In magic, turns are the most important resource. So i wont be surprise if it gets banned due to the ways other cards (brainstorm,SDT,rack) interact with this card
Considering Miracle allows you to cast the card when you draw it what is preventing you from casting it during the resolution of Desperate Ravings?
Nope. You can't resolve triggered abilities during the middle of resolving something.
Miracle allows you to reveal the card when you draw it and if it is the first card you drawn for the turn. If you do so, Miracle triggers and the trigger is put on the stack when the next time any player receives priority (aka after the resolution of Desperate Ravings / Brainstorm). During the resolution of the trigger, if the Miracle card is still in your hand, you may choose cast it from your hand and pay the Miracle cost instead.
Quote from Magic Comprehensive Rules »
603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority.
It's still not colorless, and has no color. That's a paradox. So either you're a Zen master or an idiot, I'll assume the Zen master for sake of argument. This card will have no paradoxes because it has a clear paradox. Deep stuff man.
As i have replied in the other thread, in magic, turns are the most important resource. Though this is no time walk, other than having it in ur starting hand, it is always good to take an extra turn at any point of the game.
The same thing Increasing Vengence does with Time Warp, ChallengeFate - try and take over the world! creates one/two copies of Temporal Mastery and put it on the stack. When the Temporal Masteries resolves, you gain one extra turn, followed by one extra turn and one extra turn, making it a total of 3 extra turn for you before heading to your opponent's turn.
It's still not colorless, and has no color. That's a paradox. So either you're a Zen master or an idiot, I'll assume the Zen master for sake of argument. This card will have no paradoxes because it has a clear paradox. Deep stuff man.
The same thing Increasing Vengence does with Time Warp, ChallengeFate - try and take over the world! creates one/two copies of Temporal Mastery and put it on the stack. When the Temporal Masteries resolves, you gain one extra turn, followed by one extra turn and one extra turn, making it a total of 3 extra turn for you before heading to your opponent's turn.
thats...absolutely crazy. almost want to build around that idea...i mean, and i know its expensive, but thats potentially 4 turns with enough mana- first turn miracle it, then copy it, then flashback and copy again...
People overreacting to a card during spoiler season? No way!!
The decks that can benefit from this card are the same ones that can't really cast it at 7 mana. The decks that can cast it at 7 mana are the ones that don't really benefit from this card.
Unless it gets help from a card that makes Miracles that much better, this card really isn't very good.
Did Wizards just print a 2 mana time walk? Yeah, that's not broken!
A conditional 2 mana difficult to trigger Time Walk that is the equivalent of a Mulligan if in your starting hand that self-exiles isn't that broken. If anything, Wizards probably wanted to print this to give them an excuse to ban Brain Storm (the enabler).
It's still not colorless, and has no color. That's a paradox. So either you're a Zen master or an idiot, I'll assume the Zen master for sake of argument. This card will have no paradoxes because it has a clear paradox. Deep stuff man.
Brainstorm isn't just one enabler though. You have sensei's divining top, personal tutor, Jace 2.0, brainstorm, and maybe a couple of other cards that take advantage of setting this up. This card is the enabler.
*shoot, it becomes pitching fodder for force If you can't put out back.
At first I was a tad worried about Miracle. But than I thought about it, and considered if someone could manipulate their deck to do cool things like burn something or someone for 5 for R, than cool. I was however worried about what Blue would bring to the table with their Miracles.
Now I feel this mechanic is too silly and too strong with the number of deck manipulation tools in Legacy, Modern, and even Standard. I'm really wondering who decided taking an extra turn for 1U was a good idea. Maybe 1UU I could see, but even than that would be pushing it.
I'm really disappointed with Wizards with the printing of this card. Blue has been a color that's always had a ton of strength, I thought we were trying to move away from that, and spread the love to some other colors in Standard.
A conditional 2 mana difficult to trigger Time Walk that is the equivalent of a Mulligan if in your starting hand that self-exiles isn't that broken. If anything, Wizards probably wanted to print this to give them an excuse to ban Brain Storm (the enabler).
But it's not difficult to trigger at all. Between, Brainstorm, Ponder, Jace the Mind Sculptor, Shrine of Piercing Vision, and Sensei' Divining Top, each format has a way to make sure they can trigger this effect reliably. This is what upsets me, WoTC had to fully know that this was a dangerous card to print, something that players weren't going to be happy about no matter what format they play, and it's only going to bring strife by either banning several cards or having this one flat out banned like Mental Mistep.
If ponder isn't banned in Standard, the format will be broken. I know the following is a dream situation, but with the library manipulation in blue, it seems like it's possible:
Turn 1: Not important
Turn 2: Ponder into Mastery, Delver, Whatever. Play Delver.
Turn 3: Flip Delver off of Mastery, play Mastery. Attack for 3. Ponder into same situation as turn 2. Etc. Etc.
Honestly, if Ponder get's banned, and this card gets restricted to 1 per deck, then I think it's a great card and potentially alot of fun.
If ponder isn't banned in Standard, the format will be broken. I know the following is a dream situation, but with the library manipulation in blue, it seems like it's possible:
Turn 1: Not important
Turn 2: Ponder into Mastery, Delver, Whatever. Play Delver.
Turn 3: Flip Delver off of Mastery, play Mastery. Attack for 3. Ponder into same situation as turn 2. Etc. Etc.
the downside to all this? if you draw this card turn 1 or turn 2 on the draw, or if it's in your opener, too bad.
while i know ponder is played, it really doesn't help much in regards to this card. you play ponder turn 1: only if this was your top card do you prevent it from being stuck in your hand. and ponder on turn 2 and beyond only help to speed you into this card which you would get anyways from the top of your library. so ponder is not bannable just because it lets you play this 1-2 turns earlier.
