I think that Curiosity is potentially far better than think twice.
Angelic Destiny is Huge in this deck, and DoJ seems counter productive. This is a relatively creature heavy deck.
Your other changes look good though.
Curiosity + Stalker = Drawing at least 2 cards per turn.
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I think Silence of Stone is terrible. You can't activate your swords. It's better to just play the extra O-rings and maybe some Divine Offerings. EDIT: Or Phyrexian Revokers.
Day of Judgment is necessary for the board. Against aggro you can board into a more traditional control shell.
I think Silence of Stone is terrible. You can't activate your swords. It's better to just play the extra O-rings and maybe some Divine Offerings. EDIT: Or Phyrexian Revokers.
Day of Judgment is necessary for the board. Against aggro you can board into a more traditional control shell.
Stones come in against pod and other decks that abuse artifacts, and swords go out.
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I generally like the list. I'm gonna try running this through some dailies once the cards become available on MODO.
+2 Lands
+2 Mental misstep/not a negate hard counter (depending on meta)
+2 dismember (meta dependent)
+1 Day Of Judgement
+2 Sphinx
-2 Geist
-2 Angelic Overseer
-2 angelic destiny
-2 Curiosity
-1 Phantasmal image
-x ponder (i really don't know how good this card is without fetchlands but i guess we'll find out)
You can swap sphinx out for curiosity as your CA engine but it obviously gets pushed to a much later phase of the game.
A lot of this depends on the other decks in the format too.
Batterskull may actually be decent here too.
I really like Delver of secrets too but then it would make any sort of DOJ plan completely useless as you're going to be running a ton of creatures.
I generally like the list. I'm gonna try running this through some dailies once the cards become available on MODO.
+2 Lands
+2 Mental misstep/not a negate hard counter (depending on meta)
+2 dismember (meta dependent)
+1 Day Of Judgement
+2 Sphinx
-2 Geist
-2 Angelic Overseer
-2 angelic destiny
-2 Curiosity
-1 Phantasmal image
-x ponder (i really don't know how good this card is without fetchlands but i guess we'll find out)
You can swap sphinx out for curiosity as your CA engine but it obviously gets pushed to a much later phase of the game.
A lot of this depends on the other decks in the format too.
Batterskull may actually be decent here too.
I really like Delver of secrets too but then it would make any sort of DOJ plan completely useless as you're going to be running a ton of creatures.
Took a few of your changes into account, although I do not feel that Sphinx is necessary in this deck. Curiosity is realllly good in this deck.
Ponder is good in this deck because of Snapcaster.
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Since this is control it needs more card advantage. In the above list most cards are one-for-ones, enchantments may be even 2 for 1 with a timely removal from an opponent (yes I see hexproof guys, but still...).
Control's best friend nowadays is Timely Reinforcements. Also Elspeth may worth considering. Day of Judgment is autoinclude. Also you need more drawing.
Since this is control it needs more card advantage. In the above list most cards are one-for-ones, enchantments may be even 2 for 1 with a timely removal from an opponent (yes I see hexproof guys, but still...).
Control's best friend nowadays is Timely Reinforcements. Also Elspeth may worth considering. Day of Judgment is autoinclude. Also you need more drawing.
Ponder and Curiosity is the drawing.
Look at it this way, this is how aggresive you can draw:
Turn 2 Stalker, Turn 3 Curiosity. Now you are drawing 2 cards every turn until they somehow remove the stalker, with counter mana open.
Put 2 curiosity on stalker and you are Ancestralling every turn.
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Look at it this way, this is how aggresive you can draw:
Turn 2 Stalker, Turn 3 Curiosity. Now you are drawing 2 cards every turn until they somehow remove the stalker, with counter mana open.
Put 2 curiosity on stalker and you are Ancestralling every turn.
And if you have 3 Curiosities and no Stalkers, how do you dig for stalker? With those lonely ponders? Auras are just plain bad, they always were. Control needs more universal tools. The best would be some instant/sorcery to combo with Snapcaster more.
Was curiosity played back in exodus? I was playing around that time but don't remember seeing the card in decks.
Its hard to predict right now whether cards should go MD or SB. Timely reinforcements for example may be completely useless once zendikar rotates out. Its too early to tell. Same goes for mental misstep.
Was curiosity played back in exodus? I was playing around that time but don't remember seeing the card in decks.
