It depends on what format you're playing in. In limited, it's quite common for a turn to pass without anyone casting anything, and somewhat rare for two spells to be cast given most decks want to tap out every turn for an even curve.
In constructed, especially older formats, this becomes less and less true. There's no doubt werewolves were designed for limited.
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It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Also, remember that your opponent that over extended last turn to flip all your guys back probably won't have enough fuel to do it again, and won't have the cards to deal with your second onslaught.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Werewolves were designed to PUNISH control decks by baiting them into overextending early (they run out of gas) or be passive (the humans power up to werewolves). And it's not as if the human forms are slouches either, especially Kruin Outlaw and Mayor of Avarbuck, who are highly capable even during the Day.
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EDIT: This actually works perfectly with the "Play no spells on my turn: transform my wolves" plan. You'll leave all your mana open to cast fresh meat with little to no trouble.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Fresh Meat will alleviate the lack of activity that will result in allowing your Humans to transform on your opponent's turn. Should they decide to play a board clearer, Fresh Meat will punish them severely. Yes, good plan. Good, good plan. I like it. I like it a lot.
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wolfs are still creatures, the opponent is going to face them like any other creature, blocking them, killing them, etc.
I agreed that a couple of wolfs running free becomes very dangerous, but I think that in this moment, “transform” is not such a big deal.
overrun is in standard and can be a finisher after fresh meat
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but all in all I think we have to wait and see... dont forget they have to play spells in your turn and in theirs to keep them from transforming...
First of all, what's with all the ellipsis? A single period works fine, unless your entire post is ommitted information.
Second, why does an opponent have to play spells in my turn? Aren't I casting the wolves? If I have to sit and do nothing for a turn or two to activate these guys, I'm losing the game in the long run, aren't I? I don't think Werewolves will work in constructed, especially since they rely on your opponent to stay powered up.
hehe that is if you do draw those, and dont think ratchet bomb wil work against a good player.. cause it wont....
What does this sentence mean? Does it mean a good player won't flip their werewolves over? I think Ratchet Bomb works really well against Werewolves, regardless of the player's skill.
Perhaps the set will have land with animation or other abilities which you can spend mana usefully on without casting a spell. Maybe they'll do cards with the Energy Field drawback, to double up on the "don't play a card" idea... I could see reprints of Hesitation or (controversially) Standstill to partially reinforce the Werewolf approach too.
don't dismiss the werewolves just because the cards don't fit into the strategy you're used to.
So you like playing cards that give your opponent the option of making them worse? Good plan.
I think the deck would have to run creatures and instants, as soon as your opponent reaches the 2 spell threshold, you can start casting your instants' on their turn.
If not, keep palming them and punishing them on your turn with a "draw-attack-go" tactic.
I really want to like werewolves, and I think playing them will actually be a very careful and skillful thing to do properly. It goes against the grain and does things you wouldn't normally do in magic.
Wolves make you want to play a tempo game, where you commit a threat and it forces the enemy to react. You don't want to have to play multiple threats on your turn because it'll nonbo with wolves in play.
Another route is to go a disruption route with mana denial or hand disruption to keep them off critical turn plays. Skipping your turn's play to force them to walk into counter magic by playing two spells also seems like a good route.
Not to mention there's a lot of cards that Mayor is a lord for without ever flipping. And a lot of them work well in the same kind of tempo scheme (azure/jade mage, etc). Cards that demand an answer and synergize well with the "keeping mana open on my turn" plan. equipment is another way to do this, since the turn you equip is typically a turn you don't spend the mana on something else.
Right now I'm liking the "mayor and unblockable hexproof dude with swords" plan, coupled with disruption in blue or black. Going t1 discard -> t2 mayor -> t3 mana leak (flip mayor) seems game winning if there's a way to make the mana work.
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Transform would work perfectly fine if the most dominant deck after rotation wasnt going to be tempered steel. Not many other decks tap out to play too spells and most just cant cast two spells a turn. With moon mist and a very possible mythic that keeps then turned it still has a great chance to work. The only thing keeping this deck from truly working is its lack of removal. with a mana base that can handle adding in black for doom blade/GFTT then i see it doing well.
Transform would work perfectly fine if the most dominant deck after rotation wasnt going to be tempered steel. Not many other decks tap out to play too spells and most just cant cast two spells a turn. With moon mist and a very possible mythic that keeps then turned it still has a great chance to work. The only thing keeping this deck from truly working is its lack of removal. with a mana base that can handle adding in black for doom blade/GFTT then i see it doing well.
This is true, but in my experience if you can outlast the first few turns tempered steel really runs out of gas. From what I've seen I'd try to make werewolves midrange instead of aggro. A pyroclasm or slagstorm can really ruin tempered steel's day, as well as RDW. These are both sideboard cards obviously.
Wolves seem to me like the could find a happy medium in handling aggro early with burn/artifact disruption, and forcing control to overextend.
All this being said, we still have only seen half the wolves, including the all important 1 drop.
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Does anyone else think that transform is going to be incredibly difficult to pull off?
In constructed, especially older formats, this becomes less and less true. There's no doubt werewolves were designed for limited.
This has made a lot of people very angry and been widely regarded as a bad move."
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Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Currently Playing:
RIFT SLIDE (Casual)
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling and good sentence structure, then copy this into your signature.
EDIT: This actually works perfectly with the "Play no spells on my turn: transform my wolves" plan. You'll leave all your mana open to cast fresh meat with little to no trouble.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Currently Playing:
RIFT SLIDE (Casual)
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling and good sentence structure, then copy this into your signature.
I agreed that a couple of wolfs running free becomes very dangerous, but I think that in this moment, “transform” is not such a big deal.
Graham from Loading Ready Run
First of all, what's with all the ellipsis? A single period works fine, unless your entire post is ommitted information.
Second, why does an opponent have to play spells in my turn? Aren't I casting the wolves? If I have to sit and do nothing for a turn or two to activate these guys, I'm losing the game in the long run, aren't I? I don't think Werewolves will work in constructed, especially since they rely on your opponent to stay powered up.
What does this sentence mean? Does it mean a good player won't flip their werewolves over? I think Ratchet Bomb works really well against Werewolves, regardless of the player's skill.
So you like playing cards that give your opponent the option of making them worse? Good plan.
If not, keep palming them and punishing them on your turn with a "draw-attack-go" tactic.
I really want to like werewolves, and I think playing them will actually be a very careful and skillful thing to do properly. It goes against the grain and does things you wouldn't normally do in magic.
Another route is to go a disruption route with mana denial or hand disruption to keep them off critical turn plays. Skipping your turn's play to force them to walk into counter magic by playing two spells also seems like a good route.
Not to mention there's a lot of cards that Mayor is a lord for without ever flipping. And a lot of them work well in the same kind of tempo scheme (azure/jade mage, etc). Cards that demand an answer and synergize well with the "keeping mana open on my turn" plan. equipment is another way to do this, since the turn you equip is typically a turn you don't spend the mana on something else.
Right now I'm liking the "mayor and unblockable hexproof dude with swords" plan, coupled with disruption in blue or black. Going t1 discard -> t2 mayor -> t3 mana leak (flip mayor) seems game winning if there's a way to make the mana work.
This is true, but in my experience if you can outlast the first few turns tempered steel really runs out of gas. From what I've seen I'd try to make werewolves midrange instead of aggro. A pyroclasm or slagstorm can really ruin tempered steel's day, as well as RDW. These are both sideboard cards obviously.
Wolves seem to me like the could find a happy medium in handling aggro early with burn/artifact disruption, and forcing control to overextend.
All this being said, we still have only seen half the wolves, including the all important 1 drop.