Voracious Wurm

  • #26
    Quote from Life Weaver
    I find it very funny some of the posters go "THIS CARD IS BAD".

    PROS
    1G = Splashable and already in 1/2th of the color of life gaining.
    2/2 = In the worst possible scenario, its just a Grizzly Bear.
    Optional Effect = Makes it an easy and versatile card that doesn't lock you of having a possible blocker.
    Synergy with Life Gain = Good if you want to stay alive and have a big body to boot as well.

    CONS
    You gotta play lifegain to make it very good.


    Seriously though... its like adding 1G Kicker to a heal spell. Imagine if was like Healing Salve.

    Healing Salve W
    Instant
    Kicker 1G
    Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
    If this card was kicked, put a green 5/5 Wurm token into play if you gained 3 life from Healing Salve.


    Not even close, unfortunately. Give that kicker an additional "discard a creature from your hand" and you're closer. It's card disadvantage, and this doesn't net you anything when it comes into play except a big dude with no abilities. In a fair deck, the best case scenario is that you get this out as something like a 5/5 on turn 3 with card disadvantage. Any other turn and you're better off playing Kalonian Hydra, which gets bigger and comes with trample. Make no mistake, this is a fine card for casual, but take it from a guy who played Ghoultree decks... it doesn't matter how big your creature is when you're never allowed to punch through with it.
  • #27
    Quote from redcar
    Let's not forget Gift of Orzhova and Unflinching Courage, which both work well with the card regardless of which you draw first. Either the auras hit another creature and help the wurm get big, or they go on the wurm and help give him evasion.

    Vampire Nighthawk is also a nice companion, swinging in and letting you play a 4/4 wurm on turn 4 while keeping up Doom Blade mana or something similar. As noted above, Tithe Drinker is similar (but probably not as good since it's so fragile). This card with Tavern Swindler, however...is just hilarious Grin


    Agreed.

    I think this is a 3-4 drop masquerading as a 2 drop. Plenty of ways to make this a 4/4+ on turns 3-4, and getting that for just 2-mana is very strong, allowing you to make extra plays in those turns.
  • #28
    This is an interesting card, even outside its constructed playabillity, it feels more like an effect white would get instead of green, also this hasn't got the obligatory serra or ajani tag.

    This might mean theros has a slight lifegain matters theme in white/green.

    Not sure on playabillity, tho its rather unfortunate for once that its abillity isn't an etb trigger, sadly it doesn't have a lot of synergy with trostani now.
    Quote from Yawg
    Very poor choice, a completely unplayable card... even in irrelevant casual formats. Suckage continues...


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  • #29
    This feels like the green version of jace's phantasm. There's nothing offensive about a 1/1 flyer for 1 that could be big and there's nothing bad about a 2/2 wurm for 2 that could be big, but if the path to turning these things on is mill or life gain you're probably trying to do something bad overall.
    Maybe he's even a little worse than jace's phantasm, because if he gets bounced you lose the counters. Playing life gain to turn him on is like playing give/takes or increasing savagerys that only work on 1 creature.
  • #30
    Honestly it is a sad state of things when a 2/2 for 1G and has a very easy ability to grow, is considered a bad card... Just saying...

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  • #31
    Quote from Evenoire
    Honestly it is a sad state of things when a 2/2 for 1G and has a very easy ability to grow, is considered a bad card... Just saying...


    Well a bunch of them are hypocritical cagafuego ninnyhammers who tend to follow the pro lists like a flock of sheep. It really is a foolocracy when anything above decent is looked upon in disgust which is why I see much of the arguments against any sort of card to be a bunch of buncombe.


    As for the card itself? Its a flat out upgrade to the Grizzly Bear formula that seems to be following a trend with other cards being released. That trend being that its being criminally underrated.
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  • #32
    So yea, everything has to be on curve to be good. So what its a bear, Burning-Tree Emissary is just a bear, and late game it sucks...

    This card's potential grows late game. Same reason why Stonewright is sick late game in mono red.

