I had a sick pool with an Entreat the Angels and a FOIL Temporal Mastery. I only went 2-2 though, but the mythics I pulled make me a winner anyway. I got to Miracle the Entreat for 7!
Private Mod Note
():
Rollback Post to RevisionRollBack
I am looking for Date Stamped promos from Khans of Tarkir block so I can finish my set. Check my wants if you have any.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
I didn't pull anything of particular value in my sealed deck pool, but it made up for it by giving me the tools to assemble a brutal green/red soulbond-based deck.
Some particular interactions included boosting Hound of Griselbrand in any number of ways (equipment, Wolfir Silverheart, Stonewright, pump spells, etc), first strike + deathtouch via Hanweir Lancer and Nightshade Peddler, and making Wandering Wolf huge and unblockable to bash through to victory. My miracle cards came up huge for me in several games by tipping the scales in my favor by either significantly boosting my board presence or blowing out opponents.
With all of that synergy going I ended up going 5-0 and won the tournament through tiebreakers! Every person I talked to that went 5-0 or 4-1 was playing a Green/X deck and most had Wolfir Silverheart, so clearly that card is awesome in limited. My prize was a box of AVR that ended up giving me the money cards my initial pool lacked, including Cavern of Souls and 7 mythics. Overall it was great fun with a great reward!
1.) Miracles are sweet.
2.) Silverblade Paladin is a total house. Soulbond to I dunno Seraph of Dawn and most limited decks will have very few responses to a flying double strike lifelink.
3.) Avacyn her self sucks without a few other permanants to help block and attack... Even in sealed, she's hard to get out in any appreciable time without acceleration.
I had a great time, but something quite odd occurred in my flight. Two other players and I all got both a Gisela and a Tibalt in our packs. I've heard a few others on here that got the same. It's just coincidence, but it was quite surprising having to use Gisela as a removal spell.
Private Mod Note
():
Rollback Post to RevisionRollBack
-This signature intentionally left blank to increase general intrigue and mystery-
About 6 of the 40 people at my event opened Tibalt, The Fiend-Blooded including myself and 4 opened up the blue walker.
But I made a dude rage quit. Round 4 Game 1. I got a 2nd turn Tibalt and built him up to 5 then dropped the -4 for 6 damage bring him to 2. After that he flooded the board with creatures and I stayed defensive while building tibalt up. He manged to get himself back to 16. Then used -6 and took his creatures and hit him for game.
Game 2 chipped him down to 5 and then he dropped a bunch of creatures preventing me from doing much. So I stayed defesive using Mad Prophet to try to give me a win. While I was doing this he got his life to 20 again. Then I drew Thatcher's Revolt I dropped it and Burn at The Stake tapped 7 creatures 21 damage for game. He got up and left didn't say anything stomped away and slammed the door on his way out.
You had some guy whose power returned doubled hours after the Helvault opened beg angels of some thing? A combination of Dual Casting and Entreat the Angels? It fits perfectly, considering R + 7WW is precisely what you would have on the the tenth turn except ... after your draw phase, and in your main. Thus, I have to adjust this by proposing that you also had a Mad Prophet in play, and Miracled the Sorcery on your opponent's end step.
Alternatively, there is the Vessel of Endless Rest to provide the Mana jump but I am inclined to guess that the trick was mantis-enabled [Greek Manteia (sp?) for prophet, as the ancient prophets were associated with a mantis-like pose)
I went 3-0 with this, and had to leave early to make it to my next event 30 minutes away.
What I learned:
Anything with Soulbond that gives a P/T boost is amazing. Druid's Familiar and Trusted Forcemage were both amazing.
Human tribal is painfully easy to manage. Riders of Gavony is a legitimate bomb. I won a number of games by dropping him naming Human against an opponent's board with 2-3 Humans out. It's also incredible on his own, as it has a decent-sized body, will always have protection from the biggest threat when it's played, and has Vigilance so it can get in for 3 then keep that threat at bay. An amazing defensive card that could see play in Block or future Standard in the Human deck's 4 slot when it loses Hero of Bladehold. Archwing Dragon is very strong, especially when paired with the things this deck had. Soulbond loves it, and Cathar's Crusade gets ridiculous with it.
Fun fact: I cast Blessings of Nature for its Miracle cost 5 times in 7 games. Lucky me!
I went 4-0. All in all, I went 11-0 in Sealed events. Pretty good prerelease.
