be higher though because I do feel he's just crazy in limited and fairly viable in standard in devotion builds. Memory Adept helps get devotion, a big creature and him is like 20 or so cards a turn.
I basically agree with your entire list at this point in time (I feel like Ephara will need a bit more support to truely shine so she's fine sitting behind Phenax for now - who basically only needs 1 Wall of Frost or Hover Barrier to completely destroy opponents).
To anybody not understanding how INSANE Xenagos is: Just imagine yourself sitting on the receiving end of ANY big creature with Trample coming out when your opponent has Xenagos in play, hell, image just a Satyr Token Bloodrushed by a Goreclan Rampager.
Now, add to this cards like Kalonian Hydra, add to this cards like Blood (off of the Flesh//Blood dual card) . . . wow.
Bloodrush only comes after Xenagos's effect when the creature is attacking. So that bonus won't be doubled. Don't get me wrong, an 8/8 trample is terrifying in its own right.
And for people thinking Kalonian Hydra becomes a 16/16... they're wrong. Kalonian Hydra with 4/counters + 4 Xenagos = KH with 8/counters + 4 Xenagos = 12 total P/T
. (Even got Purphoros in to play turn 1 before, with Mountain, Mana Crypt, Sol Ring) He's top 4 material easily.
If you did that with these exact cards you cheated.
Im pretty sure its to early to lable any of the new gods as trash, since no one has had time to seriously test them yet, or have any clue what decks are going to be good after the set launches.
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"It's like some kind of Voltron... made of elephants??"
From a casual play, the Green Gods have the benefit of the creature tutor aspect of Green and some of the ways to short cut them on to the battlefield.
1) Thassa-proven herself as a teir-1 format-defining card
2) Purphoros-could easily get passed, but I'm leaving it here til others get tested
3) Xenagod-turns midrange threats into monsters, he's SO sad Vorapede is gone
4) Ephara-makes a UW tempo/aggro look possible
5) Karametra-hard to place this as its EDH only, probably the worst in standard
6) Erebos-mono-B needs it to beat control consistently, part of best current deck
7) Phenax-a build around, could make mill good, but needs proof to place higher
8) Nylea-Trample is helpful in the deck it's in, devotion isn't hard, sees some play
9) Mogis-Desecration Demon proves sac is good, but 2 damage a turn isn't great
10) Heliod-has seen play, but static is weak, tokens are expensive, will be completely pushed out by Ephara/Iroas unless a mono white devotion card (on the level of Master of Waves or Grey Merchant) comes out.
Several of these could move around after testing and the format develops, I wouldn't be too surprised if Phenax creates a mill deck and moves way up, or if UW aggro with Ephara is great. Xenagod could easily pass Purphoros if he fits as well in RG devotion as it looks like he could. All three of them could flop and fall below Nylea. Mogis could find a RB aggro deck that consistently turns him into 7 power+2 damage.
Overall, minor gods fit in fewer decks but are easier to turn on (for the most part) while still using good cards. Minor god passives are stronger but they only have one. The ones I'm most interested in are Ephara and Phenax. Phenax will certainly be a good budget deck with a chance of being good, while Ephara has a reasonable shot at helping create an aggro deck (she should have been GW, would have been #2 for sure).
1. Thassa and it's daylight down to the next god. She is cheaper, she makes stuff unblockable and she scrys every single turn generating massive card advantage by scrying away useless land draws. She has enabled a blue aggro deck to win a Pro Tour and numerous other events. This card is BROKEN!!!
2. Erebos
Shuts down lifelink and Revelation, can draw cards, easy enough to turn on and actually get moving.
3. Purphoros
Pinging whenever creatures pop out is powerful. Makes all token generators into instant shock machines. Firebreathing to boot.
4. Nylea
She gives everything trample, she pumps, she costs 4 for a 6/6. If green can't get 5 devotion on the board they're doing it wrong.
5. Heliod
Worst of the single color gods, just costs too much to pop out that token. Vigilance can be annoying against aggro but he isn't the right card for white decks with small expendable creatures.
