Inital reaction: "Hm, the blue and the white look pretty good, probably wouldn't play red or black, but let's see the gre-HOLY CRAP THREE BOMB MYTHICS."
My instinct says to ignore Olivia, play green-white and splash the Huntmaster, but I'll have to think about it some more.
This one pulled me in a couple directions. Some really good choices here. I ended up going with UG with a red splash for the huntmaster and the vampire warlord. I went this way mainly because I think that aggressive decks with strong 2-drops have been doing really well in Innistrad, and the blue pool is very solid. The fliers in white definitely encouraged me to pick up some white, but in the end I wanted to include Garruk and the Huntmaster over strong fliers. The deck shouldn't have too much trouble punching damage through with Wild Hunger and Prey Upon, and it has a number of bombs: Garruk, Mirror-Mad, Huntmaster, Galvanic Juggernaut, and Skaab Goliath, not even mentioning the Warlord's ability to close out a game. My only concern is the lack of removal. Prey Upon won't go too far with this deck, and Wrack with Madness isn't much to work with either. I might try splashing black in with Caravan Vigil for Tragic Slip and Deadly Allure, but that just seems to weaken the pool.
All those flyers in white makes it too hard to resist. I'd combo it with green and splash either black for removal or red for the huntmaster. I'll pick WG for the poll as those are the two I'm sure of.
That... is the luckiest pool I've ever seen. I would kill to see that tomorrow night.
That said, even with the bombs, I think the UG mill-zombie deck is just begging to be made. There's a nice bit of aggro, great creatures, and as tempting as that Huntsman is, I don't think the red is good enough to warrant that splash.
I would seriously wet my pants when I opened this pool
then I would cry because I have Jund mythics and my best creatures are white and the dual land I got is UR
I would be playing GBR because I couldn't pass up the opportunity to run 3 bomb mythics. I would probably lose miserably, but whatever
edit: Wow, didn't even notice Vault of the Archangel.......anyway, the real answer is UGr because you have the UR dual and Huntmaster is definitely worth splashing. Olivia is nice, but she is mana intensive and I've had bad experiences trying to splash for her
I don't think you can go wrong with this pool whatsoever. I would probably go W/G splashing red, but I would sideboard into a new deck for fun, going for U/G self mill with a random mill-you-to-death shot with Increasing Confusion and Trepanation Blade.
I would go UG and spalsh white for the flyers, most mythics and rares are a trap, you don't have enough cards to support olivia/huntmaster/archangel. Mulch would help fix your mana while enabling skaabs and you will also get Caravan Vigil to get your singleton plains.
Garruk, prey upon, sensory depravation and griptide are good enough for removal.
As I looked through it, I was pretty sure I wanted to play UW flyers. Then I saw the mythics and... I have no idea what's the right thing to do now. You can't not play Olivia, but the bad red cards make me want to only splash it. Since I get to play my other awesome mythics, I guess we'll play BGr.
Blue/white gives you consistency, evasion, card draw, ground guys to gum up the ground. You could splash for Garruk or Vault of the Archangel. I think Garruk and Vault are waaay better than Huntmaster for not being in either main color. Same for Olivia. And easier to splash.
There are only 6 *GOOD* green cards maybe 7 if you count Young Wolf.
Blue/white lets you mill yourself with mini skaabs, can block with your little dudes early game to set up your Drakes, TONNNS of fliers and even an alternate win con in Increasing Confusion. With 6 mana over two turns you can mill someone for 15. That's pretty sick.
that white is too good to ignore, and the blue looks solid as well. UW splashing green for Garruk is the call.
aside from Olivia, Huntmaster and (sometimes) Tragic Slip there's no real removal in red or black, while in white and blue you have Deprivation, Griptide, Bone to Ash and Sudden Disappearance, not even counting the guys that tap a dude when they hit play. Huntmaster and Olivia are bomby for sure, but I'm not sure if the cards are there to support them.
on top of that, white gives you an amazing, evasive creature lineup and blue hands you an effective fireball effect in Increasing Confusion. the only thing that would make this pool better is if a Dissipate snuck in there.
