Polukranos says hi. 4 mana 5/5 and removal options in one?
Agreed. With this and Scavenging Ooze in the next standard format, I think it's highly unlikely Deadbridge Goliath sees play. On the front side its worse than Polukranos, and the presence of Scavenging Ooze in the format means that its backside won't be able to generate value consistently enough.
This may sound crazy, but I think Archaeomancer will see more play. It even had a small presence in the Gatecrash season despite Snapcaster Mage being around.
Does everyone think Armada Wurm is just too slow? The fact that you get two 5/5 creatures for 6 mana is pretty nuts. Slightly worse then advent no doubt since its not instant and Lifebane zombie hits it. But with populate possibly becoming viable it should see play no?
Does everyone think Armada Wurm is just too slow? The fact that you get two 5/5 creatures for 6 mana is pretty nuts. Slightly worse then advent no doubt since its not instant and Lifebane zombie hits it. But with populate possibly becoming viable it should see play no?
It didn't see play in block where Populate was already viable... so nope don't think it'll feature at all.
Like you said, Advent of the Wurm which is a cheapo rare trumps this for too many reasons.
I think when the format slows down and control takes over Sire will be played more. I bought him when he made some appearances in Jund and then his price tanked.
The format will not slow down. Barring any pyroclasm type card, the format will speed up. The only thing really keeping all in aggro at bay right now is jund, all of their creatures are fantastic against aggro. Once those are gone all in aggro decks will be a thing again. In block constructed there is a mono red deck that can kill turn 3. It will basically be aggro VS control. Sire will not see anymore play than it does now. It's just too expensive for what it does. Against anything but control it's just a craw wurm.
Tidebinder Mage x 10000. It's like all these selesnya aggro decks are just asking for it.
I think this might be a sleeper too. It really depends on how many W/B/x decks are played. But I love the card and bought up a playset just incase it's oging to be good.
Zegana and Progenitor Mimic both have a reasonable rate for what they do if the situation works out for them... with mimic really depending on just what / how good the Theros ETB mechanics are.
Lavania may be a prove to be a solid 1-3-5-6 ramp card to hit your top end against less interactive decks /decks which lean on red removal...
I think that zegana and mimic will not see play, purely because the only ramp that costs less than 3 post rotation will be creatures, and there are only a handful of them, so you can't consistently play a one drop mana accelerant like you can now. I like those cards, but I just don't think they will be able to actually hit the board before the game is decided.
Lavinia on the other hand is awsome against r/x aggro decks. If you can land her turn 5 against them and you have any sort of board presence, it's game over. You get 2 turns to swing with your team. You should win by that point, or at least put the aggro deck on the deffensive. However you don't want more than 3 and only in the sideboard. I play her in an azorius tempo deck, aggro is a favorable matchup, which is greatly due to her in the sideboard.
This may sound crazy, but I think Archaeomancer will see more play. It even had a small presence in the Gatecrash season despite Snapcaster Mage being around.
What deck, besides a janky casual deck, played archaeomancer over snapcaster?
Anyway, I like the card, but control decks have much much more powerful cards to cast than him. He's not snapcaster mage, one of the plus' of snappy is the flash ability, which archaeomancer doesn't have.
Something I'm intrested in is domestication. This hits a TON of creatures in block, none of the game-enders, but it really turns the tide against aggro when you steal their reckoner. It's only a sideboard card and I'd only run 2.
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Simlarly, if they start tacking the Enchantment type on creatures, Naturalize is going to be huge, prob the best 2 mana kill spell the game has ever seen, and in green, no less.
Also, Wear // Tear and Sundering Growth. Actually, I'd expect Sundering Growth to be bigger than Naturalize in GW decks. And in token decks in general. Wear // Tear is an obvious choice for white decks because it has three modes (destroy an enchantment for W, an artifact for 1R, or an artifact and an enchantment for 1RW). Rust Scarab may see some sideboard use in ramp decks, just because choosing between a five-turn clock in a vacuum (and again, Giant Growth exists, and there are forced block cards in both the RTR block and M14) and having some of your key cards wiped out isn't fun.
Wear // Tear is particularly interesting because you can wipe out the divine artifacts and another artifact or enchantment at once.