What I learned: Moonsilver Spear is still the best card in this set for Limited. In fact, it's so dominant, I'll be trying it in Standard. Deadeye Navigator is crazy if you have things to do with it. I paired it with Gryff Vanguard, Goldnight Redeemer, Mist Raven, and Midvast Protector. Each of those pairings created a backbreaking advantage for me that led me to win the game. Vessel of Endless Rest only shows up when you don't really need it. I opened multiples in my 2 events where I had nothing splashable, and none in the one 3-color deck I built.
This archetype in general is tremendous. There's so many abusable ETB effects that blinking only makes more broken. Bruna, Light of Alabaster is certainly a high pick, just as a 5/5 Flying Vigilant for 6. Also, there's a lot of random things you can do with her. I stole an opponent's Lightning Prowess with it and picked off all his small critters with it. Maybe not automatic first-pick, but definitely up there.
I went 2-1, losing to a U/W Blink deck that had some outrageous number of Mist Ravens.
Demonlord of Ashmouth is playable, but has to be boarded out against decks with a lot of bounce.
Fun new combo I discovered: Treacherous Pit Dweller + Timberland Guide. If only the guy to my left hadn't hate drafted the Pit Dweller Yew Spirit is no Chameleon Colossus, but is still solid. Usually at least demands a blocker, especially when you have him paired with a pump Soulbond. Butcher Ghoul is really useful, with all the sacrifice effects in Black. Nothing like casting Barter in Blood when I have 2 Butchers and my opponent has 2 bombs.
Final thoughts: I'm going to enjoy this limited format. There's a lot of fun synergy, like the blinks, the sacrifice effects, Soulbond, and such that I think it'll take me a while to get tired of this set.
Without a doubt, the best 2-card combination among non-rares is Nephalia Smuggler and Mist Raven. In my second round, I won by swinging with Mist Raven 10 times after having only the Raven, the Smuggler and a Galvanic Alchemist on the board. The format is fast-paced only until you (or your opponent) drops a lifelinker/flyer/wall, at which point it slows to a CRAWL. Due to cards like Nightshade Peddler and Angelic Wall, out of a 32-man group, we had at least 2-4 games go to turns each round.
On an additional note, winning after Miracle'ing a Terminus against someone with a Tamiyo Emblem is just beautiful.
Went 3-1 with one of the most removal-heavy pools I'd seen.
Format sucks, much much much too swingy - as single cards would just dramatically change the game. Removal is very restrictive given the quality of some of the rares and uncommons. It's entirely based on creature combat, and some creatures are just too damn good. I'm hoping draft is more worthwhile.
My pool included a Gisela, blade of Goldnight, who I'm sorry to say won me about 4 games single handedly from unwinnable spots. This goes back to the swingy-bomby format. I'd land Gisela and suddenly my opponent was on a one turn clock and couldn't deal damage to me or my creatures. No one ever had the proper removal for her (since it's almost all uncommon or rare) and the games would end in a turn or two. I felt bad playing the card twice against one opponent, who had me in the low single digits and near-dead two games in a row (and I won both games by dealing 15+ to him a turn).
Glad I only had the time for one prerelease this set.
There weren't any good bombs and most rares sucked. Yes, I know I had Avacyn and the other Angel but they are just too expensive and I cannot rely on Avacyn only to win (The rest of white is really bad).
I started at GW and then changed to WRg but even the uncommons/commons were scarce and didn't do much.
I just wanted to post this because I ended pretty pissed by the cards I opened.
P.D.: Now I'm chilled out though and realized it's only a game, but still... AVR is just very bad for me.
went 3-0-1 (split prizes round four). Was technically first. In the draft that top 8 then did (as basically extra prizes), I came in 3rd. The guy who took first was the person I split prizes with in the main event, and we share cards. All in all, a good day.
I guess OP wants it to be 'keyworded' like "dies" was. What word would you replace ETB with though?
When Aegis Angel is born?
When Huntmaster of the Fells arrives?
When Kitchen Sphinx lands?
When Faerie Imposter busts in?
When Dread Cacodemon pops in?
When Malfegor shows up?
I opened 16 packs all weekend and the best rare I got was probably the GU land or Killing Wave. Craterpoop Behemoth and Malignus were the mythics I pulled *Yawn*. Oh well, it's all variance anyways; sometimes you pull money cards, sometimes you don't.
