As an actual Eternal player, I can tell you that a) those decks only play a few Ooze, and b) those decks almost universally suck. At one point where Maverick was dominant because the decks to beat were "fair" decks like RUG and Esper, sure. But today there's just too much combo to really consider Ooze a powerhouse.
EDIT: So apparently, since DGM Ooze has only made it to 4 top 8 decks in Legacy Opens. The interesting part is that in 3 of those 4, he was a singleton sideboard card...
RUG, Jund, Elves, and BUG would all like a word with you about "Universally Sucking"
The existence of combo in a metagame does nothing to reduce Ooze's inherent power level. It's still an inexpensive utility creature that has the ability to severely interfere with an opponent's game plan at any point in the game, whether it hits the board on T2, or T9+.
Currently in standard, the following cards use/abuse the graveyard: Lingering Souls, Snapcaster Mage, Angel of Serenity, Unburial Rites, Think Twice, Deathrite, and more.
As a result cards like Ground Seal and Rest in Peace are currently being played, sometimes even in the maindeck.
Ooze is a card that can stop GY strategies while providing a threat (Unlike the massive Ground Seal beatdown currently ongoing) that has to be answered at the same time.
Historically question//answer cards have been very powerful in any format they're played in, and the use of Ooze in Legacy where GY based strategies are much more powerful and fast indicates that it can compete in standard.
In Legacy DRS has proven to be a staple graveyard hater that any deck can play and that a lot of decks are splashing to play with over scavenging ooze.
He will be very good right now since he can hose some strategies like flashback and unburial rites, as well as hurting cards like varolz and other corner case scenarios. Plus mos tpopular decks run enough creatures to make him 4/4 or 5/5 pretty reliably.
Based on the cardpool we currently have for post rotation standard he will be ok. In RTR block constructed the best decks are Esper control and Selesnya aggro. Neither of which have alot of graveyard interactions or run alot of creatures. Obviously esper doesn't run alot, but Selesnya only has a handful and just populates the hell out of tokens at the end of an opponents turn holding up things like rootborn defences. There are a few scary aggro decks like mono red and golgari aggro that only need a few cards to be dominant in the format though. If they become strong contenders after theros then ooze would be amazing, as it stands now, he probably won't do much post rotation. But Theros will probably change that I'm sure.
For modern:
This thing hoses alot of archetypes which green by itself was previously unable to interact with, such as melira combo and pyromancer's ascension storm. Other than that there are a descent ammount of creature decks that he will be great against. But the real question about his viablility comes down to "is he better than deathrite shaman". In alot of cases the answer is no. While it looks like it would be easy to splash green for him and a few other cards, he's actually quite color intensive, and a 3 color deck might have a hard time using his ability more than twice in a turn. He also doesn't have any effect other than exiling cards against a control deck or pyromancer's ascension, which isn't necessarily bad against those stretegies, but it's not really getting you ahead either (except if they have an ascension online). Deathrite, however, is splashable, and creates an advantage everytime he activates, the down side is that he can only do it once per turn. So if you can activate the ooze multiple times in a turn then he might be the right choice, but other than that deathrite is just the better card.
Personally I see his price dropping alot post rotation.
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Currently in standard, the following cards use/abuse the graveyard: Lingering Souls, Snapcaster Mage, Angel of Serenity, Unburial Rites, Think Twice, Deathrite, and more.
Almost all of which are rotating. Aside from Junk Rites, standard has very few legitimate graveyard strategies. I wish it did so Deathrite Shaman could prove to standard players why it's so good in older formats.
Ooze is obviously good creature, very flexible but not something I foresee people running a full play set of unless graveyard strategies start dominating standard post Theros. There's a lot of unknown variables right now that will ultimately dictate whether or not Ooze sees crazy play but the odds of all said variables occurring simultouansly is rather slim. In short, I think the odds of Ooze warping standard are much lower than the inverse. The reprint has much larger implications for Modern than it does Standard.
I don't wanna say it'll dominate, but let's not forget, we live in the times of "creatures: the gathering", so Ooze will obviously be a powerhouse. I can see it beeing absurdly good with ghor-clan rampager, giving it trample and at the same time another body to eat.
