I'm going for Carnage Wurm since this set has decent ramp and fatties are generally pretty good in core sets. There's not too much else here to talk about. I don't like Ice Cage all that much. Greatsword is fine and the safer pick, but it's just very... clunky. There's nothing else here besides black cards-- I don't see why people think Stonehorn Dignitary is a real card. I'd be happy taking it 8th+ pick, but not really before then.
I don't understand why people are saying Greatsword is good if the format is fast. If the format is fast, Greatsword is mediocre. It costs 3 mana to cast and 3 mana to equip. A big part of the value in an equipment like Greatsword is that it persists even after the creature dies, but if you don't have the time to activate it again, it isn't very good.
If the format is fast, I'd want the Ice Cage more than the Greatsword.
Though honestly I'd probably just pick VoB just to have it LOL.
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I expect with this [Transform] mechanic that everyone playing a Werewolf tribal deck will say "Autobots, rollout!" whenever the majority of their army transforms.
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To his surprise, the sky responded with a fierce energy he'd never thought to see again.
I also went with Ice Cage for a few reasons. Obviously, Ice Cage is on color. It is also a very tempo oriented card, too, which is what I am usually trying to draft in recent Core sets. Mind Control is also great for this; put on early pressure, then steal their fatty.
Another person mentioned that we already passed the Fleetwing, and this is important: I am greedy, and I'd like to steal as much blue as possible for myself at this point. If I have to take a card that is not quite as powerful as the Greatsword or Wurm in order to help cut blue, then I'm going to do it. This is especially important if the person next to us isn't going blue, because that means the person next to him is seeing 3rd pick Fleetwing, 4th pick Ice Cage. If his first or second pick is a strong blue card, he's unlikely to leave that color at this point.
Also, I'd like to point out again: Tempo. It was the name of the game last year, and Frost Breath seems like a good card to help keep that going, so I'm going to take the most tempo oriented cards I can and try to blow people out of games before they can even drop a Carnage Wurm.
We just a stingerfling spider in an otherwise uneventful pack (aside from our pick), and you people want to go green? I think I'll take the sword here since we'll likely go fliers and leave the huge 7 cost guy for my mind control.
Why does everybody like the Wurm, or, even worse, the Sword? The format looks rather aggressive, so not only is UG not a really great choice, but also fatties are much less worth, no matter how good they are (unless they have lifelink or something of that kind).
Likewise, the Sword is just terrible in most formats, but especially in aggressive ones. Spending six mana for an effect that makes the creature not one bit harder to kill, not even in combat, is a receipt to a fast loss...
Viable picks are Sorin's thirst, Ice Cage, Stonehorn Dignitary, Consume Spirit, Child of Night, Benalish veteran. Sorin'S thirst is definitely the most powerful, but double black is kinda rough. Then again, you're usually not splasing in this set so the comittment isn't much more relevant...Ice Cage is usually bad to mediocre, so I'd rather not second pick it. Consume Spirit, now that's a really black-requiring card...
My choice would be between Thirst and Benalish Veteran. I think I'd go with the thirst for now.
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Sometimes those with the most sin cast the first stones.
Why is anyone looking at Black when we passed removal and an ok body in the first pick?
So we passed a spider, big deal; if we are heading towards UG at all, we are worried why? The wurm is absolutely a great splash and if you get the trigger, it's insane cause it gets through. Getting this uncommon this early hoses anyone trying dedicated green....like the person we just passed the spider to on our left. Granted we don't see anything pack 2 from our left but that is fine. We either let them get the wolf cause they think it's open due to the spider or it wheels and we're very happy.
Ice Cage is a close second since removal is removal, especially in the color path we are heading down (White could open up later somehow but we have to pick 1 an O-ring or Pacifism to count on it).
I once farted during the final match for prizes at an FNM. It was a tense moment, everything was quiet, control vs control, I was about to mana leak, thought about it.. and farted. Then mana leaked.
Consume Spirit. Its the most powerful card, despite the heavy color commitment. There are 2 black removal spells left in this pack and the person who passed it took a foil or a common. It is reasonably likely we'll be drafting black in this seat, enough so that I feel its worth taking a gamble on a black-intensive removal spell. Between Sorin's Thirst and Consume Spirit, I opt for power level, since Consume is fine even in a deck that only runs 8 swamps and casts it for X=2 on turn 5 or 6, since the upside is so much better.
