Pyromancer is undervalued here, I feel. Repeatable CA is damn good in a slow environment. To me, it's a toss up between the zombie and the pyromancer. I'd probably take the pyromancer P1P1, although zombie is going to be great against a stalled board state, it's easier to kill later on. Decisions, decisions...
Pyromancer is overvalued here.
It is possible to land a sweet Pyromancer deck, but that deck wants lots of spells. If you end up drafting a deck with lots of good playable spells (that dont need Pyromancer to be worth playing) then you did well.
However, you may not end up with that. Theres a better than 50% chance that you wont see another Pyromancer either, meaning that you might be building around a card that will be a one of, that you will need to draw early, and that dies to everything.
Pyromancer will be better in decks that take it after their deck has taken shape. It will do far worse when you take it early and hope to just get there.
Enlarge on the other hand, will be good if you are playing green and playing creatures. Its good on turn 5 and 10. It will typically end the game in your favor, barring instant speed removal, which this set is lacking at the common level, meaning that most of the time Enlarge is just going to win the game.
Lifebane Zombie is the only other consideration, but I feel it is less powerful, and youre more likely to have to split black with the person next to you (that takes Liturgy).
Enlarge may not end up being the bomb I think it is, but Im pretty sure its the better first pick.
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This guy, would either eat up several turns worth of mana to get a slow permanent that relies on your already have some board presence (after wasting said mana), or dies without generating any advantage.
Enlarge is closer to Lava Axe then Overrun people. It is so far from "end game bomb".
Lifebane Zombie or Essence Scatter. The 1 toughness is not all that relevant as there isn't 1 damage or -1/-1 at common in this set.
I picked Essence Scatter because I'm removal obssessed but that was mistake. I surely agree the lifebane zombie is the first pick here.
Side Note: funny how the rares in this set are not all that good in limited. There isn't stuff like Pack Rat and Worship.
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This guy, would either eat up several turns worth of mana to get a slow permanent that relies on your already have some board presence (after wasting said mana), or dies without generating any advantage.
this format DOES look rather aggressive as of yet.
It does?
There are some aggressive rare guys, but I'm not seeing the meat and potatoes of it. The environment looks slow and bomb-dependent to me. A Tic-Tac-Toe game of My Rare Draft vs. Your Removal Spell, which will mostly boil down to which player can extract the most value from their supporting cards. There's some solid evasion (skies, intimidate) but it's not particularly fast.
Lifebane is an obnoxious body who can win the game in 7 swings against non-black decks and occasionally has even more value if you rip their bomb. He's probably the most powerful pick but he commits you to playing black if you want to get value there. The worst part about taking either Lifebane or the removal spell is that you send a strong signal that you aren't in that color, which will bite you in the butt down the road.
The sliver card is interesting as long as you don't have too many idiots trying to force slivers. It might be possible to take it and see if slivers come your way because it's obviously powerful on curve.
Enlarge can cause a ridiculous blowout, especially if you happen to have a creature with deathtouch...
I don't understand why so many people want young pyromancer, he's incredible weak in limited.
Enlarge is closer to Lava Axe then Overrun people. It is so far from "end game bomb".
Lifebane Zombie or Essence Scatter. The 1 toughness is not all that relevant as there isn't 1 damage or -1/-1 at common in this set.
I picked Essence Scatter because I'm removal obssessed but that was mistake. I surely agree the lifebane zombie is the first pick here.
Side Note: funny how the rares in this set are not all that good in limited. There isn't stuff like Pack Rat and Worship.
You're right, it's more like a 3-4 for 1 on T5 that deals damage if there isn't enough board presence to eat up. Turns out that card advantage like that will win the game for green and being able to alpha strike late game and get in a few creatures undeterred is pretty valuable.
And as 1st pick, the obvious best is lifebane. 3/1 wich is unblockable most of the time, or removes cards, and gives you info on your opponent. It can never go wrong.
The liturgy tabling isnt very likely since its removal, but the Corpse hauler is also pretty good. Its like a better version of gravedigger, that can come in turn 2 with 2 power.
Enlarge, because if I take that lifebane or that black removal, the guy beside me will probably go black too, so I might as well let the other fight for it.
Yeah, Enlarge on a Deadly Recluse is usually a terrible play if you've got any other creature. Enlarge the guy with more than 1 power and leave the 1/2 with reach and deathtouch back to hold off their counterattack.
Yeah, Enlarge on a Deadly Recluse is usually a terrible play if you've got any other creature. Enlarge the guy with more than 1 power and leave the 1/2 with reach and deathtouch back to hold off their counterattack.
The Deadly Recluse just might be able to kill the opponent, though. Trample and Deathtouch is a spicy combo, allowing you to deal just 1 damage to the creature to kill it, and trample everything else over. Thats 7 damage and a dead oppositional critter. If youre attacking with anything else thats likely GG.
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This guy, would either eat up several turns worth of mana to get a slow permanent that relies on your already have some board presence (after wasting said mana), or dies without generating any advantage.
The Deadly Recluse just might be able to kill the opponent, though. Trample and Deathtouch is a spicy combo, allowing you to deal just 1 damage to the creature to kill it, and trample everything else over. Thats 7 damage and a dead oppositional critter. If youre attacking with anything else thats likely GG.
Sure, if your opponent is at 7 or less life, Enlarging the recluse looks a lot better. But most of the time you're better off targeting something else, unless you don't have anything better than a Grizzly Bear or what have you. Enlarging a 3/x creature should generally do more damage than Enlarging the recluse unless your opponent wants to throw good/multiple creatures in front of it (and if they're at that point, the game should now be over).