6. Xenogod
Turns your newest pet into a double power hasty beast. What's not to like. Makes your creatures very hard to kill in combat. 5CMC holds him back though.
7. Ephara. Card advantage is always powerful. Turns every token generator in the game to "generate any amount of tokens, draw one card next upkeep". Considering Brimaz can generate a token on your turn or your opponents turn it's going to be a good combo.
8. Mogis.
Pinging for 2 each turn that can be prevented later into the game by sacking cards is pretty lame. Token generating decks will laugh at him. Too hard to turn on playing Rakdos aggro because battle attrition is expected early on. Swings for 7 which is the most powerful god because honest who cares about toughness when your god is indestructible. I guess it is hilarious that he dies to Executioners's Swing after he pings your opponent.
9. Karametra
Green ramp that cost 5? What do you want to ramp to Worldspine Wurm?
10. Phenax
Poor guy. The god of milling. At least you can mill yourself which is cool if you have a lot of graveyard interaction. Don't see him being standard playable although with Drown in Sorrow to stop the weenies you might be able to get your wall milling army going. We'll have to wait and see. The only god that dodges Selesnya Charm.
I think you overrate Karametra greatly. Lands aren't going to win you games. As I have now explained countless times... *takes deep breath*
1) By the time we reach 5 mana, we probably don't need to ramp anymore in the Selesnya colors.
2) Even if we did, the only relevant creatures to get much more ramp cost less than she does and will already have been cast by the time we get to cast her.
3) There are far better and cheaper ways to ramp and this isn't it.
4) Might be good in Limited
5) Her best place is Commander/EDH. Especially alongside Landfall where Land = trigger, and creature = trigger.
So your rating on Purphoros is based on your own preference and bias and not hard evidence? Purphoros is a part of top 8 decks in Standard tournaments. I also run a Purphoros EDH deck that has a 75%+ win rate against a wide variety of decks. (Even got Purphoros in to play turn 1 before, with Mountain, Mana Crypt, Sol Ring) He's top 4 material easily.
playing any god on turn 1 can win games.
I was aware that Purphoros ruled standard for i believe a month before black and blue took over. So I am aware of the power level. and 5 mana in gw does not equate to actually playing 5 lands, so if you kept those lands in your deck, it means you are increasing the chance you draw lands later on and I can safely said no one is going to complain about Prime Tit getting lands whenever it swings or ETB even if they are not wolf run, mutavault, or Nykthos or Gaea's Cradle or Dryad Arbor or Horizon Maze... etc.
and when you said wide variety of decks, what do you mean? like all the decks in your area that you constantly play against or the best variant of all EDH usable general?
Rakdos control was a fringe playable deck that suffered from not having inevitability like blue and white based control decks have in Elspeth and Aetherling. Xenagos does nothing on his own, like Purphoros. His granting haste is irrelevant in situations where you run out of creatures to cast and the doubling of power is great but board dependant. He is basically Purphoros that prefers quality over quantity in his creature help.
The words that you are using I do not understand. Did you just say that Xenagod is in the same boat as purphoros? I'm not sure I understand the running out of creatures part either. Once Xenagos hits any other creature you're going to play is turned into a finisher. Enjoy a 6/6 Witchstalker in your face for the next 3 turns.
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Would Dark Confidant still be good if he punched you in the face for 5 damage a turn?
Way too expensive for anything but Standard I think.
Agreed, though Ephara actually could see fringe modern play(not super likely, but possible. A Bant deck similar to GW hatebears with GoST, Ephara, Meddling mage would have a solid amount of power, while Ephara would give it a much better chance against Jund (who can't kill her at all) and Pod, the two biggest decks in the format, than similar current decks have. (GW hatebears struggles with Jund and Pod isn't easy)
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This statement I agree with, but it remains to be seen that Thassa will stay #1.
EDIT: Sorry for the multiple posts. I should have put them all together in one and will do so next time.
