So, I've been toying around with the use of Rooftop Storm, two Gravediggers, a sac outlet, and something that makes me win.
I could use Devouring Swarm/Flesh-Eater Imp as the sac outlet, and have that be the wincon.
Or Grimgrin, Corpse-Born could fill the role of sac outlet, so he's a zombie, which is great. But he doesn't quite win the game instantly.
So I might as well throw in Falkenrath Noble (Or any other card that can end the game with infinite "dies" triggers)
As far as that's concerned, for the makings of an actual deck, this is shaky at best. Sure i can run Diabolic Tutor, but I've got 4-5 combo pieces to get. So that's fun. Distant Memories could be fun, although it's pretty terrible. I'd probably end up exiling a Diabolic Tutor just for lulz.
In my opinion, you should just self mill yourself to hell with Armored Skaab and Forbidden Alchemy, and from there "tutor' with Chant/Digger.
Sounds like fun. Good luck.
Private Mod Note
():
Rollback Post to RevisionRollBack
A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Since the Ghoulraiser return a random Zombie to your hand, the only zombies you should run are the Ghoulraiser and the gravedigger to prevent the chain from being broken with another zombie
I swear I first read it as Wingbonger...something tells me that "As Long as Wingbonger is paired with another creature, both creatures have weed." wouldn't be as good. Seems solid for limited.
What's nice about this combo is that it doesn't need to solely rely on the combo. You could still just use the enchantment to do fun stuff with zombies.
Also, like someone said, we have 8 Gravediggers now.
Yeah, I've proxied up an early draft of the deck, and on the off-chance I can survive long enough to drop a Rooftop Storm, I can pretty decently stall out with recurring Gravediggin' chump blockers until I get the last pieces. I made this pretty much when Grimgrin, and Rooftop Storm were the relevant cards spoiled. So in light of the more zombie specific stuff I'm thinking it's definitely capable of some frightening plays, ignoring the rare instawin.
Although, I'm still trying to find a good way to keep me alive for the first 6 turns...
I feel like you can do anything with this deck. Anything at all. The only limit is yourself.
Hello, and welcome to Zombo Combo.
THIS IS Zombo Combo.
WELCOME . . . and hello.
As for the deck idea, I really think it needs to see something printed along the lines of Buried Alive in which it can basically dump the cards you need the turn before playing Rooftop Storm. If you're looking for cards to stall and survive, if you can squeeze white in there I think you'd have a better chance of stalling during the early game with things like Doomed Traveller, Timely Reinforcements, and Day of Judgment.
Hello, and welcome to Zombo Combo.
THIS IS Zombo Combo.
WELCOME . . . and hello.
As for the deck idea, I really think it needs to see something printed along the lines of Buried Alive in which it can basically dump the cards you need the turn before playing Rooftop Storm. If you're looking for cards to stall and survive, if you can squeeze white in there I think you'd have a better chance of stalling during the early game with things like Doomed Traveller, Timely Reinforcements, and Day of Judgment.
The first rule of Zombo Combo is that there is no Zombo Combo.
I appreciate the qurikiness of this deck, my friend and I designed a legacy deck kind of like it (the access to more zombies make it a bit more efficient). The white splash for stall seems good, but I think the deck would flop against control.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
I could use Devouring Swarm/Flesh-Eater Imp as the sac outlet, and have that be the wincon.
Or Grimgrin, Corpse-Born could fill the role of sac outlet, so he's a zombie, which is great. But he doesn't quite win the game instantly.
So I might as well throw in Falkenrath Noble (Or any other card that can end the game with infinite "dies" triggers)
As far as that's concerned, for the makings of an actual deck, this is shaky at best. Sure i can run Diabolic Tutor, but I've got 4-5 combo pieces to get. So that's fun. Distant Memories could be fun, although it's pretty terrible. I'd probably end up exiling a Diabolic Tutor just for lulz.
Anyway. Discuss! Make this viable! Go!
In my opinion, you should just self mill yourself to hell with Armored Skaab and Forbidden Alchemy, and from there "tutor' with Chant/Digger.
Sounds like fun. Good luck.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
PS - That's not Falco
Also there's rage thrower, but that's just a more expensive noble here.
No you'd still need to pay the black part of their costs
RIP Mike McArtor. The Mothership won't be the same.
Legacy
GG Aggro Elves GG
WHERE ARE YOU AT, WHERE ARE YOU AT
ok combo, but too many cards and too much mana
Grim-Grim, Corpse Born would be the sav outlet of choice due to being a zombie and big enough to get out of dismember range with 1 sacrifice.
I doubt this deck is actually like...tournament viable but it seems really funny.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
Also, like someone said, we have 8 Gravediggers now.
BR Howling Dreams
Although, I'm still trying to find a good way to keep me alive for the first 6 turns...
Hello, and welcome to Zombo Combo.
THIS IS Zombo Combo.
WELCOME . . . and hello.
As for the deck idea, I really think it needs to see something printed along the lines of Buried Alive in which it can basically dump the cards you need the turn before playing Rooftop Storm. If you're looking for cards to stall and survive, if you can squeeze white in there I think you'd have a better chance of stalling during the early game with things like Doomed Traveller, Timely Reinforcements, and Day of Judgment.
The first rule of Zombo Combo is that there is no Zombo Combo.
I appreciate the qurikiness of this deck, my friend and I designed a legacy deck kind of like it (the access to more zombies make it a bit more efficient). The white splash for stall seems good, but I think the deck would flop against control.
Living End Contributor and Enthusiast
Come Pucatrade with me
Rules Advisor
Modern: BRGLiving EndGRB
Legacy: UBGShardless BUGGBU
BRGProssh, Tokenmaker of KherGRB
WURNarset NostalgicRUW
UBR"I like your deck better" JelevaRBU
UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR
UThada Adel AcquisitorU
GB Savara, Queen of the Golgori BG
GR Ulasht, the Hate Seed RG