I think the cards I'd want to see the most would be Mikaeus, Requiem Angel, or Vorapede. They all seem pretty devastating
I opened both the Angel and Kikaeus in my pool. Played BWu... Actually only drew the angel once or twice, and was able to cast once. It was good enough but her ability never triggered as I won that game based on pure number of beasties. Mikaeus I always seemed to draw. It was just miserable. I could never seem to find a third swamp, but I did have some tricks to help get him out. Mainly Civilized Scholar with Unburial Rites. THAT was really the best way I got him to work, and yes he did win me games.
HOWEVER, my best combo was Undying Evil and Ravenous Demon. Sac a human for "food" to flip him, use UE on the Human, bring it back to be able to use it as food again. He won me every game I had him out, and the only time the "9 life" issue came up was when I transformed him a turn too fast and tried to draw for another dude... hit a land pocket and failboated after the opponent brought be down under 9 life. I also loved the Nibolis cards.
Things I hated seeing? That little red wolf that makes all creatures blockable only by 2 creatures... and all the freaking flying spirits everywhere. Sure I had some, but ICK.
Artful Dodge and Rotting Fensnake were my allstars going 4-2 lol! Seriously though, I had the zombie captain and could swing for 12+ on turns 5 and 6. My first pack had 2 Mythics, but they were a foil Balefire Dragon and Mirror-Mad Phantasm. Needless to say my other packs were strong because I would have said screw it if they were my best lol.
yup beguiler won me a few games its such a good card in limited. this guy had a card that tapped non humans and kept on tapping my demons until she dropped once she hit the strip it was over i grabbed his stupid non human tapper ( which he tried tapping my BOW which i pointed out was human so tuff luck) tapped all his non humans and took his humans he threw a mini tantrum and was a dike the rest of the day while i scooped up whatever else he had on the board and coming out he ended up dropping the match and stormed off upstairs to cool off lol i won so i was happy. traded her right after though shes ok in other formats but to much burn removal she can go down on a gut shot not cool and a 5 drop for a 1/1 mhh.
every game against decent players was pretty much decided by bombs. found it to be really stupid. i did end up going 7-1 overall but i dont think playskill was the reason for my loss or my wins.
See I found it was "he who lands the fliers first wins." I had plenty, but it still wasn't enough. Every game I lost but one I can legitimately say was due to mana issues, even after adding/subtracting lands and making sure I had fixing.
Adding DKA to the mix has added probably 6 to 12 more different stratagies to the limited mix. Sealed has always been a fickle format. Either you get the finisher and removal or you dont. Most times good limited players can open their pool and know how they are going to do. Of course Sorin is a bomb, but there are many others too..some at uncommon. Double spirit lords and a few spirits or spirit token makers can carry you thru the pre-release.
Played in 4 flights and went 3-0-1, 3-1, 0-1-1 drop, 1-1-1 drop. Interestingly, I felt the last 2 pools were incredibily better then the first 2.
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
Whenever I draft a new set that is a mix of old and new packs, most of my playables are in the older set. So as predicted, again it happened. Curse of Death's Hold, Falkenrath Noble, Murder of Crows, and Bloodgift Demon got there. I wanted to play Geralf's Messenger in my deck too, but at 9 Island and 8 Swamp, I couldn't justify playing it. Luckily I did that because in 6 rounds, the earliest I could have played it was turn 6 in 1 particular game.
My best Dark Ascension card in my deck was Harrowing Journey. The card is amazing because it is 3 direct damage that people don't expect out of UB and can draw you 3 cards too. My card advantage engine was in overdrive with Forbidden Alchemy, Harrowing Journey, Think Twice, Divination, Moan of the Unhallowed, and Bloodgift Demon.
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Legacy - True-Name Salty, Imperial Painter, Shardless BUG, Lands, Elvis, Miracles, Tin Fins, Enchantress, 11 Post, Storm, Eldrazi (haven't played since 5-2 drop at Vegas) Modern - Grishoalbrand, Grixis Shadow, GW Elves, Titanshift, Dredge, Ad Nauseam, Collected Counters
Standard - currently looking for the next card to be banned (put together 4 Color Saheeli only for PPTQs)(then put together Marvel for 3 tournaments)
Pauper - Bogles, CawBlade, Affinity (dead format for me)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Got on the top 16 with Esper Drogskol Captain,Storm Geist,Tower Geist,Spirit dudes,Midnight and a lot of removal.
Too bad I didnt pulled a Dungeon Geist or Lingering Souls and basically no rares(I only used that big Undying Skaab)
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Modern WGBJunk:Feel the Rhinos WGB RWUAmerican Taxes RWU
EDH XKarn and the Living StaxX RETIRED GWURoon of The Hidden RealmGWU