what do you guys think of molten-tail masticore. INN is looking to be a great set to abuse this guy, especially with blue putting all those cards in your own graveyard. He really hasn't had a chance to shine untill maybe now?!
With Fauna Shaman and Birthing Pod in the format, you can fill the graveyard with creatures, yet Molten tail isnt played now. I dont expect him to get much more play in INN. But we are going to lose some decks at rotation so he might see more play. Time will tell.
well if you played a mono blue aggro deck with Grand Architect and Mindshrieker you can pay Molten's ability mana easier each turn and have dudes to pitch.
idk still dont think its viable but its sure good n gimmicky
Eh, I'd say pick em up if you're at all interested in trying them out. They're going for 2 bucks a piece; for that price it's worth the risk, imo. They're a solid creature that not only works well with all the self-mill going around, but they contribute to Flashback based strategies by forcing a discard outlet. The only trouble with him though is that he competes with Skaab Ruinator now in Pod lists as a way to "use" the creatures you sac'd through Pod.
Eh, I'd say pick em up if you're at all interested in trying them out. They're going for 2 bucks a piece; for that price it's worth the risk, imo. They're a solid creature that not only works well with all the self-mill going around, but they contribute to Flashback based strategies by forcing a discard outlet. The only trouble with him though is that he competes with Skaab Ruinator now in Pod lists as a way to "use" the creatures you sac'd through Pod.
and i think he's much better than the ruinator.
slower at doing his thing, but 3 creatures from your 'yard equals 12 damage pointed at up to three targets.
the power of the masticores has always been to control the board and get through those last points of damage.
in the late game when you've got plenty of mana, i'd take a masticore any day over a dumb beater.
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You hear that everyone? Dismember will be standard legal still, so dont play creatures post rotation.
no, just don't play creatures that have no ETB benefit and high maintenance costs that are easily killed by the most popular removal in the format. Lot's of things die to dismember, but it's not used as an argument against all of them. Heros don't get it because although it's a tempo-loss, it's either 1 mana loss or you're getting damage through with the life loss when you're already playing aggro, so either way they minimize the loss. With this guy, I'd let him sit and kill him upkeep trigger on the stack, so you get 2-for-1'd with little hope for getting any value out of him. Granted they're not always going to be holding a dismember, there's still just better plays for your turn 4 that don't cost you cards every turn after. I was actually looking at him again recently, but realized that even with the rotation he's not going to be effective enough. We're really getting spoiled with creatures right now, so although in another time he would have been good, right now he just doesn't cut it in any way.
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It's not the graveyard thing that kills masticore, it's the masticore lock. Even if you do fill your graveyard, you still have to pitch a card every turn, which just makes him far too expensive both mana wise and card advantage wise.
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It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
It's not that Dismember makes creatures bad. It's that playing a creature that requires you to build the deck around him while Dismember is around... is bad.
Masticore requires a very specific build to optimize, making him the weak point in any strategy. In an environment with so many high-quality killspells, it is better to think modular, not integrated.
It's not that Dismember makes creatures bad. It's that playing a creature that requires you to build the deck around him while Dismember is around... is bad.
i've said it once, i've said it TWICE, i've said it a MILLION times. Molten-Tailed Masticore is by far one of the best cards printed in standard right now. he just needs a home. he needs a home in BLUE. after all, he IS a gold digger, but, with all the draw power that blue has...meh, so what. If all thats stopping you guys from playing MTM is the discard every upkeep, play Venser. Or, you could play:
Card draw is blue's specialty. So playing MTM in Blue/??? only makes since, especially since Grand Architect is around. Plus, keeping up with his cost isnt that big. or how about you equip him with Glistening Oil and put them on a 2 turn clock? The things you could do with MTM are endless. Its just nobody will go down that path and find that "sweet spot". Cause i am going to say this now. If MTM finds a home, a GOOD home...it will do VERY well, cause well...its Masticore. oh yeah, did i mention he regenerates for 2 mana? so at worst, you have a 4/4 regenerate for 4. mono blue here i come? hmmmmmm...