Take your monoblack deck, then set aside 14 swamps. Add 4 Creeping Tar Pits, 4 Darkslick Shores, 4 Drowned Catacombs, and 2 Jwar isle Refuge and add 4 Jace, the Mindsculptors. Your monoblack deck is instantly better. Better yet, drop those refuges, throw in some islands and some mana leaks, and lo and behold, you're now playing a real deck. Congratulations. Welcome to the world of competitive M:TG.
I don't understand why people are saying play green. I only see ~7 cards worth playing for green for. That's not enough. Huntmaster isn't enough to make me want to play green over fliers, personally. White gives at least 12 playables and blue gives at least 11 playables. You can even splash for the vault or Garruk.
Yes. I agree with this ^^^^^^. Always want to be on the play with Skaabs and card draw and flying as well. Even though it's sealed. This deck will always want to play. I don't think I'd main Sudden Disappearance, though.
Where do you see Wolfbitten Captive? Or Thalia, for that matter? Nevermind I guess.
Arugment for blue: It has cards that enables all 3 skaabs with confusion/mini skaabs---Increasing Confusion can be an alternate win condition as well. It has card draw in divination, a fantastic counter in Bone to Ash, Griptide is just as good as Grasp of Phantoms without the flashback, which this deck can really take advantage of because of the card draw, Sensory Deprivation as removal and Mirror Mad for a big flyer. I don't see how this isn't good.
I don't understand why people are saying play green. I only see ~7 cards worth playing for green for. That's not enough. Huntmaster isn't enough to make me want to play green over fliers, personally. White gives at least 12 playables and blue gives at least 11 playables. You can even splash for the vault or Garruk.
Green is easily the strongest color in this pool. It's going to be hard to lose if you resolve a garruk or huntsmaster, and there are at least 10 playable cards in green. White may have a bunch of fliers but nothing bomby to speak of, and worse, no semblance of a curve.
Green also has the only mana fixing in the pool. GUr has the best chance of finding the colors it needs while being able to play two of the four blowout cards.
Arugment for blue: It has cards that enables all 3 skaabs with confusion/mini skaabs---Increasing Confusion can be an alternate win condition as well. It has card draw in divination, a fantastic counter in Bone to Ash, Griptide is just as good as Grasp of Phantoms without the flashback, which this deck can really take advantage of because of the card draw, Sensory Deprivation as removal and Mirror Mad for a big flyer. I don't see how this isn't good.
Milling yourself seems like a disaster in limited, using a bunch of creatures that require a common limited resource seems like an even worse idea. I agree that Grasp seems okay along with the other spells, but that's not enough IMO. You really need more creatures without additional costs to play blue.
Milling yourself a disaster in limited? Have you even played this format, dude? lol My apologies on the other sealed thing.
And green the strongest? Garruk, Prey Upon, Hollowhenge, Green Geist, Village Survivors, Wild Hunger I guess?, Young Wolf, Spidery Grasp, Tracker's Instincts, Caravan Vigil. SPIDER MAYBE. That's 11. That's fair. Dryad is even fine if you have to. 12. I don't see how this beats out the flying, though. Eh. This is why sealed is a great format because no two people will build the same pool.
Three of the creatures are 5 drops -- Spiders, Survivors and Beast. You said white doesn't have a curve but I'd rather have 3 drop fliers than 5 drops that may or may not sit in my hand.
G/W/r, splashing Huntmaster and the flashback on Wild Hunger. If either red or black was playable, you could justify a deck that played Olivia, but it's just not happening with this pool. Blue is very strong, and it hurts not to play it here, but I just can't turn down a list that has Garruk, Huntmaster, 8 flying threats, and an "I win" card (Sudden Disappearance).