I imagine that monstrous might be interesting for some Simic cards. (Anything with hexproof will also be good with auras, so Bant auras may survive the rotation of Invisible Stalker.) And Corpsejack Menace of course. Using CJM with Polukranos just makes monstrous cost xG.
Note, by the way, that, per MaRo, the hero, monster, and god mechanics are going to be like infect, proliferate, Phyrexian mana, and metalcraft in the Scars block: In every color (nixing white for proliferate), but in some more than others.
So you'll likely see fewer white monsters or black heroes, considering the monstrosity mechanic is all about one huge creature and the heroic mechanic is all about a creature swarm, both of which are contra those colors' philosophies. And you'll see more white heroes and green monsters, since those are very much in those colors' philosophies. But you'll still see a few black heroes and white monsters.
Oh, anything that grants deathtouch will be huge on Polukranos.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Not exactly a sleeper - but with the announced minotaur lord and the devotion mechanic Boros Reckoner is looking more and more perfectly positioned for the new standard.
Assuming all the rest of the god cards follow a similar template to the blue one, and we have a cycle of 5/5 indestructibles, and assuming 1 or more turn out to be powerful enough to see play (a lot of assuming yes, but I don't think it's that far fetched), Selesnya Charm could prove to be a powerful answer.
Crypt Ghast seems like it wasn't quite suited for RTR and ISD but more for the upcoming Theros... Along with Lilly of Dark Realms and Dark Prophecy, I'm wondering how much Devotion to black I will need to succeed in such an endeavor
I believe Boros Reckoner is going to be fantastic against these heavy creatures when paired with Armed // Dangerous, force them to block after they fill the board with big creatures.
The thing that makes me wonder is that this set has devotion in it, which requires a lot of mana symbols of the same kind on the field, while being mixed with RtR blocks multi colored spells... is the field going to be evenly colored decks, or is it going to be mono colored splash a color for RtR cards?
Like mono blue except + sphinx's revelation?
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The red mage lives by the variance and dies by the variance. May the variance be with you, always.
I honestly think Armada Wurm is going to be a big player this rotation. It's 10 power/toughness on the board for 6 mana, it also works well with Trostani and Garruk, Caller of Beasts, midrange decks are going to absolutely love that unless something in Theros is released that completely overshadows it.
I honestly think Armada Wurm is going to be a big player this rotation. It's 10 power/toughness on the board for 6 mana, it also works well with Trostani and Garruk, Caller of Beasts, midrange decks are going to absolutely love that unless something in Theros is released that completely overshadows it.
It sees zero play in block constructed, and is already completely overshadowed by Advent of the Wurm. Combat trick, cheaper to cast and harder to counter due to flash.
For sleepers, deathrite will go up, maybe not immediately, but it is used for legacy and modern. So I expect rise in the next 4 months or so.
Shocks I think are slowly rising. Jace AoT will definitely go up.
I can also see tidebinder mage possibly going up.
Deathrite Shaman is outdone by Scavenging Ooze in Standard. It sees play in Modern and Legacy though, but I think we are seeing it at its peak price. It will stabalise or go down.
Jace, Architect of Thought has been a block control all-star and if there is no better blue planeswalker printed it will shoot up.
Tidebinder Mage will definitely go up, mainly because it's so cheap right now that it can't not go up. It's good for devotion and if there's a minor merfolk support in Theros it gets even better.
Aurelia's Fury hasn't made a dent in either Standard or Block constructed. There is no reason for it to be a sleeper.
Boros Reckoner is going to be a house in the new Standard. It's already great, but now it will be on steroids as it enables dual devotion and has a minotaur lord incoming. Nightveil Specter should also pick up.
Can you imagine? I can't conceive any reasonable situation in which it would be true, but it would make me the happiest person in Manhattan.
And then devotion happened. TD hoses the hell out of devotion. If all the other gods have the same devotion text as Thassa (where it needs 5 devotion to islands), TD will ensure that none of the gods ever become more than Legendary Enchantments.
crypt ghast if your devoting to black. C'mon drain life please or any black X spell, seriously Lilly, ghast and nothing to do with loads of black mana?
Sphere of Safety will wreck post rotation. It already can if you build around it. I have a 5 color enchantment deck right now with Etheral ArmorRancorTricks of the Trade and Detention Sphere that wrecks house. Theros will bring many more to the table I'm sure. And yes enchantment removal will be a big deal but if the sphere dies at least it eats up a enchantment removal aimed at your gods or something similair. Once it hits you can't ignore it.