At any rate, the coolest part between the 2 Helvault prereleases I went to was that the second one had foil tokens, foil large promos, and promo Decree of Justices for everyone!
3-1 again, this time during Hellvault. Never have I gotten so many high fives for playing Sigarda, Host of Herons. Lost first round due to mana problems but, I got a decent green pool and Sigarda went the distance the rest of the rounds.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
Went 4-0 with a GW Aggressive deck that topped out in the usual assortment of angels, my pool included some solid black cards, but no removal to make it worth playing. I didn't have anything amazing to make happen so I went with a consistent deck that had more fliers than non-fliers. I won my first two rounds against red base aggressive decks that just kind of folded to the 2/4 lifelink soulbonded to the +2/+2 guy. (occasionally given an additional +1/+1 and vigilance, or 4 +1/+1 counters for the low low cost of G). Round 3 I lost game 1 to a mirror deck with cards like Angel of Jubilation(my bomb angel was only the Herald), so I boarded into a lower curve multi-purpose rUG deck that focused on Soulbond(utilizing multiple trees that couldn't make it into my 3 soulbond creature original deck. I got to live unfair dreams including turn 1 Wingcrafter, turn 2 Nightshade Peddler, turn 3 miracle 4 counters. with the Soulbond pump spell in hand. the final game he had a 6/7 flying beater against my ground guys that had been milling him 4 a turn. I got one of my wingcrafters and started chump blocking until the turn before he overwhelmed my board, I top decked the 1-of Dreadwaters in my deck, tossed in to try to deal with all his bombs, support my mini synergy of Stern Mentor, and the 2U: Untap Soulbonder.
Round 4 I mulled to 6, kept a 2 land hand because my GW deck didn't mulligan well given the number of high converted cost going on. I was on the back foot and unsure of how I would get back into it until my opponent played Otherworldly Atlas(he had a 50 card deck, so Idk how he made the finals anyways). He made us draw 1 card extra a turn on his turns, allowing me to build up to multiple big angels(between counters, soulbond, and equipment), Vorstclaw, and a heap of chump blocking tokens and used up human fodder. at one point I just attacked for over 40 and let him figure out the math(we both had lifelink guys and I was at 8 to his 21). I won. Game 2 he mulled to 5 and I got turn 4 solid guy, turn 5 +4/+4 perma-pump. the only value cards I opened were Temporal Mastery and Vexing Devil. multiple people pulled Planeswalkers around me all weekend, and even helping a buddy open prize packs at the FNM before midnight madness I opened Garruk and Liliana. stupid dream packs that never belong to me...
Overall I think the format is just bomb based midrange, similar to Rise. I think a well drafted Soulbond deck could be devastating, or a super aggro red based humans deck with multiple of the pings for people dude. Overall I'd say it was a solid weekend of magic though and I'm looking forward to next weekend.
Also, of the 2 hellvaults I saw opened, none had any special foils or anything, just the basic stuff, which was kind of a bummer.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Developing: RUG Delver GUR WUBRGControlGRBUW
Yep, that's me playing 5/7 rares (1 foil). Yep, that's both Bonfire AND Entreat the Angels. I split 1st out of 27 people. First of all, Bonfire is that good (duh!). Even when you don't miracle it, X=3 usually seals the game. Entreat is okay without miracle but obviously insane when you do. I think I hit my miracles 3 or 4 times in 5 rounds, with only one of those times where it was truly a miracle: guy had tapped out to put many dudes out like Druid's Familiar and Wolfir Avenger and such and I was going to take a lot next turn, so I thought to myself "You know what would be nice right now? Bonfire for 4...." and sure enough I rip it.
I'd like to say my first prerelease 1st place was due to skill, but the miracle mythics tell a different story. To be fair, I did recognize that my weakness was to fast decks, hence the 2 Haunted Guardians and Angelic Wall. This made Lightning Prowess attractive since putting on walls is pretty good. Goldnight Commander is the absolute nuts and Thatcher Revolt is underrated due to the aforementioned Commander, Kessig Malcontents and Riot Ringleader.
Match 1, I play my friend who got a really nice UW deck featuring Tamiyo. His average card quality is much better than mine, but my deck's bombs end up winning, even vs. Tamiyo. G1 he walks really badly into a hardcast Bonfire for 3. G2 he ends up getting Tamiyo out but I grind a lot of his creatures away and he used some removal badly and ends up conceding to Angel of Glory's Rise.
