If I really had to choose something other than the latest poster child for worst mythic ever, it would be Alpha Brawl. The fact that a tree gave its life for either of those abject failures rather than serve as a habitat for filth covered pigeons is a sad thing to me.
Lost in the Woods just offends me as a Magic player, it's so bad. And I like "bad" cards, but this green enchantment is awful. How did the design team ever put their stamp of approval on this atrocity of a design?
lost in the woods is not THAT bad, it's silly johnny bait but it's still interesting and could potentially be annoying. too bad it's so hard to play in limited, but oh well.
favor of the woods is clearly worse. Really anyone naming rares/mythics (besides the obvious one) is just hating on the cards for their overrarity. Favor of the woods is clearly worse than any rare or mythic in the set...maybe even archangel's light. and i don't say that lightly.
alpha brawl actually seems pretty rad in limited to me. It's one-sided for one, and for another, it's not like you've got a playset of blasphemous acts in a draft...it might not be as good as act, but it's still sweet to have a nuke in limited. And keep in mind, game 2-3 smart players will bait out your act, much harder to do with alpha brawl.
the 5 equip cost is enormous to turn a creature into a pinger. The 3 damage to a Werewolf may not even be enough to kill them depending on which wolf, and which side.
Seance in limited can provide you with extra uses of creatures, and can be broken with sundial of the infinite in standard, but I don't forsee puresteel decks packing the quiver as a SB tech against WW any time soon.
It has to be Favor of the Woods. Usually, if you throw away a card for some life, you can get 5-7 for two mana, so maybe getting 3-6 for 3 mana and it failing vs removal is beyond sad.
Sanctuary Cat is sort of playable-ish against werewolves and such. If the opponent has a Noble and 2 Reckless Waifs, you may be glad you picked this up over a basic for 14th pick. Also, maybe playable in a deck with all the cheap equipment.
I'm going to have to vote for Scorch the Earth if I can't vote for Archangel's Light. Probably the best art in the set wasted on one of the worst red LD spells ever. Green is now way better at LD then red. Boo.
The worst part is I still want a bunch of foil ones.:facepalm:
^^^^ This times infinity. I was soooo excited by the card when I saw the art, then I read it, and cried. Don't go wasting my good Dragon art Wizards!
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Standard: Testing for new standard
Modern: :symw::symg: Death and Taxes
EDH: :symur::symug: Animar
:symw::symr::symb: Kaalia, of the Stax
:symr::symw::symg: Uril, the Miststalker
Lost in the Woods just offends me as a Magic player, it's so bad. And I like "bad" cards, but this green enchantment is awful. How did the design team ever put their stamp of approval on this atrocity of a design?
So when it says removed from combat does that basically mean it stops attacking, and that's it? LitW would be better if it killed the creature or bounced it to your opponent's hand. And even then . . .
Favor of the Woods is pretty undeniably the winner here. It's possible it's even worse than Archangel's Light. It's clearly one of the handful of deliberately bad cards they put in every set at common, so that new players get to experience the feeling of reward from learning card evaluation skills when they realize it's bad and stop putting it in their decks.
Alpha Brawl and Beguiler of Wills really shouldn't even be in this discussion... sure, they're not good (though Alpha Brawl may have some potential in less-cuthroat EDH groups, and Beguiler of Wills is pretty unbeatable in Limited if you don't have hard removal for it), but they have enormously powerful effects when they work. They're only bad because they're so hard to get working that it's ultimately not worth it.
The truly horrible Magic cards are the ones that don't even do anything worthwhile when they work.
Gonna throw a curveball and choose Heavy Mattock. Why would they print a more expensive and less efficient Vulshok Morningstar is beyond me.
+1 on this.
''If the equipped creature is a human'' was done well in Innistrad but this card seems like an early beta of the idea and it got put into the set that's supposed to build upon pre-estabilished mechanic. Heavy Mattock is cool, but it's mechanically regressive. Also why would a vampire have more trouble weilding it than a human?
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Some kind of witty comment should be here.
I'm sure you can think of something by yourself.
Spiteful Shadows-- uhhh, I really don't get what they were going for here. This is pretty awful
My grixis self-mill deck would beg to differ. I'm already running Harvest Pyre so this could make things interesting. Heck, if I'm lucky enough to stick it on a guy with infect I only have to do 10 damage to that creature instead of 20 to win...there's a lot of potential here, I just think it's being overlooked.
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:symw::symu::symb::symr::symg:Oops! All Spells:symg::symr::symb::symu::symw:
:symu::symb:Reanimator:symb::symu:
"It's actually quite simple, but since you've only recently begun to walk upright,
it may take some time to explain." Jace Beleren, to Garruk Wildspeaker
Dropbox: You can lose a flash drive, but you'll never lose a dropbox!
Shriekgeist... bear with me. While its a 1/1 for 2 with flying, its going to fuel most decks in this block that happen to be playing against you. Between flashback, skaabs, and what have you, the last thing you want to be doing is milling people. And this card barely does it in an effective way.
There are plenty of cards that do nothing; but this is the only one that really seems to try to hurt you for playing it.
Shriekgeist is indeed horrible within context of the set. Within context of Magic as a whole, it is an above average creature.
Archangel's Light can swing Commander/EDH games pretty easily, so I can't really say that's the worst.
Sanctuary Cat is clearly the worst. No reason to play it ever.
