Good lists from both of you. I like he green and white one the best but it should have avacyns Priest in to put blade out turn 3 and mirran or mentor turn two. It can also help draw cards (more mana) and pump the parish. Razorverge thicket should be added to get him out on turn 1 more consistently. Turn 4 Angelic Overseer is nice too.
Taking another look at Geferi's list, I think I take back what I said about Angelic Destiny. However I do think we do need to fit Oblivion Ring into this list somehow, and probably Sun Titan, turning into a midrange controlsih deck that plays out sort of like old Eldrazi Conscription. Maybe Bant?
Taking another look at Geferi's list, I think I take back what I said about Angelic Destiny. However I do think we do need to fit Oblivion Ring into this list somehow, and probably Sun Titan, turning into a midrange controlsih deck that plays out sort of like old Eldrazi Conscription. Maybe Bant?
Take out the sword and a couple Angelics and fit in oblivion ring and sun Titan. Angelic will go back to ur hand so I don't think 4 is necessary.
There are enough 2 for 1s at the 3 drop and under level to be able to hold off most decks.
I'm thinking that the Suture Priest is a little underwhelming though, and that if I'm running 24 land maybe Deranged Assistant would be stronger - as it can also fuel the Sun Titans and accelerate into Heroes and Gideon.
Real heavy on the creatures, but that's how I wanted it. I love Bonds of Faith because it serves 2 possible purposes. If I need to disable an opponent's non-human creature then it's excellent, but if it's just sitting in my hand and my opponent doesn't have any non-human creatures (or he/she doesn't have any non-human creatures worth using this on) then it doubles as a nice cheap buffer for any of my attacking humans.
Butcher's Cleaver obviously works nicely in a human deck, providing me lifelink in addition to Moment of Heroism. Divine Reckoning works wonders when I have an Angelic Overseer on the board, so I can choose whichever human creature I want to survive and it automatically insures that the Overseer stays on the board as well giving me a nice advantage.
Still deciding whether or not I want Mayor of Avabruck in the deck ( I suppose I'll find out when I play the deck ) but in theory he should work well here. Lords over my other humans and on the flip side becomes a raging werewolf that spits out wolf tokens to help out. He's super cheap so I'd be okay if he never flipped and simply acted as a human lord, but I also wouldn't complain about the raging werewolf side
Running only 20 lands because I'm also running 3x Avacyn's Pilgrims.
Anyway, we'll see how it runs and whether or not I need to lighten the creature load and up the mana count. Looks fun, though.
i was testing earlier during pre-release and found that splashing green helps... you're not building straight up white weenies, but you are establishing the board. mentor of the meek is underrated and helps. gavony township also helps with the 2 or 3 guys you have. it might be worth it to also have beast within, but i haven't tested that yet.
something along the lines of: Creatures
2x hero of bladehold :the big bad
3x mirran crusader : reliably strong and resilient
4x hamlet captain : zerg rush leader
4x mayor of avabruck : human lord, but his transform also is nice
3x bladesplicer : synergizes with mentor of the meek, champion of parish, and 4 combined power.. yes!
4x champion of the parish : why turn 1 humans couldn't see a better creature
4x fiend hunter : usually keeps a guy removed from the game
3x mentor of the meek : draws us cards midgame
All in all, this went up against caw-blade (current meta) pretty well and stood up strong against a few birthing pod decks. it's still in the works but it's really solid. having galvony township is very helpful. it allows you to keep 2-3 creatures on the board as a main threat... they remove them, you replenish your hand with mentor of the meek + ...
Ok, I was saving this list since I did not see anyone else putting it up, but now I see that it is a little more widespread. I was trying out a version of this but with blue and an extremely low curve. The point of my version is to rush in with a bunch of good humans, but have counters to protect from sweepers and pretty decent forms of removal to counteract other aggro decks.
Here is my list and bear with me until the end so I can explain (I really would like opinions on it).
The Gitaxian Probes are to spy for their removal and sweepers. With this knowledge you can choose to either drop more dudes or keep mana open to counter. Vapor Snag feels almost like a burn spell for this deck, it clears the way and pings. The Feeling of Dread also clears the way and can be used twice if you manage to get four mana, or you can use it over two turns. I feel that cards like fiend hunter and o-ring are great, but if you can win turn 4 without it then you really don't need it if there is something cheaper. The biggest issue I feel for this version is the mana base. I have had games where I cannot play a color, but I never have an issue getting white out. The Avacyn's Priests are probably the first thing on the chopping block and can be replaced with Elite Vanguard.