Match 2, I play a younger kid playing UWB...stuff. He mulled to 5 G1 and hit loads of lands G2. I do some fancy Cloudshifting this match, but honestly he really got screwed.
Match 3, I play a decently aggressive GR deck. G1 features a Bonfire for 3 (hardcast) that gets me enough advantage to get there. G2, he gets Archwing Dragon online with Druid's Familar and has removal for all of my fliers. G3, he extends into miracle Bonfire for 4 and I mop up with some fliers.
Match 4, I play a UG deck with lots of soulbound. G1 he gets terribly manascrewed and scoops to miracle Entreat for 4. G2, I get an okay position with some fliers with him at 12. With a Wingcrafter out unpaired, he plays a Wolfir Silverheart. 8/8 and 5/5 fliers seem pretty good. I'm sitting with this Burn at the Stake in hand with 3 untapped creatures and silently curse to myself as I use it to kill the Silverheart. That's when he plays the second one. I have Bonfire, Thatcher Revolt and Goldnight Commander in hand. I see a plan forming and play Goldnight Commander and pass. He decides to attack with Wingcrafter which I let through, taps out for a guy and passes. I slam Thatcher Revolt and swing for exactsies since he only had two blockers.
Match 5, we split but play it out for this MTG backpack that our LGS got with their prize support. Mana issues finally catch up to me and I get color screwed both games as he beat me down with a UB deck with oogles of removal as I look at my hand of white cards in G1 and red cards in G2 that I can't cast. Eh, doesn't matter: still get 12 packs. I creditize them and turn it into a Sword of Feast and Famine, 2 Thalia and 2 Aven Mindcensor for Maverick which I'm preparing for GP: Atlanta in the summer. As I expected, I knew that playing the bomb deck would work and I get rewarded for pulling two redonculous mythics. Horray.....such a shallow victory.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
convert bulk into good cards? PucaTrade - https://pucatrade.com/invite/gift/21195
Ebay - decks/Promos/DVDs
Trade thread (constantly updated)
http://www.mtgsalvation.com/trading-post/details/337-pokerbob1s-casual-trading-emporium
1 Hound of Griselbrand
1 Wolfir Silverheart
1 Stonewright
2 Hanweir Lancer
1 Heirs of Stormkirk
1 Raging Poltergeist
1 Borderland Ranger
1 Flowering Lumberknot
1 Geist Trappers
2 Nightshade Peddler
1 Pathbreaker Wurm
1 Timberland Guide
1 Wandering Wolf
2 Tormentor's Trident
1 Bladed Bracers
Spells
1 Revenge of the Hunted
1 Blessings of Nature
1 Aggravate
1 Uncanny Speed
1 Snare the Skies
9 Forest
8 Mountain
Some particular interactions included boosting Hound of Griselbrand in any number of ways (equipment, Wolfir Silverheart, Stonewright, pump spells, etc), first strike + deathtouch via Hanweir Lancer and Nightshade Peddler, and making Wandering Wolf huge and unblockable to bash through to victory. My miracle cards came up huge for me in several games by tipping the scales in my favor by either significantly boosting my board presence or blowing out opponents.
With all of that synergy going I ended up going 5-0 and won the tournament through tiebreakers! Every person I talked to that went 5-0 or 4-1 was playing a Green/X deck and most had Wolfir Silverheart, so clearly that card is awesome in limited. My prize was a box of AVR that ended up giving me the money cards my initial pool lacked, including Cavern of Souls and 7 mythics. Overall it was great fun with a great reward!
2.) Silverblade Paladin is a total house. Soulbond to I dunno Seraph of Dawn and most limited decks will have very few responses to a flying double strike lifelink.
3.) Avacyn her self sucks without a few other permanants to help block and attack... Even in sealed, she's hard to get out in any appreciable time without acceleration.
GG
Had a blast with Blue/White fliers, splashing green for Boyer Passage. Early game was removal via
Also got 2 Ghostly Flicker, but ended up taking them out.
Went 3-2, 11th of 29. Pretty good considering I last played at the Innistrad prelease.
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
But I made a dude rage quit. Round 4 Game 1. I got a 2nd turn Tibalt and built him up to 5 then dropped the -4 for 6 damage bring him to 2. After that he flooded the board with creatures and I stayed defensive while building tibalt up. He manged to get himself back to 16. Then used -6 and took his creatures and hit him for game.
