Am I missing something about this card? It seems like against any decent opponent you're just going to be playing Concentrate with an extra cost of exiling a card. Yeah sometimes you get to Diabolic Tutor in blue, but you're probably just going to exile the card you wanted. I guess I just don't understand the value of the card.
Just here to point out that concentrate is not entirely bad at the moment. I could see this being useful in some cases, niche but It would be fun for edh at the least.
EDIT: Hell I just re read it, it is a blue diabolic tutor in EDH, you can get a friend to help you find answers with it or you can draw cards. I don't think it's bad. It can fetch your general off bottom of library.
EDH is one of the worst applications of this card, considering it's a singleton format. The card gives your opponent a choice, it is fundamentally bad.
1. Have absolutely no idea what you're talking about.
2. Stubbornly argue for at least 1 page of posts.
3. Regurgitate things you read on Starcitygames or Channelfireball.
4. Hate all netdeckers
5. Claim your 2nd place FNM deck broke the format and Delver is not even that good.
6. Tell everybody that MBC is coming back every time a new black card is released.
Assume I am the agro player (unlikely, ja) - why would I let you get the Wrath?
All opponents need to agree on that the tutored card is better/worse than the random three.
Incorrect. Only one opponent needs to say "put that card in your hand". The others do not need to agree.
So it's pretty much only usable in losing situations in multiplayer games? Super lame. Otherwise you need to exile a good card to draw 3 since you can't bluff it.
oh no a blue tutor back in standard i'd better complain!!!
except this is not a blue tutor if it was it still wouldn't be that great but if there was a card you needed it would get exiled and you get to draw 3.
If you pick a bad card they say keep it and you don't draw 3 there's no way this card is any good unless your opponet is a total moron! It has nice art though i also can't believe its a rare.
I wasn't thinking about its EDH implications, because I'm not an EDH guy and more importantly, nearly everything we've been seeing lately is "good in EDH" and I am no longer impressed when someone says "yeah this card isn't great in standard, but it's great in EDH!" Apparently every single card ever printed is good in EDH, if you listen to those people. And maybe that's the point of EDH, which is great, actually, but then that should have very little bearing on whether we declare a card "good" or "bad."
So with all that out of the way, I'll just say that this card is The Absolute Worst. It's not literally the worst card ever printed (far from it), it's just so incredibly disappointing to me that wotc would print a strictly-worse Concentrate, and make it RARE for seemingly no reason. And then pass it off as a "punisher" card, which it totally isn't, because the point of the (non-terrible) punisher cards is supposed to be that each option is somewhat undercosted, thus giving your opponent a difficult choice. It's not a difficult choice if you're just getting one of two entirely-appropriately-costed effects. And in this case, one of the effects is a weaker version of a blue uncommon that was printed years ago, and the other effect is a colorshifted version of another uncommon spell that to my knowledge isn't playable in any constructed environment. (Aside from EDH. I get it.)
So long story short, I hate this card, and it is in fact lame. But it might be good in EDH.
Yeah, this is a bad Concentrate, but this is a format where we don't have Concentrate so it isn't a good comparison.
The main problem with this card, I see, is that you can't do much with the choices you're offered. With FoF you still had a large degree of control over which cards ended in your hand, and with Gifts you could always choose your four cards in a way that you always got your desired result. This card doesn't allow for any of this setup.
That said, I'm not sure if I would throw it out. I would do so immediately in any format Concentrate is present, which is not the case with this standard. I guess it needs testing to see if Jace's Ingenuity's sureness at delivering the three cards and the instant speed is enough the extra mana.
Also, you could use it as a Concentrate by exiling any Obviously Powerful card from your deck. Need card draw? Search your deck for Jace or something.
Actually, you know what I just realized it would be amazing in when playing standard? That white-artifact tempered steel aggro. If you choose tempered steel, they're going to say, "please draw three" which are likely cheap or zero-drop creatures. The fact that you could already have a tempered steel out when you play this means following up with a draw three or die spell could net you some nice 3/3's and flying 2/4's.
I realize this may be in the "good in EDH" camp but I think I will be adding this to all of my blue decks. The reason for this is, in EDH, in certain circumstances that come up a good bit, this card is all upside.
