Like everyone else, Death's Shadow was the first thing that popped into my mind but does that actually work? Even if it's in the graveyard doesn't Death's Shadow's power get adjusted by your life total?
Like everyone else, Death's Shadow was the first thing that popped into my mind but does that actually work? Even if it's in the graveyard doesn't Death's Shadow's power get adjusted by your life total?
Should be that way. But Boneyard Wurm, Splinterfright make good targets that scale.
Like everyone else, Death's Shadow was the first thing that popped into my mind but does that actually work? Even if it's in the graveyard doesn't Death's Shadow's power get adjusted by your life total?
3/1/2010: Death's Shadow's ability applies only while Death's Shadow is on the battlefield. In all other zones, its power and toughness are 13.
3/1/2010: Death's Shadow's ability applies only while Death's Shadow is on the battlefield. In all other zones, its power and toughness are 13.
from the gatherer rulings.
Yes, normally cards won't be vary from their printed P/T outside the battlefield. Tarmogoyf/Boneyard Yard specifically because of CR208.2 :
208.2. Rather than a fixed number, some creature cards have power and/or toughness that includes a star (*).
208.2a. The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See rule 604.3.) Such an ability is worded "[This creature's] [power or toughness] is equal to . . ." or "[This creature's] power and toughness are each equal to . . ." This ability functions everywhere, even outside the game. If the ability needs to use a number that can't be determined, including inside a calculation, use 0 instead of that number
Basically, "printed" P/T is the only thing that matters, but some cards have to use text as the printed P/T is variable.
The scavenge ability seems good even with just things like Dryad Militant.
2 +1/+1 counters on a creature for G? A Strangleroot Geist could be: sacrificed to regenerate Troll; come back as a 3/2 haste; trade with something; then be scavenged as 2 counters for GG. That's a lot of mileage! Add Rancor.
The fact that he protects himself while synergizing with his abilities is super nice. He could become a great deck enabler.
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that's not what happened at all. kamahl stabbed phage, akroma, and some old lady and they became korona. then korona got stabbed by her "prophets" and kamahl got drunk with a mutant centaur
Turn 1: Arbor Elf
Turn 2: Varolz
Turn 3: Vexing Devil, Scavenge it, use the fuse card Blood.
4 damage from the devil, Varolz grows to be a 6/6, Blood deals 6 damage, he as well.
16 damage, leaving you with a 6/6 and a sacrifice in case they try to remove him.
So, it has been answered that with */* Power/Toughness creatures in the GY this would still work and their P/T would be equal to what it would be if they were in play. Does this work with mana cost adjustments as well? Ghoultree was the specific card I was thinking of, but this question probably applies to other cards as well.
Basically . . . Ghoultree reduces it's cost based on creatures in GY, and this guy's ability says to pay their "mana cost" not "converted mana cost", it almost seems like this would work . . .
So, it has been answered that with */* Power/Toughness creatures in the GY this would still work and their P/T would be equal to what it would be if they were in play. Does this work with mana cost adjustments as well? Ghoultree was the specific card I was thinking of, but this question probably applies to other cards as well.
Basically . . . Ghoultree reduces it's cost based on creatures in GY, and this guy's ability says to pay their "mana cost" not "converted mana cost", it almost seems like this would work . . .
It doesn't. Ghoul trees cost is only reduced when you cast him. Converted mana cost is simply the total number of cost. For instance, Ghoultree is 10.
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Quote from ebcubs03 »
so if i am that player do i get to sleep with his girlfriend ?
What kills this guy is the legendary factor and need to sacrifice a dude in play. Gravecrawler can feed him all day, but a 2/2 that only gets bigger by scavanging is just counter intuitive to me. Lol Troll has a place in reanimatore, but don't you need dudes to win? Varloz real power is with scavange, but it cuts the threats out your opponent faces. I do see a competative play deck with him using all the cheapest creatures of Jund aggro with 3 Varloz. His mana cost is awsome leveled, but making him or others a threat is hard to win consistently. My finding is a medium deck (specialized aggro) usable card, but not worth pre-order.
What kills this guy is the legendary factor and need to sacrifice a dude in play. Gravecrawler can feed him all day, but a 2/2 that only gets bigger by scavanging is just counter intuitive to me. Lol Troll has a place in reanimatore, but don't you need dudes to win? Varloz real power is with scavange, but it cuts the threats out your opponent faces. I do see a competative play deck with him using all the cheapest creatures of Jund aggro with 3 Varloz. His mana cost is awsome leveled, but making him or others a threat is hard to win consistently. My finding is a medium deck (specialized aggro) usable card, but not worth pre-order.
I've found Varolz to be surprisingly solid in Modern. Then again, in the one deck I've tried him in so far, he's a 1-of, I often sac cheap mana dorks to him if he's about to get removed, I'll sac stuff to him in response to removal on them, he tends to pump dudes with evasion instead of himself, and he's a combo piece. (Playing 30 creatures in that deck helps, especially when a significant number of them sort of suck.)