Game 2 chipped him down to 5 and then he dropped a bunch of creatures preventing me from doing much. So I stayed defesive using Mad Prophet to try to give me a win. While I was doing this he got his life to 20 again. Then I drew Thatcher's Revolt I dropped it and Burn at The Stake tapped 7 creatures 21 damage for game. He got up and left didn't say anything stomped away and slammed the door on his way out.
I see absolutely no difference between Craterhoof Behemoth coming down and blowing out a game from a Miracle doing the same thing.
I mean might as well complain about any powerful mythic or rare in a limited environment.
Feel free to bid on my cards here!
You had some guy whose power returned doubled hours after the Helvault opened beg angels of some thing? A combination of Dual Casting and Entreat the Angels? It fits perfectly, considering R + 7WW is precisely what you would have on the the tenth turn except ... after your draw phase, and in your main. Thus, I have to adjust this by proposing that you also had a Mad Prophet in play, and Miracled the Sorcery on your opponent's end step.
Alternatively, there is the Vessel of Endless Rest to provide the Mana jump but I am inclined to guess that the trick was mantis-enabled [Greek Manteia (sp?) for prophet, as the ancient prophets were associated with a mantis-like pose)
Deck 1: Sealed. R/W/G Soulbond Humans.
2 Druid's Familiar
1 Lightning Mauler
1 Riot Ringleader
1 Moonlight Geist
1 Hanweir Lancer
1 Nearheath Pilgrim
1 Somberwald Vigilante
1 Mad Prophet
1 Nightshade Peddler
1 Trusted Forcemage
1 Riders of Gavony
1 Archwing Dragon
1 Silverblade Paladin
1 Cathar's Crusade
Spells (8)
1 Rush of Blood
1 Righteous Blow
1 Banishing Stroke
1 Blessings of Nature
1 Cloudshift
1 Defy Death
1 Thunderbolt
1 Thatcher Revolt
7 Plains
6 Mountain
4 Forest
What I learned:
Anything with Soulbond that gives a P/T boost is amazing. Druid's Familiar and Trusted Forcemage were both amazing.
Human tribal is painfully easy to manage.
Riders of Gavony is a legitimate bomb. I won a number of games by dropping him naming Human against an opponent's board with 2-3 Humans out. It's also incredible on his own, as it has a decent-sized body, will always have protection from the biggest threat when it's played, and has Vigilance so it can get in for 3 then keep that threat at bay. An amazing defensive card that could see play in Block or future Standard in the Human deck's 4 slot when it loses Hero of Bladehold.
Archwing Dragon is very strong, especially when paired with the things this deck had. Soulbond loves it, and Cathar's Crusade gets ridiculous with it.
Fun fact: I cast Blessings of Nature for its Miracle cost 5 times in 7 games. Lucky me!
Deck 2: Sealed. U/W Blink.
2 Goldnight Redeemer
2 Elgaud Shieldmate
1 Seraph of Dawn
1 Emancipation Angel
1 Wingcrafter
1 Archangel
1 Scrapskin Drake
1 Deadeye Navigator
1 Midvast Protector
1 Gryff Vanguard
1 Goldnight Commander
1 Mist Raven
1 Nearheath Pilgrim
1 Bruna, Light of Alabaster
1 Moorland Inquisitor
1 Moonsilver Spear
1 Vessel of Endless Rest
Spells (4)
1 Peel from Reality
1 Ghostly Flicker
1 Crippling Chill
1 Righteous Blow
Land (17)
10 Plains
7 Island
What I learned:
Moonsilver Spear is still the best card in this set for Limited. In fact, it's so dominant, I'll be trying it in Standard.
Deadeye Navigator is crazy if you have things to do with it. I paired it with Gryff Vanguard, Goldnight Redeemer, Mist Raven, and Midvast Protector. Each of those pairings created a backbreaking advantage for me that led me to win the game.
Vessel of Endless Rest only shows up when you don't really need it. I opened multiples in my 2 events where I had nothing splashable, and none in the one 3-color deck I built.
This archetype in general is tremendous. There's so many abusable ETB effects that blinking only makes more broken.
Bruna, Light of Alabaster is certainly a high pick, just as a 5/5 Flying Vigilant for 6. Also, there's a lot of random things you can do with her. I stole an opponent's Lightning Prowess with it and picked off all his small critters with it. Maybe not automatic first-pick, but definitely up there.
Deck 3: Draft. B/G Aggro.
