[RtR] Golgari Charm

  • #1


    Golgari Charm - GB

    Instant

    Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.


    So did the charm end up piquing your guys' fancy after-all or are you guys upset there's no real self-mill? :p
  • #2
    I posted this in the charm thread, but I guess it is better suited here anyways:


    I normally wouldnt say this, but they seriously screwed the pooch with the rakdos/golgari charm.

    The rakdos charm should have gotten the -1/-1 to all creatures. Giving green a way to sweep non-fliers is a proper middlefinger to the colourpie.
    Giving black access to enchantment removal is already incredibly strong (especially in a set which has a good amount of enchantments), not even to speak of regenerating all your creatures? That is a protect from targeted removal or sweepers or often a divine verdict effect.

    Now rakdos gets an exile effect on a graveyard. Red can't even directly interact with his own graveyard, let alone someon elses, this effect should have been golgari's.
    Now the 1 damage effect is utterly useless, and the artifact removal is also pretty much useless in upcoming standard/block. Innistrad had almost no artifacts, and RTR seems to be the same.

    So we have the golgari charm which has 3 amazing effects, and we have the Rakdos charm with 1 useless, 1 almost useless for std, and 1 meeh effect.
    Aside from the colours itself getting access to things they normally never should be able to.

    I will still vote
    1. Izzet
    2. Golgari
    3. Selesnya/Azorius
    10. Rakdos
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  • #3
    Giving green a way to sweep non-fliers is a proper middlefinger to the colourpie.
    Giving black access to enchantment removal is already incredibly strong


    I'm gonna stop you right there. You're evaluating these as if they're hybrid mana, but they're dual mana. You have to have black mana to sweep non-flyers, and you have to have green mana to remove an enchantment.
  • #4
    Quote from Fluxje
    I posted this in the charm thread, but I guess it is better suited here anyways:


    I think you might have missed the point... each charm is one effect that is purely one color, one effect that is purely the other, and one that is both.

    -1 to everything isn't giving green that effect, it's the all black part of the card. Killing an enchantment is all green, and regenerate is either.

    Rakdos charm, exiling the graveyard isn't giving that effect to red, it's entirely the black effect, killing the artifact is red, and burning everyone is either.

    All the charms have that format, the entire gimmick is that you are paying both colors to play with one or the other's effects. It's not breaking the color pie.
  • #5
    Quote from Fluxje
    I posted this in the charm thread, but I guess it is better suited here anyways:

    Black doesn't get access to enchantment removal since green mana is required. A mono-black deck isn't able to remove enchantments with Golgari Charm and a mono-green deck isn't able to sweep non-fliers with it; I agree that some of the effects would have made more sense on other charms, but it does have one green effect (enchantment), one black effect (-1/-1) and one effect both colors regularly have (regenerate), so at least in this sense it is a perfect fit.

  • #6
    Kind of disappointing to be honest. It seems like SB material to me. On the other hand, though, it hoses Supreme Verdict, Oblivion Ring/Detention Sphere, Lingering Souls and Rest in Peace for just two mana. That has got to be worth something.
  • #7
    Debating between the Green vs Black side of the color pie aside..

    GB Regenerate each creature you control...

    I actually mentioned this in my first draft idea of what the Golgari Charm could be, but decided that a 2 mana middle finger to Wrath effects was probably way too powerful.

    Apparently, WoTC disagrees with me... and oh my that ability alone makes this charm AMAZING.
    WGRNaya MidrangeRGW
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  • #8
    Its last effect is very powerful. Golgari didn't mind its creatures dying in the first place.but now.they can be protected. Golgari also has acess to two 2cc cards that can stop orings and the like. Its always a relevant card. Unlike the rakdos charm
  • #9
    Wow...I just realized something. Deathrite Shaman having 2 toughness is really convenient in light of this card.
  • #10
    I understand your arguments, but I guess my main problem with it is if you look at the other charms.
    Azorius has a cycle effect as blue, which white normally has access to. Lifelink, is a common theme in U/W, so that being the white effect, sure.

    Same goes for the selesnya effects, they are pretty much suited for both of the colour pies, even with the trample clause, and the power clause.

    Izzet, same story, sure blue never has access to burn, but that is what izzet does.

    I am just not seeing the golgari thing being a sweeper effect, even when its pure black.
    Same thing goes for rakdos suddenly attacking graveyards, even though it is a black effect.
    Give credit, where credit is due.
    Give irony and sarcasm, when ignorance and stupidity is found.
    The whip is kept for special occasions


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    Spoiler season, the time of the year where you find the most intelligent comments
  • #11
    Quote from Fluxje
    I understand your arguments, but I guess my main problem with it is if you look at the other charms.
    Azorius has a cycle effect as blue, which white normally has access to. Lifelink, is a common theme in U/W, so that being the white effect, sure.

    Same goes for the selesnya effects, they are pretty much suited for both of the colour pies, even with the trample clause, and the power clause.

    Izzet, same story, sure blue never has access to burn, but that is what izzet does.

    I am just not seeing the golgari thing being a sweeper effect, even when its pure black.
    Same thing goes for rakdos suddenly attacking graveyards, even though it is a black effect.


    drawing cards is something blue does WAY more often than white. saying "white normally has access" to a cycling effect is dumb because every color has had access to that mechanic wherever it's been printed.