And unless you're sure you're winning this turn, the recluse is an ideal creature to leave back on defense (probably better than whatever other creature you're debating Enlarging vs. leaving back). I think that in actual gameplay, you'd need a very specific set of circumstances for Enlarge on Deadly Recluse to be a better play than Enlarge on something else, and the excitement we've seen about Enlarge + Deathtouch is due to misevaluating Enlarge as being similar to Revenge of the Hunted or Armed//Dangerous.
Yeah, Enlarge on a Deadly Recluse is usually a terrible play if you've got any other creature. Enlarge the guy with more than 1 power and leave the 1/2 with reach and deathtouch back to hold off their counterattack.
Well here I was just making a joke
But if your opponent has something like 5 life, it will force him to block with almost everything to not die. But indeed it would be a bad play otherwise (and even then you could win with a more powerful creature than a recluse) XD.
Enlarge is my pick here. It's a bomb, pseudo-removal, and is exactly what a green deck wants to do.
I was tempted by Liturgy and the Zombie, but they are both strong cards for Black, and they both push the player into a heavily-black deck. I don't want to fight whoever picks up the other one of those cards for the good stuff for my deck, especially since they'll be passing to me in pack 2.
Compared to green, which has fewer great cards in this pack, I think black isn't where I want to be. Green for me, yes thanks.
Pyromancer is overvalued here.
It is possible to land a sweet Pyromancer deck, but that deck wants lots of spells. If you end up drafting a deck with lots of good playable spells (that dont need Pyromancer to be worth playing) then you did well.
However, you may not end up with that. Theres a better than 50% chance that you wont see another Pyromancer either, meaning that you might be building around a card that will be a one of, that you will need to draw early, and that dies to everything.
Pyromancer will be better in decks that take it after their deck has taken shape. It will do far worse when you take it early and hope to just get there.
Enlarge on the other hand, will be good if you are playing green and playing creatures. Its good on turn 5 and 10. It will typically end the game in your favor, barring instant speed removal, which this set is lacking at the common level, meaning that most of the time Enlarge is just going to win the game.
Lifebane Zombie is the only other consideration, but I feel it is less powerful, and youre more likely to have to split black with the person next to you (that takes Liturgy).
Enlarge may not end up being the bomb I think it is, but Im pretty sure its the better first pick.
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Regarding Stoneforge Mystic
Lifebane Zombie or Essence Scatter. The 1 toughness is not all that relevant as there isn't 1 damage or -1/-1 at common in this set.
I picked Essence Scatter because I'm removal obssessed but that was mistake. I surely agree the lifebane zombie is the first pick here.
Side Note: funny how the rares in this set are not all that good in limited. There isn't stuff like Pack Rat and Worship.
BGU Control
R Aggro
Standard - For Fun
BG Auras
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
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Regarding Stoneforge Mystic
It does nab the relevant slivers and not get blocked by them which is always nice.
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It does?
There are some aggressive rare guys, but I'm not seeing the meat and potatoes of it. The environment looks slow and bomb-dependent to me. A Tic-Tac-Toe game of My Rare Draft vs. Your Removal Spell, which will mostly boil down to which player can extract the most value from their supporting cards. There's some solid evasion (skies, intimidate) but it's not particularly fast.
The sliver card is interesting as long as you don't have too many idiots trying to force slivers. It might be possible to take it and see if slivers come your way because it's obviously powerful on curve.
Enlarge can cause a ridiculous blowout, especially if you happen to have a creature with deathtouch...
I don't understand why so many people want young pyromancer, he's incredible weak in limited.
You're right, it's more like a 3-4 for 1 on T5 that deals damage if there isn't enough board presence to eat up. Turns out that card advantage like that will win the game for green and being able to alpha strike late game and get in a few creatures undeterred is pretty valuable.
Intimidate isn't unblockable. You pretty much guarantee another early black drafter by passing the removal.
Also that lizard will probably come back later.
"I enlarge my deadly recluse"
"...good game"
Wait, just to make sure I'm reading it right, Enlarge only requires you to block with one creature, right? Since it doesn't say "all creatures".
It's got more than 10 different strategies you can choose from.
Comment about it here.
Yeah. People who are comparing it to Revenge of the Hunted are dumb. But it's still a very solid effect.
The Deadly Recluse just might be able to kill the opponent, though. Trample and Deathtouch is a spicy combo, allowing you to deal just 1 damage to the creature to kill it, and trample everything else over. Thats 7 damage and a dead oppositional critter. If youre attacking with anything else thats likely GG.
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Regarding Stoneforge Mystic
Sure, if your opponent is at 7 or less life, Enlarging the recluse looks a lot better. But most of the time you're better off targeting something else, unless you don't have anything better than a Grizzly Bear or what have you. Enlarging a 3/x creature should generally do more damage than Enlarging the recluse unless your opponent wants to throw good/multiple creatures in front of it (and if they're at that point, the game should now be over).
And unless you're sure you're winning this turn, the recluse is an ideal creature to leave back on defense (probably better than whatever other creature you're debating Enlarging vs. leaving back). I think that in actual gameplay, you'd need a very specific set of circumstances for Enlarge on Deadly Recluse to be a better play than Enlarge on something else, and the excitement we've seen about Enlarge + Deathtouch is due to misevaluating Enlarge as being similar to Revenge of the Hunted or Armed//Dangerous.
Well here I was just making a joke
But if your opponent has something like 5 life, it will force him to block with almost everything to not die. But indeed it would be a bad play otherwise (and even then you could win with a more powerful creature than a recluse) XD.
I was tempted by Liturgy and the Zombie, but they are both strong cards for Black, and they both push the player into a heavily-black deck. I don't want to fight whoever picks up the other one of those cards for the good stuff for my deck, especially since they'll be passing to me in pack 2.
Compared to green, which has fewer great cards in this pack, I think black isn't where I want to be. Green for me, yes thanks.
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