Any thoughts?
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Pride is a powerful tool; it makes us fight harder when we are weak as does it cut us down while we are at our prime.
If you are a player in the Lancaster, PA area or go to school at Millersville University there is a Magic Club that holds all kinds of events! Checkout our Facebook Page or message me, Austin Rittle! http://www.facebook.com/groups/170267396386812/
the green splash for gavony township and hamlet captain has me really excited and even without them the deck i running super solidly right now.
I've been thinking of going a little mroe green for Kessig cagebreakers instead of hero, but that's probably a bad idea
My only issues with the above decks is a huge problem you'll have to face: control decks. When they stabilize, how will you deal with a titan? Blue/green for humans, at least, seems pretty weak especially since the best humans are in white (hero of bladehold, mirran crusader, champion of the parish).
Also, white is the only real source of removal.
Through my playtesting, I found that if you're going for midrange, you need something pretty phenomenal to push through and deal damage. or some kind of draw engine. while we might be equipped to deal with aggro decks, we're really weak against control.
I would also add at least 2 hero of bladehold. Ideally, turn 2 you have mentor out, turn 3 bladehold, turn 4 attack, get 2 tokens, draw two cards.
Xx Hero of the Bladehold
Xx Mirran Crusader
White sadly, has no good target removal that's cheap... condemn, you will be missed!
I'm curious, what do you all think of the GW human deck posted the other day on dailymtg (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/boab/162)? I'm no expert, clearly, but I think it looks solid. Once I get a box of Innistrad, I could see myself making something similar.
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WU Near-Death Experience (Casual multiplayer) B Vintage Illegal Discard (When I want to be a jerk) GW Allies (Casual) URG Defenders (Crappy Standard) RWU Affinity (Modern)
It's a good shooting point for a deck and I saw a few things that would be ideal in g/w... however it is a budget deck and to be competitive it would need a few tweaks.
For those who want to see the deck, click the spoiler below.
Not sure why Sunpetal Grove doesn't make the list as it is a mana fixer. I think a sword package would be better than Adaptive Automation because with Mentor of the Meek, you're not going to swarm.
I did like the idea of having Gixtian Probe + Nevermore. It makes it better for a first game match up if you get both in hand and it also filters through your deck.
4 SOM Seachrome Coast
4 M11 Glacial Fortress
3 INN Moorland Haunt
2 ZEN Island
9 ZEN Plains
// Creatures
2 M12 Phantasmal Image
2 INN Snapcaster Mage
3 INN Champion of the Parish
2 INN Angelic Overseer
3 MBS Hero of Bladehold
3 MBS Mirran Crusader
4 INN Mentor of the Meek
2 INN Geist of Saint Traft
3 M12 Grand Abolisher
2 M12 Oblivion Ring
3 M12 Ponder
4 NPH Dismember
1 MBS Sword of Feast and Famine
1 NPH Sword of War and Peace
1 M12 Angelic Destiny
3 INN Bonds of Faith
On DeTora's extra land drop on PT:GTC
3rd @ Minnesota States with RDW - October 2011
Taking another look at Geferi's list, I think I take back what I said about Angelic Destiny. However I do think we do need to fit Oblivion Ring into this list somehow, and probably Sun Titan, turning into a midrange controlsih deck that plays out sort of like old Eldrazi Conscription. Maybe Bant?
Standard
WUW/U HumansUW
Modern
WBW/B TokensBW
Take out the sword and a couple Angelics and fit in oblivion ring and sun Titan. Angelic will go back to ur hand so I don't think 4 is necessary.
3rd @ Minnesota States with RDW - October 2011
4 Ghost Quarter
7 Plains
4 Glacial Fortress
4 Seachrome Coast
2 Island
3 Inkmoth Nexus
4 Sun Titan
4 Blade Splicer
4 Leonin Arbiter
4 Hero of Bladehold
3 Mentor of the Meek
4 Phantasmal Image
2 Suture Priest
4 Doomed Traveller
4 Oblivion Ring
2 Dismember
2 Gideon Jura
This is my thoughts on a mid-range WW deck. It isn't specifically human though.
If the game makes it to turn 6-7, a combination of Leonin Arbiter + Ghost Quarter combined with Sun Titan + Phantasmal Image for recursion can eliminate the whole manabase in 2-3 turns.
There are enough 2 for 1s at the 3 drop and under level to be able to hold off most decks.