    +2/+2 and trample isn't white by any stretch of the imagination. exiling large creatures was never green. countering spells isn't typically red. dealing damage to creatures isn't typically blue. destroying enchantments and artifacts isn't typically black.


    do you really want me to go on?
    A Pirate
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  • #12
    Love this charm so much. Instant speed mini-sweeper, utility removal AND full regen for my side? Hot damn. Hope to open a couple of these in my sealed pool.
  • #13
    Well then. This came as a surprise. Is going into my g/b walkers deck, i love the swiss army knife feel of this card. And would people top hating on Rakdos Charm? it's fine, condenses the sideboard by a few slots in B/R decks.
    EDH
    W/U Lavinia of the Tenth
    G/W/B Teneb the Harvester
    B Marrow-Gnawer (as it happens, Black Krenko is pretty insane)
    G Thrun, the Second-to-Last Troll
  • #14
    The first two effects look really weak and unless enchantments other than rancor becomes played (becomes it has almost no effect on rancor), then I guess it might be alright. -1/-1, I'm not a big fan. Could have its uses, but I wouldn't bet on my opponent playing a ton of X/1.

    Third ability is sweet and hasn't been seen in a long time I think, but looks like a sideboard tech at best.

    2/10, would not bang
  • #15
    Quote from Stabulous
    The first two effects look really weak and unless enchantments other than rancor becomes played (becomes it has almost no effect on rancor), then I guess it might be alright. -1/-1, I'm not a big fan. Could have its uses, but I wouldn't bet on my opponent playing a ton of X/1.

    Third ability is sweet and hasn't been seen in a long time I think, but looks like a sideboard tech at best.

    2/10, would not bang


    Intangible Virtue, Lingering Souls. Both of which will be quite active in a format filled with tokens.
    EDH
    W/U Lavinia of the Tenth
    G/W/B Teneb the Harvester
    B Marrow-Gnawer (as it happens, Black Krenko is pretty insane)
    G Thrun, the Second-to-Last Troll
  • #16
    Intangible Virtue, Lingering Souls. Both of which will be quite active in a format filled with tokens.


    Sideboard tech at best, then. Against a specific matchup.
  • #17
    Quote from Diz
    Debating between the Green vs Black side of the color pie aside..

    GB Regenerate each creature you control...

    I actually mentioned this in my first draft idea of what the Golgari Charm could be, but decided that a 2 mana middle finger to Wrath effects was probably way too powerful.

    Apparently, WoTC disagrees with me... and oh my that ability alone makes this charm AMAZING.


    It's good but Terminus will be the staple sweeper mostly because of undying and other GY tricks.
    Quote from findogul
    It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
  • #18
    Quote from Fluxje

    I am just not seeing the golgari thing being a sweeper effect, even when its pure black.


    Golgari is about expediting the cycle of life and death. I think a mini-Infest is perfectly on flavor.
  • #19
    Was disappointed at first glance, but after reevaluating the charm, it seems pretty solid. I was hoping for a disentomb, but that will probably be part of the Orzhov Charm.

    However, it feels like a defensive charm which is contrary to The Rock's aggressive nature. You'll only use the weakening effect on 1/1's for removal, after combat to tag on that last point of damage needed to finish off a creature, or to prevent one damage dealt to you from each attacking creature. For the mass regeneration ability, it will only be used either as a combat trick to save your minions or a counter against creature removal that allows regeneration.

    Nonetheless, I cannot wait to cast this spell in response to mass removal and say, "Do you smell what The Rock is cooking?"
  • #20
    So, just gonna say, no-one has added this to the spoiler page yet....

    P.S. Solid card, just not as good as Selesnya Charm.

    YIPPEE KI-YAY
  • #21
    Its the only chance Golgari has to deal with sweepers and its a Sweeper on its own.
    Those 1/1 tokens and green mana dorks can have an end all at once.
    I think its a great card, and its totally mainboardable on a aggro BeeGeeZ List, at least as a 2of.
  • #22
    Ok, am I the only one who thinks that BG Zombies will be busted after rotation?

    This is an easily maindeckable card that protects your whole army from just about all of the mass removal spells out there (notable exclusions being Mutilate and Terminus), gives the deck another way to screw over Lingering Souls and, to top it all off, gives them an answer to Oblivion Ring and Detention Sphere.

    All this flexibility for just two mana is not to be scoffed at.
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  • #23
    Except for ALL the hate that they are printing...

    This aint your girlfriends meta! This is a man's meta! TURBO META.
  • #24
    I totally like a lot of the constructed analysis. It's kinda meh at first glance; maybe it's a SB card against tokens. But then you realize it might really synergize in zombies. That's great.

    But it struck me that it will be quite fun in limited and at the prerelease. The format is going to be full of enchantments; zam. Got something involving killing your full Golgari field? Pow. Any pesky Dryads out? Kabam. It's going to be great to have this in an aggressive Golgari deck in limited.
  • #25
    I cannot believe there isn't unanimous agreement on this thing being insane. Its like WoTC is saying.. Well if you didn't think Zombies was the top deck yet, Heres Golgari Charm.
    Standard:

    NOT THRAGTUSK!!!!!!!!!
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