Also, he takes advantage of your own creatures that got countered (but not with Dissipate), board wiped (but not with Terminus), or traded with opposing creatures.
I'm really looking forward to finding room in my Jarad deck for this guy... Sac dooders into Jarad, then scavenge the parts onto the next sacrifice? ****yeah.jpg
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:izzet:Melek, Chaos Hug:izzet:
:symr:Krenko, C-C-C-Combo!:sympr:
On a opening hand built around him he is a solid creature.
After the board is cleared and you top-deck him, he takes all your mana dorks and dead Thragtusk and uses them to win. Turn 6-8 assuming your initial turns are killed off with a mutilate or board sweeper, then a 3 drop troll, exiles one or two mana dorks immediately to be a 3/3 or a 4/4. Untap into exiling a Thragtusk to boost him to 8/8 or 9/9. Not bad overall to recover from a zero-hand top-deck mode stage of the game.
Yeah he is impressive early game, can survive a lot of removal, is good late game, can sacrifice stuff if needed, allows for combos, chump blocks without dying.
Looks really promising!
Love that my Jund deck is going to have so many awesome cards for rotation. But this one is going in asap, my Mangler for 3 instead of 5 yes please. And since mines a Jund aggro that can switch if needed to win mid or late game. This card will help it all the way through, I start swinging on turn1 this card makes any early creature trades reusable. Plus any board wipers are a little less effective if on my next turn I drop some cheap haste creature and then make it huge with all the dead ones.
Hmm, he might be interesting in BUG with Misthollow Griffin. You can setup a cycle with Griffin where you can keep scavenging the Griffin and recasting it. Seems like some nice combo/card advantage.
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Should be that way. But Boneyard Wurm, Splinterfright make good targets that scale.
3/1/2010: Death's Shadow's ability applies only while Death's Shadow is on the battlefield. In all other zones, its power and toughness are 13.
from the gatherer rulings.
Yes, normally cards won't be vary from their printed P/T outside the battlefield. Tarmogoyf/Boneyard Yard specifically because of CR208.2 :
Basically, "printed" P/T is the only thing that matters, but some cards have to use text as the printed P/T is variable.
2 +1/+1 counters on a creature for G? A Strangleroot Geist could be: sacrificed to regenerate Troll; come back as a 3/2 haste; trade with something; then be scavenged as 2 counters for GG. That's a lot of mileage! Add Rancor.
Plus things like Deadbridge Goliath becoming an Increasing Savagery, Lotleth Troll's discard a creature for a counter -> scavenge it for more counters, etc.
The fact that he protects himself while synergizing with his abilities is super nice. He could become a great deck enabler.
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Turn 2: Varolz
Turn 3: Vexing Devil, Scavenge it, use the fuse card Blood.
4 damage from the devil, Varolz grows to be a 6/6, Blood deals 6 damage, he as well.
16 damage, leaving you with a 6/6 and a sacrifice in case they try to remove him.
Basically . . . Ghoultree reduces it's cost based on creatures in GY, and this guy's ability says to pay their "mana cost" not "converted mana cost", it almost seems like this would work . . .
It doesn't. Ghoul trees cost is only reduced when you cast him. Converted mana cost is simply the total number of cost. For instance, Ghoultree is 10.
About Mindslaver rulings:
Yes, but Varolz doesn't say "converted mana cost", it just says "pay it's mana cost". This was the only reason I asked the question.
BAM! I got it right. Err..or at least part of it.
I finally have something to use my Phyrexian Dreadnought with since I don't play Legacy. Woot!
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You're not casting Ghoultree.
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I've found Varolz to be surprisingly solid in Modern. Then again, in the one deck I've tried him in so far, he's a 1-of, I often sac cheap mana dorks to him if he's about to get removed, I'll sac stuff to him in response to removal on them, he tends to pump dudes with evasion instead of himself, and he's a combo piece. (Playing 30 creatures in that deck helps, especially when a significant number of them sort of suck.)
Also, he takes advantage of your own creatures that got countered (but not with Dissipate), board wiped (but not with Terminus), or traded with opposing creatures.
WRBTariel, the ReckonerWRB
:boros:Tajic, Soldier Tribal:boros:
:dimir:Lazav, I Drink Your Milkshake:dimir:
WUGRafiq, the BanthammerWUG
:izzet:Melek, Chaos Hug:izzet:
:symr:Krenko, C-C-C-Combo!:sympr:
Yeah he is impressive early game, can survive a lot of removal, is good late game, can sacrifice stuff if needed, allows for combos, chump blocks without dying.
Looks really promising!
Ontop of that, Dreg manglers become 3 instead of 5. I think i'm going to have to re-work my deck now
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