When the original Commander decks came out, there were a few cards I knew were going to increase in value like Flusterstorm. I was a bit surprised to see Scavenging Ooze go up at the time, but realize why now in retrospect.
What do you think will be the money cards of Commander 2013? Baleful Strix is a given, but what else?
For 3 mana:
-Unblockable 3 damage
-Infinite blocking
-Almost impossible to remove
-Equipable, which means easy jitte counters and sword effects
One that may or may not see play is toxic deluge. Three mana wrath that gets around many things. It can even be useful against show and tell that hope to untap with emrakul.
widespread panic might see fringe sideboard play, although it's main use of hurting fetch lands is done better with bloodmoon
Keep an eye open for Unexpectedly Absent as well on top of the cards named already. Won't be as pricey as True-Name Nemesis, but it WILL see some fringe play left and right.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I like Unexpectedly Absent as a way to get rid of almost anything.
I'm not sure about True-Name Nemesis. It may see fringe play in a Legacy merfolk deck, but Merfolk decks already have a lot of playables already. It doesn't matter that much that True-Name Nemesis has protection - if you are playing against Merfolk, you are most likely targeting Lords with your removal or using sweepers that would kill the True-Name Nemesis already (except for Red which relies on damage). Against Show and Tell, the Emrakul will force you to sacrifice pretty much all of your permanents anyway including the True-Name (which can't block Emrakul either). And, Emrakul will finish you off much faster than the True-Name.
There doesn't seem to be as many "money" cards as there were for the original Commander release, not that there many there exactly. I'm not interested in these new decks for their value per se; I want these new cards and reprints because they look fun to play with. However, I was expecting to see just a little more power from them, and therefore perceived value.
EDIT: What do you all think of Ophiomancer? The token comes into play "each upkeep."
Ok. How good some of these new cards are is becoming gradually more evident to me. Disregard my foolishness in the first half of this post.
My prediction for new-to-Legacy cards with prices that will benefit from Legacy's demand:
True-Name Nemesis: Probably the most obviously Legacy-playable card on the list. I predict a small Bant resurgence on the back of this Exalted guy with a Jitte. ...Or maybe it's a BUG resurgence as a durable blocker and great attacker. Or maybe it's a Merfolk resurgence as they get better against Punishing Groves and Aggro Loam. Or maybe it's a UWx Stoneblade resurgence for the same reasons as BUG...
Unexpectedly Absent: It's fairly terrible as creature removal, but on the other hand, it gets just about anything and has a fair chance of breaking up the CounterTop! I actually won a game in testing by slapping their Baleful Strix on top of their library with it in desperation. Imagine this against Stoneforge Mystic or Dream Halls or when you have Jace, the Mind Sculptor...
Toxic Deluge: Some Legacy aggro decks are fast enough that this may see play over the fringe Damnation. Screw it, you're not hitting your 4th land against that Emrakul they just Show and Telled in, are you?
Sudden Demise: The bad part is that this is slower than Pyroclasm if it wants to kill X/2's, but it does have much of the same Plague Wind potential as Virtue's Ruin. ...Except this one card can hit Empty the Warrens and flipped Delvers.
Widespread Panic: It's the same cmc as Aven Mindcensor, so maybe it's fast enough to nerf decks. It covers some bases that Blood Moon doesn't, such as semi-keeping Maverick from Green Sun's Zenithing all their mana woes away.
Curse of Shallow Graves: ...OK, nonzero play in Zombardment is better than no play. Besides, what else does that deck do with Gravecrawler and Bloodghast (after they get sacced a zillion times)? Not block with them?
Restore: As a ramp spell, it can be about as fast as Nature's Lore with fetchlands. Getting back Wasteland is also pretty dandy. Unfortunately, 2-cmc ramp spells don't see Legacy play unless they're named Priest of Titania or Green Sun's Zenith, and Sinkhole's popularity is currently pretty low, but this is a card that can swing both ways...
From the Ashes: OK, this is really fringe. Ruination doesn't see Legacy play, probably because it's restricted to mono-basics if you want it to be asymmetrical and it sucks against Merfolk/Goblins/Elves if you can tolerate it being symmetrical. Maybe being playable in decks with the basics:nonbasics ratio of Nic Fit may make From the Ashes playable...
I think it's just True-Name Nemesis and a far fringe possibility of Toxic Deluge. Everything else seems like wishful thinking or misplaced optimism. Unexpected Absence? Really?