I can definitely see the argument for U/G/r Skaabs, and if white didn't have the Sudden Disappearance I'd probably do that, but being able to completely ignore the opponent's board and just win when your total power showing equals their life total is impossible to pass up.
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Thanks to Gabgabdevo for the awesome sig image!
I'm always looking for foil Madcap Skills and Ghitu Fire-Eater, [trade thread link forthcoming]
I opted for straight blue/white. The bombs are tempting but this many fliers feels like the kind of deck that will stomp all over typical sealed decks. I might end up splashing green for garruk, but having consistent fast starts is crucial.
1 Abbey Griffin
1 Chapel Geist
1 Midnight Haunting
1 Thraben Purebloods
1 Urgent Exorcism
1 Village Bell-Ringer
3 Voiceless Spirit
1 Bar the Door
1 Gather the Townsfolk
1 Gavony Ironwright
2 Niblis of the Mist
1 Ray of Revelation
1 Sudden Disappearance
Blue
1 Curse of the Bloody Tome
1 Delver of Secrets
1 Frightful Delusion
1 Memory's Journey
1 Mirror-Mad Phantasm
1 Runic Repetition
1 Sensory Deprivation
1 Skaab Goliath
2 Stitched Drake
1 Bone to Ash
2 Divination
1 Griptide
1 Increasing Confusion
1 Relentless Skaabs
2 Screeching Skaab
1 Ghoulcaller's Chant
1 Manor Skeleton
1 Screeching Bat
1 Skeletal Grimace
1 Typhoid Rats
1 Chosen of Markov
2 Deadly Allure
1 Highborn Ghoul
1 Sightless Ghoul
1 Skirsdag Flayer
2 Spiteful Shadows
1 Tragic Slip
Red
1 Furor of the Bitten
1 Infernal Plunge
1 Night Revelers
1 Vampiric Fury
1 Fling
1 Forge Devil
1 Hinterland Hermit
1 Markov Warlord
1 Russet Wolves
1 Talons of Falkenrath
1 Wrack with Madness
Green
1 Caravan Vigil
1 Garruk Relentless
1 Mulch
1 Prey Upon
1 Somberwald Spider
1 Spidery Grasp
1 Clinging Mists
1 Favor of the Woods
1 Hollowhenge Beast
1 Somberwald Dryad
1 Strangleroot Geist
1 Tracker’s Instincts
1 Village Survivors
1 Wild Hunger
1 Young Wolf
1 Olivia Voldaren
1 Huntmaster of the Fells
Artifact
1 Cellar Door
1 Galvanic Juggernaut
1 Geistcatcher's Rig
1 Graveyard Shovel
1 One-Eyed Scarecrow
1 Trepanation Blade
Land
1 Sulfur Falls
1 Vault of the Archangel
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
My instinct says to ignore Olivia, play green-white and splash the Huntmaster, but I'll have to think about it some more.
WUBRGWBGURW
UBRGWURWBGU
BRGWUBGURWB
RGWUBRWBGUR
GWUBRGURWBG
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
That said, even with the bombs, I think the UG mill-zombie deck is just begging to be made. There's a nice bit of aggro, great creatures, and as tempting as that Huntsman is, I don't think the red is good enough to warrant that splash.
Currently Working On: Jund Ramp (RTR Block)
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then I would cry because I have Jund mythics and my best creatures are white and the dual land I got is UR
I would be playing GBR because I couldn't pass up the opportunity to run 3 bomb mythics. I would probably lose miserably, but whatever
edit: Wow, didn't even notice Vault of the Archangel.......anyway, the real answer is UGr because you have the UR dual and Huntmaster is definitely worth splashing. Olivia is nice, but she is mana intensive and I've had bad experiences trying to splash for her
Standard:
GU Prophet
Legacy:
WBU Shared Fate
Trades
Garruk, prey upon, sensory depravation and griptide are good enough for removal.
I hope my pool ends like this
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There are only 6 *GOOD* green cards maybe 7 if you count Young Wolf.
