EDIT: Okay, that was a poor question. Only having 2 of your win-con and no way to dig for it is a bad idea.
It could be upped to 3 or 4 but honestly I would rather have those spots for more removal. The flames of the firebrand could be replaced with magma jets at the cost of versatility and damage though. With this deck I wouldnt be worried about them being able to keep many creatures down(except maybe blood baron) so I could afford to wait on my win-con...or just burn them to death in the meantime(14 direct damage spells after all). With both Anger of the gods and Drown in sorrow they cant flood the board with weenies easily while targeted removal takes care of the more problematic fatties. Of course a deck like this would need a sideboard dedicated almost entirely to the control matchup...maybe splashing blue for misc counterspells, cyclonic rift..etc
p.s. I forgot to list my mana base...
4x Red/Black scry land
4x Blood crypt
4x temple of deceit
4x Steam vents
enough scrying going on most turns to find what I am looking for...scry lands preferrable over shocks in this deck since it has no defense against direct damage itself.
I'm pretty definitely sticking with RBw Minotaurs. Ragemonger and Spiritbinder are both pretty good, Temple of Malice will help smooth out my mana the last bit it needs, and Drown in Sorrow is nearly a one-sided sweeper since the only one of my creatures it kills is Fanatic of Mogis. Hopefully they'll print another nice two-drop. Deathbellow Raider is pretty cool, but the deck doesn't have a great curve with just him and, post BNG, twelve three drops.
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For more serious gameplay, I'm going to probably keep playing my Esper midrange-control deck. I'll probably try to tweak it to fare better against the MBD matchup. My biggest fear was always the ultra-aggressive decks like RDW. I'm hoping that MBD's upgrade with Drown in Sorrow and Bile Blight will force my worst matchups out of the meta.
For less serious play, I'm going to spend a few FNM's playing 20boardwipe.dec
Playsets of Azorius Keyrune and Dimir Keyrune to help manafix, ensure I reach 6-7 mana sources in a timely manner, and finally beat the opponent in the face after a half dozen nukes have leveled the field.
Like any manland, mutavault deserves a place in something like this.
I think that more or less fills up all the slots in the deck. Might fill in the last few gaps with Bile Blight or something. Looking at the secondary market, some people are speculating that Trostani will become a thing (a guy with a tinfoil hat told me that SCG was buying out everyone's stock of Trostani, but I don't know if I'd trust that), and echoing -3/-3 is a great way to kill off a centaur herd without having to worry Rootborn Defenses stopping me. Its also yet another way to kill off the pigs.
Maybe hero's downfall (with some pithing needles in the SB) to deal with planeswalkers.