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
Almost all of which are rotating. Aside from Junk Rites, standard has very few legitimate graveyard strategies. I wish it did so Deathrite Shaman could prove to standard players why it's so good in older formats.
Ooze is obviously good creature, very flexible but not something I foresee people running a full play set of unless graveyard strategies start dominating standard post Theros. There's a lot of unknown variables right now that will ultimately dictate whether or not Ooze sees crazy play but the odds of all said variables occurring simultouansly is rather slim. In short, I think the odds of Ooze warping standard are much lower than the inverse. The reprint has much larger implications for Modern than it does Standard.
Part of Deathrites power in older formats is its interactions with fetch lands. It turns the card into a pseudo bird of paradise.
Even if standard had as much graveyard shenanigans as Modern the card would still not be as good as it is in older formats.
DRS is better in Legacy as GY hate because DRS also acts as a mana creature (mana denial is much more prevalent in legacy than modern), as well as being able to drain the opponent. Ooze only acts as GY hate, so has less impact than DRS.
Ooze may be more relevant in Modern as he can present a clock by himself, while fighting GY strategies, which there are quite a few. (Melira Pod, Gifts Packages, PA combo decks, Lingering Souls/SCM).
I think this card has more potential then DRS in standard. The fact that you can threaten to make the thing say a 4/4 or a 5/5 on any blocks or attacks is very annoying assuming a few creatures are in the yard. Your opponent has to respect your ability to drain green mana into it when you attack or block with it. DRS is fine in standard but without the early game ramping ability the card has a lot more trouble.
I don't think Ooze will be game breaking to standard but it will definitely see play as it does plenty in the meta, it hoses grave strategies as a side bonus basically.
I'm running a few copies of it in an aggro deck to keep graveyard stuff in check early and something to beef up late game if I start running out of steam.
It's a 2/2 with an instant speed buff/graveyard hate ability. I can't complain.
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It won't dominate, but for the 3 months that Inn. is legal, it will make a big splash. Jund will play a few copies MB to help with their terrible Reanimator MU, and to help against Snapcaster. Reid Duke's list had 2 copies of Ground Seal mainboard because the matchup was so bad, and Scooze is much better, as it is a threat as well as just an answer
Until INN rotates out I think he's going to be a great card. Maybe not nuts, but he'll be 2-3 in any deck that runs green in any form, even if it's just sideboard material. He can answer so many things right now like Flashback or Rites. And unlike DRS, you can activate him as long as you have mana open. Not having to tap him is a big plus over Deathrite IMO. In a midrange shell like Jund use removal early on everything then turn five-six drop him and let him feast and grow.
After INN rotates though I'm not so sure. Flashback/Snapcaster is gone, Rites is gone, and Theros most likely won't be as graveyard focus as right now, so he may not be as relevant. But until then, I'll be using him.
if you don't think Ooze will be amazeballs in standard, you've never played it in a creature mirror.
The kinds of matches which go dude-removal dude-removal (or blocking, or whatever) - which is most of standard most of the time - get utterly blown out by Ooze. gain 4 life, have a 6/6 is real game, and you can do it with mana that would otherwise have been wasted.
Also, to the guy who said goyf wasn't very good in standard when it was legal - it is to lol.
if you don't think Ooze will be amazeballs in standard, you've never played it in a creature mirror.
The kinds of matches which go dude-removal dude-removal (or blocking, or whatever) - which is most of standard most of the time - get utterly blown out by Ooze. gain 4 life, have a 6/6 is real game, and you can do it with mana that would otherwise have been wasted.
Also, to the guy who said goyf wasn't very good in standard when it was legal - it is to lol.
If you played in Time Spiral, you would know Goyf wasn't actually that big of a card. It was played, but it was not remotely close to format-defining. It's kinda the way DRS DRS or Delver is now. In Standard, the stuff they work with just isn't there, and he does very little. In Eternal formats DRS is a staple in several archetypes, and Delver is the centerpiece of a Legacy deck.