Ranger's guile maybe? With Heroic as a mechanic, It can protect the creature should there be a removal attempt and start the mechanic. Also if you use it to start mechanic it means they are stuck if try to remove it later in the turn
Sphere of Safety: epic in a u/w enchantment control build post rotation (enchantment creatures, bestow creatures etc.) Sire of insanity: format is too fast right now, but is still a great card Blood baron of vizkopa: card is seeing some play, will be a powerhouse after rotation Desecration Demon: most token strategies will die after rotation, opening the spotlight on this underrated card Golgari charm: all the charms really, but this one will stand out above all in the two colors. Mass neg 1 could be a boardwipe, or combat trick. Or a cover for supreme verdict. Or destroy target god...I mean enchantment.
Jace, both versions: Good devotion to the blue god and overall solid card. Ral Zarek : the creature that time walks when it hit a player can get through if you tap down their only blocker.
now for the deck to beat after rotation you can't really say. However with the info that has been given, u/w or u/w/x control will still be dominate, or even more dominate than they are now. A u/w control deck with the blue god, aetherling, jace, counters, exile enchantments, supreme verdict that doesn't kill your creatures is insane.
Dark Prophecy: It's a dollar rare that gets you 60% of the way to devotion (75% if you include the god card in the devotion ability itself). Also, the card is powerful, and it's an enchantment.
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Agreed. With this and Scavenging Ooze in the next standard format, I think it's highly unlikely Deadbridge Goliath sees play. On the front side its worse than Polukranos, and the presence of Scavenging Ooze in the format means that its backside won't be able to generate value consistently enough.
It didn't see play in block where Populate was already viable... so nope don't think it'll feature at all.
Like you said, Advent of the Wurm which is a cheapo rare trumps this for too many reasons.
The format will not slow down. Barring any pyroclasm type card, the format will speed up. The only thing really keeping all in aggro at bay right now is jund, all of their creatures are fantastic against aggro. Once those are gone all in aggro decks will be a thing again. In block constructed there is a mono red deck that can kill turn 3. It will basically be aggro VS control. Sire will not see anymore play than it does now. It's just too expensive for what it does. Against anything but control it's just a craw wurm.
I think this might be a sleeper too. It really depends on how many W/B/x decks are played. But I love the card and bought up a playset just incase it's oging to be good.
I think that zegana and mimic will not see play, purely because the only ramp that costs less than 3 post rotation will be creatures, and there are only a handful of them, so you can't consistently play a one drop mana accelerant like you can now. I like those cards, but I just don't think they will be able to actually hit the board before the game is decided.
Lavinia on the other hand is awsome against r/x aggro decks. If you can land her turn 5 against them and you have any sort of board presence, it's game over. You get 2 turns to swing with your team. You should win by that point, or at least put the aggro deck on the deffensive. However you don't want more than 3 and only in the sideboard. I play her in an azorius tempo deck, aggro is a favorable matchup, which is greatly due to her in the sideboard.
What deck, besides a janky casual deck, played archaeomancer over snapcaster?
Anyway, I like the card, but control decks have much much more powerful cards to cast than him. He's not snapcaster mage, one of the plus' of snappy is the flash ability, which archaeomancer doesn't have.
Something I'm intrested in is domestication. This hits a TON of creatures in block, none of the game-enders, but it really turns the tide against aggro when you steal their reckoner. It's only a sideboard card and I'd only run 2.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Also, Wear // Tear and Sundering Growth. Actually, I'd expect Sundering Growth to be bigger than Naturalize in GW decks. And in token decks in general. Wear // Tear is an obvious choice for white decks because it has three modes (destroy an enchantment for W, an artifact for 1R, or an artifact and an enchantment for 1RW). Rust Scarab may see some sideboard use in ramp decks, just because choosing between a five-turn clock in a vacuum (and again, Giant Growth exists, and there are forced block cards in both the RTR block and M14) and having some of your key cards wiped out isn't fun.
Wear // Tear is particularly interesting because you can wipe out the divine artifacts and another artifact or enchantment at once.