You forgot about Teysa, Envoy of Ghosts, and Mirko Vosk, Mind Drinker, and Vorel of the Hull Clade... Phenax is disappointing not because he is bad, (he is bad, but not even close to those mentioned), but because he is another boring mill cad.
Mogis is the only one that doesn't lose everything to a board wipe. Red and black both have board wipes in this block. It has an effect very similar to Desecration Demon, which has proven effective in a standard not dominated by tokens. Xenagos needs other bombs to be effective. You may end up disappointed if you end up top-decking lands and mana dorks instead of things that could win on their own anyway, albeit more slowly.
Far and away the worst god(dess) in my opinion. Her static ability is fine, but not at 4 mana, and her activated ability is incredibly overcosted. Getting devotion isn't too hard (Kalonian Tusker, Rubblebelt Raiders,) but mono-green will always have problems (most notably with removal.) Also, unplayable outside of standard.
9. Erebos, God of the Dead
Despite seeing tournament play due to the rest of mono-black devotion being so good, he is still second worst in my opinion. His static ability is only sideboard relevant, and his card draw effect has an incredibly steep cost. The fact that mono-black has so many good ways to activate his devotion is the only reason I put him ahead of Nylea. Small bonus: Also playable in EDH.
8. Karametra, God of Harvests
Karametra has some potential to see standard play. In a ramp deck, you can get her out turn 3, and from there she tacks on card advantage, ramp, and deck thinning to all of your creatures. She's also the largest body total (13 combined P/T.) However, she ranks low due to green and white being the least optimal devotion colors currently, and her ability gives you attrition power, but not great attrition power. The reason she ranks higher than Nylea and Erebos is also due to the fact that she is the second best god in commander.
7. Heliod, God of the Sun
Heliod is the god that seems like he should be pretty good at first glance, but in practice just is mediocre to decent. His static ability is actually quite nice, even at 4 mana, and getting a creature every turn (albeit a 2/1 for 2WW) combos nicely with his static, even if it is a bit overcosted. The underlying problem is that this type of card (repeatable token producers) can't be simply good. It can either be bad, mediocre, decent, or broken, and I think this is a case where they made the right choice. He's also fairly good in EDH.
6. Mogis, God of Slaughter
I think this card is overrated. There, I said it. 2 damage each turn is very decent, but at 4 mana in the current standard I feel like it's too little too late in BR, which are two of the best aggro colors currently. Contesting for the finisher slot in aggro is what I believe makes this card only decent, not phenominal. That being said, against control he does severe amounts of work, and I can see his potential in a midrange deck. In EDH, I feel he's a great card in the 99, but not as a commander.
5. Ephara, God of the Polis
Repeatable card draw is NOTHING to scoff at, even at 4 mana, and she's good at repeatable card draw for 4 mana. :P. Getting an extra card each opponent's upkeep is nice, but I think she will help turn GU flash into bant flash, where she will enable getting two extra cards per turn cycle. The only problem with her is that she's mediocre against aggro, but once again, she goes best in bant flash, which is quite good against aggro (or GU flash is, anyways). In EDH, much like Mogis, better in the 99 than as a commander. I know I'll be sleeving one up in my Jenara deck.
4. Phenax, God of Deception
Okay, here's where I've got some 'splainin to do. Despite, like many, many people, being dissapointed that he's a mill effect, the reality is he's Nephalia Drownyard 2.0, or better. He gives you an incredible attrition engine, will be a FANTASTIC card for control mirrors, and will also be decent against midrange; aggro being the only matchup where he's suboptimal. Blue and black have already shown their respective devotion powers, and as such he will be very easy to make active. I can see some unique EDH strategies being built around him as well.
3. Thassa, God of the Sea
Overall, Thassa is the most utility-based god(dess.) Scrying 1 every turn (starting turn 4) is a nice bit of virtual card advantage, and being able to only pay 1U to make any creature unblockable for a turn is incredibly efficient, and makes me wonder why on Nylea's green earth Heliod, Erebos, and Nylea have such steep activated ability costs. Blue has also proven to have very solid devotion enablers, and combined with being the only god(dess) (so far) to have a CMC of 3 puts her at third on the list.