Edit: The cards that will shake up the format the most:
Witchstalker(and Gladecover Scout) will be mainboard in Bant Auras(as if anyone wanted to give THAT deck a boost),
Lifebane Zombie will be a MU changer from the SB(maybe even 1/2 MB) for Jund against Reanimator and Bant, helping it(as will doom blade).
Also don't be surprised if a counterburn deck around Young Pyromancer and Chandra's Phoenix. I was testing an early version on Cockatrice and it curbstomped aggro. Between Shock, Pillar, Izzet Charm, Spear, Mortars, and Syncopate, they could could never really get anything going. Also beat a Bant Control and a WUR control, and the deck seemed really solid(didn't play against Hexproof.dec though)
As an actual Eternal player, I can tell you that a) those decks only play a few Ooze, and b) those decks almost universally suck. At one point where Maverick was dominant because the decks to beat were "fair" decks like RUG and Esper, sure. But today there's just too much combo to really consider Ooze a powerhouse.
EDIT: So apparently, since DGM Ooze has only made it to 4 top 8 decks in Legacy Opens. The interesting part is that in 3 of those 4, he was a singleton sideboard card...
...Ooze, and the entire maverick deck, is weak against the combo decks, so it won't be very good in standard?
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If that's your "casual," what on earth is required for "formal," a butler in livery shuffling the decks whilst a pianist plays Brahms in front of a tapestry?
Rites isn't nearly the dominating force that is was a while ago, but I think Ooze is still main-deck material. It won't 'shake up the format' the way Voice did, but it will still be a powerful card.
It can be cast off Emissary mana. That's important, because that card isn't going anywhere.
Card is very good early and late.
It's not 1GGGG for a 5/5 in the same way think twice is not 3UU draw 2. 5/5 and 3 life for 2 then 3 is nuts, and you aren't even locked into that. You can grow him in any increment you want.
Card will dominate standard unless they print some serious hate.
The more I think about it, the more I do not believe the Ooze is going to make a huge impact on standard. Would you really want to run a full play set of Ooze, even in today's standard with Junk Rites being a thing (which is won't be fro long)? I cringe at the thought of drawing multiples as each subsequent Scavenging Ooze may end up no better than a Grizzly Bears.
I think the Ooze is best used as a 1-of or 2-of in conjunction with a tutor. I don't see people running play sets.
The more I think about it, the more I do not believe the Ooze is going to make a huge impact on standard. Would you really want to run a full play set of Ooze, even in today's standard with Junk Rites being a thing (which is won't be fro long)? I cringe at the thought of drawing multiples as each subsequent Scavenging Ooze may end up no better than a Grizzly Bears.
I think the Ooze is best used as a 1-of or 2-of in conjunction with a tutor. I don't see people running play sets.
This is probably the worst possible argument against Ooze. I would absolutely risk drawing multiples against Rites considering it is insane against them. Its amazing at pressuring them. It's amazing at interacting with them. And you're argument that drawing multiples is like drawing Bears is just as bad. You realize that you don't have to activate just one right? Every 4/4 you add is great to attack through Angels, and removing 4 creatures total with 2 Oozes is extremely feasible.
I don't knew if Ooze will make a huge splash, but I'd I knew I was playing against Rites in 100 percent of my matches I would a player of them.
Ooze seems like it might work really well with sac-effect creatures too. Judge's familiar makes your ooze 3/3 and counters something (not that that's a perfect example just one that popped into my head). Might work with that new Red thing that lets you sac critters to do damage too. Sac creatures, do damage, make huge oozes, heal up.
This is probably the worst possible argument against Ooze. I would absolutely risk drawing multiples against Rites considering it is insane against them. Its amazing at pressuring them. It's amazing at interacting with them. And you're argument that drawing multiples is like drawing Bears is just as bad. You realize that you don't have to activate just one right? Every 4/4 you add is great to attack through Angels, and removing 4 creatures total with 2 Oozes is extremely feasible.
I don't knew if Ooze will make a huge splash, but I'd I knew I was playing against Rites in 100 percent of my matches I would a player of them.