2 Wolfir Avenger
3 Trusted Forcemage
2 Driver of the Dead
2 Butcher Ghoul
1 Demonlord of Ashmouth
1 Searchlight Geist
1 Gloomwidow
1 Yew Spirit
1 Nettle Swine
1 Timberland Guide
1 Bloodflow Connoisseur
1 Blood Artist
1 Druid's Familiar
1 Wandering Wolf
1 Necrobite
1 Bone Splinters
1 Death Wind
1 Barter in Blood
Land (17)
9 Forest
8 Swamp
Demonlord of Ashmouth is playable, but has to be boarded out against decks with a lot of bounce.
Fun new combo I discovered: Treacherous Pit Dweller + Timberland Guide. If only the guy to my left hadn't hate drafted the Pit Dweller
Yew Spirit is no Chameleon Colossus, but is still solid. Usually at least demands a blocker, especially when you have him paired with a pump Soulbond.
Butcher Ghoul is really useful, with all the sacrifice effects in Black. Nothing like casting Barter in Blood when I have 2 Butchers and my opponent has 2 bombs.
Final thoughts: I'm going to enjoy this limited format. There's a lot of fun synergy, like the blinks, the sacrifice effects, Soulbond, and such that I think it'll take me a while to get tired of this set.
On an additional note, winning after Miracle'ing a Terminus against someone with a Tamiyo Emblem is just beautiful.
Format sucks, much much much too swingy - as single cards would just dramatically change the game. Removal is very restrictive given the quality of some of the rares and uncommons. It's entirely based on creature combat, and some creatures are just too damn good. I'm hoping draft is more worthwhile.
MVP for me was Restoration Angel. Had some great plays with that and Goldnight Commander (who was incredible).
My pool included a Gisela, blade of Goldnight, who I'm sorry to say won me about 4 games single handedly from unwinnable spots. This goes back to the swingy-bomby format. I'd land Gisela and suddenly my opponent was on a one turn clock and couldn't deal damage to me or my creatures. No one ever had the proper removal for her (since it's almost all uncommon or rare) and the games would end in a turn or two. I felt bad playing the card twice against one opponent, who had me in the low single digits and near-dead two games in a row (and I won both games by dealing 15+ to him a turn).
Glad I only had the time for one prerelease this set.
[Developing] 430+ Peasant Cube Thread --- [and on Cube Cobra]
1x Avacyn, ángel de la esperanza
1x Ángel del ascenso de gloria
1x Descolmillar
1x Golpe justo
1x Desafiar la muerte
1x Inquisidor del páramo
1x Exploradora de Ciénaga Lejana
1x Geist luz de luna
1x Porteros espectrales
1x Voz de las provincias
1x Piedad del ángel
1x Duelista de medianoche
1x Llamada vocacional
1x Salto de fe
1x Ataque ferviente
Blue:
1x Escudante de Elgaud
1x Desvanecimiento
1x Empujar al vacío
1x Geist encadenado
2x Artesano de vientos
1x Fluctuación fantasmal
2x Frío mutilador
1x Arrebato geist
1x Skaab de Havengul
1x Mentora Severa
1x Reunir los componentes
1x Aguas pavorosas
1x Superar en astucia
1x Toque fantasmal
1x Esclavista Pavoroso
2x Necrófago carnicero
2x Necromordisco
1x Astillas óseas
1x Sombra de la noche eterna
1x Porteador de los muertos
1x Hambre de cerebros
1x Rastrero de la cripta
1x Cosecha vital
1x Geist buscaluz
1x Pacto impío
1x Retiro homicida
1x Necrocarnificación
Red:
1x Quemar en la hoguera
2x Ira atronadora
1x Justiciero de Somberwald
1x Cátaro ferviente
1x Herederos de Stromkirk
1x Golpeadora de Kruin
1x Rayo
2x Cabecilla incitadora
1x Apuesta peligrosa
1x Diablo abrasador
1x Torrente de sangre
1x Máscara de fuego
1x Himno de batalla
1x Desafío salvaje
1x Vengador licano
1x Presencia aterradora
1x Familiar del druida
1x Vendedor de belladona
1x Viuda lúgubre
1x Geist aullador
1x Lobo errante
2x Guía forestal
1x Puerco utricante
1x Geist del bosque salvaje
1x Tramperos de geists
1x Escolta de tumbanefasta
1x Nudomadera floreciente
Colorless:
1x Cadalso de la Colina del Sauce
1x Brazales con filos
1x Tumba del ángel
2x Pergamino de Avacyn
1x Pendenciero de Narstad
1x Pergamino de Griselbrand
1x Vasija del descanso eterno
There weren't any good bombs and most rares sucked. Yes, I know I had Avacyn and the other Angel but they are just too expensive and I cannot rely on Avacyn only to win (The rest of white is really bad).