Specifically lets say your general gets hinder'ed or spin into myth'ed or condemn'ed, now its in your deck. If you cast this you can search up your general then 'exile' it allowing you to put it in your commander zone. Since it changed zones its a new object and therefore none of your oppenents can put it in your hand, hence draw 3 and 'tutor'.
Also I draw 5 with Fact or Fiction more often than not so the multiplayer implications in a solution driven deck are not to be ignored.
I didn't think this card was good in EDH. Better in multiplayer than in singleplayer, yes, but still pretty bad. You have convinced me that it is quite possibly a blue staple in that format.
(Most cards that are "good in EDH" in fact aren't)
I'm sure some of my EDH buddies will agree with me: This card is not strictly inferior to Concentrate in multiplayer. It's very different. And if you aren't playing chumps, and there's not a critical solution you all need, you're likely going to draw 3 anyway.
its not technically strictly worse than concentrate, but it isnt better. it cannot do anything that a concentrate cant already do.
Dunno if anyone has made any comments about it, but it is a semi-functional reprint of Lat-Nam's Library and that card was never "good".
You cannot bluff: your opponent sees the exiled card...
QDI
Right, but they can't see what's in your hand or in your deck. They either give you that card that is a threat to them, or they risk you drawing three more threats. But I don't really see a home for this card, Browbeat cards don't do that well in control, and of course, blue is the control color in standard right now. If the goal was to get cards out of your deck, you might as well play Selective Memory.
Specifically lets say your general gets hinder'ed or spin into myth'ed or condemn'ed, now its in your deck. If you cast this you can search up your general then 'exile' it allowing you to put it in your commander zone. Since it changed zones its a new object and therefore none of your oppenents can put it in your hand, hence draw 3 and 'tutor'.
Not that good actually. If you search for your general and put it into the command zone, your opponents still have the option to "have you put that card into your hand". And someone surely will do this, since "that card" can't be found in exile zone, and nothing will happen in that case. Bad card is bad (:
But of course if everyone likes you, you can search for your general and still draw 3...
Not that good actually. If you search for your general and put it into the command zone, your opponents still have the option to "have you put that card into your hand". And someone surely will do this, since "that card" can't be found in exile zone, and nothing will happen in that case. Bad card is bad (:
But of course if everyone likes you, you can search for your general and still draw 3...
Not quite, since putting your General in the Command Zone is a replacement effect and since Distant Memories references 'that card' instead of 'exiled card' it can still find the General in the Command Zone. There was no zone change from exile to command, the general just went straight to the command zone and can still be tracked by Distant Memories.
Bad Card functions normally.
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"To face death, that's nothing much. But to feel really stupid when you die, well, that would be insufferable." -Nafai, The Ships of Earth
Ever wanted to know what guidelines Judges use to make rulings? Find out at the DCI Document Center.
You can also find the latest Comprehensive Rules here.
In EDH in particular, there are ways to get cards out of exile... so you pull your win-con, the opponents leave it in exile, you draw 3 cards and then Pull from Eternity your win-con. Seems like a good trick to me!
As far as standard goes... probably won't make the cut, but I could see it being nice in limited.
Edit: Ok, forgot PfE puts it in the graveyard... but there are ways! Riftsweeper puts it into the library.
http://forums.mtgsalvation.com/showthread.php?t=353661
Give irony and sarcasm, when ignorance and stupidity is found.
The whip is kept for special occasions
EDIT: Hell I just re read it, it is a blue diabolic tutor in EDH, you can get a friend to help you find answers with it or you can draw cards. I don't think it's bad. It can fetch your general off bottom of library.
Because being strictly worse than a card that wasn't terribly great in a weaker format isn't exactly where you want to be.
1. Have absolutely no idea what you're talking about.
2. Stubbornly argue for at least 1 page of posts.
3. Regurgitate things you read on Starcitygames or Channelfireball.
4. Hate all netdeckers
5. Claim your 2nd place FNM deck broke the format and Delver is not even that good.
6. Tell everybody that MBC is coming back every time a new black card is released.
Incorrect. Only one opponent needs to say "put that card in your hand". The others do not need to agree.
http://forums.mtgsalvation.com/showthread.php?t=353661
1) Tends to happen alot with X players and 1 winner.
