Unless you give him shroud or hexproof he'll probably die as soon as he hits the table.
That won't assist you against wrath. It's really a matter of knowing when you are safe to drop him or not, not just getting him into play and hoping it will work (though there might be some of that).
That won't assist you against wrath. It's really a matter of knowing when you are safe to drop him or not, not just getting him into play and hoping it will work (though there might be some of that).
Triskellion or Triskelavus with Lord of Extinction, especially after milling the whole table a fair amount. Lord could easily give Mimeoplasm more +1/+1 counters than the other players at the table have combined life total, if nobody has gotten up to huge lifegain hijinx.
Trench Gorger (spoiled today) seems like a really good combo. Put it in your yard, then copy it with The Mimeoplasm. Remove all your lands from your deck, equip Das Boots, and swing with a 40+-power general. GG.
If this works why bother with lord of extintion?, exile this guy and something like simic sky swallower or inkwell leviathan and you're done. As there aren't infect creatures with protection I think this is the better combination.
either revive the Ooze, or get the T-Rex arm guy out... Targeting the Ooze (1st) and something else (2nd) so it would get the abilities of Trisk and Phy Devourer...
add a Vector Asp to the mix and everybody would die from poison...
If this works why bother with lord of extintion?, exile this guy and something like simic sky swallower or inkwell leviathan and you're done. As there aren't infect creatures with protection I think this is the better combination.
either revive the Ooze, or get the T-Rex arm guy out... Targeting the Ooze (1st) and something else (2nd) so it would get the abilities of Trisk and Phy Devourer...
add a Vector Asp to the mix and everybody would die from poison...
Very nice. Have to be careful with CMCs, but there is always top.
Not that ooze doesn't go into every black deck anyway, but it seems like a key piece especially in late-game or ideal combo-situations. There is also the magus of the coffers/pili-pala buried alive package too for infinite mana.
Also, Gaea's Revenge is a good call for protected, hasty beats. Should be added to the list.
so I am kind of wondering, does Mimeoplasm work with Phage, the Untouchable if Mimeoplasm is cast from one's hand instead of the Command Zone? If so, then I think this means that we may have found an instant win combo here (or at least a take one player down at a time in a single hit combo).
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
so I am kind of wondering, does Mimeoplasm work with Phage, the Untouchable if Mimeoplasm is cast from one's hand instead of the Command Zone? If so, then I think this means that we may have found an instant win combo here (or at least a take one player down at a time in a single hit combo).
so I am kind of wondering, does Mimeoplasm work with Phage, the Untouchable if Mimeoplasm is cast from one's hand instead of the Command Zone? If so, then I think this means that we may have found an instant win combo here (or at least a take one player down at a time in a single hit combo).
If you cast mimeoplasm from hand it will be a copy of phage before enter the battlefield triggers go off, so it will work. If you cast him from teh command zone however you will lose the game.
you do realize part of the Mimeoplasm's color identity is blue. And one of Blue's color defining characteristics is this and similar cards
so you would play it from your command zone, bounce him with your own card, then play him again, making sure phage is in your yard after exiling 2 other creatures?
I'm not trying to be rude, it just seems like a bad idea.
so you would play it from your command zone, bounce him with your own card, then play him again, making sure phage is in your yard after exiling 2 other creatures?
I'm not trying to be rude, it just seems like a bad idea.
Have you ever played or played against a Survival of the Fittest deck either in Legacy (prior to it getting banned) or in another format? If not then you probably wouldn't understand just how powerful, not to mention how fast, the Survival of the Fittest Engine can actually be.
Simply put, between Survival of the Fittest, Fauna Shaman, Buried Alive, Entomb, and any other number of cards that can be found in Black and potentially Green. There is a surplus of cards that can quickly and easily dump creatures into the graveyard. Most of which come into play well before either Mimeoplasm or Phage could normally be played.
My proposition is not to build a deck specifically around using Mimeoplasm alongside Phage the Untouchable. That in itself would be foolish especially given the nature of Commander. Rather I see the idea more as building the deck around Mimeoplasm itself, with Phage being one of several powerful creatures that can be used alongside of Mimeoplasm. And just as is the case with any deck that is utilizing Blue in EDH you would include at least a few bounce effects that are universally applicable (the most prominent often being the spell card Capsize). Either way I see no problem with using Phage in a Mimeoplasm deck, so long as it is not your sole or primary strategy.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Have you ever played or played against a Survival of the Fittest deck either in Legacy (prior to it getting banned) or in another format? If not then you probably wouldn't understand just how powerful, not to mention how fast, the Survival of the Fittest Engine can actually be.