I started at GW and then changed to WRg but even the uncommons/commons were scarce and didn't do much.
I just wanted to post this because I ended pretty pissed by the cards I opened.
P.D.: Now I'm chilled out though and realized it's only a game, but still... AVR is just very bad for me.
''Anyone who can speak can lie.''
I opened 16 packs all weekend and the best rare I got was probably the GU land or Killing Wave. Craterpoop Behemoth and Malignus were the mythics I pulled *Yawn*. Oh well, it's all variance anyways; sometimes you pull money cards, sometimes you don't.
At any rate, the coolest part between the 2 Helvault prereleases I went to was that the second one had foil tokens, foil large promos, and promo Decree of Justices for everyone!
The best card I had (in a RWG deck) was Zealous Conscripts. The Goldnight Commander and Thatcher Revolt combo won 3 games for me. Trusted Forcemage was great, along with Cloudshift. There is so many different things you can do with Cloudshift. Havengul Vampire also snuck up on people. I had the Wolfir Silverheart but only got him out once in 5 matches.
1 Sigarda, Host of Herons
1 Soul of the Harvest
2 Moorland Inquisitor
1 Farbog Explorer
1 Archangel
1 Cathedral Sanctifier
2 Holy Justiciar
1 Midvast Protector
1 Flowering Lumberknot
1 Wandering Wolf
1 Borderland Ranger
1 Howlgeist
1 Timberland Guide
1 Wolfir Avenger
2 Pathbreaker Wurm
1 Yew Spirit
1 Defy Death
1 Banishing Stroke
1 Defang
1 Leap of Faith
Land:
9 Forest
8 Plains
:symr::symu: Reality Bites
:symr::symu: Delver Cyclops
:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
T3 Riot Ringleader, buddy up, swing 6.
Happened a lot at the Prerelease, expect to see it a lot in draft. Neither even has a 'must attack' clause, so they can chill if the time isn't right.
Round 4 I mulled to 6, kept a 2 land hand because my GW deck didn't mulligan well given the number of high converted cost going on. I was on the back foot and unsure of how I would get back into it until my opponent played Otherworldly Atlas(he had a 50 card deck, so Idk how he made the finals anyways). He made us draw 1 card extra a turn on his turns, allowing me to build up to multiple big angels(between counters, soulbond, and equipment), Vorstclaw, and a heap of chump blocking tokens and used up human fodder. at one point I just attacked for over 40 and let him figure out the math(we both had lifelink guys and I was at 8 to his 21). I won. Game 2 he mulled to 5 and I got turn 4 solid guy, turn 5 +4/+4 perma-pump. the only value cards I opened were Temporal Mastery and Vexing Devil. multiple people pulled Planeswalkers around me all weekend, and even helping a buddy open prize packs at the FNM before midnight madness I opened Garruk and Liliana. stupid dream packs that never belong to me...
Overall I think the format is just bomb based midrange, similar to Rise. I think a well drafted Soulbond deck could be devastating, or a super aggro red based humans deck with multiple of the pings for people dude. Overall I'd say it was a solid weekend of magic though and I'm looking forward to next weekend.
Also, of the 2 hellvaults I saw opened, none had any special foils or anything, just the basic stuff, which was kind of a bummer.
RUG Delver GUR
WUBRGControlGRBUW
8 Mountain
9 Plains
1 Seraph Sanctuary
// Noncreatures
1 Bonfire of the Damned
1 Cloudshift
1 Zealous Strike
1 Angelic Armaments
1 Entreat the Angels
1 Lightning Prowess
1 Burn at the Stake
1 Angelic Wall
2 Haunted Guardian
1 Angel's Tomb
1 Kessig Malcontents
1 Moonlight Geist
1 Riot Ringleader
1 Thatcher Revolt
1 Goldnight Commander
1 Heirs of Stromkirk
1 Hound of Griselbrand
1 Midvast Protector
1 Seraph of Dawn
1 Gang of Devils
1 Angel of Glory's Rise
Yep, that's me playing 5/7 rares (1 foil). Yep, that's both Bonfire AND Entreat the Angels. I split 1st out of 27 people. First of all, Bonfire is that good (duh!). Even when you don't miracle it, X=3 usually seals the game. Entreat is okay without miracle but obviously insane when you do. I think I hit my miracles 3 or 4 times in 5 rounds, with only one of those times where it was truly a miracle: guy had tapped out to put many dudes out like Druid's Familiar and Wolfir Avenger and such and I was going to take a lot next turn, so I thought to myself "You know what would be nice right now? Bonfire for 4...." and sure enough I rip it.