Carnage Wurm is too slow. By the time you cast it, a decent opponent will have drawn a way to deal with it. U/G is not a color combination I want to be in unless I am drafting a tempo deck, and a 5cmc removal spell alongside a 7cmc creature is not the makings of a tempo deck. I would have to have drafted a REALLY bad control deck to even think about needing to splash for this guy, when reasonable finishers are certainly going to be available in whatever other colors I am playing.
Ice Cage is weaker than normal in this format due to all the auras floating around in every color. Granted, it's also stronger if you wait until the Auras are played.
The Greatsword makes you want to get out of blue since it pops all your illusions and lets you pop everyone else's Ice Cages and Arachnus Webs. It gives you great flexibility with what other colors you're going to deal with. Another thing to consider is that the only colorless mana fixer is an artifact that costs 3. Given that, I'd say that taking the Mind Control was a bit of a risk, but you can probably take for granted that people will be passing you blue cards since you already took the greatest incentive to go blue.
Didn't initially consider the wurm until I realized it was easily splashed. I guess that works...
Most of the black cards in this set pull you into either monoblack or Bloodthirst.dek.
Consume Spirit.7
Carnage Wurm is too slow. By the time you cast it, a decent opponent will have drawn a way to deal with it. U/G is not a color combination I want to be in unless I am drafting a tempo deck, and a 5cmc removal spell alongside a 7cmc creature is not the makings of a tempo deck. I would have to have drafted a REALLY bad control deck to even think about needing to splash for this guy, when reasonable finishers are certainly going to be available in whatever other colors I am playing.
7 mana is just fine..the Wurm is a must answer threat, and if your opponent has burned out removal on your earlier creatures, and as long as you weren't hardcore aggro'ed out, he will end the game.
And U/G is usually a good color combo, even outside of tempo. Using tons of small, utility creatures plus big game ending fatties combined with counterspells/bounce/control effects is perfect.
I once farted during the final match for prizes at an FNM. It was a tense moment, everything was quiet, control vs control, I was about to mana leak, thought about it.. and farted. Then mana leaked.
I love how forest got 2 votes already... (guess it's still better than lightning elemental.)
Anyways I would definitely consider ice cage, greatsword, or the wurm.
Cage is not really an indicator to anyone to go blue if you pass it so I believe that I'd pick up the greatsword so that my blue/(white hopefully) fliers (would be considerably higher picks) would be able to get the job done.
Although I still don't think I'd be too sad if I splashed for the wurm.
I think Carnage Wurm will be ending a lot of limited games out of nowhere. Thirst would be my second choice, as double black in UB deck isn't really difficult.
I think those of you valuing 7 cmc 9/9 tramplers are used to playing against people who don't know how to use their removal in limited. Seriously.
And if they don't answer it they lose. Personally, I like making my opponent lose if they don't have an answer available, but you can continue playing cards that don't threaten to end games on their own.
Yes because draft curves are so aggressive that there's no room for a 7 drop.
Why don't you give us your opinion instead of bashing on the obvious bomb pick in a mediocre/bad pack?
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I already did. Consume Spirit would be my pick. I couldn't fault someone for taking Sorin's Thirst either, but I'm greedy and I like options. 2 black removal spells being passed after the person first picked a common/foil suggests I should be black, and I am more than happy to oblige, since Black is a much stronger color than Green in this format, especially when paired with blue, imo.
If the format is fast, I'd want the Ice Cage more than the Greatsword.
Though honestly I'd probably just pick VoB just to have it LOL.
Amazing banners made by Brofaux.
He states in all of these price of the card does not factor.
It's like if you were drafting this deck in a PTQ Top 8 or Nationals Top 8 or something.
(Hypothetical)
Even if Visions sells for 20 bucks a copy its not like "I take visions so I can get rid of it for a huge profit!"
(/Hypothetical)
Feel free to bid on my cards here!
1st Usually you never lack fatties in green the wurm is pretty good but there should come some other fatties and you only need max 3.
2nd I like fast decks this wurm costs seven not what i want on 2nd pick.
I´m the strange guy that picked the titanic growth. Fast, splashable and good impact in early mid and late game. With some blue fliers not a bad idea.