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Good job totally misreading my post. I said even with Rites being thing not specifically against Rites. Of course you'd want to MB as many as possible vs. Rites because it hates them out but that doesn't outweigh the risk of drawing multiples when the ability isn't nearly as relevant. Please actually read the post next time.
It will warp the metagame until Innistrad rotates as it makes decks that run on the Unburial Rites engine much worse. Post rotation he will be a role player and all around value creature.
The more I think about it, the more I do not believe the Ooze is going to make a huge impact on standard. Would you really want to run a full play set of Ooze, even in today's standard with Junk Rites being a thing (which is won't be fro long)? I cringe at the thought of drawing multiples as each subsequent Scavenging Ooze may end up no better than a Grizzly Bears.
I think the Ooze is best used as a 1-of or 2-of in conjunction with a tutor. I don't see people running play sets.
I agree and ill tell you why!
Take a card like rest in peace.
hoses reanimator. reanimator adapts. just like reanimator will adapt to scooze.
Thats the beauty of MTG - you think you have the complete answer at times but you dont. its wide open man
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RUG, Jund, Elves, and BUG would all like a word with you about "Universally Sucking"
The existence of combo in a metagame does nothing to reduce Ooze's inherent power level. It's still an inexpensive utility creature that has the ability to severely interfere with an opponent's game plan at any point in the game, whether it hits the board on T2, or T9+.
Currently in standard, the following cards use/abuse the graveyard: Lingering Souls, Snapcaster Mage, Angel of Serenity, Unburial Rites, Think Twice, Deathrite, and more.
As a result cards like Ground Seal and Rest in Peace are currently being played, sometimes even in the maindeck.
Ooze is a card that can stop GY strategies while providing a threat (Unlike the massive Ground Seal beatdown currently ongoing) that has to be answered at the same time.
Historically question//answer cards have been very powerful in any format they're played in, and the use of Ooze in Legacy where GY based strategies are much more powerful and fast indicates that it can compete in standard.
Legacy Decks:
Legendary Maverick GW
He will be very good right now since he can hose some strategies like flashback and unburial rites, as well as hurting cards like varolz and other corner case scenarios. Plus mos tpopular decks run enough creatures to make him 4/4 or 5/5 pretty reliably.
Based on the cardpool we currently have for post rotation standard he will be ok. In RTR block constructed the best decks are Esper control and Selesnya aggro. Neither of which have alot of graveyard interactions or run alot of creatures. Obviously esper doesn't run alot, but Selesnya only has a handful and just populates the hell out of tokens at the end of an opponents turn holding up things like rootborn defences. There are a few scary aggro decks like mono red and golgari aggro that only need a few cards to be dominant in the format though. If they become strong contenders after theros then ooze would be amazing, as it stands now, he probably won't do much post rotation. But Theros will probably change that I'm sure.
For modern:
This thing hoses alot of archetypes which green by itself was previously unable to interact with, such as melira combo and pyromancer's ascension storm. Other than that there are a descent ammount of creature decks that he will be great against. But the real question about his viablility comes down to "is he better than deathrite shaman". In alot of cases the answer is no. While it looks like it would be easy to splash green for him and a few other cards, he's actually quite color intensive, and a 3 color deck might have a hard time using his ability more than twice in a turn. He also doesn't have any effect other than exiling cards against a control deck or pyromancer's ascension, which isn't necessarily bad against those stretegies, but it's not really getting you ahead either (except if they have an ascension online). Deathrite, however, is splashable, and creates an advantage everytime he activates, the down side is that he can only do it once per turn. So if you can activate the ooze multiple times in a turn then he might be the right choice, but other than that deathrite is just the better card.
Personally I see his price dropping alot post rotation.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Almost all of which are rotating. Aside from Junk Rites, standard has very few legitimate graveyard strategies. I wish it did so Deathrite Shaman could prove to standard players why it's so good in older formats.
Ooze is obviously good creature, very flexible but not something I foresee people running a full play set of unless graveyard strategies start dominating standard post Theros. There's a lot of unknown variables right now that will ultimately dictate whether or not Ooze sees crazy play but the odds of all said variables occurring simultouansly is rather slim. In short, I think the odds of Ooze warping standard are much lower than the inverse. The reprint has much larger implications for Modern than it does Standard.