    People are stuck in the "it's gotta curve perfectly with awesome ETB or it sucks" mentality. Reminds me of Final Fantasy 11 players who would rather fight one enemy for 200 exp that takes 5 minutes or 3 enemies who give 220+ experience, more loot and less of a struggle in the same time, all because previous Japanese players said it was for the best (i.e. pro tour/scg sheep).
  • #33
    Quote from Goblin Techies
    Well a bunch of them are hypocritical cagafuego ninnyhammers who tend to follow the pro lists like a flock of sheep. It really is a foolocracy when anything above decent is looked upon in disgust which is why I see much of the arguments against any sort of card to be a bunch of buncombe.


    As for the card itself? Its a flat out upgrade to the Grizzly Bear formula that seems to be following a trend with other cards being released. That trend being that its being criminally underrated.


    I think the main point against the card might be that trying to take advantage of the upside is a bit of a weakness. Let me explain: there's no current viable Standard lifegain deck. Lets say you've got an opening hand that's a bit light on mana, but you've got 2 Voracious Wurm, 2 Land, plus higher curve lifegain cards. You might be inclined to wait to cast this guy for full value. Maybe that extra value never comes, or you lose in the meantime. That same situation though, speaking in a competitive sense, if you had 2 Voice of Resurgence instead, they have a higher chance of providing some value later as the game develops, and might be enough to give you the edge you need to get back in it. Can this do well enough, early and late, when circumstances aren't ideal?

    Despite it's greedy nature, Voracious Wurm is a card that I like. Scavenging Ooze seems like a good partner in crime. It'd be great if Theros gives Standard the tools for a lifegain style deck, rather than the current meta, which has my beloved Trostani riding the bench to fend off aggro. Voracious Wurm needs some new buddies before he can shine. But hey, Flinthoof Boar only needed Stomping Ground...

    Lastly, the art on this is sweet.
    Last edited by DevilTown: 7/6/2013 1:47:29 AM
  • #34
    I'm not sure what's worse, the people who constantly bash cards or the people who constantly complain about the people who bash cards. It's very cyclical and very interesting.

    This card is also interesting. Whether or not it sees play obviously hinges on whether or not you can turn him on early enough efficiently and consistently. Late game vanilla beaters are underwhelming. It has potential with the right pieces but there's nothing I see in the current (standard) card pool that constitutes a deck. The criticism of this card, standard wise, is very much justified. At least it was the best card spoiled yesterday.
    Currently Playing ~ RWG Naya Control GWR


    Disclaimer: Unless I state otherwise, I'm referring to standard.
  • #35
    There are things you can do with it lategame if you're playing something like Vault of the Archangel, but they don't seem rediculously exciting to me. Even playing this on turn 2 and doing something fancy with Restoration Angel and Trostani later is going to be overshadowed by other possible more efficient plays.
    I understand that this couldn't realistically be a Kavu Predator that watches you instead of your opponents. I do. But the fact is that it's underwhelming as a two-drop and doesn't do enough as a 7-drop, and as a funky kind of narrow split card I have to say I don't like it. I think they should have made it a 1/1 with Lifelink and the ability, so that it scales with the work put into it.
  • #36
    Quote from Evenoire
    Honestly it is a sad state of things when a 2/2 for 1G and has a very easy ability to grow, is considered a bad card... Just saying...

    Just look at Kraul Warrior or Darkthicket Wolf. They're not playable in Constructed by any stretch.

    Power creep escalates quickly.

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  • #37
    Very nice wurmbear.
    Makes Heroes' Reunion a decent card if you decide to go for G/W lifegain.
    He's also nice because it's not horrid if you draw him later since we have stuff like Unflinching Courage. Then throw in an Angelic Accord.

    I'm leaning more towards Bubbling Cauldron though!
  • #38
    Quote from DevilTown

    Despite it's greedy nature, Voracious Wurm is a card that I like. Scavenging Ooze seems like a good partner in crime. It'd be great if Theros gives Standard the tools for a lifegain style deck, rather than the current meta, which has my beloved Trostani riding the bench to fend off aggro. Voracious Wurm needs some new buddies before he can shine. But hey, Flinthoof Boar only needed Stomping Ground...