Oh, I thought he was talking about playing a spell that is countering a spell with counters on it as it comes into play, but I see you guys were just discussing whether he was flashing a creature with flash in order to flash a flashback or just flashing a creature with flash but not needing flash in order to flashback a spell without flash.
I can't believe no one has mentioned restore yet. in a format where wasteland is the go-to way to screw with utility lands, this card gives it the finger and keeps rolling. It also lets you reuse a fetchland or horizon canopy that's been cracked should you get mana screwed.
Also don't forget, it grabs a land from A graveyard. You can use your opponents' fetches, or their wastelands, or even blow up a utility land of theirs and steal it.
Being uncommon doesn't matter in a limited run product like this. It'll see play, and it'll be worth some money.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
I think it's just True-Name Nemesis and a far fringe possibility of Toxic Deluge. Everything else seems like wishful thinking or misplaced optimism. Unexpected Absence? Really?
unexpected absense is good as a tempo card. 99% of the time, when casting it x will be 0 to eat up their next draw. Think of it as WW Submerge target nonland permanent.
"doesn't matter" is strong language-- and also inaccurate.
In Duel Decks, Jace Vs. Chandra, probably the best card between then is $10 Counterspell, which I believe is the only card that actually gives a positive example to the argument " with these Limited releases, any card can be the money card"
not only was it's set symbol "common" but also the deck even came with 2 of them, so it WAS more common than some of the other cards in the deck. Like Jace and Chandra themselves. Yet it's worth a nice number despite that, despite being heavily reprinted, despite not being legal everywhere it's wanted (namely Standard and I think Modern), despite not being foil....despite lots of things, including it's relatively weak in Legacy compared to other Old Counters.....really Jace's Counterspell is pretty weird as these things go. Most of the other Alt. Arts in these decks have not had nearly as much $-boost seemingly entirely due to art.
However-- of all the Duel Decks, Premium Decks, and Commander Decks, I can only think of one other 'money common'. In *all* of them. Chain Lightning. Demonic Tutor was Uncommon. Shardless Agent and Baleful Strix were Uncommon. Everything that turned out to be value was Uncommon or higher.
Certainly, having a Black Set Symbol means you have to be stone-cold Legacy *Staple*, not just playable, and that means you need statistics in multiple decks, which no new card ever has. Sure, we can call "Playable" on 3 or 4 cards in these decks, but we can't call "Staple" on any of them-- none of them has been battle-tested like Chain Lightning and Counterspell have been.
Since we see that being Common really does matter, we can assume that Rarity Does Matter.
If you like though, it's reasonable to give every card a 'bump up' in Rarity for being in a Limited Set-- Commons are like normal Uncommons, Uncommons are like normal Rares. .....Actually though, I'd also say bump down all the Mythics, they are like Normal Rares as well.
So we have Black Uncommons, Silver Rares, Gold Rares, and Red Rares.
That actually explains the price ranges of these kinds of products really well.
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.
I can't believe no one has mentioned restore yet. in a format where wasteland is the go-to way to screw with utility lands, this card gives it the finger and keeps rolling. It also lets you reuse a fetchland or horizon canopy that's been cracked should you get mana screwed.
Also don't forget, it grabs a land from A graveyard. You can use your opponents' fetches, or their wastelands, or even blow up a utility land of theirs and steal it.
Being uncommon doesn't matter in a limited run product like this. It'll see play, and it'll be worth some money.
Thanks for reminding me about Restore! I'll add it to my list because, while it does seem conditional, it's fairly versatile and can be reasonably fast if Turn 2 Deathrite Shaman ramp chances (which are probably in the 80% camp given 8 fetchlands) are any indication.
Sudden Demise could see fringe play Bane of Progress could be reanimator target ( yeah this one will only be a star in commander)
if Tempt with Discovery i would say it would see play but at 4 no (maybr i m wrong) Act of Authority will not see play ( if it was target nonland permanent it could be a nice card) Angel of Finality will not see play (maybe fringe play) but if it had flash it would be nice
unexpected absense is good as a tempo card. 99% of the time, when casting it x will be 0 to eat up their next draw. Think of it as WW Submerge target nonland permanent.
Plus in a format full of fetches and other shuffle effects it will often "tuck" its target even when X = 0.