It's not a bad card, but like a lot of cards in the format that are solid... there just isn't a deck for him right now. It has nothing to do with the power level of the card... although there are certain cards in standard that are more flexible and can be used in different situations... Dismember being the obvious example.
But in the old format there really isn't much of a use for a creature like him. Green based beatdown would have been the perfect type of deck to throw him in, except Green has Thrun, which is better. It also doesn't help that every deck that has access to creature distruction (again, Dismember, but also Beast Within)), so Green or Blue decks that might've given him a shot because they don't want to have to go Black or Red for removal are going to give him a pass because they don't actually need to be able to deal 4 damage.
Hey now, MT-Masticore was played as a 1 or 2-of in a ton of top-8 Elf decks (w/ fauna shaman) since Christmas - show a little love !
Also it's too bad Training Grounds is rotating. There is a mono blue list that runs Training Grounds + Grand Architect + Molten-Tail Masticore. Think Wurmcoil Engine was secondary win option and it was very versatile as you could go more agro w/ Hedron Crab or more control w/ Spell Pierce. As with many "fringe" decks, Jace 2.0 held it back.
I think it has good potential post rotation especially Innistrad being GY theme. We've already seen a bunch of good 2cc blue creatures that would curve perfectly w/ Grand Architect and MT-Masticore. YES, Deep Analysis reprint would help. Also, yeah, Dismember isn't helpful but you can always exile a Masticore after playing another, lol! Many ppl don't realize how the upkeep cost lets you run more copies than normal of certain cards (perferably creatures) in your deck list.
We'll see but the ceiling is very high for this card!
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
i dunno. the card is crazy for sure. if honestly think that if someone would of been pushing with him, he would be in a solid deck, winning. i played him in a blue/white control deck with hedron crab (1 drop blue), all the scry guys (augury owl, Sea-Gate Oracle) and Grand Architect and he was amazing. dropped him turn 3 most games, and by that time, i had the mana open to just ping away. plus i ran Training Grounds just to make his abilities cost 1. the deck was there, just nobody ran it. plus, Masticore is that "must deal with now" threat, or things get ugly...fast. drop a jace and bounce to my hand? in response i ping him for the rest of his loyalty, and bring him back to my hand. whats that? you try to Mana Leak my pinging? nope, mana abilities dont use the stack, sorry bud, waste of 2 mana, and a mana leak.
see, he is def good. i just think people are looking at his drawbacks more than his advances. sure, they may be better cards to play in 4 drop, but thats not for EVERYONE and a reason everyone should overlook him.
Pro's:
4/4 beater with regenerate(2)
Deals 4 damage to anything for (4) mana
5 turn clock
Can use his ability as soon as he hits the field
Con's:
Have to discard a card during upkeep
Dies to dismember
No creatures in the graveyard, you cant use his ability
i mean, sure, he has some cons, but what card doesnt? its just my opinion that his Pro's outweigh his Con's every time. But only time will tell i guess. I'll keep playing him, and when i find that deck, i'll post it up, and i'll let you guys tell me what i should play over Masticore.
Masticor is playable now that we don't have 4/4 vig lifelink guys coming down on turn 3 any more. People judged him back in the day and just never looked back at it. The environment has changed a lot and is about to change again.
With Fauna Shaman and Birthing Pod in the format, you can fill the graveyard with creatures, yet Molten tail isnt played now. I dont expect him to get much more play in INN. But we are going to lose some decks at rotation so he might see more play. Time will tell.
The card was actually devastating in Mono Red aggro believe it or not, all over MTGO and pro circuit it was ran as a 3 and 4 of , some maindecked other boarded. Was a while ago in standard though , still if this card can be a powerhouse in Mono Red , it definitely could find a real home now.
thoughts salvation?