I'm thinking that the Suture Priest is a little underwhelming though, and that if I'm running 24 land maybe Deranged Assistant would be stronger - as it can also fuel the Sun Titans and accelerate into Heroes and Gideon.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
4x Champion of the Parish
3x Avacyn's Pilgrim
3x Elite Inquisitor
3x Hamlet Captain
2x Mikaeus, the Lunarch
2x Mayor of Avabruck
3x Mentor of the Meek
3x Fiend Hunter
2x Angelic Overseer
3x Bonds of Faith
3x Moment of Heroism
3x Travel Preparations
2x Inquisitor's Flail
2x Butcher's Cleaver
2x Divine Reckoning
2x Gavony Township
2x Ghost Quarter
3x Sunpetal Grove
7x Plains
6x Forest
Real heavy on the creatures, but that's how I wanted it. I love Bonds of Faith because it serves 2 possible purposes. If I need to disable an opponent's non-human creature then it's excellent, but if it's just sitting in my hand and my opponent doesn't have any non-human creatures (or he/she doesn't have any non-human creatures worth using this on) then it doubles as a nice cheap buffer for any of my attacking humans.
Butcher's Cleaver obviously works nicely in a human deck, providing me lifelink in addition to Moment of Heroism. Divine Reckoning works wonders when I have an Angelic Overseer on the board, so I can choose whichever human creature I want to survive and it automatically insures that the Overseer stays on the board as well giving me a nice advantage.
Still deciding whether or not I want Mayor of Avabruck in the deck ( I suppose I'll find out when I play the deck ) but in theory he should work well here. Lords over my other humans and on the flip side becomes a raging werewolf that spits out wolf tokens to help out. He's super cheap so I'd be okay if he never flipped and simply acted as a human lord, but I also wouldn't complain about the raging werewolf side
Running only 20 lands because I'm also running 3x Avacyn's Pilgrims.
Anyway, we'll see how it runs and whether or not I need to lighten the creature load and up the mana count. Looks fun, though.
:symrg:Domri's Savagery:symrg:
:symw:Humans:symw:
:symw::symu::symg:Trostani Bant:symw::symu::symg:
:sympu:Architect:sympu:
something along the lines of:
Creatures
2x hero of bladehold :the big bad
3x mirran crusader : reliably strong and resilient
4x hamlet captain : zerg rush leader
4x mayor of avabruck : human lord, but his transform also is nice
3x bladesplicer : synergizes with mentor of the meek, champion of parish, and 4 combined power.. yes!
4x champion of the parish : why turn 1 humans couldn't see a better creature
4x fiend hunter : usually keeps a guy removed from the game
3x mentor of the meek : draws us cards midgame
Spells
4x Combination of Oblivion Ring or Dismember : our chief removal cards
2x Sword of Feast and Famine
4x Divine Offering : everyone in my meta is now using bant pop, blade-x, etc.
All in all, this went up against caw-blade (current meta) pretty well and stood up strong against a few birthing pod decks. it's still in the works but it's really solid. having galvony township is very helpful. it allows you to keep 2-3 creatures on the board as a main threat... they remove them, you replenish your hand with mentor of the meek + ...
Here is my list and bear with me until the end so I can explain (I really would like opinions on it).
4 Seachrome Coast
4 Razorvenge Thicket
2 Forest
4 Plains
6 Island
4 Delver of Secrets
4 Avacyn's Priest
4 Accorder Paladin
4 Mayor of Avabruck
4 Hamlet Captain
2 Negate
4 Gitaxian Probe
2 Feeling of Dread
4 Vapor Snag
The Gitaxian Probes are to spy for their removal and sweepers. With this knowledge you can choose to either drop more dudes or keep mana open to counter. Vapor Snag feels almost like a burn spell for this deck, it clears the way and pings. The Feeling of Dread also clears the way and can be used twice if you manage to get four mana, or you can use it over two turns. I feel that cards like fiend hunter and o-ring are great, but if you can win turn 4 without it then you really don't need it if there is something cheaper. The biggest issue I feel for this version is the mana base. I have had games where I cannot play a color, but I never have an issue getting white out. The Avacyn's Priests are probably the first thing on the chopping block and can be replaced with Elite Vanguard.
Any thoughts?
Pride is a powerful tool; it makes us fight harder when we are weak as does it cut us down while we are at our prime.