2) Tends to be more useful than "win more."
my decks:
WBConjurer's PermabanWB
RGUTrinket Rush DeluxeRGU
except this is not a blue tutor if it was it still wouldn't be that great but if there was a card you needed it would get exiled and you get to draw 3.
If you pick a bad card they say keep it and you don't draw 3 there's no way this card is any good unless your opponet is a total moron! It has nice art though i also can't believe its a rare.
So with all that out of the way, I'll just say that this card is The Absolute Worst. It's not literally the worst card ever printed (far from it), it's just so incredibly disappointing to me that wotc would print a strictly-worse Concentrate, and make it RARE for seemingly no reason. And then pass it off as a "punisher" card, which it totally isn't, because the point of the (non-terrible) punisher cards is supposed to be that each option is somewhat undercosted, thus giving your opponent a difficult choice. It's not a difficult choice if you're just getting one of two entirely-appropriately-costed effects. And in this case, one of the effects is a weaker version of a blue uncommon that was printed years ago, and the other effect is a colorshifted version of another uncommon spell that to my knowledge isn't playable in any constructed environment. (Aside from EDH. I get it.)
So long story short, I hate this card, and it is in fact lame. But it might be good in EDH.
The main problem with this card, I see, is that you can't do much with the choices you're offered. With FoF you still had a large degree of control over which cards ended in your hand, and with Gifts you could always choose your four cards in a way that you always got your desired result. This card doesn't allow for any of this setup.
That said, I'm not sure if I would throw it out. I would do so immediately in any format Concentrate is present, which is not the case with this standard. I guess it needs testing to see if Jace's Ingenuity's sureness at delivering the three cards and the instant speed is enough the extra mana.
Also, you could use it as a Concentrate by exiling any Obviously Powerful card from your deck. Need card draw? Search your deck for Jace or something.
Don't know. I'm rambling.
my decks:
WBConjurer's PermabanWB
RGUTrinket Rush DeluxeRGU
Specifically lets say your general gets hinder'ed or spin into myth'ed or condemn'ed, now its in your deck. If you cast this you can search up your general then 'exile' it allowing you to put it in your commander zone. Since it changed zones its a new object and therefore none of your oppenents can put it in your hand, hence draw 3 and 'tutor'.
Also I draw 5 with Fact or Fiction more often than not so the multiplayer implications in a solution driven deck are not to be ignored.
EDIT: (first post!)
I didn't think this card was good in EDH. Better in multiplayer than in singleplayer, yes, but still pretty bad. You have convinced me that it is quite possibly a blue staple in that format.
(Most cards that are "good in EDH" in fact aren't)
its not technically strictly worse than concentrate, but it isnt better. it cannot do anything that a concentrate cant already do.
Dunno if anyone has made any comments about it, but it is a semi-functional reprint of Lat-Nam's Library and that card was never "good".
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
Right, but they can't see what's in your hand or in your deck. They either give you that card that is a threat to them, or they risk you drawing three more threats. But I don't really see a home for this card, Browbeat cards don't do that well in control, and of course, blue is the control color in standard right now. If the goal was to get cards out of your deck, you might as well play Selective Memory.
Not that good actually. If you search for your general and put it into the command zone, your opponents still have the option to "have you put that card into your hand". And someone surely will do this, since "that card" can't be found in exile zone, and nothing will happen in that case. Bad card is bad (:
But of course if everyone likes you, you can search for your general and still draw 3...
Not quite, since putting your General in the Command Zone is a replacement effect and since Distant Memories references 'that card' instead of 'exiled card' it can still find the General in the Command Zone. There was no zone change from exile to command, the general just went straight to the command zone and can still be tracked by Distant Memories.
Bad Card functions normally.
Ever wanted to know what guidelines Judges use to make rulings? Find out at the DCI Document Center.
You can also find the latest Comprehensive Rules here.
As far as standard goes... probably won't make the cut, but I could see it being nice in limited.
Edit: Ok, forgot PfE puts it in the graveyard... but there are ways! Riftsweeper puts it into the library.