2. Purphoros, God of the Forge
Purphoros is the only god who I would consider broken. His interaction with tokens and swarm decks, particularly in EDH, is ridiculous, and even apart from that he gives your creatures extra value in red, a color where extra card value is incredibly useful. His devotion is not difficult to activate, and he is a nice body with an activated ability that benefits himself (sidenote: Why does his activated ability cost 2R, but Nylea's costs 3G?) All around, with having good applications in standard and broken ones in EDH (he is the best commander, IMO), he is the most ridiculously powerful god. Or, so I thought...
1. Xenagos, God of Revels
This. Is. Bonkers. Absolutely insane, particularly in standard. The ability to dump Xenagos out turn 3 in a ramp deck, followed by a turn 4 six-drop creature, who gains haste due to his ability, is simply insane. Even if you play him turn 4 or 5, he will still have a lasting impact every turn of the game. RG is an awkward devotion combo, but I genuinely feel Xenagos is the only one of the ten gods so far that would be fantastic simply as an enchantment, without even the possibility of becoming a creature. The fact that he CAN become a creature is simply icing on the cake for standard (sidenote: I also feel he is the only god so far with heavy tier 1, or 1.5 modern potential). As far as EDH goes, I feel that he would make a very interesting and fun commander, or be a very good card in the 99.
WOW. Dat wall of text tho. If you got through all of that (or even part of it), thank you. If you disagree with me, feel free to reply in a civilized manner.
Quotes:
1: thassa
2: purphoros
3: erebos
4: heliod
5:nylea
6: xenagos//mogis
7:ephara
8: phenax
9: karemetra
( note that this is on a standard point of view. im pretty sure karemetra will be awesome in EDH.) also, these are just the gods compared to all of the other gods. in the right shell, all of these gods can be powehouses.
2. Purphoros
3. Xenagos
4. Ephara
5. Mogis
6. Nylea
7. Karametra
8. Erebos
9. Phenax
10. Heliod
Phenax could be higher though because I do feel he's just crazy in limited and fairly viable in standard in devotion builds. Memory Adept helps get devotion, a big creature and him is like 20 or so cards a turn.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Bloodrush only comes after Xenagos's effect when the creature is attacking. So that bonus won't be doubled. Don't get me wrong, an 8/8 trample is terrifying in its own right.
And for people thinking Kalonian Hydra becomes a 16/16... they're wrong. Kalonian Hydra with 4/counters + 4 Xenagos = KH with 8/counters + 4 Xenagos = 12 total P/T
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
If you did that with these exact cards you cheated.
Im pretty sure its to early to lable any of the new gods as trash, since no one has had time to seriously test them yet, or have any clue what decks are going to be good after the set launches.
Credit goes to Brofoux for the Sig pic.
Current Modern Deck
Black Licorice
http://forums.mtgsalvation.com/showthread.php?p=11006564#post11006564
2) Purphoros-could easily get passed, but I'm leaving it here til others get tested
3) Xenagod-turns midrange threats into monsters, he's SO sad Vorapede is gone
4) Ephara-makes a UW tempo/aggro look possible
5) Karametra-hard to place this as its EDH only, probably the worst in standard
6) Erebos-mono-B needs it to beat control consistently, part of best current deck
7) Phenax-a build around, could make mill good, but needs proof to place higher
8) Nylea-Trample is helpful in the deck it's in, devotion isn't hard, sees some play
9) Mogis-Desecration Demon proves sac is good, but 2 damage a turn isn't great
10) Heliod-has seen play, but static is weak, tokens are expensive, will be completely pushed out by Ephara/Iroas unless a mono white devotion card (on the level of Master of Waves or Grey Merchant) comes out.