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idk still dont think its viable but its sure good n gimmicky
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and i think he's much better than the ruinator.
slower at doing his thing, but 3 creatures from your 'yard equals 12 damage pointed at up to three targets.
the power of the masticores has always been to control the board and get through those last points of damage.
in the late game when you've got plenty of mana, i'd take a masticore any day over a dumb beater.
no, just don't play creatures that have no ETB benefit and high maintenance costs that are easily killed by the most popular removal in the format. Lot's of things die to dismember, but it's not used as an argument against all of them. Heros don't get it because although it's a tempo-loss, it's either 1 mana loss or you're getting damage through with the life loss when you're already playing aggro, so either way they minimize the loss. With this guy, I'd let him sit and kill him upkeep trigger on the stack, so you get 2-for-1'd with little hope for getting any value out of him. Granted they're not always going to be holding a dismember, there's still just better plays for your turn 4 that don't cost you cards every turn after. I was actually looking at him again recently, but realized that even with the rotation he's not going to be effective enough. We're really getting spoiled with creatures right now, so although in another time he would have been good, right now he just doesn't cut it in any way.
If you hate the deck, I'm probably playing it!
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Masticore requires a very specific build to optimize, making him the weak point in any strategy. In an environment with so many high-quality killspells, it is better to think modular, not integrated.
I could not have put it better, bah
Ponder
Tezzeret's Gambit
Divination
Visions of Beyond
Gitaxian Probe
Mindculling
ect.
Card draw is blue's specialty. So playing MTM in Blue/??? only makes since, especially since Grand Architect is around. Plus, keeping up with his cost isnt that big. or how about you equip him with Glistening Oil and put them on a 2 turn clock? The things you could do with MTM are endless. Its just nobody will go down that path and find that "sweet spot". Cause i am going to say this now. If MTM finds a home, a GOOD home...it will do VERY well, cause well...its Masticore. oh yeah, did i mention he regenerates for 2 mana? so at worst, you have a 4/4 regenerate for 4. mono blue here i come? hmmmmmm...
i'll post a decklist soon.
Plus, hes really weak against the new Lil.
But here is what it hinges on: will there be something in INN that makes the upkeep discard into a beneficial ability?
If there is, then you are looking at a 4 mana 4/4 with two extremely powerful abilities and regenerate.
That is quite a big IF though.
But in the old format there really isn't much of a use for a creature like him. Green based beatdown would have been the perfect type of deck to throw him in, except Green has Thrun, which is better. It also doesn't help that every deck that has access to creature distruction (again, Dismember, but also Beast Within)), so Green or Blue decks that might've given him a shot because they don't want to have to go Black or Red for removal are going to give him a pass because they don't actually need to be able to deal 4 damage.
dredge t.e.s. loam
- Bryant Cook
Also it's too bad Training Grounds is rotating. There is a mono blue list that runs Training Grounds + Grand Architect + Molten-Tail Masticore. Think Wurmcoil Engine was secondary win option and it was very versatile as you could go more agro w/ Hedron Crab or more control w/ Spell Pierce. As with many "fringe" decks, Jace 2.0 held it back.
I think it has good potential post rotation especially Innistrad being GY theme. We've already seen a bunch of good 2cc blue creatures that would curve perfectly w/ Grand Architect and MT-Masticore. YES, Deep Analysis reprint would help. Also, yeah, Dismember isn't helpful but you can always exile a Masticore after playing another, lol! Many ppl don't realize how the upkeep cost lets you run more copies than normal of certain cards (perferably creatures) in your deck list.
We'll see but the ceiling is very high for this card!
see, he is def good. i just think people are looking at his drawbacks more than his advances. sure, they may be better cards to play in 4 drop, but thats not for EVERYONE and a reason everyone should overlook him.
Pro's:
4/4 beater with regenerate(2)
Deals 4 damage to anything for (4) mana
5 turn clock
Can use his ability as soon as he hits the field
Con's:
Have to discard a card during upkeep
Dies to dismember
No creatures in the graveyard, you cant use his ability
i mean, sure, he has some cons, but what card doesnt? its just my opinion that his Pro's outweigh his Con's every time. But only time will tell i guess. I'll keep playing him, and when i find that deck, i'll post it up, and i'll let you guys tell me what i should play over Masticore.
The card was actually devastating in Mono Red aggro believe it or not, all over MTGO and pro circuit it was ran as a 3 and 4 of , some maindecked other boarded. Was a while ago in standard though , still if this card can be a powerhouse in Mono Red , it definitely could find a real home now.