Not expecting unexpectedly absent to much play outside Death and Taxes... It's WW to cast.
Mystic Gate says "hi, I'm played!"
I agree with the Unexpected Absence crowd.
I have a suspicion it will be the Ooze and Nemesis will be the Flusterstorm.
(Creeping to high value vs. starting high and creeping down)
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Ah, I forgot about the following cards' Eternal potential!
Act of Authority: It seems insane in Vintage, a format that is so warped towards artifacts that Ancient Grudge and Stony Silence can be maindecked, but it also looks like decent sideboard hate in Legacy. It's especially devastating against Enchantress, Affinity, and the CounterTop lock (although opponents nabbing your Aether Vial, Umezawa's Jitte, or Sensei's Divining Top in revenge is a very real threat).
Sydri, Galvanic Genius: I still predict fringe play in Vintage (but not Legacy) for her. Yes, she's slower than Gorilla Shaman at blowing up Moxen, but she's in Esper and nonred colours!
Marath, Will of the Wild: As long as you have mana open, he's pure value. He can kill guys, save other guys from Lightning Bolt, turn into creatures in response to spot removal, and turn into burn to the head in response to board wipes! He's also not absurdly expensive at 3 cmc.
Again, people are overrating Act of Authority. It's a 3cmc Disenchant with rebound, or a delayed Dust to Dust that hits enchantments. When you pass it to your opponent, he's gonna be exiling Act on his upkeep. Stony Silence seems miles better.
Act was probably designed so you can do flicker shenanigans in EDH.
I'll reiterate that Unexpectedly Absent will be fringe playable outside of heavy white decks. It's double white. Even if UW plays just 1 copy, even with the existence of Mystic Gate, what are you gonna cut? In fact, it's WW probably coz wizards don't wanna give UW too many toys to play with (at least they're not gonna make it too easy to cast).
They're especially more careful this days with bedding legacy cards into multiplayer/casual products. True-Name Nemesis is probably the true deal. Fish looks tastier now.
50 seems high.....and Scavaging Ooze has so much casual play potential. It's versatile enough to be printed in Standard, like Deathrite Shaman it's best-case scenario is more like icing on an already good cake. not required to make it playable, they just push it.
True-Name Nemesis may have a lot of potential for closing games yes, but it's not like it's unanswerable:
it's in some ways a lot less protected than Progenitus, and has lower P/T, and Progenitus' answers and enablers have been figured out.
Of Course TNN is really very good, about, I'd say, as good as Progenitus bc just plain casting it is as or more faster than cheating Prog, but still comparing it to Progenitus, I would conservatively guess $25 seems right and it could be over $35, but $50 seems overguessing.
Forced sacrifice works on it, then all the Edict effects, and Wrath of God, will get rid of it, which means that a lot of easy to find playable cards are useful against it, not *just* Balance and Liliana of the Veil. Chainer's Edict from FTV: 20 is a good answer to it.
The difference between Progenitus and True-Name Nemesis is that Prog nearly races removal, like Emmy and other huge beatsticks, all of whom of *course* have answers, so really have to Kill them on Sight as soon as possible. This Merfolk is small enough that you have a grace period, meaning a *lot* more removal options become viable.
Yeah, in Merfolk Tribal-Vial he's going to be, what, 7 Power on average not hard to do? 7 is still less than 10 (Progenitus), 11/"20" (Blightsteel), 15 (Emrakul) and 20 (Marit Lage), so you definitely have more time to kill it than you have time to kill those other guys.
Maybe only 6 power.
the right Red Sweepers might be able to get him, not sure (I could be smoking pot with that statement, but the Black and White removal definitely matter, plus counterspells.)
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.
Toxic Deluge- I really like the card, but there aren't too many black decks that want to board sweep. That said, I think this now the best board sweep in Legacy and is very splashable.
True-Name Nemesis- I don't really think it is all that great, but it could be run in smatterings. Probably the most playable.
Widespread Panic- I'd love to see a U/R deck that is all about punishing greedy manabases. This card fits into that shell. Maybe also playable in red in general.
Restore- 2 mana to get back a wasteland is nice. I don't know what deck wants these other than some sort of Loam/Crucible deck, and I don't know if that deck has space for these.
True-Name Nemesis may have a lot of potential for closing games yes, but it's not like it's unanswerable:
it's in some ways a lot less protected than Progenitus, and has lower P/T, and Progenitus' answers and enablers have been figured out.