Simply put, between Survival of the Fittest, Fauna Shaman, Buried Alive, Entomb, and any other number of cards that can be found in Black and potentially Green. There is a surplus of cards that can quickly and easily dump creatures into the graveyard. Most of which come into play well before either Mimeoplasm or Phage could normally be played.
My proposition is not to build a deck specifically around using Mimeoplasm alongside Phage the Untouchable. That in itself would be foolish especially given the nature of Commander. Rather I see the idea more as building the deck around Mimeoplasm itself, with Phage being one of several powerful creatures that can be used alongside of Mimeoplasm. And just as is the case with any deck that is utilizing Blue in EDH you would include at least a few bounce effects that are universally applicable (the most prominent often being the spell card Capsize). Either way I see no problem with using Phage in a Mimeoplasm deck, so long as it is not your sole or primary strategy.
Survival may be the best green card ever printed. It's an auto-include in any deck like this. that was never a question. In fact, all of the things you listed are auto-includes. I mentioned most of them in my post above, and every single combo mentioned in this thread would benefit from the use of them.
Back to Phage: I don't see why she's that great here for a few reasons. First, she is only useful in your graveyard if you're doing one of two things: casting The Mimeoplasm or Body double from your hand (or, I guess, regrowth). In almost all other situations, she does nothing for you sitting in the yard, whereas most other creatures in the discussion are useful also as reanimation targets. Additionally, she only sort of benefits from The Mimeoplasm's second "imprint." She also has no evasion or haste, which in my mind puts her below the blighted agent kill or even skithiryx or inkwell leviathan. If she weren't also fragile, she might make sense as an option, but she dies to almost everything short of terror/doom blade (both of which skittles also avoids). Finally, jumping through the hoop of having to cast The Mimeoplasm from your hand in order to copy her seems problematic, and I really doubt you would see it happen very often.
Sure, you can hardcast Phage too, and I guess that's ok. But in a deck so focused on reanimation, it seems anti-synergistic. By all means, it's your deck, play her, but I think there are better options for the slot she takes up and I really doubt you'll ever be copying her with The Mimeoplasm.
What about a dredge strategy? you run a lot of self mill like glimpse, traumatize, dredge, etc. some grave tutors like entomb and survival, and a lot of big creatures and utillity cretures, then play Mimeoplasm exiling the most apropiate combination. Maybe also run some reanimation as plan B
Concerning the Mimeoplasm as a support creature in a deck, I imagine that it would be pretty decent in a Hermit Druid deck, right? Say, get Lord of Extinction and Triskelion into the graveyard, then copy Triskelion and get +1/+1 counters equal to the Lord's power. Maybe I am overlooking something, though.
If I am on the money, then it might be a decent alternative to the Ooze. Just a thought.
Seriously, Kederekt and a sufficiently big second target is game. It's nice to have haste and all, but the Kederekt effect breaks the game wide open, even in a big multiplayer match.
You get the Kederekt effect, but with what will almost certainly be a bigger creature doing general damage.
Seriously, Kederekt and a sufficiently big second target is game. It's nice to have haste and all, but the Kederekt effect breaks the game wide open, even in a big multiplayer match.
You get the Kederekt effect, but with what will almost certainly be a bigger creature doing general damage.
Good call on Kederekt. I don't want to go the full dredge/traumatize version with him. Probably just Buried Alive and Intuition with good 187 dudes...KLev is a fine choice to bury alive.
either revive the Ooze, or get the T-Rex arm guy out... Targeting the Ooze (1st) and something else (2nd) so it would get the abilities of Trisk and Phy Devourer...
add a Vector Asp to the mix and everybody would die from poison...
This is the combo I'm using in my The Mimeoplasm deck. I'm pretty sure this how the combo works. You activate the Phyrexian Devourer. If the card costs three or more you can activate it again in response. If this card costs three or more repeat this step. If it costs two or less let the ability resolve. Remove the counters with Triskelion. Then repeat, profit. For the combo to be lethal you need to have the total number of cards that cost two or one in your deck plus the numbers of counters on Mr. Mime equal or exceed their life total. The great part of the combo is that you can assemble it with a Buried Alive or an Intuition. You can also activate the combo in response to a kill spell, even if you are tapped out and in mid combo. If you have a Pestilant Souleater it's a lot easier to combo. My favorite thing about the combo though is that it gives a use to Hyalopterous Lemure or Viscid Lemures! You use their ability to give Necrotic Ooze -100,000,000 power. This way you can use any card in your deck to deal damage with the combo. ... I love The Mimeoplasm.