    I don't think this guy really has to be in a lifegain-style deck, Wizards just needs to keep printing a bunch of incidental lifegain cards like they have been. More cheap dudes that gain life (in the vein of Cathedral Sanctifier and Lone Missionary) would be nice, and pretty much any creature with lifelink is best bros with the wurm. You don't really need to go terribly deep to make this guy work, you just need a deck full of creatures that can stand on their own -- they just happen to do so in part due to life gain (such as Vampire Nighthawk).
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  • #39
    Quote from Kryptnyt
    There are things you can do with it lategame if you're playing something like Vault of the Archangel, but they don't seem rediculously exciting to me. Even playing this on turn 2 and doing something fancy with Restoration Angel and Trostani later is going to be overshadowed by other possible more efficient plays.
    I understand that this couldn't realistically be a Kavu Predator that watches you instead of your opponents. I do. But the fact is that it's underwhelming as a two-drop and doesn't do enough as a 7-drop, and as a funky kind of narrow split card I have to say I don't like it. I think they should have made it a 1/1 with Lifelink and the ability, so that it scales with the work put into it.


    It wouldn't call it awful but it has to have the right build for it to function. There are plenty of things to make it worthwhile in Standard. It isn't the 2 CMC bomb that people were looking for in Green (god forbid one color gets a full curve out of good/great creatures in a CORE SET) but it will probably see play in some decks. 1G makes it very splashable. If it were GG, it would slide into your common/uncommon box never to see the light of day again.
  • #40
    I think its an overall good card that is balanced.
    In other news I think I herped when I should have derped after looking at this card.
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  • #41
    Quote from izzetmage
    Just look at Kraul Warrior or Darkthicket Wolf. They're not playable in Constructed by any stretch.

    Power creep escalates quickly.


    Those haven't been constructed playable for years, and not because of power creep.
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  • #42
    Quote from redcar
    I don't think this guy really has to be in a lifegain-style deck, Wizards just needs to keep printing a bunch of incidental lifegain cards like they have been. More cheap dudes that gain life (in the vein of Cathedral Sanctifier and Lone Missionary) would be nice, and pretty much any creature with lifelink is best bros with the wurm. You don't really need to go terribly deep to make this guy work, you just need a deck full of creatures that can stand on their own -- they just happen to do so in part due to life gain (such as Vampire Nighthawk).


    Vampire Nighthawk is good, but Golgari isn't exactly the kind of deck that wants a 2/2 when Mutilate is the game plan. And there's no ****ing way that I'm playing Cathedral Sanctifier, but maybe that's just me.

    If you're not playing lifegain, why bother with this in the first place? If you want it on-curve, you're kinda in the Trained Caracal plan. No thanks.

    Art is still sweet.
  • #43
    Quote from redcar
    Let's not forget Gift of Orzhova and Unflinching Courage, which both work well with the card regardless of which you draw first. Either the auras hit another creature and help the wurm get big, or they go on the wurm and help give him evasion.

    Vampire Nighthawk is also a nice companion, swinging in and letting you play a 4/4 wurm on turn 4 while keeping up Doom Blade mana or something similar. As noted above, Tithe Drinker is similar (but probably not as good since it's so fragile). This card with Tavern Swindler, however...is just hilarious Grin


    Seems to me this will at least see sideboard play if bant hexproof remains a thing, for the mirror match. Mirror match seasaw would be won with this guy coming in as some stupidly large creature.
  • #44
    Quote from DevilTown
    Vampire Nighthawk is good, but Golgari isn't exactly the kind of deck that wants a 2/2 when Mutilate is the game plan. And there's no ****ing way that I'm playing Cathedral Sanctifier, but maybe that's just me.

    If you're not playing lifegain, why bother with this in the first place? If you want it on-curve, you're kinda in the Trained Caracal plan. No thanks.

    Art is still sweet.