Its hard to predict right now whether cards should go MD or SB. Timely reinforcements for example may be completely useless once zendikar rotates out. Its too early to tell. Same goes for mental misstep.
Was hexproof an ability in exodus?
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I still don't like Geist. It's a boss with an Equipment, but more often than not it is a dead draw against Aggro. It might be even more dead going into Innistrad Standard because of Werewolves.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
I still don't like Geist. It's a boss with an Equipment, but more often than not it is a dead draw against Aggro. It might be even more dead going into Innistrad Standard because of Werewolves.
Aggro doesn't seem to be the way people are going at the moment. Obviously we don't know the meta though.
Plus, throw an Angelic Destiny on him and he's a 6/6 flying first strike hexproof that makes another 4/4 flyer when attacking.
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As a general rule when I look at building UW control I try to avoid cards that rely heavily on other cards to be good. A card should be good on it's own and great when it interacts. Snapcaster and Geist on their own are good, when you have pieces to go with them, they are great. Curosity on it's own is dead. And it really only shines on the unblockable guy. I'd cut the curosity and run think twice and ponder myself.
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No matter how hard you try, you can't stop us now!
If control or pod is going to be more expected, wouldn't something along the lines of Mindshrieker be a better choice than the Invisible Stalker? Same mana cost, has evasion, but has a fairly relevant ability.
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Im not so sure about curiosity being a bad card in a u/w control or tempo deck. I agree that it having to rely on another card sucks, but even without invisible stalker it seems like it has potential, especially with snapcaster mage.
Imagine the tempo gained by an end of turn snapcaster, returning a dismember, killling a blocker. Enchant the snapcaster and now you have a must kill threat on the board... So for 4 mana total over two turns you killed a creature, drew a card, and force them to deal with the snapcaster.
I'm still not sold on it, but i think its worth exploring. Especially if you run the 1/1 hexproof unblockable guy.
I find it incorrect to run Think Twice in this deck, or any deck with Snapcaster Mage. Even more so seeing as how it's a GY block, and it's likely that several opponents are going to either be milling themselves, or sacrificing a lot to a Pod. I think you'd get more value out of Visions of Beyond.
I think Silence of Stone is terrible. You can't activate your swords. It's better to just play the extra O-rings and maybe some Divine Offerings. EDIT: Or Phyrexian Revokers.
Day of Judgment is necessary for the board. Against aggro you can board into a more traditional control shell.
Swords aren't activated, they are triggered. That means Silence of Stone would not stop the Sword from triggering.
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Legacy Decks
~~~~~~~~~
Too many to list efficiently. Find me online with the same SN if you want to play, or message me here to set up a time to play.
Modern
~~~~~~~~~
Whatever pile of 75 I throw together the night before without testing. Usually: :symb::symu::symg:
I find it incorrect to run Think Twice in this deck, or any deck with Snapcaster Mage. Even more so seeing as how it's a GY block, and it's likely that several opponents are going to either be milling themselves, or sacrificing a lot to a Pod. I think you'd get more value out of Visions of Beyond.
Swords aren't activated, they are triggered. That means Silence of Stone would not stop the Sword from triggering.
4 Seachrome Coast
4 Glacial Fortress
6 Island
4 Plains
3 Inkmoth Nexus
2 Moorland Hunt
Creatures: 15
4 Invisible Stalker
3 Geist of Saint Traft
3 Mirran Crusader
2 Hero of Bladehold
2 Angelic Overseer
1 Sun Titan
2 Sword of Feast and Famine
1 Sword of War and Peace
Planeswalkers: 2
2 Gideon Jura
Enchantments: 10
4 Curiosity
3 Angelic Destiny
3 Oblivion Ring
Instants/Sorcery: 6
4 Mana Leak
2 Dismember
3 Silence of Stone
2 Flashfreeze
2 Mental Misstep
3 Celestial Purge
1 Oblivion Ring
2 Day of Judgment
1 Sword of War and Peace
1 Sword of Body and Mind
4 Seachrome Coast
4 Glacial Fortress
6 Island
5 Plains
3 Inkmoth Nexus
2 Moorland Hunt
Creatures: 12
4 Invisible Stalker
3 Snapcaster Mage
2 Phantasmal Image
2 Geist of Saint Traft
1 Sun Titan
2 Sword of Feast and Famine
1 Sword of War and Peace
Planeswalkers: 2
2 Gideon Jura
Enchantments: 5
2 Curiosity
1 Angelic Destiny
2 Oblivion Ring
Instants/Sorcery: 13
4 Mana Leak
4 Ponder
2 Think Twice
2 Dismember
1 Day of Judgement
3 Silence of Stone
2 Flashfreeze
2 Mental Misstep
2 Celestial Purge
2 Oblivion Ring
2 Day of Judgment
1 Sword of War and Peace
1 Sword of Body and Mind
PM me about signature artwork or any other artwork.