Sanctuary Cat is a 1/2 for 1, if it had a relevant creature type, it would compare to Elite Vanguard and would invalidate Squire. Even outside of that context, it's about as efficient as a 1 drop common would get.
My vote, outside of Archangel's Light, would be Beguiler of Wills.
Sanctuary Cat is a 1/2 for 1, if it had a relevant creature type, it would compare to Elite Vanguard and would invalidate Squire. Even outside of that context, it's about as efficient as a 1 drop common would get.
My vote, outside of Archangel's Light, would be Beguiler of Wills.
The simple fact of the matter is that Beguiler of Wills is at least interesting. And with Lightning Greaves, it's probably at least reasonable.
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Blasphemous Act also kills your creatures. This is a cheaper plague wind in red most of the time. Put it in your red edh deck, yo.
Feel free to tell me yours!
favor of the woods is clearly worse. Really anyone naming rares/mythics (besides the obvious one) is just hating on the cards for their overrarity. Favor of the woods is clearly worse than any rare or mythic in the set...maybe even archangel's light. and i don't say that lightly.
alpha brawl actually seems pretty rad in limited to me. It's one-sided for one, and for another, it's not like you've got a playset of blasphemous acts in a draft...it might not be as good as act, but it's still sweet to have a nuke in limited. And keep in mind, game 2-3 smart players will bait out your act, much harder to do with alpha brawl.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
the 5 equip cost is enormous to turn a creature into a pinger. The 3 damage to a Werewolf may not even be enough to kill them depending on which wolf, and which side.
Seance in limited can provide you with extra uses of creatures, and can be broken with sundial of the infinite in standard, but I don't forsee puresteel decks packing the quiver as a SB tech against WW any time soon.
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Sanctuary Cat is sort of playable-ish against werewolves and such. If the opponent has a Noble and 2 Reckless Waifs, you may be glad you picked this up over a basic for 14th pick. Also, maybe playable in a deck with all the cheap equipment.
Turn 2 Two Goblin Guide
^^^^ This times infinity. I was soooo excited by the card when I saw the art, then I read it, and cried. Don't go wasting my good Dragon art Wizards!
Modern: :symw::symg: Death and Taxes
EDH: :symur::symug: Animar
:symw::symr::symb: Kaalia, of the Stax
:symr::symw::symg: Uril, the Miststalker
So when it says removed from combat does that basically mean it stops attacking, and that's it? LitW would be better if it killed the creature or bounced it to your opponent's hand. And even then . . .
Alpha Brawl and Beguiler of Wills really shouldn't even be in this discussion... sure, they're not good (though Alpha Brawl may have some potential in less-cuthroat EDH groups, and Beguiler of Wills is pretty unbeatable in Limited if you don't have hard removal for it), but they have enormously powerful effects when they work. They're only bad because they're so hard to get working that it's ultimately not worth it.
The truly horrible Magic cards are the ones that don't even do anything worthwhile when they work.
Dah dah dah duh dwub dwub dwub.
I've decided to make a waistcoat of Archangel's Lights.
Level 1 Judge
I agree that lost in the woods is terrible in almost every deck. Even a Japanese foil will go for under $1.
+1 on this.
''If the equipped creature is a human'' was done well in Innistrad but this card seems like an early beta of the idea and it got put into the set that's supposed to build upon pre-estabilished mechanic. Heavy Mattock is cool, but it's mechanically regressive. Also why would a vampire have more trouble weilding it than a human?
I'm sure you can think of something by yourself.
You know they intentionally print a completely freaking useless card at least once a block now, right?
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I don't even know right now.
My grixis self-mill deck would beg to differ. I'm already running Harvest Pyre so this could make things interesting. Heck, if I'm lucky enough to stick it on a guy with infect I only have to do 10 damage to that creature instead of 20 to win...there's a lot of potential here, I just think it's being overlooked.
it may take some time to explain."
Jace Beleren, to Garruk Wildspeaker
It's sooo heavy!
Sigh this is going to be me at the pre-release too.
2 of my innistrad packs will have dual lands for the rares that would make a 4 colour deck. Then I'll get complete bollocks in DKA.
It will be tough to get a decent amount of prize packs
UGX Turbo Eldrazi
BUG Team America
W Death and Taxes
RX Godo Mud
Signature - Miraculous Recovery
Avatar - Heroes of the Planes
They give us gnaw to the bone a set before, which is an amazing graveyard-based lifegain spell. Then we get the terribads.
Gain 10-20 life for 3, with flashback for 3.
or
gain 20-30 life for 8 and maybe give you a useful effect if the game's going badly enough
Shriekgeist is indeed horrible within context of the set. Within context of Magic as a whole, it is an above average creature.
Archangel's Light can swing Commander/EDH games pretty easily, so I can't really say that's the worst.
Sanctuary Cat is clearly the worst. No reason to play it ever.
My vote, outside of Archangel's Light, would be Beguiler of Wills.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
The simple fact of the matter is that Beguiler of Wills is at least interesting. And with Lightning Greaves, it's probably at least reasonable.
Sanctuary Cat is neither.
Archangel's Light
Beguiler of Wills
You know cards are bad when you can't even use the good in edh excuse.
Rares:
Lost in the Woods
Jar of Eyeballs
Bad even for limited fodder:
Favor of the Woods
Bad reprints:
Divination