    Don't get me wrong, I'm not saying it's worth playing in a deck without any lifegain. I'm just saying that you don't have to be going as deep as using Heroes' Reunion or Cathedral Sanctifier to make the wurm worthwhile. Good value creatures with lifegain attached, Vampire Nighthawk being an example, are what this guy goes with.

    As for what Golgari wants, who's to say that they actually want Mutilate? Perhaps there's an efficient lifegain aggro deck with this card waiting in the wings. More than anything in the scenario I put forth, I'd be worried about having the 1BB for nighthawk on turn 3 followed by 2BG for wurm + doom blade on turn 4. I'm interested to see the possibilities, however.
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  • #45
    This card suffers from the same thing that Grim Return does; it has a timing restriction that pushes it out of playability. You need to gain alot of life that turn, and then you need to resolve him. Otherwise, he's just a bear.

    To be fair, he is versatile. He reminds me a lot of Scute Mob. Like ol' Scuty, this card can come down early as an on-curve, if unexciting, dork. Then, in the late game, if your deck is designed to naturally do what he wants to do, he can be enormous. If in a deck with Knight of the Meadowgrain, for example, I could see him being a very legit turn 3 midgame play.

    The problem, in my eyes, is that there is no deck that wants to gain life as its plan that would be satisfied playing a Bear Cub if it needed to. I cannot imagine a decklist involving this Wurm that would not be improved by removing this Wurm.

    They could easily print a card that makes Wurm very good, though:

    Blink Heal 1W Instant
    Exile target creature you control. You gain 5 life. Return that creature to the battlefield under its owner's control.

    Which means this card is worth getting a playset of, because it's only one trashy white combat-trick common away from being very cool.
  • #46
    Seems like it'd be good in an extort deck and treated like a 3 (or 4) drop.
  • #47
    How do you figure? If it was White or Black, at least you could trigger Extort off of casting the Wurm itself. As is, you'd need to: 1) Have an Extort dude in play; 2) Cast a W/B spell; 3) Pay for Extort; and 4) have mana left over for Wurm.

    This is not a recipe for success.

    Now, on the flip side, in Legacy the following would be hilarious, and cheap enough to potentially be a thing:

    T1 - Land, Ivory Tower
    T2 - Gain 2, land, drop a 4/4 Wurm YO.

    But this just makes him a conditional Tarmagoyf.
  • #48
    Quote from CMoriarty
    How do you figure? If it was White or Black, at least you could trigger Extort off of casting the Wurm itself. As is, you'd need to: 1) Have an Extort dude in play; 2) Cast a W/B spell; 3) Pay for Extort; and 4) have mana left over for Wurm.

    This is not a recipe for success.

    Now, on the flip side, in Legacy the following would be hilarious, and cheap enough to potentially be a thing:

    T1 - Land, Ivory Tower
    T2 - Gain 2, land, drop a 4/4 Wurm YO.

    But this just makes him a conditional Tarmagoyf.


    Huh? Since when does extort only trigger off white and black spells? Not saying it makes the combo any better(kinda does) but you may want to take another look at extort.

    T2 tithe drinker, t3 swing with tithe drinker(if it'll survive or if you have a thrull parasite turn 1) play the wurm, extort, 5/5 wurm t3
  • #49
    Quote from TheRealJayveezy
    Huh? Since when does extort only trigger off white and black spells? Not saying it makes the combo any better(kinda does) but you may want to take another look at extort.


    Ah, I see, it just costs W/B, it doesn't require the spell to cost W/B. I still don't think that is very good. A 3/3 for 3 or a 4/4 for 4 is not above the curve.
  • #50
    Quote from TheRealJayveezy

    T2 tithe drinker, t3 swing with tithe drinker(if it'll survive or if you have a thrull parasite turn 1) play the wurm, extort, 5/5 wurm t3


    Yeah, you just deployed three cards and potentially ran your 2 drop into a superior creature, allowing it to die, just to get a 5/5 on turn 3. Meanwhile, W/G is dropping a natural 4/4 for 3. I dunno, that just seems like too much has to happen at once to make this good.
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