Blue/white lets you mill yourself with mini skaabs, can block with your little dudes early game to set up your Drakes, TONNNS of fliers and even an alternate win con in Increasing Confusion. With 6 mana over two turns you can mill someone for 15. That's pretty sick.
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
Green must be played. My choice would probably be GUr splashing for huntsmaster and wild hunger. UW skies is possible but lacks notable cards.
Currently playing
Standard
:symwg::symbr:Dark Naya:symrb::symgw:
aside from Olivia, Huntmaster and (sometimes) Tragic Slip there's no real removal in red or black, while in white and blue you have Deprivation, Griptide, Bone to Ash and Sudden Disappearance, not even counting the guys that tap a dude when they hit play. Huntmaster and Olivia are bomby for sure, but I'm not sure if the cards are there to support them.
on top of that, white gives you an amazing, evasive creature lineup and blue hands you an effective fireball effect in Increasing Confusion. the only thing that would make this pool better is if a Dissipate snuck in there.
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
1 Midnight Haunting
1 Village Bell-Ringer
3 Voiceless Spirit
1 Gather the Townsfolk
2 Niblis of the Mist
1 Sudden Disappearance
2 Stitched Drake
1 Bone to Ash
2 Divination
1 Griptide
1 Increasing Confusion
1 Relentless Skaabs
2 Skreeching Skaab
1 Geistcatcher's Rig
9 Island
8 Plains
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
WUBRGWBGURW
UBRGWURWBGU
BRGWUBGURWB
RGWUBRWBGUR
GWUBRGURWBG
Where do you see Wolfbitten Captive? Or Thalia, for that matter?Nevermind I guess.Arugment for blue: It has cards that enables all 3 skaabs with confusion/mini skaabs---Increasing Confusion can be an alternate win condition as well. It has card draw in divination, a fantastic counter in Bone to Ash, Griptide is just as good as Grasp of Phantoms without the flashback, which this deck can really take advantage of because of the card draw, Sensory Deprivation as removal and Mirror Mad for a big flyer. I don't see how this isn't good.
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
Green is easily the strongest color in this pool. It's going to be hard to lose if you resolve a garruk or huntsmaster, and there are at least 10 playable cards in green. White may have a bunch of fliers but nothing bomby to speak of, and worse, no semblance of a curve.
Green also has the only mana fixing in the pool. GUr has the best chance of finding the colors it needs while being able to play two of the four blowout cards.
That was a decklist for a sealed I accidentally added I quickly removed it.
Milling yourself seems like a disaster in limited, using a bunch of creatures that require a common limited resource seems like an even worse idea. I agree that Grasp seems okay along with the other spells, but that's not enough IMO. You really need more creatures without additional costs to play blue.
WUBRGWBGURW
UBRGWURWBGU
BRGWUBGURWB
RGWUBRWBGUR
GWUBRGURWBG
And green the strongest? Garruk, Prey Upon, Hollowhenge, Green Geist, Village Survivors, Wild Hunger I guess?, Young Wolf, Spidery Grasp, Tracker's Instincts, Caravan Vigil. SPIDER MAYBE. That's 11. That's fair. Dryad is even fine if you have to. 12. I don't see how this beats out the flying, though. Eh. This is why sealed is a great format because no two people will build the same pool.
Three of the creatures are 5 drops -- Spiders, Survivors and Beast. You said white doesn't have a curve but I'd rather have 3 drop fliers than 5 drops that may or may not sit in my hand.
By the way, limecat, your avatar is sweet.
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
I can definitely see the argument for U/G/r Skaabs, and if white didn't have the Sudden Disappearance I'd probably do that, but being able to completely ignore the opponent's board and just win when your total power showing equals their life total is impossible to pass up.
Thanks to Gabgabdevo for the awesome sig image!
I'm always looking for foil Madcap Skills and Ghitu Fire-Eater, [trade thread link forthcoming]