Angelic Destiny is Huge in this deck, and DoJ seems counter productive. This is a relatively creature heavy deck.
Your other changes look good though.
Curiosity + Stalker = Drawing at least 2 cards per turn.
PM me about signature artwork or any other artwork.
http://forums.mtgsalvation.com/showthread.php?t=487991
My Sell List:
http://forums.mtgsalvation.com/showthread.php?p=10893911#post10893911
Day of Judgment is necessary for the board. Against aggro you can board into a more traditional control shell.
Stones come in against pod and other decks that abuse artifacts, and swords go out.
PM me about signature artwork or any other artwork.
PM me about signature artwork or any other artwork.
+2 Lands
+2 Mental misstep/not a negate hard counter (depending on meta)
+2 dismember (meta dependent)
+1 Day Of Judgement
+2 Sphinx
-2 Geist
-2 Angelic Overseer
-2 angelic destiny
-2 Curiosity
-1 Phantasmal image
-x ponder (i really don't know how good this card is without fetchlands but i guess we'll find out)
You can swap sphinx out for curiosity as your CA engine but it obviously gets pushed to a much later phase of the game.
A lot of this depends on the other decks in the format too.
Batterskull may actually be decent here too.
I really like Delver of secrets too but then it would make any sort of DOJ plan completely useless as you're going to be running a ton of creatures.
Took a few of your changes into account, although I do not feel that Sphinx is necessary in this deck. Curiosity is realllly good in this deck.
Ponder is good in this deck because of Snapcaster.
PM me about signature artwork or any other artwork.
Control's best friend nowadays is Timely Reinforcements. Also Elspeth may worth considering. Day of Judgment is autoinclude. Also you need more drawing.
Ponder and Curiosity is the drawing.
Look at it this way, this is how aggresive you can draw:
Turn 2 Stalker, Turn 3 Curiosity. Now you are drawing 2 cards every turn until they somehow remove the stalker, with counter mana open.
Put 2 curiosity on stalker and you are Ancestralling every turn.
PM me about signature artwork or any other artwork.
And if you have 3 Curiosities and no Stalkers, how do you dig for stalker? With those lonely ponders? Auras are just plain bad, they always were. Control needs more universal tools. The best would be some instant/sorcery to combo with Snapcaster more.
Its hard to predict right now whether cards should go MD or SB. Timely reinforcements for example may be completely useless once zendikar rotates out. Its too early to tell. Same goes for mental misstep.
Was hexproof an ability in exodus?
PM me about signature artwork or any other artwork.
PM me about signature artwork or any other artwork.
- To my youngest sister when she was 6.
Aggro doesn't seem to be the way people are going at the moment. Obviously we don't know the meta though.
Plus, throw an Angelic Destiny on him and he's a 6/6 flying first strike hexproof that makes another 4/4 flyer when attacking.
PM me about signature artwork or any other artwork.
I would also consider running Forbidden Alchemy. It's still excellent even if you don't have B for the flashback.
Imagine the tempo gained by an end of turn snapcaster, returning a dismember, killling a blocker. Enchant the snapcaster and now you have a must kill threat on the board... So for 4 mana total over two turns you killed a creature, drew a card, and force them to deal with the snapcaster.
I'm still not sold on it, but i think its worth exploring. Especially if you run the 1/1 hexproof unblockable guy.
Swords aren't activated, they are triggered. That means Silence of Stone would not stop the Sword from triggering.
~~~~~~~~~
Too many to list efficiently. Find me online with the same SN if you want to play, or message me here to set up a time to play.
Modern
~~~~~~~~~
Whatever pile of 75 I throw together the night before without testing. Usually: :symb::symu::symg:
Equipping a sword is an activated ability...
No Spellskites in the side? @.@
-ChenMaestro