You realize you're comparing a 1UU creature in an easily supported creature type (and which can be buffed, if that is relevant in Legacy Merfolk) to a WWUUBBRRGG Legendary, right?
]Another Wizards fanboy wants to glorify everything they do. Why can't you see that the game has gotten nothing but worse since the 1940's? At least in the 1800's we had spells that actually did something. I remember in 1492 when I first opened a pack of Alpha under the dim light of my oil lantern, I was at least inspired to travel to a new undiscovered land.!
Again, people are overrating Act of Authority. It's a 3cmc Disenchant with rebound, or a delayed Dust to Dust that hits enchantments. When you pass it to your opponent, he's gonna be exiling Act on his upkeep. Stony Silence seems miles better.
Act was probably designed so you can do flicker shenanigans in EDH.
I'll reiterate that Unexpectedly Absent will be fringe playable outside of heavy white decks. It's double white. Even if UW plays just 1 copy, even with the existence of Mystic Gate, what are you gonna cut? In fact, it's WW probably coz wizards don't wanna give UW too many toys to play with (at least they're not gonna make it too easy to cast).
Man, if Dust to Dust hit enchantments, I'd play it a lot more often in Legacy and Vintage. Some enchantments, such as Counterbalance and Oblivion Ring, are that dangerous. There's also a Legacy deck called Enchantress that plays eight zillion enchantments and virtually no artifacts, and Act of Authority hoses it.
Oblivion Ring is Act of Authority's more versatile brother, but if O. Ring is like Naturalize or Destructive Revelry, Act of Authority is like Ancient Grudge (which also sees Legacy play because of its sheer power).
I've seen the occasional list with Detention Sphere or Venser, Shaper Savant. They're often better against Show and Tell decks because they pitch to FoW and they can be cheated out with SnT, but they're quite slow compared to Unexpectedly Absent (if less conditional).
Whatever some UW Miracles lists cut for maindeck Rest in Peace can be what is cut for Unexpectedly Absent. The full 4 Counterbalances also don't seem entirely necessary.
You realize you're comparing a 1UU creature in an easily supported creature type (and which can be buffed, if that is relevant in Legacy Merfolk) to a WWUUBBRRGG Legendary, right?
Progenitus is also green and can therefore be cheated out with the 4-mana Natural Order (or Green Sun's Zenith if the game has gone on for a ridiculously long time). Progenitus is, in some ways, slightly more vulnerable (Perish and Virtue's Ruin both get him), but he races significantly faster. However, he can't hold equipment such as Jittes.
If your opponent somehow gets your Progenitus, you have an equally hard time answering it, while if your opponent somehow gets your True-Name Nemesis with his/her name pasted on it, you have an easy time getting rid of it, while your opponent can't equip it.
What do you think will be the money cards of Commander 2013? Baleful Strix is a given, but what else?
EDH:1 vs 1
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For 3 mana:
-Unblockable 3 damage
-Infinite blocking
-Almost impossible to remove
-Equipable, which means easy jitte counters and sword effects
One that may or may not see play is toxic deluge. Three mana wrath that gets around many things. It can even be useful against show and tell that hope to untap with emrakul.
widespread panic might see fringe sideboard play, although it's main use of hurting fetch lands is done better with bloodmoon
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm not sure about True-Name Nemesis. It may see fringe play in a Legacy merfolk deck, but Merfolk decks already have a lot of playables already. It doesn't matter that much that True-Name Nemesis has protection - if you are playing against Merfolk, you are most likely targeting Lords with your removal or using sweepers that would kill the True-Name Nemesis already (except for Red which relies on damage). Against Show and Tell, the Emrakul will force you to sacrifice pretty much all of your permanents anyway including the True-Name (which can't block Emrakul either). And, Emrakul will finish you off much faster than the True-Name.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
EDIT: What do you all think of Ophiomancer? The token comes into play "each upkeep."
Ok. How good some of these new cards are is becoming gradually more evident to me. Disregard my foolishness in the first half of this post.
-regarding Snapcaster Mage.
Also don't forget, it grabs a land from A graveyard. You can use your opponents' fetches, or their wastelands, or even blow up a utility land of theirs and steal it.
