blue god could be easily 3 or 4-of since you can scry away the extras. it's versatile in different archetypes. blue aggro you can drop this early or late and then insure you get creatures every turn thereafter, and itself becomes 3/5 indestructible unblockable to help race. blue based control, two types. enchantment based to boost devotion while still being safe from sweepers and removal. then becomes a finisher. or spell based, with counters and instant removal. jace and aetherling is enough devotion. either way she improves your future draws so that you get the right spell or land at the right time, which is essential for control.
While I agree that a 3-of is probably the right number, but what makes you think he isn't playable in Standard or fit in RDW? You're going to be playing cards that have heavy red cost making him an efficient creature, but still is doming people in a deck that is pretty creature oriented he isn't. He is also a mana sink for extra damage to boot.
Have you even read some of the cards?
Purf just seems slow. Lets say you go nicely from Zealot into Reckoner, what do you want next? Purf probably hits the field as a creature, but stays as a 5/6 beater. How about Fanatic of Mogis instead at 4cmc. Which in that scenario would instantly burn the opponent for 6, and attack at the same speed. There are a lot of ways to get Purf to revert to enchantment after its already resolved, and may not have the time to put the beats down.
The Gods should not be evaluated based on their ability to become creatures, because it's incredibly unreliable and encourages you to overextend. It's like Metalcraft in a format with Creeping Corrosion.
When you look at the Gods as simply enchantments, only the Red one is worthwhile.
The black god does very little against aggro decks or decks that don't gain life. Even against decks that do gain life, it's pretty mediocre since it only stops future lifegain. In a control matchup, paying 10 mana and 6 life to draw 3 cards is awful.
The green god is Primal Rage except it costs 2 more and has a VERY expensive activated ability.
Compare the white god to Garruk Relentless or Xengaos.
The Blue god lets you scry 1 every turn. Would you pay 2U to scry 7? How about scry 5? How about scry 1 5 times? If he doesn't come down turn 3 and the game doesn't go long he's just not worth it.
Compare White to... two non-white Planeswalkers? If you're running White (not Selesnya, not Bant, not Jund, just White) Vigilance and Creature Tokens are not bad abilities, the Tokens are a bit overcosted, but on an enchantment that's a bit sturdier than most it's fine.
Green's not really worried about overextending for devotion, devotion is just as likely to be undone by a sweeper, but Green is far more likely to have GG in the cost than the other colors to have WWUUBBRR respectively. It's just not all that impressive when it isn't a creature. But for that last push Green getting an extra six offense is fine if we're in a slower big beats format (over the ridiculous aggro of last format).
I've answered your Blue commentary, not repeating myself.
Ironically, if you are thinking in that ridiculous past format aggro mentality, why would you play Phos? By Turn 4 a Red deck should be swinging for the fences not waiting to play more burn spells (with bodies). He's only effective in a Big Red deck, or a RU/RG stall deck.
The black god does very little against aggro decks or decks that don't gain life. Even against decks that do gain life, it's pretty mediocre since it only stops future lifegain. In a control matchup, paying 10 mana and 6 life to draw 3 cards is awful.
I like it, say, in sideboard for a black aggro deck running against a Sphinx deck. Hopefully stops future life gain from Sphinx, Blood Baron, Obzedat, etc. And in that case the aggro deck can likely afford to tap mana and pay life to draw cards. But it's still pretty situational.
Heliod- Ok, I'm not impressed by it, but it can be good for White Weenie or for Battalion late game.
Erebos- Meh at best, but if you use him in an Orzhov Lifegain deck, losing the two life for a card isn't all that bad.
Thassa- Probably the best one of the five. She comes out for three, scrys every turn and for 1U you can make any creature unblockable. Simic Sneakers maybe a really that I might just make!!!
Purphoros- He might see play in conjuction with Young Justice (AKA Young Pyromancer). As you play an instant, burn, elemental comes to play, burn. Rinse and repeat. Not the speediest of tricks, but still something to be noted.
Nylea- Nasty with aggro as you can go Gruul, get her out turn 2-3, then all your creatures will run in, beating idiots in the face and then be ready to do it again. Might be a thing with Purphoros.
Prices after launch:
Heliod: 2-3 (Being nice. It's on the bottom two.)
Erebos: 1-1.50 (Meh and the worst of the bunch.)
Thassa: 3-6 (Best one and I don't see her over 6)
Purphoros: 2-5 (Second best one and not much worse than Thassa)
Nylea: 3 Flat (The middle of the bunch and might see fringe play.)
I don't think any of the gods are playable in Standard, but I'll focus on Purphoros.