On the "I <3 Enchantments" front, we have Blightcaster, Ajani's Chosen, Auramancer, Oath of the Ancient Wood, and Sphere of Safety.
I imagine that monstrous might be interesting for some Simic cards. (Anything with hexproof will also be good with auras, so Bant auras may survive the rotation of Invisible Stalker.) And Corpsejack Menace of course. Using CJM with Polukranos just makes monstrous cost xG.
Note, by the way, that, per MaRo, the hero, monster, and god mechanics are going to be like infect, proliferate, Phyrexian mana, and metalcraft in the Scars block: In every color (nixing white for proliferate), but in some more than others.
So you'll likely see fewer white monsters or black heroes, considering the monstrosity mechanic is all about one huge creature and the heroic mechanic is all about a creature swarm, both of which are contra those colors' philosophies. And you'll see more white heroes and green monsters, since those are very much in those colors' philosophies. But you'll still see a few black heroes and white monsters.
Oh, anything that grants deathtouch will be huge on Polukranos.
On phasing:
Legacy
Control
Miracles
All flavors of Stoneblade
Aggro
Grixis Delver
UR Delver
Burn
Combo
Dredge
TES/ANT
UR & UB Reanimator
Belcher
Reckoner is already good.
Burning Tree Emissary might find a new home, and Rubblebelt raiders gets a nice perk to it.
Nightveil specter might make a showing, though deathcult rogue is not so nice.
Gift of Orzhova is a bit of a boost too, but not as much as the others.
It looks like Red gets the Lion's share of good hybrids here... I wonder if the Red God will be the most popular.
I agree here... they are only $1.50 right now.
aurelyas fury was overhyped before people realise that its not thaat good. and it wont become better now suddenly.
The thing that makes me wonder is that this set has devotion in it, which requires a lot of mana symbols of the same kind on the field, while being mixed with RtR blocks multi colored spells... is the field going to be evenly colored decks, or is it going to be mono colored splash a color for RtR cards?
Like mono blue except + sphinx's revelation?
For sleepers, deathrite will go up, maybe not immediately, but it is used for legacy and modern. So I expect rise in the next 4 months or so.
Shocks I think are slowly rising. Jace AoT will definitely go up.
I can also see tidebinder mage possibly going up.
It sees zero play in block constructed, and is already completely overshadowed by Advent of the Wurm. Combat trick, cheaper to cast and harder to counter due to flash.
Deathrite Shaman is outdone by Scavenging Ooze in Standard. It sees play in Modern and Legacy though, but I think we are seeing it at its peak price. It will stabalise or go down.
Jace, Architect of Thought has been a block control all-star and if there is no better blue planeswalker printed it will shoot up.
Tidebinder Mage will definitely go up, mainly because it's so cheap right now that it can't not go up. It's good for devotion and if there's a minor merfolk support in Theros it gets even better.
Aurelia's Fury hasn't made a dent in either Standard or Block constructed. There is no reason for it to be a sleeper.
Boros Reckoner is going to be a house in the new Standard. It's already great, but now it will be on steroids as it enables dual devotion and has a minotaur lord incoming. Nightveil Specter should also pick up.
And then devotion happened. TD hoses the hell out of devotion. If all the other gods have the same devotion text as Thassa (where it needs 5 devotion to islands), TD will ensure that none of the gods ever become more than Legendary Enchantments.
Yes but it could be fun if your opponent swings with a 5/5 or bigger God... and you quicken into trait doctoring.... lol
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Sire of insanity: format is too fast right now, but is still a great card
Blood baron of vizkopa: card is seeing some play, will be a powerhouse after rotation
Desecration Demon: most token strategies will die after rotation, opening the spotlight on this underrated card
Golgari charm: all the charms really, but this one will stand out above all in the two colors. Mass neg 1 could be a boardwipe, or combat trick. Or a cover for supreme verdict. Or destroy target god...I mean enchantment.
Jace, both versions: Good devotion to the blue god and overall solid card.
Ral Zarek : the creature that time walks when it hit a player can get through if you tap down their only blocker.
now for the deck to beat after rotation you can't really say. However with the info that has been given, u/w or u/w/x control will still be dominate, or even more dominate than they are now. A u/w control deck with the blue god, aetherling, jace, counters, exile enchantments, supreme verdict that doesn't kill your creatures is insane.