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To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Another person mentioned that we already passed the Fleetwing, and this is important: I am greedy, and I'd like to steal as much blue as possible for myself at this point. If I have to take a card that is not quite as powerful as the Greatsword or Wurm in order to help cut blue, then I'm going to do it. This is especially important if the person next to us isn't going blue, because that means the person next to him is seeing 3rd pick Fleetwing, 4th pick Ice Cage. If his first or second pick is a strong blue card, he's unlikely to leave that color at this point.
Also, I'd like to point out again: Tempo. It was the name of the game last year, and Frost Breath seems like a good card to help keep that going, so I'm going to take the most tempo oriented cards I can and try to blow people out of games before they can even drop a Carnage Wurm.
Likewise, the Sword is just terrible in most formats, but especially in aggressive ones. Spending six mana for an effect that makes the creature not one bit harder to kill, not even in combat, is a receipt to a fast loss...
Viable picks are Sorin's thirst, Ice Cage, Stonehorn Dignitary, Consume Spirit, Child of Night, Benalish veteran. Sorin'S thirst is definitely the most powerful, but double black is kinda rough. Then again, you're usually not splasing in this set so the comittment isn't much more relevant...Ice Cage is usually bad to mediocre, so I'd rather not second pick it. Consume Spirit, now that's a really black-requiring card...
My choice would be between Thirst and Benalish Veteran. I think I'd go with the thirst for now.
So we passed a spider, big deal; if we are heading towards UG at all, we are worried why? The wurm is absolutely a great splash and if you get the trigger, it's insane cause it gets through. Getting this uncommon this early hoses anyone trying dedicated green....like the person we just passed the spider to on our left. Granted we don't see anything pack 2 from our left but that is fine. We either let them get the wolf cause they think it's open due to the spider or it wheels and we're very happy.
Ice Cage is a close second since removal is removal, especially in the color path we are heading down (White could open up later somehow but we have to pick 1 an O-ring or Pacifism to count on it).
Just my 2 cents.
In this case, the Wurm, hands down.
Carnage Wurm is too slow. By the time you cast it, a decent opponent will have drawn a way to deal with it. U/G is not a color combination I want to be in unless I am drafting a tempo deck, and a 5cmc removal spell alongside a 7cmc creature is not the makings of a tempo deck. I would have to have drafted a REALLY bad control deck to even think about needing to splash for this guy, when reasonable finishers are certainly going to be available in whatever other colors I am playing.
The Greatsword makes you want to get out of blue since it pops all your illusions and lets you pop everyone else's Ice Cages and Arachnus Webs. It gives you great flexibility with what other colors you're going to deal with. Another thing to consider is that the only colorless mana fixer is an artifact that costs 3. Given that, I'd say that taking the Mind Control was a bit of a risk, but you can probably take for granted that people will be passing you blue cards since you already took the greatest incentive to go blue.
Didn't initially consider the wurm until I realized it was easily splashed. I guess that works...
Most of the black cards in this set pull you into either monoblack or Bloodthirst.dek.
Older Magic as a Board Game: Panglacial Wurm , Mill
7 mana is just fine..the Wurm is a must answer threat, and if your opponent has burned out removal on your earlier creatures, and as long as you weren't hardcore aggro'ed out, he will end the game.
And U/G is usually a good color combo, even outside of tempo. Using tons of small, utility creatures plus big game ending fatties combined with counterspells/bounce/control effects is perfect.
Anyways I would definitely consider ice cage, greatsword, or the wurm.
Cage is not really an indicator to anyone to go blue if you pass it so I believe that I'd pick up the greatsword so that my blue/(white hopefully) fliers (would be considerably higher picks) would be able to get the job done.
Although I still don't think I'd be too sad if I splashed for the wurm.
Thanks to Rivenor @ //forums.mtgsalvation.com/showthread.php?t=329663"/"> Miraculous Recovery for the Sig!
EDH:
UBGThe MimeoplasmUBG
Why don't you give us your opinion instead of bashing on the obvious bomb pick in a mediocre/bad pack?
1. Have absolutely no idea what you're talking about.
2. Stubbornly argue for at least 1 page of posts.
3. Regurgitate things you read on Starcitygames or Channelfireball.
4. Hate all netdeckers
5. Claim your 2nd place FNM deck broke the format and Delver is not even that good.
6. Tell everybody that MBC is coming back every time a new black card is released.