The last thing I want is to be forced to over-extend my board in order to avoid having my 6/5 Indestructable creature (with no evasion btw) turned back into a non-creature enchantment mid combat. In addition to Purphoros being a lot more fragile as a creature in practice than its stats would imply, RDW tops its curve at 4 or maybe 5 mana which means that by the time you can capitalize on Purphoros's static ability you've already pretty much emptied your hand. That leaves the vast amount of Purphoros's burden to prove itself playable in RDW squarely on the shoulders of its activated ability - and while +1/+0 to everything is nice, is a mana sink, and does play well with Aggro creatures, it's not even close to worth 3R and a card (that will otherwise likely have little-to-no impact) to unlock + 2R to activate.
I'd just play Fanatic. When you have 5+ devotion it's a worse creature, but it does a lot of damage the turn it ETB. When you have less than 5 devotion, it doesn't do much when it comes into play but it is, at least, a body and can end the game by itself.
The fanatic could be good, but I think I like Purphoros better. He doesn't die from sweepers so you can safely run him out turn 4 without overextending, and gives you inevitability as every turn you play a creature pings them, while making any unanswered weenie into a serious threat due to the pump. He also threatens to turn into a giant indestructible threat if you are able to get 4 other red mana symbols on the board. He gives you a body that can smash its way through midrange decks that are trying to stabilize while providing reach and letting all your guys trade up from the pump.
I also like Thassa in control. Scrying every turn is something a control deck loves, and there are enough passive control elements with U in their costs that stay on board, like Detention Sphere and Jace that Thassa can probably turn into a creature to act as a finisher semi frequently.
I've been testing the big P over the last few days and my god is a he a monster. Doesn't even matter if your devotion is online or not. The only way to get rid of him is a counterspell, chained to the rocks or d-sphere. I've been playing RDW and he just sits there shocking people to death for days. Also has great synergy with Chandra's Phoenix and the Pyromancer for obvious reasons. And if by some great chance you get devotion to five he's a 6/5 beatstick for 4 mana. That's pretty dumb too.
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I've been testing the big P over the last few days and my god is a he a monster. Doesn't even matter if your devotion is online or not. The only way to get rid of him is a counterspell, chained to the rocks or d-sphere. I've been playing RDW and he just sits there shocking people to death for days. Also has great synergy with Chandra's Phoenix and the Pyromancer for obvious reasons. And if by some great chance you get devotion to five he's a 6/5 beatstick for 4 mana. That's pretty dumb too.
Why does Purphoros have synergy with Pyromancer? And the only synergy I see with Chandra is the devotion.
The only god I kind of like is Nylea. I know this is frowned upon. But I typically play a turbo ramp Green stomp deck. Giving all my creatures trample plays well to this strategy. I'll have the mana that her pump will be an option for dealing with combat tricks or getting to lethal. I wouldn't run more than 2, but since I am dropping Ruric-Thar on turn 4, her abilities will play well for me.
The fanatic could be good, but I think I like Purphoros better. He doesn't die from sweepers so you can safely run him out turn 4 without overextending, and gives you inevitability as every turn you play a creature pings them, while making any unanswered weenie into a serious threat due to the pump. He also threatens to turn into a giant indestructible threat if you are able to get 4 other red mana symbols on the board. He gives you a body that can smash its way through midrange decks that are trying to stabilize while providing reach and letting all your guys trade up from the pump.
I also like Thassa in control. Scrying every turn is something a control deck loves, and there are enough passive control elements with U in their costs that stay on board, like Detention Sphere and Jace that Thassa can probably turn into a creature to act as a finisher semi frequently.
By the time Purp hits the field you've already reached the higher end of your curve for creatures. I just don't like the idea of stalling out your opponent in the later turns of a red deck, so who cares if he can block or not die to sweep. same reason I don't like Ember Swallower in the slot. Your job is to get their life points to zero as quickly as possible, Purp doesn't really do that.
Just look at what was in that 4th slot previously. Hellrider. Hellrider was not concerned with blocking, his job was to push further damage into your opponent w/ his haste and triggers. And to frankly, hold you over for a turn till you can slam Hellkite and close them out. Just replace Hellrider w/ Fanatic and Hellkite w/ Stormbreath and try to go from there.
Okay next question: Where is the price bottom with these guys? Looking to pick a few of them up, like Thassa, Purphoros and maybe Heliod. Will Purphoros go under $15 in his standard existence? Thassa under $10? Heliod around $5? To me, it seems pretty likely. Any thoughts?
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
I like Nylea. I snagged a playset at $5 per. For what the god's do, Nylea seems the most accessible as a creature. Provided you can keep permanents on the board.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
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Purf just seems slow. Lets say you go nicely from Zealot into Reckoner, what do you want next? Purf probably hits the field as a creature, but stays as a 5/6 beater. How about Fanatic of Mogis instead at 4cmc. Which in that scenario would instantly burn the opponent for 6, and attack at the same speed. There are a lot of ways to get Purf to revert to enchantment after its already resolved, and may not have the time to put the beats down.
zealot, phoenix, reckoner, fanatic, stormbreath looks sexy.