Part of Deathrites power in older formats is its interactions with fetch lands. It turns the card into a pseudo bird of paradise.
Even if standard had as much graveyard shenanigans as Modern the card would still not be as good as it is in older formats.
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I'm fully aware of the interaction between DRS and the fetches. It was implied when I spoke of graveyard shenanigans.
Ooze may be more relevant in Modern as he can present a clock by himself, while fighting GY strategies, which there are quite a few. (Melira Pod, Gifts Packages, PA combo decks, Lingering Souls/SCM).
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I don't think Ooze will be game breaking to standard but it will definitely see play as it does plenty in the meta, it hoses grave strategies as a side bonus basically.
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It's a 2/2 with an instant speed buff/graveyard hate ability. I can't complain.
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It will be a solid card though
It will be useful against decks that use their graveyard so I'm pretty confidant it will matter throughout it's time in T2
After INN rotates though I'm not so sure. Flashback/Snapcaster is gone, Rites is gone, and Theros most likely won't be as graveyard focus as right now, so he may not be as relevant. But until then, I'll be using him.
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The kinds of matches which go dude-removal dude-removal (or blocking, or whatever) - which is most of standard most of the time - get utterly blown out by Ooze. gain 4 life, have a 6/6 is real game, and you can do it with mana that would otherwise have been wasted.
Also, to the guy who said goyf wasn't very good in standard when it was legal - it is to lol.
If you played in Time Spiral, you would know Goyf wasn't actually that big of a card. It was played, but it was not remotely close to format-defining. It's kinda the way DRS DRS or Delver is now. In Standard, the stuff they work with just isn't there, and he does very little. In Eternal formats DRS is a staple in several archetypes, and Delver is the centerpiece of a Legacy deck.
Edit: The cards that will shake up the format the most:
Witchstalker(and Gladecover Scout) will be mainboard in Bant Auras(as if anyone wanted to give THAT deck a boost),
Lifebane Zombie will be a MU changer from the SB(maybe even 1/2 MB) for Jund against Reanimator and Bant, helping it(as will doom blade).
Also don't be surprised if a counterburn deck around Young Pyromancer and Chandra's Phoenix. I was testing an early version on Cockatrice and it curbstomped aggro. Between Shock, Pillar, Izzet Charm, Spear, Mortars, and Syncopate, they could could never really get anything going. Also beat a Bant Control and a WUR control, and the deck seemed really solid(didn't play against Hexproof.dec though)
...Ooze, and the entire maverick deck, is weak against the combo decks, so it won't be very good in standard?
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Mythic rares are fine.
Card is very good early and late.
It's not 1GGGG for a 5/5 in the same way think twice is not 3UU draw 2. 5/5 and 3 life for 2 then 3 is nuts, and you aren't even locked into that. You can grow him in any increment you want.
Card will dominate standard unless they print some serious hate.
I think the Ooze is best used as a 1-of or 2-of in conjunction with a tutor. I don't see people running play sets.
This is probably the worst possible argument against Ooze. I would absolutely risk drawing multiples against Rites considering it is insane against them. Its amazing at pressuring them. It's amazing at interacting with them. And you're argument that drawing multiples is like drawing Bears is just as bad. You realize that you don't have to activate just one right? Every 4/4 you add is great to attack through Angels, and removing 4 creatures total with 2 Oozes is extremely feasible.
I don't knew if Ooze will make a huge splash, but I'd I knew I was playing against Rites in 100 percent of my matches I would a player of them.
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Good job totally misreading my post. I said even with Rites being thing not specifically against Rites. Of course you'd want to MB as many as possible vs. Rites because it hates them out but that doesn't outweigh the risk of drawing multiples when the ability isn't nearly as relevant. Please actually read the post next time.
In modern, that's a whole different story
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I agree and ill tell you why!
Take a card like rest in peace.
hoses reanimator. reanimator adapts. just like reanimator will adapt to scooze.
Thats the beauty of MTG - you think you have the complete answer at times but you dont. its wide open man