If they're going to print old flavor bad cards, I think they should reprint Yawgmoth's Bargain. It wouldn't even see play, since at 6 mana, you want to affect the board immediatly and play a super good Titan that taps permanent down. And I mean, wth? It makes you lose life and your free draw each turn. It would just be another junk mythic with all the morons saying "bad in constructed, but will fit right in my X edh deck."
Good call on Kederekt. I don't want to go the full dredge/traumatize version with him. Probably just Buried Alive and Intuition with good 187 dudes...KLev is a fine choice to bury alive.
The unearth ability makes KLev a powerful option. Even without Mimeoplasm it's not a dead card, it takes out every other creature on the board no matter what, and it can double as a reasonably big body for the second part of the ability. I think it's a must-include, and I'm not seeing it in any of the early decks.
For those that mentioned Lord of Extinction (or any other creature that uses CDA) to put +1/+1 counters on The Mimeoplasm, I explained why I don't think that works here (it has to do with Rule 706.2).
Jodah's Avenger (copy creature) + Death's Shadow (13 +1/+1 counters) let's you swing an 11/11 double strike with shadow. Instant kill via General Combat Damage. Just have your Boots out before you bring in Mimeo.
For those that mentioned Lord of Extinction (or any other creature that uses CDA) to put +1/+1 counters on The Mimeoplasm, I explained why I don't think that works here (it has to do with Rule 706.2).
Jodah's Avenger (copy creature) + Death's Shadow (13 +1/+1 counters) let's you swing an 11/11 double strike with shadow. Instant kill via General Combat Damage. Just have your Boots out before you bring in Mimeo.
Nope, CDA's are defined numbers no matter what zone the creature is in. Lord of Extinction will be a 20/20 in your graveyard, in play, in your library, in your hand, in exile, and on the stack.
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That won't assist you against wrath. It's really a matter of knowing when you are safe to drop him or not, not just getting him into play and hoping it will work (though there might be some of that).
And besides, you have options.
Looks like my copy is always going to be Gaea's Revenge. Spirit of the Night can be brutal too.
Concordant Crossroads gives him haste if copy an infect creature. You'll need City of Solitude or Dosan the Falling Leaf so you cannot be countered or interrupted.
Seems like a lot of work in a world where you can go EOT Teferi > Knowledge Pool.
If this works why bother with lord of extintion?, exile this guy and something like simic sky swallower or inkwell leviathan and you're done. As there aren't infect creatures with protection I think this is the better combination.
Buried Alive:
Triskelion
Phyrexian Devourer
Necrotic Ooze
either revive the Ooze, or get the T-Rex arm guy out... Targeting the Ooze (1st) and something else (2nd) so it would get the abilities of Trisk and Phy Devourer...
add a Vector Asp to the mix and everybody would die from poison...
i'll try to think of more...
EDIT:
Phyrexian Crusader
TBA
Projects under construction:
Standard:
- Werewolves... O_o
Others
- Sliver Overlord EDH
- Riku
Very nice. Have to be careful with CMCs, but there is always top.
Not that ooze doesn't go into every black deck anyway, but it seems like a key piece especially in late-game or ideal combo-situations. There is also the magus of the coffers/pili-pala buried alive package too for infinite mana.
Also, Gaea's Revenge is a good call for protected, hasty beats. Should be added to the list.
When would the Mimeoplasm be in your hand?
you do realize part of the Mimeoplasm's color identity is blue. And one of Blue's color defining characteristics is this and similar cards
If you cast mimeoplasm from hand it will be a copy of phage before enter the battlefield triggers go off, so it will work. If you cast him from teh command zone however you will lose the game.
GBW Teneb EDH
BW Titan control
so you would play it from your command zone, bounce him with your own card, then play him again, making sure phage is in your yard after exiling 2 other creatures?
I'm not trying to be rude, it just seems like a bad idea.
Have you ever played or played against a Survival of the Fittest deck either in Legacy (prior to it getting banned) or in another format? If not then you probably wouldn't understand just how powerful, not to mention how fast, the Survival of the Fittest Engine can actually be.