Several of these could move around after testing and the format develops, I wouldn't be too surprised if Phenax creates a mill deck and moves way up, or if UW aggro with Ephara is great. Xenagod could easily pass Purphoros if he fits as well in RG devotion as it looks like he could. All three of them could flop and fall below Nylea. Mogis could find a RB aggro deck that consistently turns him into 7 power+2 damage.
Overall, minor gods fit in fewer decks but are easier to turn on (for the most part) while still using good cards. Minor god passives are stronger but they only have one. The ones I'm most interested in are Ephara and Phenax. Phenax will certainly be a good budget deck with a chance of being good, while Ephara has a reasonable shot at helping create an aggro deck (she should have been GW, would have been #2 for sure).
2. Erebos
Shuts down lifelink and Revelation, can draw cards, easy enough to turn on and actually get moving.
3. Purphoros
Pinging whenever creatures pop out is powerful. Makes all token generators into instant shock machines. Firebreathing to boot.
4. Nylea
She gives everything trample, she pumps, she costs 4 for a 6/6. If green can't get 5 devotion on the board they're doing it wrong.
5. Heliod
Worst of the single color gods, just costs too much to pop out that token. Vigilance can be annoying against aggro but he isn't the right card for white decks with small expendable creatures.
6. Xenogod
Turns your newest pet into a double power hasty beast. What's not to like. Makes your creatures very hard to kill in combat. 5CMC holds him back though.
7. Ephara. Card advantage is always powerful. Turns every token generator in the game to "generate any amount of tokens, draw one card next upkeep". Considering Brimaz can generate a token on your turn or your opponents turn it's going to be a good combo.
8. Mogis.
Pinging for 2 each turn that can be prevented later into the game by sacking cards is pretty lame. Token generating decks will laugh at him. Too hard to turn on playing Rakdos aggro because battle attrition is expected early on. Swings for 7 which is the most powerful god because honest who cares about toughness when your god is indestructible. I guess it is hilarious that he dies to Executioners's Swing after he pings your opponent.
9. Karametra
Green ramp that cost 5? What do you want to ramp to Worldspine Wurm?
10. Phenax
Poor guy. The god of milling. At least you can mill yourself which is cool if you have a lot of graveyard interaction. Don't see him being standard playable although with Drown in Sorrow to stop the weenies you might be able to get your wall milling army going. We'll have to wait and see. The only god that dodges Selesnya Charm.
----------- 4x Staple
1. Thassa
----------- Standard Ready
2. Erebos (because of the meta)
3. Ephara
4. Xenogod
5. Purphoros
------------ Fringe
6. Nylea
7. Phenax
8. Mogis
------------ Mediocre
9. Heliod
------------ Insulting
10. Karametra
playing any god on turn 1 can win games.
I was aware that Purphoros ruled standard for i believe a month before black and blue took over. So I am aware of the power level. and 5 mana in gw does not equate to actually playing 5 lands, so if you kept those lands in your deck, it means you are increasing the chance you draw lands later on and I can safely said no one is going to complain about Prime Tit getting lands whenever it swings or ETB even if they are not wolf run, mutavault, or Nykthos or Gaea's Cradle or Dryad Arbor or Horizon Maze... etc.
and when you said wide variety of decks, what do you mean? like all the decks in your area that you constantly play against or the best variant of all EDH usable general?
While I disagree with several of your specific rankings within those groups, the groupings are correct and hard to argue for standard.
The words that you are using I do not understand. Did you just say that Xenagod is in the same boat as purphoros? I'm not sure I understand the running out of creatures part either. Once Xenagos hits any other creature you're going to play is turned into a finisher. Enjoy a 6/6 Witchstalker in your face for the next 3 turns.
Way too expensive for anything but Standard I think.
Agreed, though Ephara actually could see fringe modern play(not super likely, but possible. A Bant deck similar to GW hatebears with GoST, Ephara, Meddling mage would have a solid amount of power, while Ephara would give it a much better chance against Jund (who can't kill her at all) and Pod, the two biggest decks in the format, than similar current decks have. (GW hatebears struggles with Jund and Pod isn't easy)