The fact that the card is exiled solves half of the problem, but I could see counter-top and RUG delver playing around with these cards in certain lists.
Why countertop? In case they need to counter a 7cc spell?
I believe we are going to see a lot of Gifts Ungiven bringing Noxious Revival and Temporal Mastery only (both hit the graveyard, free extra turn). Not good enough? We'll see.
It is not free when you actually *grasp* pay mana/spent cards to get that extra turn. And you still need another card for the Gifts Ungiven to give you an extra turn.
It's still not colorless, and has no color. That's a paradox. So either you're a Zen master or an idiot, I'll assume the Zen master for sake of argument. This card will have no paradoxes because it has a clear paradox. Deep stuff man.
I don't understand why people are talking about casting this as soon as possible. I see posts talking about "Oh wow, delver, and then next turn this pops up and you hit TWICE with delver!". Big deal, that makes it a crappy lightning bolt.
I don't fear this card on turn 3. I fear this card on turn 5, when that control player casts Think Twice at EOT, reveals Temporal Mastery, casts it, and then proceeds to untap, cast Consecrated Sphinx/Grave Titan/Some other win-con, and gets a free turn to untap his lands and bring all his control back online.
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I don't expect this to be a 4 of type card. These Miracle cards seem like the type of card you want 2 of in a deck.
Nope. You can't resolve triggered abilities during the middle of resolving something.
Miracle allows you to reveal the card when you draw it and if it is the first card you drawn for the turn. If you do so, Miracle triggers and the trigger is put on the stack when the next time any player receives priority (aka after the resolution of Desperate Ravings / Brainstorm). During the resolution of the trigger, if the Miracle card is still in your hand, you may choose cast it from your hand and pay the Miracle cost instead.
The only colour with a 99/99
Signature by Spongy Pengwin
UBR: Sedris
Sure, it's a spell that goes on the stack. It can be responded to and targeted like normal, so that works fine.
Karador EDH
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The same thing Increasing Vengence does with Time Warp, ChallengeFate -
try and take over the world!creates one/two copies of Temporal Mastery and put it on the stack. When the Temporal Masteries resolves, you gain one extra turn, followed by one extra turn and one extra turn, making it a total of 3 extra turn for you before heading to your opponent's turn.The only colour with a 99/99
Signature by Spongy Pengwin
UBR: Sedris
thats...absolutely crazy. almost want to build around that idea...i mean, and i know its expensive, but thats potentially 4 turns with enough mana- first turn miracle it, then copy it, then flashback and copy again...
The decks that can benefit from this card are the same ones that can't really cast it at 7 mana. The decks that can cast it at 7 mana are the ones that don't really benefit from this card.
Unless it gets help from a card that makes Miracles that much better, this card really isn't very good.
A conditional 2 mana difficult to trigger Time Walk that is the equivalent of a Mulligan if in your starting hand that self-exiles isn't that broken. If anything, Wizards probably wanted to print this to give them an excuse to ban Brain Storm (the enabler).
The only colour with a 99/99
Signature by Spongy Pengwin
UBR: Sedris
*shoot, it becomes pitching fodder for force If you can't put out back.
Now I feel this mechanic is too silly and too strong with the number of deck manipulation tools in Legacy, Modern, and even Standard. I'm really wondering who decided taking an extra turn for 1U was a good idea. Maybe 1UU I could see, but even than that would be pushing it.
I'm really disappointed with Wizards with the printing of this card. Blue has been a color that's always had a ton of strength, I thought we were trying to move away from that, and spread the love to some other colors in Standard.
But it's not difficult to trigger at all. Between, Brainstorm, Ponder, Jace the Mind Sculptor, Shrine of Piercing Vision, and Sensei' Divining Top, each format has a way to make sure they can trigger this effect reliably. This is what upsets me, WoTC had to fully know that this was a dangerous card to print, something that players weren't going to be happy about no matter what format they play, and it's only going to bring strife by either banning several cards or having this one flat out banned like Mental Mistep.
Standard
WUW/U HumansUW
Modern
WBW/B TokensBW
Turn 1: Not important
Turn 2: Ponder into Mastery, Delver, Whatever. Play Delver.
Turn 3: Flip Delver off of Mastery, play Mastery. Attack for 3. Ponder into same situation as turn 2. Etc. Etc.
Honestly, if Ponder get's banned, and this card gets restricted to 1 per deck, then I think it's a great card and potentially alot of fun.
A little confused at this statement. I understand that U/w are buddy buddy in Standard and other Formats, but whats to stop you from splashing U/x?
Standard
WUW/U HumansUW
Modern
WBW/B TokensBW
the downside to all this? if you draw this card turn 1 or turn 2 on the draw, or if it's in your opener, too bad.
while i know ponder is played, it really doesn't help much in regards to this card. you play ponder turn 1: only if this was your top card do you prevent it from being stuck in your hand. and ponder on turn 2 and beyond only help to speed you into this card which you would get anyways from the top of your library. so ponder is not bannable just because it lets you play this 1-2 turns earlier.
Note: it's not the first time Wizard's has printed a 2-mana Time Walk...
Could be worse I guess: it could say "Draw three cards".
Why countertop? In case they need to counter a 7cc spell?
It is not free when you actually *grasp* pay mana/spent cards to get that extra turn. And you still need another card for the Gifts Ungiven to give you an extra turn.
The only colour with a 99/99
Signature by Spongy Pengwin
UBR: Sedris
I don't fear this card on turn 3. I fear this card on turn 5, when that control player casts Think Twice at EOT, reveals Temporal Mastery, casts it, and then proceeds to untap, cast Consecrated Sphinx/Grave Titan/Some other win-con, and gets a free turn to untap his lands and bring all his control back online.