Simply put, between Survival of the Fittest, Fauna Shaman, Buried Alive, Entomb, and any other number of cards that can be found in Black and potentially Green. There is a surplus of cards that can quickly and easily dump creatures into the graveyard. Most of which come into play well before either Mimeoplasm or Phage could normally be played.
My proposition is not to build a deck specifically around using Mimeoplasm alongside Phage the Untouchable. That in itself would be foolish especially given the nature of Commander. Rather I see the idea more as building the deck around Mimeoplasm itself, with Phage being one of several powerful creatures that can be used alongside of Mimeoplasm. And just as is the case with any deck that is utilizing Blue in EDH you would include at least a few bounce effects that are universally applicable (the most prominent often being the spell card Capsize). Either way I see no problem with using Phage in a Mimeoplasm deck, so long as it is not your sole or primary strategy.
I really want to get a fast Fauna shaman in the yard, send Devoted Druid, untap, get Quillspike, profit
Survival may be the best green card ever printed. It's an auto-include in any deck like this. that was never a question. In fact, all of the things you listed are auto-includes. I mentioned most of them in my post above, and every single combo mentioned in this thread would benefit from the use of them.
Back to Phage: I don't see why she's that great here for a few reasons. First, she is only useful in your graveyard if you're doing one of two things: casting The Mimeoplasm or Body double from your hand (or, I guess, regrowth). In almost all other situations, she does nothing for you sitting in the yard, whereas most other creatures in the discussion are useful also as reanimation targets. Additionally, she only sort of benefits from The Mimeoplasm's second "imprint." She also has no evasion or haste, which in my mind puts her below the blighted agent kill or even skithiryx or inkwell leviathan. If she weren't also fragile, she might make sense as an option, but she dies to almost everything short of terror/doom blade (both of which skittles also avoids). Finally, jumping through the hoop of having to cast The Mimeoplasm from your hand in order to copy her seems problematic, and I really doubt you would see it happen very often.
Sure, you can hardcast Phage too, and I guess that's ok. But in a deck so focused on reanimation, it seems anti-synergistic. By all means, it's your deck, play her, but I think there are better options for the slot she takes up and I really doubt you'll ever be copying her with The Mimeoplasm.
Some cool cretures would be: wonder, genesis, morphling, thornling
If I am on the money, then it might be a decent alternative to the Ooze. Just a thought.
Seriously, Kederekt and a sufficiently big second target is game. It's nice to have haste and all, but the Kederekt effect breaks the game wide open, even in a big multiplayer match.
You get the Kederekt effect, but with what will almost certainly be a bigger creature doing general damage.
Good call on Kederekt. I don't want to go the full dredge/traumatize version with him. Probably just Buried Alive and Intuition with good 187 dudes...KLev is a fine choice to bury alive.
This is the combo I'm using in my The Mimeoplasm deck. I'm pretty sure this how the combo works. You activate the Phyrexian Devourer. If the card costs three or more you can activate it again in response. If this card costs three or more repeat this step. If it costs two or less let the ability resolve. Remove the counters with Triskelion. Then repeat, profit. For the combo to be lethal you need to have the total number of cards that cost two or one in your deck plus the numbers of counters on Mr. Mime equal or exceed their life total. The great part of the combo is that you can assemble it with a Buried Alive or an Intuition. You can also activate the combo in response to a kill spell, even if you are tapped out and in mid combo. If you have a Pestilant Souleater it's a lot easier to combo. My favorite thing about the combo though is that it gives a use to Hyalopterous Lemure or Viscid Lemures! You use their ability to give Necrotic Ooze -100,000,000 power. This way you can use any card in your deck to deal damage with the combo. ... I love The Mimeoplasm.
Standard: B/r Vampires
EDH: Momir Vig
The unearth ability makes KLev a powerful option. Even without Mimeoplasm it's not a dead card, it takes out every other creature on the board no matter what, and it can double as a reasonably big body for the second part of the ability. I think it's a must-include, and I'm not seeing it in any of the early decks.
Jodah's Avenger (copy creature) + Death's Shadow (13 +1/+1 counters) let's you swing an 11/11 double strike with shadow. Instant kill via General Combat Damage. Just have your Boots out before you bring in Mimeo.
Nope, CDA's are defined numbers no matter what zone the creature is in. Lord of Extinction will be a 20/20 in your graveyard, in play, in your library, in your hand, in exile, and on the stack.