UW Control (:symu: :symw:)
When you look at the Gods as simply enchantments, only the Red one is worthwhile.
The black god does very little against aggro decks or decks that don't gain life. Even against decks that do gain life, it's pretty mediocre since it only stops future lifegain. In a control matchup, paying 10 mana and 6 life to draw 3 cards is awful.
The green god is Primal Rage except it costs 2 more and has a VERY expensive activated ability.
Compare the white god to Garruk Relentless or Xengaos.
The Blue god lets you scry 1 every turn. Would you pay 2U to scry 7? How about scry 5? How about scry 1 5 times? If he doesn't come down turn 3 and the game doesn't go long he's just not worth it.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Green's not really worried about overextending for devotion, devotion is just as likely to be undone by a sweeper, but Green is far more likely to have GG in the cost than the other colors to have WWUUBBRR respectively. It's just not all that impressive when it isn't a creature. But for that last push Green getting an extra six offense is fine if we're in a slower big beats format (over the ridiculous aggro of last format).
I've answered your Blue commentary, not repeating myself.
Ironically, if you are thinking in that ridiculous past format aggro mentality, why would you play Phos? By Turn 4 a Red deck should be swinging for the fences not waiting to play more burn spells (with bodies). He's only effective in a Big Red deck, or a RU/RG stall deck.
I like it, say, in sideboard for a black aggro deck running against a Sphinx deck. Hopefully stops future life gain from Sphinx, Blood Baron, Obzedat, etc. And in that case the aggro deck can likely afford to tap mana and pay life to draw cards. But it's still pretty situational.
Heliod- Ok, I'm not impressed by it, but it can be good for White Weenie or for Battalion late game.
Erebos- Meh at best, but if you use him in an Orzhov Lifegain deck, losing the two life for a card isn't all that bad.
Thassa- Probably the best one of the five. She comes out for three, scrys every turn and for 1U you can make any creature unblockable. Simic Sneakers maybe a really that I might just make!!!
Purphoros- He might see play in conjuction with Young Justice (AKA Young Pyromancer). As you play an instant, burn, elemental comes to play, burn. Rinse and repeat. Not the speediest of tricks, but still something to be noted.
Nylea- Nasty with aggro as you can go Gruul, get her out turn 2-3, then all your creatures will run in, beating idiots in the face and then be ready to do it again. Might be a thing with Purphoros.
Prices after launch:
Heliod: 2-3 (Being nice. It's on the bottom two.)
Erebos: 1-1.50 (Meh and the worst of the bunch.)
Thassa: 3-6 (Best one and I don't see her over 6)
Purphoros: 2-5 (Second best one and not much worse than Thassa)
Nylea: 3 Flat (The middle of the bunch and might see fringe play.)
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The fanatic could be good, but I think I like Purphoros better. He doesn't die from sweepers so you can safely run him out turn 4 without overextending, and gives you inevitability as every turn you play a creature pings them, while making any unanswered weenie into a serious threat due to the pump. He also threatens to turn into a giant indestructible threat if you are able to get 4 other red mana symbols on the board. He gives you a body that can smash its way through midrange decks that are trying to stabilize while providing reach and letting all your guys trade up from the pump.
I also like Thassa in control. Scrying every turn is something a control deck loves, and there are enough passive control elements with U in their costs that stay on board, like Detention Sphere and Jace that Thassa can probably turn into a creature to act as a finisher semi frequently.
Why does Purphoros have synergy with Pyromancer? And the only synergy I see with Chandra is the devotion.
Pyromancer pumps creatures every time you cast an instant or sorcery.
Purphoros activates whenever a creature you control enters the battlefield.
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By the time Purp hits the field you've already reached the higher end of your curve for creatures. I just don't like the idea of stalling out your opponent in the later turns of a red deck, so who cares if he can block or not die to sweep. same reason I don't like Ember Swallower in the slot. Your job is to get their life points to zero as quickly as possible, Purp doesn't really do that.
Just look at what was in that 4th slot previously. Hellrider. Hellrider was not concerned with blocking, his job was to push further damage into your opponent w/ his haste and triggers. And to frankly, hold you over for a turn till you can slam Hellkite and close them out. Just replace Hellrider w/ Fanatic and Hellkite w/ Stormbreath and try to go from there.
Purp is best suited for Boros or U/R tokens.
UW Control (:symu: :symw:)
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
I'd argue she's pretty big in the chest area... lol
That said, I think she's really underestimated. Best God in limited.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.