4WWW
5/5 flying
Angel
When ~ enters the battlefield, you may exile up to 3 target creatures in the battlefield and/or graveyard from the game. When ~ leaves the battlefield return those cards to their owners hands.
Seems interesting. Could be funny using her to help bring back your own cards. They killed your other big hitter a few turns ago? Bring her in, exile it, then cloudshift/resto angel her and get it back xD.
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She's a 5/6, and she can't be targeted by resto angel.. She should also be your big hitter, no point bringing another fatty the next turn. Better to exile their board.
I like that she brings the cards back in the nad rather than in play, guess that's why it's mythic and not rare. Mana cost probably too high, though.
If so, do all 6 of those creatures/creature cards (from both triggers) go to their owners' hands, or just the 3 from the 2nd stacked ETB trigger?.
*edit* forgot that a leaves teh battlefield trigger does stack... does that trigger have an effect even though the ETB trigger that it usually coincides with hasn't occured yet? Is it ignored as having no effect or does it see the 3 exiled cards from the OTHER ETB trigger and bring those back to hand?
I'm on the fence. The effect is powerful, even if somewhat temporary. However, that cost probably too high for that effect on that body. She's also in white, which has a harder time ramping than green. A standard reanimation target...maybe?
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I wish she costed one less mana or at the very least received a protection from black or red.
Too easy to kill.
The "dies to removal" argument isn't as strong with this card as it is with others. At least it bounces your opponent's three creatures back to their hand even if it dies. Or, it can return a creature card from your graveyard to your hand. It has interesting interactions. I like it.
The "dies to removal" argument isn't as strong with this card as it is with others. At least it bounces your opponent's three creatures back to their hand even if it dies. Or, it can return a creature card from your graveyard to your hand. It has interesting interactions. I like it.
Plus, once you get two of them, you can just keep chaining them so you always have one to cast when the other dies.
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"All that is necessary for the triumph of evil is that good men do nothing."
The whole "Dies to removal" thing really doesn't hold up when talking about a 7 mana finisher. If your opponent is still holding an unconditional spot removal that can take out your turn 7-8 drop, it means your other smaller drops aren't doing a good job putting pressure in the first place and you might want to rethink your strategy. Big creatures without protection require smaller, efficient threats to eat removal for them early on
Now that i read the "return to HAND" part, i like it a lot more. Huge tempo swing there
Consider that if your opponent kills the first Angel, the second can O-ring two of their guys and the first angel in your yard, giving you an angel back to your hand if they kill it, essentially self recurring forever. So no, it really doesn't die to most removal.
So if you manage to get say two Flayer of the Hatebound and a sac creature say Disciple of Bolas or Falkenrath Aristocrat in the graveyard. Then cast or reanimate this beast to exile them. Then dare your opponent to kill her so you can win.
The whole "Dies to removal" thing really doesn't hold up when talking about a 7 mana finisher. If your opponent is still holding an unconditional spot removal that can take out your turn 7-8 drop, it means your other smaller drops aren't doing a good job putting pressure in the first place and you might want to rethink your strategy. Big creatures without protection require smaller, efficient threats to eat removal for them early on
Now that i read the "return to HAND" part, i like it a lot more. Huge tempo swing there
I've been conditioned to expect a certain power level from cards with obnoxious casting costs. This doesn't meet those standards. It doesn't even meet the standards of the aforementioned Terastodon, who can't destroy creatures (but destroys everything else), and whose flexibility has valuable a application in nearly all game states. That is why that card is such a bomb in Commander, and whatever casual decks deign to play it. The earlier it comes down, the more devastating it is, period.
This should've been able to either exile permanents (giving it comparable flexibility), tuck creatures (making its removal a bit more potent), or cost one less white mana (putting it closer into playable control finisher range). As it is, it's a limited bomb bulk mythic.
Youre better off casting a fireball for 7 damage which is likely all the life they will have left by the time 8mana happens.
If you werent doing much against aggro (jund/zombies being the big hitters in the future metagame) before 8mana you lost anyways.
Just because you haven't won by turn 8 doesn't mean you haven't done anything. Control can durdle around longer than and they can still be doing quite a bit.
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5/5 flying
Angel
When ~ enters the battlefield, you may exile up to 3 target creatures in the battlefield and/or graveyard from the game. When ~ leaves the battlefield return those cards to their owners hands.
Seems interesting. Could be funny using her to help bring back your own cards. They killed your other big hitter a few turns ago? Bring her in, exile it, then cloudshift/resto angel her and get it back xD.
This aint your girlfriends meta! This is a man's meta! TURBO META.
Too easy to kill.
I like that she brings the cards back in the nad rather than in play, guess that's why it's mythic and not rare. Mana cost probably too high, though.
I.E. if you cloudshift in response to her ETB trigger going on the stack, what happens?
Cast Angel
Angel Resolves
Angel ETBs
Angel's ETB trigger goes on stack (Exile 3 creatures/creature cards)
Cast cloudshift targeting angel
cloudshift resolves
Angel Leaves the Battlefield
Angel's Leaves the Battlefield trigger goes on stack (return cards exiled)
Angel ETBs
Angel's ETB trigger goes on stack (Exile 3 creatures/creature cards)
Latest ETB resolves
Earliest Leaves the battlefield Trigger resolves
Earliest ETB resolves
Empty stack
Is this correct?
If so, do all 6 of those creatures/creature cards (from both triggers) go to their owners' hands, or just the 3 from the 2nd stacked ETB trigger?.
*edit* forgot that a leaves teh battlefield trigger does stack... does that trigger have an effect even though the ETB trigger that it usually coincides with hasn't occured yet? Is it ignored as having no effect or does it see the 3 exiled cards from the OTHER ETB trigger and bring those back to hand?
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Same here.
Reanimator decks would also benefit from her.
1. Cast her.
2. Then remove her using a spell like Saving Grasp and that's three creatures permanently exiled.
It is correct. Just the second set of three would return to player's hands since the game see it as a different card than the original angel.
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Terastodon can die and his come into play effect in unimpacted.
If the angel is killed all the card did was swing tempo which you likely are behind in because you spent your energy casting a 7 mana bulk mythic.
The "dies to removal" argument isn't as strong with this card as it is with others. At least it bounces your opponent's three creatures back to their hand even if it dies. Or, it can return a creature card from your graveyard to your hand. It has interesting interactions. I like it.
Plus, once you get two of them, you can just keep chaining them so you always have one to cast when the other dies.
Veritas. Aequitas.
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Now that i read the "return to HAND" part, i like it a lot more. Huge tempo swing there
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What aggro deck runs 7 drops?
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This should've been able to either exile permanents (giving it comparable flexibility), tuck creatures (making its removal a bit more potent), or cost one less white mana (putting it closer into playable control finisher range). As it is, it's a limited bomb bulk mythic.
Oh Rider, my heart will go on...
This creature nulifies up to 3 critters and sends the cards to the hand when dying
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This aint your girlfriends meta! This is a man's meta! TURBO META.
Youre better off casting a fireball for 7 damage which is likely all the life they will have left by the time 8mana happens.
If you werent doing much against aggro (jund/zombies being the big hitters in the future metagame) before 8mana you lost anyways.
Just because you haven't won by turn 8 doesn't mean you haven't done anything. Control can durdle around longer than and they can still be doing quite a bit.
This aint your girlfriends meta! This is a man's meta! TURBO META.