Being uncommon doesn't matter in a limited run product like this. It'll see play, and it'll be worth some money.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
unexpected absense is good as a tempo card. 99% of the time, when casting it x will be 0 to eat up their next draw. Think of it as WW Submerge target nonland permanent.
In Duel Decks, Jace Vs. Chandra, probably the best card between then is $10 Counterspell, which I believe is the only card that actually gives a positive example to the argument " with these Limited releases, any card can be the money card"
not only was it's set symbol "common" but also the deck even came with 2 of them, so it WAS more common than some of the other cards in the deck. Like Jace and Chandra themselves. Yet it's worth a nice number despite that, despite being heavily reprinted, despite not being legal everywhere it's wanted (namely Standard and I think Modern), despite not being foil....despite lots of things, including it's relatively weak in Legacy compared to other Old Counters.....really Jace's Counterspell is pretty weird as these things go. Most of the other Alt. Arts in these decks have not had nearly as much $-boost seemingly entirely due to art.
However-- of all the Duel Decks, Premium Decks, and Commander Decks, I can only think of one other 'money common'. In *all* of them. Chain Lightning. Demonic Tutor was Uncommon. Shardless Agent and Baleful Strix were Uncommon. Everything that turned out to be value was Uncommon or higher.
Certainly, having a Black Set Symbol means you have to be stone-cold Legacy *Staple*, not just playable, and that means you need statistics in multiple decks, which no new card ever has. Sure, we can call "Playable" on 3 or 4 cards in these decks, but we can't call "Staple" on any of them-- none of them has been battle-tested like Chain Lightning and Counterspell have been.
Since we see that being Common really does matter, we can assume that Rarity Does Matter.
If you like though, it's reasonable to give every card a 'bump up' in Rarity for being in a Limited Set-- Commons are like normal Uncommons, Uncommons are like normal Rares. .....Actually though, I'd also say bump down all the Mythics, they are like Normal Rares as well.
So we have Black Uncommons, Silver Rares, Gold Rares, and Red Rares.
That actually explains the price ranges of these kinds of products really well.
People need to read this fanfiction, though:
www.hpmor.com
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.
Thanks for reminding me about Restore! I'll add it to my list because, while it does seem conditional, it's fairly versatile and can be reasonably fast if Turn 2 Deathrite Shaman ramp chances (which are probably in the 80% camp given 8 fetchlands) are any indication.
Sudden Demise could see fringe play
Bane of Progress could be reanimator target ( yeah this one will only be a star in commander)
if Tempt with Discovery i would say it would see play but at 4 no (maybr i m wrong)
Act of Authority will not see play ( if it was target nonland permanent it could be a nice card)
Angel of Finality will not see play (maybe fringe play) but if it had flash it would be nice
Plus in a format full of fetches and other shuffle effects it will often "tuck" its target even when X = 0.
Mystic Gate says "hi, I'm played!"
I agree with the Unexpected Absence crowd.
I have a suspicion it will be the Ooze and Nemesis will be the Flusterstorm.
(Creeping to high value vs. starting high and creeping down)
This. This card can "kill" JtMS even faster than True-Name Nemesis.
If you cast this for more than 0 (in Legacy), you're doing it wrong.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Act of Authority: It seems insane in Vintage, a format that is so warped towards artifacts that Ancient Grudge and Stony Silence can be maindecked, but it also looks like decent sideboard hate in Legacy. It's especially devastating against Enchantress, Affinity, and the CounterTop lock (although opponents nabbing your Aether Vial, Umezawa's Jitte, or Sensei's Divining Top in revenge is a very real threat).
Sydri, Galvanic Genius: I still predict fringe play in Vintage (but not Legacy) for her. Yes, she's slower than Gorilla Shaman at blowing up Moxen, but she's in Esper and nonred colours!
Marath, Will of the Wild: As long as you have mana open, he's pure value. He can kill guys, save other guys from Lightning Bolt, turn into creatures in response to spot removal, and turn into burn to the head in response to board wipes! He's also not absurdly expensive at 3 cmc.
Act was probably designed so you can do flicker shenanigans in EDH.
I'll reiterate that Unexpectedly Absent will be fringe playable outside of heavy white decks. It's double white. Even if UW plays just 1 copy, even with the existence of Mystic Gate, what are you gonna cut? In fact, it's WW probably coz wizards don't wanna give UW too many toys to play with (at least they're not gonna make it too easy to cast).