If you are a player in the Lancaster, PA area or go to school at Millersville University there is a Magic Club that holds all kinds of events! Checkout our Facebook Page or message me, Austin Rittle! http://www.facebook.com/groups/170267396386812/
testing your deck is the only way to truly know. I'll be testing my deck against pod and some tempered steel decks to see how it works
in the meantime, you could use "nevermore" against said sweepers if you're worried about it.
4 Champion of the Parish
4 Doomed Traveler
2 Grand Abolisher
3 Hamlet Captain
4 Accorder Paladin
4 Elite Inquisitor
4 Mirran Crusader
2 Fiend Hunter
2 Hero of Bladehold
4 Honor of the Pure
2 Bonds of faith
2 Angelic Destiny
Lands 23
12 Plains
4 Sunpetal Grove
4 Razorverge Thicket
3 Gavony Township
3 Revoke Existence
4 Oblivion Ring
4 Nevermore
2 Surgical Extraction
2 Timely Reinforcements
the green splash for gavony township and hamlet captain has me really excited and even without them the deck i running super solidly right now.
I've been thinking of going a little mroe green for Kessig cagebreakers instead of hero, but that's probably a bad idea
4 Delver of Secrets
4 Hamlet Captain
4 Invisible Stalker
4 Mayor of Avabruck
4 Neurok Invisimancer
4 Kessig Cagebreakers
4 Ranger's Guile
4 Caravan Vigil
4 Think Twice
2 Trepanation Blade
2 Sword of Body and Mind
4 Ghost Quarter
2 Shimmering Grotto
4 Hinterland Harbor
6 Forest
6 Island
What do y'all think?
Also, white is the only real source of removal.
Through my playtesting, I found that if you're going for midrange, you need something pretty phenomenal to push through and deal damage. or some kind of draw engine. while we might be equipped to deal with aggro decks, we're really weak against control.
4x Champion of the Parish
3x Avacyn's Pilgrim
3x Elite Inquisitor
3x Hamlet Captain
2x Mikaeus, the Lunarch
3x Mentor of the Meek
3x Fiend Hunter
2x Angelic Overseer
3x Bonds of Faith
3x Moment of Heroism
2x Travel Preparations
2x Oblivion Ring
2x Inquisitor's Flail
2x Butcher's Cleaver
2x Divine Reckoning
2x Gavony Township
2x Ghost Quarter
3x Sunpetal Grove
8x Plains
6x Forest
:symrg:Domri's Savagery:symrg:
:symw:Humans:symw:
:symw::symu::symg:Trostani Bant:symw::symu::symg:
:sympu:Architect:sympu:
3x Bonds of Faith
3x Moment of Heroism
2x Travel Preparations
2x Inquisitor's Flail
2x Butcher's Cleaver
2x Divine Reckoning
Maybe it would be better to have better removal?
Xx Dismember
Xx Beast within
Xx Sword of War and Peace and/or Sword of Feast and Famine
I would also add at least 2 hero of bladehold. Ideally, turn 2 you have mentor out, turn 3 bladehold, turn 4 attack, get 2 tokens, draw two cards.
Xx Hero of the Bladehold
Xx Mirran Crusader
White sadly, has no good target removal that's cheap... condemn, you will be missed!
WU Near-Death Experience (Casual multiplayer)
B Vintage Illegal Discard (When I want to be a jerk)
GW Allies (Casual)
URG Defenders (Crappy Standard)
RWU Affinity (Modern)
RGW Mayael the Anima
B Drana, Kalastria Bloodchief
BG Vhati il-Dal
BR Bladewing the Risen
GU Edric, Spymaster of Trest
WU Bruna, Light of Alabaster
RWU Zedruu the Greathearted
For those who want to see the deck, click the spoiler below.
9 Plains
4 Razorverge Thicket21 lands
3 Adaptive Automaton
4 Avacyn's Pilgrim
4 Champion of the Parish
4 Elite Vanguard
2 Gideon's Lawkeeper
4 Hamlet Captain
4 Mayor of Avabruck
4 Mentor of the Meek29 creatures
3 Gitaxian Probe
2 Nevermore
3 Oblivion Ring10 other spells
1 Adaptive Automaton
3 Creeping Corrosion
2 Dismember
4 Fiend Hunter
2 Gideon's Lawkeeper
1 Nevermore
2 Purify the Grave
Not sure why Sunpetal Grove doesn't make the list as it is a mana fixer. I think a sword package would be better than Adaptive Automation because with Mentor of the Meek, you're not going to swarm.
I did like the idea of having Gixtian Probe + Nevermore. It makes it better for a first game match up if you get both in hand and it also filters through your deck.