I'd like to say my first prerelease 1st place was due to skill, but the miracle mythics tell a different story. To be fair, I did recognize that my weakness was to fast decks, hence the 2 Haunted Guardians and Angelic Wall. This made Lightning Prowess attractive since putting on walls is pretty good. Goldnight Commander is the absolute nuts and Thatcher Revolt is underrated due to the aforementioned Commander, Kessig Malcontents and Riot Ringleader.
Match 1, I play my friend who got a really nice UW deck featuring Tamiyo. His average card quality is much better than mine, but my deck's bombs end up winning, even vs. Tamiyo. G1 he walks really badly into a hardcast Bonfire for 3. G2 he ends up getting Tamiyo out but I grind a lot of his creatures away and he used some removal badly and ends up conceding to Angel of Glory's Rise.
Match 2, I play a younger kid playing UWB...stuff. He mulled to 5 G1 and hit loads of lands G2. I do some fancy Cloudshifting this match, but honestly he really got screwed.
Match 3, I play a decently aggressive GR deck. G1 features a Bonfire for 3 (hardcast) that gets me enough advantage to get there. G2, he gets Archwing Dragon online with Druid's Familar and has removal for all of my fliers. G3, he extends into miracle Bonfire for 4 and I mop up with some fliers.
Match 4, I play a UG deck with lots of soulbound. G1 he gets terribly manascrewed and scoops to miracle Entreat for 4. G2, I get an okay position with some fliers with him at 12. With a Wingcrafter out unpaired, he plays a Wolfir Silverheart. 8/8 and 5/5 fliers seem pretty good. I'm sitting with this Burn at the Stake in hand with 3 untapped creatures and silently curse to myself as I use it to kill the Silverheart. That's when he plays the second one. I have Bonfire, Thatcher Revolt and Goldnight Commander in hand. I see a plan forming and play Goldnight Commander and pass. He decides to attack with Wingcrafter which I let through, taps out for a guy and passes. I slam Thatcher Revolt and swing for exactsies since he only had two blockers.
Match 5, we split but play it out for this MTG backpack that our LGS got with their prize support. Mana issues finally catch up to me and I get color screwed both games as he beat me down with a UB deck with oogles of removal as I look at my hand of white cards in G1 and red cards in G2 that I can't cast. Eh, doesn't matter: still get 12 packs. I creditize them and turn it into a Sword of Feast and Famine, 2 Thalia and 2 Aven Mindcensor for Maverick which I'm preparing for GP: Atlanta in the summer. As I expected, I knew that playing the bomb deck would work and I get rewarded for pulling two redonculous mythics. Horray.....such a shallow victory.
7 Mountain
1 Moonsilver Spear
1 Bladed Bracers
1 Restoration Angel
1 Emancipation Angel
1 Herald of War
1 Goldnight Commander
1 Farbog Explorer
1 Thaben Valiant
1 Cathedral Sanctifier
2 Voice of the Provinces
2 Goldnight Redeemer
2 Midvast Protector
1 Riot Ringleader
1 Kessig Malcontents
1 Vigilante Justice
2 Mad Prophet
2 Fervent Cathar
5-0 for first in a field of ~40.
Things I like to hear:
"I went three color for Alchemist's Refuge"
and
"I don't like this hand, but ..."
No one in this history of Magic has ever said this about a hand worth keeping.
In my first game, on the play, my first hand was plains, Moonsilver Spear, 5 3-4 drops. I tossed it back.
Second hand was 5 creatures and Moonsilver Spear.
Third hand was 5 creatures.
Fourth hand was plains, plains, mountain, Farbog Explorer. First winning hand of the afternoon.
Our judge asked me back him up on a ruling, because he wasn't positive. A dark time for Magic, indeed.
Standard:
GU Prophet
Legacy:
WBU Shared Fate
Trades