They're especially more careful this days with bedding legacy cards into multiplayer/casual products. True-Name Nemesis is probably the true deal. Fish looks tastier now.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
True-Name Nemesis may have a lot of potential for closing games yes, but it's not like it's unanswerable:
it's in some ways a lot less protected than Progenitus, and has lower P/T, and Progenitus' answers and enablers have been figured out.
Of Course TNN is really very good, about, I'd say, as good as Progenitus bc just plain casting it is as or more faster than cheating Prog, but still comparing it to Progenitus, I would conservatively guess $25 seems right and it could be over $35, but $50 seems overguessing.
Forced sacrifice works on it, then all the Edict effects, and Wrath of God, will get rid of it, which means that a lot of easy to find playable cards are useful against it, not *just* Balance and Liliana of the Veil. Chainer's Edict from FTV: 20 is a good answer to it.
The difference between Progenitus and True-Name Nemesis is that Prog nearly races removal, like Emmy and other huge beatsticks, all of whom of *course* have answers, so really have to Kill them on Sight as soon as possible. This Merfolk is small enough that you have a grace period, meaning a *lot* more removal options become viable.
Yeah, in Merfolk Tribal-Vial he's going to be, what, 7 Power on average not hard to do? 7 is still less than 10 (Progenitus), 11/"20" (Blightsteel), 15 (Emrakul) and 20 (Marit Lage), so you definitely have more time to kill it than you have time to kill those other guys.
Maybe only 6 power.
the right Red Sweepers might be able to get him, not sure (I could be smoking pot with that statement, but the Black and White removal definitely matter, plus counterspells.)
People need to read this fanfiction, though:
www.hpmor.com
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.
True-Name Nemesis- I don't really think it is all that great, but it could be run in smatterings. Probably the most playable.
Widespread Panic- I'd love to see a U/R deck that is all about punishing greedy manabases. This card fits into that shell. Maybe also playable in red in general.
Restore- 2 mana to get back a wasteland is nice. I don't know what deck wants these other than some sort of Loam/Crucible deck, and I don't know if that deck has space for these.
So Pro I have an alpha Volcanic Island
You realize you're comparing a 1UU creature in an easily supported creature type (and which can be buffed, if that is relevant in Legacy Merfolk) to a WWUUBBRRGG Legendary, right?
EDH Decks
Daretti, Scrap Savant
Wrexial, the Risen Deep
Phelddagrif
Karador, Ghost Chieftain
Bladewing the Risen
The extra "a" means quality.
Man, if Dust to Dust hit enchantments, I'd play it a lot more often in Legacy and Vintage. Some enchantments, such as Counterbalance and Oblivion Ring, are that dangerous. There's also a Legacy deck called Enchantress that plays eight zillion enchantments and virtually no artifacts, and Act of Authority hoses it.
Stony Silence is faster at what it does--hose Affinity, equipment not named Batterskull, Vedalken Shackles, Lotus Petal, Lion's Eye Diamond, Engineered Explosives, Relic of Progenitus, and more--but it cannot hit enchantments. It also does zilch against artifacts with no activated abilities such as Ensnaring Bridge or Shardless Agent.
Oblivion Ring is Act of Authority's more versatile brother, but if O. Ring is like Naturalize or Destructive Revelry, Act of Authority is like Ancient Grudge (which also sees Legacy play because of its sheer power).
I've seen the occasional list with Detention Sphere or Venser, Shaper Savant. They're often better against Show and Tell decks because they pitch to FoW and they can be cheated out with SnT, but they're quite slow compared to Unexpectedly Absent (if less conditional).
Whatever some UW Miracles lists cut for maindeck Rest in Peace can be what is cut for Unexpectedly Absent. The full 4 Counterbalances also don't seem entirely necessary.
Progenitus is also green and can therefore be cheated out with the 4-mana Natural Order (or Green Sun's Zenith if the game has gone on for a ridiculously long time). Progenitus is, in some ways, slightly more vulnerable (Perish and Virtue's Ruin both get him), but he races significantly faster. However, he can't hold equipment such as Jittes.
If your opponent somehow gets your Progenitus, you have an equally hard time answering it, while if your opponent somehow gets your True-Name Nemesis with his/her name pasted on it, you have an easy time getting rid of it, while your opponent can't equip it.
Yes, I also agree that a 3 mana, 3/1, hexproof Progenitus will see Legacy play.
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